[quote=Keiskrok]What a bam need is 180s drain, 180s big crunch aura, and re-animation sweeping staff when battle rage activate.[/quote] Auras that are full map too and then we're golden.
Lol BaM wasn't touched. Ah well Aran and mech got ignored again, Aran got a messed up CS and some buffs to FB and BB making it do a bit more damage than OS Mech got more damage but people weren't asking for that.
In terms of revamping the Bam, I can see a few things happening. 1) we get to tele in mid-air much like the adventure mages. 2) our auras can reach any party member within the same map. In terms of passive, I would like to see an increase of abnormal resistance (since we have a low amount). I would also like to see an elemental reset skill (but that might be way to Oped, so I doubt that will happen).
but we are pretty fine rn and we get even better after FLY, what else can we get? buffs? nerfs? </3 there's something about mechs and arans already on the notes from the recent kmst patch but they're not revamps at all
@Momijii: Nah I think their mobbing could be much faster and fluid with their movements, attacks, and teleports in terms of mobbing. However I do wish their 1v1 stay the same, just make the tele-ing more fluid.
[quote=Kazzooey]While their 1v1 is very "feel good" with FBBKB, their mobbing could use some work. it's rather boring. I think BaM could be more focused around teleporting and chain attacks. FLY sorta tapped into the chaining but not quite. I think BaM would be fun as hell if they focused the class (mobbing wise) on very fast and powerful teleporting with very fast melee mobbing skills, similar to Dual Blades or TB.[/quote] Battle Mages really don't need anymore help. One of the more recent updates gave them a Rush so they really don't need anything more for mobbing.
[quote=Rokani]So it needs more of a revamp on the fun aspect of it? Well that makes sense, not all classes can be fun like Aran
@AckarRed so is that it? Now I'm worried again...[/quote]
Apparently, we're getting buffs. I don't expect much even with the 150mb size, knowing that it'll mainly just be the content itself. I'm expecting a few %s changes, maybe a new skill here and there.
[quote=Rokani]^ You now have a flower as your animations instead of a staff... That okay? Anyways I'd still like to know what in the world a BaM would need a revamp for.[/quote]
While their 1v1 is very "feel good" with FBBKB, their mobbing could use some work. it's rather boring. I think BaM could be more focused around teleporting and chain attacks. FLY sorta tapped into the chaining but not quite. I think BaM would be fun as hell if they focused the class (mobbing wise) on very fast and powerful teleporting with very fast melee mobbing skills, similar to Dual Blades or TB.
[quote=Rokani]Oh yea forgot about you guys =( I need you for 100% status res... oh and yes they need to be on par again...[/quote] What? Battle Mages are [i]plenty[/i] fine right now.
^ You now have a flower as your animations instead of a staff... That okay? Anyways I'd still like to know what in the world a BaM would need a revamp for.
[quote=Kazzooey]THANK ****ING GOD! Please Nexon, PLEASE do my Mechanic class justice! I reaaalllyy don't want to quit it... Edit: Where does it say that? I don't see anything about a resistance revamp.[/quote] A few tweets down he mentions it. There's no official source linked to it though.
THANK ****ING GOD! Please Nexon, PLEASE do my Mechanic class justice! I reaaalllyy don't want to quit it... Edit: Where does it say that? I don't see anything about a resistance revamp.
lol So Mechanic is clustered with skills and bad mobility, Aran has weak damage and chaining has been killed and the higher level skills are worthless, WH uh needs shorter/more condensed buffs and needs to not lose its jaguar, and BaMs.... why I just don't understand what they need? (High: DEF, HP, Avoid, Mobility, Damage)
[quote=SilverFoxR]I just hope they re-tool Mechanics to be more streamlined. They have WAY too many skills to set keys for... their health regen and enemy accelerator turrets, teleporter, bots n tots, rock n shock, 3 buffs that can't be macroed... and various transformed states that each have their own unique attacks.[/quote] They need to just remake Mechanics completely.
I just hope they re-tool Mechanics to be more streamlined. They have WAY too many skills to set keys for... their health regen and enemy accelerator turrets, teleporter, bots n tots, rock n shock, 3 buffs that can't be macroed... and various transformed states that each have their own unique attacks.
34 Comments • Newest first
[quote=Keiskrok]What a bam need is 180s drain, 180s big crunch aura, and re-animation sweeping staff when battle rage activate.[/quote]
Auras that are full map too and then we're golden.
What a bam need is 180s drain, 180s big crunch aura, and re-animation sweeping staff when battle rage activate.
[quote=Rokani]Lol BaM wasn't touched.[/quote]
It wasn't touched yet it seems. There is a good chance that the next update in kms will involve revamping bam's, wild hunters, and other classes.
Lol BaM wasn't touched. Ah well Aran and mech got ignored again, Aran got a messed up CS and some buffs to FB and BB making it do a bit more damage than OS Mech got more damage but people weren't asking for that.
In terms of revamping the Bam, I can see a few things happening. 1) we get to tele in mid-air much like the adventure mages. 2) our auras can reach any party member within the same map. In terms of passive, I would like to see an increase of abnormal resistance (since we have a low amount). I would also like to see an elemental reset skill (but that might be way to Oped, so I doubt that will happen).
but we are pretty fine rn and we get even better after FLY, what else can we get? buffs? nerfs? </3
there's something about mechs and arans already on the notes from the recent kmst patch but they're not revamps at all
The SEED content will be based on Wizard of Oz, Alice will even have a part in it.
Also, Zero can be recreated, this time there's a level requirement.
@Momijii: Nah I think their mobbing could be much faster and fluid with their movements, attacks, and teleports in terms of mobbing. However I do wish their 1v1 stay the same, just make the tele-ing more fluid.
[quote=Kazzooey]While their 1v1 is very "feel good" with FBBKB, their mobbing could use some work. it's rather boring. I think BaM could be more focused around teleporting and chain attacks. FLY sorta tapped into the chaining but not quite. I think BaM would be fun as hell if they focused the class (mobbing wise) on very fast and powerful teleporting with very fast melee mobbing skills, similar to Dual Blades or TB.[/quote]
Battle Mages really don't need anymore help. One of the more recent updates gave them a Rush so they really don't need anything more for mobbing.
[quote=Rokani]So it needs more of a revamp on the fun aspect of it? Well that makes sense, not all classes can be fun like Aran
@AckarRed so is that it? Now I'm worried again...[/quote]
Apparently, we're getting buffs. I don't expect much even with the 150mb size, knowing that it'll mainly just be the content itself. I'm expecting a few %s changes, maybe a new skill here and there.
So it needs more of a revamp on the fun aspect of it? Well that makes sense, not all classes can be fun like Aran
@AckarRed so is that it? Now I'm worried again...
[quote=Rokani]^ You now have a flower as your animations instead of a staff... That okay?
Anyways I'd still like to know what in the world a BaM would need a revamp for.[/quote]
While their 1v1 is very "feel good" with FBBKB, their mobbing could use some work. it's rather boring. I think BaM could be more focused around teleporting and chain attacks. FLY sorta tapped into the chaining but not quite. I think BaM would be fun as hell if they focused the class (mobbing wise) on very fast and powerful teleporting with very fast melee mobbing skills, similar to Dual Blades or TB.
http://www.southperry.net/showthread.php?t=71570
Enjoy.
@Momijii Sorry I should of quated but I was talking about BW and NW not BaM.
[quote=darkaznblo0d]as a BaM, ive gone through so many ravamps....[/quote]
I think Arans gone through more.
[quote=Rokani]Oh yea forgot about you guys =( I need you for 100% status res... oh and yes they need to be on par again...[/quote]
What? Battle Mages are [i]plenty[/i] fine right now.
Oh yea forgot about you guys =( I need you for 100% status res... oh and yes they need to be on par again...
Good.
Only if nexon revamp the blaze wizard and night walker
as a BaM, ive gone through so many ravamps....
Yep, really I just want ... [url=http://www.basilmarket.com/forum/2778671]well this[/url] would be a good start with a few tweaks.
Arans deserve a revamp.
^ You now have a flower as your animations instead of a staff... That okay?
Anyways I'd still like to know what in the world a BaM would need a revamp for.
If it is true ... Please leave battle king bar alone. I can live with any other changes tbh
Pretty sure Spadow wouldn't troll us like that.
But other than his word, there is no official proof.
[quote=Kazzooey]THANK ****ING GOD! Please Nexon, PLEASE do my Mechanic class justice! I reaaalllyy don't want to quit it...
Edit: Where does it say that? I don't see anything about a resistance revamp.[/quote]
A few tweets down he mentions it. There's no official source linked to it though.
THANK ****ING GOD! Please Nexon, PLEASE do my Mechanic class justice! I reaaalllyy don't want to quit it...
Edit: Where does it say that? I don't see anything about a resistance revamp.
Give Aran an updated storyline at least!
I dislike the Mech CLass, i LOVE the overall story and design, but the skills are a major turn off...
Omg finally a mechanic revamp. Im hoping they dont just half-arrse it like how FLY did
lol
So Mechanic is clustered with skills and bad mobility, Aran has weak damage and chaining has been killed and the higher level skills are worthless, WH uh needs shorter/more condensed buffs and needs to not lose its jaguar, and BaMs.... why I just don't understand what they need? (High: DEF, HP, Avoid, Mobility, Damage)
[quote=SilverFoxR]I just hope they re-tool Mechanics to be more streamlined. They have WAY too many skills to set keys for... their health regen and enemy accelerator turrets, teleporter, bots n tots, rock n shock, 3 buffs that can't be macroed... and various transformed states that each have their own unique attacks.[/quote]
They need to just remake Mechanics completely.
I just hope they re-tool Mechanics to be more streamlined. They have WAY too many skills to set keys for... their health regen and enemy accelerator turrets, teleporter, bots n tots, rock n shock, 3 buffs that can't be macroed... and various transformed states that each have their own unique attacks.
... Revamp for Aran I'm scared, Gets ready to jump ship.
Wait, another revamp after FLY? Wut is this !