Int affecting Mp
I saw this little note about magicians MP near the bottom of the patch notes:
[i]-Previously, the amount of INT that character had affected how much its max MP increased when leveling up (higher INT granted greater max MP). [b]Now INT only affects the max MP of Magician-class characters when leveling up.[/b][/i]
I'm slightly confused at the bold part because it sounds almost like what it was before. Can someone explain it better?
December 8, 2011
7 Comments • Newest first
Farewell +238 int with equips, it was nice working with ya for about 30 levels.
Though empathy leveling is the only thing left that's just as sufficient for extra MP assuming that it allows us to take away MP to HP still.
So basically nothing changes. Well, unless you put Int in non-mage classes.
[b]BEFORE[/b]
MP FORMULA = 10INT = 1extra MP
For everyone
[b]AFTER[/b]
MP FORMULA = 10INT = 1extra MP
Only for mages.
Before this patch, every class would get 1 extra mp per level up for every 10 int they had. This now only affects mages.
For example, say a class would normally gain 20 mp per level up. However, they have a total of 100 int. They would then gain 30 mp per level up instead.
INT use to affect the MP you get when EVERY class levels up, now it only affects the MP of MAGES when you level up.
no more Hp washing basically
Int used to increase the amount of MaxMP gained when leveling for all characters. They are changing it so only magicians get the extra MaxMP when leveling now.