General

Beginner and Resistance Skills Need A Boost

So let's look at other permanent versions of pre-first job characters. Cygnus Knights just got a major revamp down to their very cores, giving all of them a mobbing skill, an omni-directional Flash Jump and a recall skill much like Mercedes' [i]Elven Blessing[/i]'s active effect (with a significantly smaller cooldown). Permanent Legends (pre-Arans) can, to my knowledge, use polearms in order to attack multiple monsters in a row. Other Hero-class characters start at Level 10 and don't suffer the tedium of an unnecessary tutorial for the first ten levels, as do Nova and Sengoku characters... that really just leaves Explorers (Beginners) and non-story-based Resistance characters (Citizens).

Hell, even Citizens get it better: they get three half-decent skills, all of which they can level to their master levels, and two of which are actually useful beyond Level 10--a skill to increase potion effectiveness and a skill that emulates Dark Sight for thirty seconds. What do Explorers get?
[*]A useless recovery skill that heals almost nothing over the course of twelve seconds;
[*]a watered-down clone of Haste that doesn't even last a quarter of a minute or even give you a significant speed boost; and
[*]Three Snails, a decent skill that, before Big Bang, had perfect accuracy against monsters of any level at the cost of a Snail Shell corresponding to the skill's level.
With RED coming up in the following months, I'm somewhat surprised that we haven't seen a significant change to Beginner skills in eight years. I'm not saying that such change is mandatory, but Cygnus Knights got revamped Beginner skills--what I am saying is that if they felt it necessary to give Noblesses ([i]who were once originally just reskinned Explorers[/i] ) their own unique set of skills, why can't Beginners get the same sort of treatment?

They don't need things like omni-directional Flash Jumps or Dark Sight, but I'd still like to see Beginners get something better than throwing the corpse and evicted home of some Snail's brother just to try and kill it as well... though when phrased like that, it does sound pretty metal. A mobbing skill of some sort would be nice a boost to our recovery skill would be nice ([i]adjust the recovery rates to a small percentage of overall HP over time so that it scales with later levels, but keep the skill cooldowns[/i] ), as well as something to maybe boost leveling ability--something like "for as long as Explorers don't perform their first job advancement, they get a skill that gives them 10% of their experience for that level free", much like how pre-revamp Cygnus Knights had it... that's not asking a lot, is it? We don't need much, but we need something, y'know?

Who agrees that this would be a change for the better?

September 23, 2013

5 Comments • Newest first

iProxD

[quote=meteorseed]Personally, all I want is for them to remove the job-requirement for a lot of the game's content. I would like to be able to craft potions or equipment like everyone else. I would like to do the Ellinel Fairy Academy quest line (though I'm happy that beginners can now go save Violetta!). Also all the events quests nowadays have a +/- 10 level range for the monsters that you hunt. I understand though that this is done to prevent everyone from piling up in a low-level, high-spawn map and abusively farming whatever the reward is. I find it to be difficult to participate in these events as any beginner class compared to before when these changes were made.

Anyhow, I don't think beginners really need anything. They don't have special skills, but there are things that make it easier compared to the past. There are character cards and familiars for instance. (Watch as these get slapped with a job-requirement sometime in the future like the Link Skills? )[/quote]

This, particularly the job requirement portions. Most of the fun/enjoyable quests requires a job. Crafting would be a way for us to actually do something with our time at hand. Considering how it's just mining and gathering herbs, I don't see why it has to be job-oriented. The old school playstyle of Maple encouraged the whole "DIY, loot the flapjacks out of everything you see". Now, it's "pay NX or you'll look like trash compared to others"

Reply September 23, 2013
meteorseed

Personally, all I want is for them to remove the job-requirement for a lot of the game's content. I would like to be able to craft potions or equipment like everyone else. I would like to do the Ellinel Fairy Academy quest line (though I'm happy that beginners can now go save Violetta!). Also all the events quests nowadays have a +/- 10 level range for the monsters that you hunt. I understand though that this is done to prevent everyone from piling up in a low-level, high-spawn map and abusively farming whatever the reward is. I find it to be difficult to participate in these events as any beginner class compared to before when these changes were made.

Anyhow, I don't think beginners really need anything. They don't have special skills, but there are things that make it easier compared to the past. There are character cards and familiars for instance. (Watch as these get slapped with a job-requirement sometime in the future like the Link Skills? )

Reply September 23, 2013
Baroo

As nice as it would be to see an update to Beginner skills, I still very doubt Nexon would ever do this.
I mean, look at Link Skills: Nexon took them away from Perma Beginners recently and seem to have no intention of ever giving them back. Considering that, it makes something like updating their skills even more unlikely.
Perma Beginners have always been the "class" denied from gaining and participating in most changes and updates, and will always remain ignored by the bigwigs at Nexon. It's something you have to get used to (or you don't and quit). =/

Reply September 23, 2013
Safez

I feel like people play Beginners for the fact that they lack all these fancy changes.
If you want to play one of the other nojobs or oddjobs, go for it...

Reply September 23, 2013
dr4g0ns1ay3r

well they are beginners.

They didn't come out of a special civilization like edelstein or Evere. They are born on Maple Island, a place where life is simple.

Reply September 23, 2013