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Paladin

Paladins being affected at Jump

Yooooo bassill.

I'm just wondering how Paladin's are going to get affected by jump?
Are we getting any new skills? Any skills being removed or a damage boost/decrease?

August 1, 2011

20 Comments • Newest first

scorp989

Small defensive boost
Flashy animations for all charges (Including holy), and HH.
Small increase in damage with Blast.
Large increase in damage for ACB.

Reply August 22, 2011
Edmania

Wait, what? That's charged blow...?

I could have sworn I heard it being blast. >_>

I don't prefer Charged Blow's current appearance.

Reply August 21, 2011
Veneni

[quote=Edmania]I prefer the current HH and Blast animations, though I don't really mind if Blast is replaced by that. The new Heaven's Hammer animation loses shiny, and it looks kind of like a fire based attack. I don't mind the size change.[/quote]
Blast animation remains unchanged. It's charge blow's animation that gets changed.

Don't say you prefer the current CB's animation, they're a horrible uninspired piece of ... Dx Xept holy's maybe.
The only regret I have about the new animation is how it includes a weapon. And it's a sword! What about blunt weapons? I hate all these animations, they started doing it with arans, and the trend continued, for example with BaM's and hero's IS.

Reply August 21, 2011
ShMaiz3R

[quote=Skytheria]HH looks slower. Do you know anything about that? [/quote]

Chaos's HH: 3300 ms
Jump's HH: 2520 ms

So no, it's faster post-jump.

Reply August 21, 2011
Skytheria

[quote=ShMaiz3R]http://www.youtube.com/watch?v=MAevYzoyGTw[/quote]
HH looks slower. Do you know anything about that?

Reply August 21, 2011
Edmania

I prefer the current HH and Blast animations, though I don't really mind if Blast is replaced by that. The new Heaven's Hammer animation loses shiny, and it looks kind of like a fire based attack. I don't mind the size change.

Reply August 19, 2011 - edited
ShMaiz3R

[quote=ChuckNastee]There has been no mention of an animation change to Divine Charge or any animation of an attack while charged with Divine Charge.

So... no, probably not.[/quote]

http://www.youtube.com/watch?v=MAevYzoyGTw

Reply August 16, 2011 - edited
Cocoab0ii

[quote=scorp989]We got some flashy animations, and some skill changes. Basically a good old buff in damage. People will recognize that we use HH now![/quote]

OMG IKR! the current heavens hammer is so puny despite having a majestic name and after jump ppl will gawk at it xD. What im wondering right now tho is around what time will jump patch come to gms because I wanna know if im even gonna be playing around that time or even playing maple at all

Reply August 16, 2011 - edited
Gogeta207587

Any ideas on when this Jump patch will occur?
o_o

Reply August 3, 2011 - edited
ChuckNastee

[quote=OppaHealYou]The flashy animations excluding HH and the charges, are those Blast or CB?

EDIT: Nvm, it's CB. Also, will the skill effect of Holy Charge be different?[/quote]

There has been no mention of an animation change to Divine Charge or any animation of an attack while charged with Divine Charge.

So... no, probably not.

Reply August 2, 2011 - edited
Cthulhusama

[quote=lostph34rz]@shairn I wouldn't call HP recovery a nerf. Just a rebalance. 40% hp / 15 seconds is just rescaled from 80% / 30 seconds. I'd say it's much better.

OT: Our Divine Shield finally gets invincibility frames. Thank god. Hammer gets a fancy animation. Charges get a new animation. Also, we're pretty much THE tanking class of the game now, with Achilles being exclusive to Pallys only.[/quote]

Achilles also goes up to 20% instead of 15% and Crusaders get Power Reflection instead of Power Guard which blocks less but reflects more damage which further cemetn Pally as uber tanks and Crusader as more or less pure damage.

Reply August 2, 2011 - edited
shairn

[quote=iLikePapayas]basically paladins become a stab only class. stab to mob, stab to 1v1. (both with similar animations. i wish they gave it a slash/stab like it was before)
oh excluding heavens hammer of course, you actually hold the hammer now[/quote]

Yay, BW stab!
HH is so silly. I advanced to 4th job today and tried it out and... It was a bit underwhelming. No damage shown, a tiny hammer swings.
Can't wait for jump

Reply August 2, 2011 - edited
scorp989

We got some flashy animations, and some skill changes. Basically a good old buff in damage. People will recognize that we use HH now!

Reply August 1, 2011 - edited
ChuckNastee

[quote=marimois]isnt this before Jump Patch?[/quote]

No, it is not before. It is part of the first patch of Jump. There are three in total.

http://spadow.wordpress.com/2011/03/31/maplestory-jump-update/

Reply August 1, 2011 - edited
marimois

isnt this before Jump Patch?

Reply August 1, 2011 - edited
lostph34rz

@shairn I wouldn't call HP recovery a nerf. Just a rebalance. 40% hp / 15 seconds is just rescaled from 80% / 30 seconds. I'd say it's much better.

OT: Our Divine Shield finally gets invincibility frames. Thank god. Hammer gets a fancy animation. Charges get a new animation. Also, we're pretty much THE tanking class of the game now, with Achilles being exclusive to Pallys only.

Reply August 1, 2011 - edited
Gogeta207587

[quote=shairn]Here's [url=http://spadow.wordpress.com/2011/03/31/kms-ver-1-2-129-counterattack-of-the-blade/]Spadow's blog post[/url] about it.
CB gets a pretty cool upgrade, blast gets a negligible boost. HP recovery gets nerfed :C
I like the new charge effects.[/quote]

omg thank you LOL.
i was looking for this forever ahaha.

Reply August 1, 2011 - edited
shairn

Here's [url=http://spadow.wordpress.com/2011/03/31/kms-ver-1-2-129-counterattack-of-the-blade/]Spadow's blog post[/url] about it.
CB gets a pretty cool upgrade, blast gets a negligible boost. HP recovery gets nerfed :C
I like the new charge effects.

Reply August 1, 2011 - edited