General

Firepoisonarchmage

This video gives me hope

Note that this is Pre-RED too.

http://www.youtube.com/watch?v=xKYZxsFj-5M

June 9, 2013

27 Comments • Newest first

iBeasty47

[quote=airforce1]Actually nothing at all has been said about boss or PDR changes for GMS. All we know is that much of our update is the same as CMS Spark which did include the boss changes. Neither Girasol or Waltzing have commented on these specific topics yet so we just have to wait and see.[/quote]

But at the same time our UNLEASHED update didn't include anything about the boss changes nor the damage cap changes either.

Reply June 15, 2013
airforce1

[quote=lazershock]I believe we arn't getting the same boss buffs KMS got; I remember girasol saying we're only getting some things kms has, the boss changes and PDR changes are not included according to him/her. Though I can see why since the boss changes BASICALLY killed the game for anyone who doesn't have a 50k+ range. Although MEE's had their own part.[/quote]

Actually nothing at all has been said about boss or PDR changes for GMS. All we know is that much of our update is the same as CMS Spark which did include the boss changes. Neither Girasol or Waltzing have commented on these specific topics yet so we just have to wait and see.

Reply June 15, 2013
iBeasty47

@AckarRed: Why? Do you have any arguments to prove that statement?

Reply June 14, 2013
AMoldyTurtle

Oh my god depending on what we get from unleashed I'm going back to f/p

Reply June 14, 2013
wizardq

@xProHeal: Uhm, to be honest I don't know. Even if our drop is different right now, I think it will become the same with unlimited, since I doubt Nexon would go through the trouble to change the KMS drop rate to our drop rate when converting the patch.

Reply June 13, 2013
AckarRed

[quote=iBeasty47]Alright so a lot of people don't realize the negative effects of a damage cap increase and why the damage cap increase has been delayed/possibly canceled for GMS, so I'll give a quick break down. First off the Unlimited patch for KMS broke the game because in order to even out the damage cap they made bosses literally 20x stronger giving the game a sell your soul to win system. The current implied method, of only allowing hyper skills to go over damage cap, is probably the best method and I'm glad GMS chose that route. Lastly since a lot of classes are getting revamped and buffed a damage cap increase might actually happen as a result of such, but in my opinion the increase should go from the current 1 million to 2 million or just maybe 5 million, not something outrageous like the 50 million damage cap in KMS.[/quote]

5mil is much too low a damage cap.

Reply June 13, 2013
xProHeal

[quote=wizardq]You also have to remember item drop rate is getting increased 5x to 10x in this update on every single monster, so many equips wil be more easily obtainable. Also, occult cubes or whatever they are called will also be dropping more frequently if I recall correctly.

It's also best to wait tilll after the RED update to see whether they hold up to their word and help the unfunded players.[/quote]

Isn't our drop rate different from kms though? I thought they changed it around the time of ABR release so they couldn't be farmed. Not trolling. I seriously don't know and can't remember if it was changed from the kms version lol.

Reply June 13, 2013
wizardq

[quote=ClericBoyZ15]I strongly agree with the struggle for unfunded/average players after the
Unlimited patch.

At this point, Nexon is catering towards players who purchase NX, while
Nexon is trying their best to punish the players who doesn't believe in NX.

It's blatantly obvious that this game has been a "pay-to-win" game for quite
some time now, and it's only going to get worse further down the road...[/quote]

You also have to remember item drop rate is getting increased 5x to 10x in this update on every single monster, so many equips wil be more easily obtainable. Also, occult cubes or whatever they are called will also be dropping more frequently if I recall correctly.

It's also best to wait tilll after the RED update to see whether they hold up to their word and help the unfunded players.

Reply June 13, 2013 - edited
iBeasty47

Alright so a lot of people don't realize the negative effects of a damage cap increase and why the damage cap increase has been delayed/possibly canceled for GMS, so I'll give a quick break down. First off the Unlimited patch for KMS broke the game because in order to even out the damage cap they made bosses literally 20x stronger giving the game a sell your soul to win system. The current implied method, of only allowing hyper skills to go over damage cap, is probably the best method and I'm glad GMS chose that route. Lastly since a lot of classes are getting revamped and buffed a damage cap increase might actually happen as a result of such, but in my opinion the increase should go from the current 1 million to 2 million or just maybe 5 million, not something outrageous like the 50 million damage cap in KMS.

Reply June 11, 2013 - edited
scrumble

@doc: Ooh, thanks for the reply! I havent seen these around on the blogs so I must've read past those parts. Thanks for your explanation!

In that case, yeah the damage output will be drastically increased by these scrolls. :o

Reply June 11, 2013 - edited
IImaplers

[quote=Green4EVER]Judging from his Paralyze DoT alone, which is 2,197,886, I estimate that he has roughly 1.22m max range. However, it will be considerably lower if he has the point in the Hyper which increases the DoT by 20%.[/quote]
Hot damn. That's a lot of DoT. Now I bet that this guy's total dot capability is over 20 bil per second (without going in-depth in the video). Just insanity.

Reply June 10, 2013 - edited
lazershock

I believe we arn't getting the same boss buffs KMS got; I remember girasol saying we're only getting some things kms has, the boss changes and PDR changes are not included according to him/her. Though I can see why since the boss changes BASICALLY killed the game for anyone who doesn't have a 50k+ range. Although MEE's had their own part.

Reply June 10, 2013 - edited
doc

[quote=scrumble]Sorry if I seem noob by asking this, but what are MEE's? I seem to have lost some vital information. [/quote]

Miraculous equipment enhancements. It's much like enhancing a tyrant equips. Each enhancement will give massives amount of all stat and w.atk/m.atk.

Reply June 10, 2013 - edited
scrumble

[quote=Green4EVER]I'm really not sure. I know MEE's will have a huge impact on ranges if we get those, so I guess it could be possible.[/quote]

Sorry if I seem noob by asking this, but what are MEE's? I seem to have lost some vital information.

Reply June 10, 2013 - edited
AckarRed

[quote=wizardq]@Green4EVER: That seems unlikely, after what happened in KMS when they got them. I'm assuming they are going to give us more nebulites as a replacement so that A ranks are more accesible.[/quote]

Girasol said there will be no replacement for Additional Potential.

Reply June 10, 2013 - edited
Green4EVER

[quote=wizardq]That seems unlikely, after what happened in KMS when they got them. I'm assuming they are going to give us more nebulites as a replacement so that A ranks are more accesible.[/quote]

Nothing about Nebulites has been confirmed though. With how much talk there's been about some sort of new system coming in place of additional options I think they would've at least hinted towards something. Even if we do get a Nebulite revamp, it won't be a big enough boost to make up for the lack of additional options and MEE's. They have to give us something major in order to keep up with the boss buffs we'll be receiving. I really don't think MEE's are outside the realm of possibilities just yet.
Our Unlimited shouldn't be more than a month away, so I guess we'll just have to wait and see.

Reply June 10, 2013 - edited
wizardq

@Green4EVER: That seems unlikely, after what happened in KMS when they got them. I'm assuming they are going to give us more nebulites as a replacement so that A ranks are more accesible.

Reply June 9, 2013 - edited
Green4EVER

[quote=wizardq]Do you think that is even achievable without the additional options thing that KMS got?[/quote]

I'm really not sure. I know MEE's will have a huge impact on ranges if we get those, so I guess it could be possible.

Reply June 9, 2013 - edited
wizardq

[quote=Green4EVER]Judging from his Paralyze DoT alone, which is 2,197,886, I estimate that he has roughly 1.22m max range. However, it will be considerably lower if he has the point in the Hyper which increases the DoT by 20%.[/quote]

Do you think that is even achievable without the additional options thing that KMS got?

Reply June 9, 2013 - edited
Green4EVER

Judging from his Paralyze DoT alone, which is 2,197,886, I estimate that he has roughly 1.22m max range. However, it will be considerably lower if he has the point in the Hyper which increases the DoT by 20%.

Reply June 9, 2013 - edited
kouens

Wow. Such a turn on.

Reply June 9, 2013 - edited
scrumble

[quote=IImaplers]From this point forward the guy in that video shall be known as Kleve (Korean-bleve).[/quote]

Couldnt help but laugh at this comment!

Anyhow, back on topic...
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That damage is insane!
- 55m with Mist Eruption from just 3 (?) DoT's without critical hits? Also the damage cap is at 55m after using Epic Adventure, which is pretty awesome.
- 30m+ crits with Paralyze, well that's per line... I'm kinda speechless.

Gotta say that this is pretty admiring, I dont think I'll ever get that far even if I wanted to.

Reply June 9, 2013 - edited
IImaplers

From this point forward the guy in that video shall be known as Kleve (Korean-bleve).

Reply June 9, 2013 - edited
Lunesol

That DOES look appealing... will Ice/Lighting Archmages be getting the same kind of power?

Reply June 9, 2013 - edited
Green4EVER

[quote=Moist786]well sounds like you have competition ; ) jkjk[/quote]

Right at the beginning he does 6.8m DoT ticks with just Poison Mist, Paralyze, and Big Bang... I could only dream of being this strong.

Reply June 9, 2013 - edited
Moist786

that's pretty insane o.o

well sounds like you have competition ; ) jkjk

Reply June 9, 2013 - edited
iVege

[url=http://i.imgur.com/SvhHoGi.png]51m[/url].

Hopefully GMS will get a universal 50m cap.

Reply June 9, 2013 - edited