Help with Bossing on F/p
Can i solo Hard mode gollux with 300k buffed range as a F/P? Also what range can i start doing other bosses such as CRA and normal/Hard magnus Thanks in advance
June 5, 2015
Help with Bossing on F/p
Can i solo Hard mode gollux with 300k buffed range as a F/P? Also what range can i start doing other bosses such as CRA and normal/Hard magnus Thanks in advance
11 Comments • Newest first
[quote=JuniorMage]Apparently F/P are buffed, not nerfed, but idk if this is reliable
Magic Guard- Animation delay shortened
Magic Booster - Increased duration, animation delay shortened
Meditation- Increased duration
Elemental Adapting- Animation delay shortened
Elemental Reset- Less duration
Ifrit- Increased duration
Meteor- Skill animation shortened
Mist Eruption Cooltime Reduce- The cooldown has been shortened
Megido Flame? Idk- Added more lines, use cooldown has been shortened, skill animation has also been shortened.[/quote]
You won't be able to spam mist eruption anymore.
[quote=HorribleMapler]Can i solo Hard mode gollux with 300k buffed range as a F/P? Also what range can i start doing other bosses such as CRA and normal/Hard magnus Thanks in advance[/quote]
Easily. You can do it with ~100k range, and very little control is even required.
Fh + Tele + ME, rinse and repeat.
Stack DoT when necessary, and don't forget the pots from the shop. A rune for extra range wouldn't hurt either.
https://www.youtube.com/watch?v=AgDI22Ua4c0
Norm mag takes around 350k range (120% boss) from my experience, but it takes quite a bit of control to do as an F/P. It gets much easier around 500k+ range.
I believe hard mag can be done once you hit 25-35m lines with paralyze. (same goes for hellux)
CRA queen/von bon/pierre needs around 30m+ lines with para to solo I believe.
[quote=JuniorMage]Apparently F/P are buffed, not nerfed, but idk if this is reliable
Magic Guard- Animation delay shortened
Magic Booster - Increased duration, animation delay shortened
Meditation- Increased duration
Elemental Adapting- Animation delay shortened
Elemental Reset- Less duration
Ifrit- Increased duration
Meteor- Skill animation shortened
Mist Eruption Cooltime Reduce- The cooldown has been shortened
Megido Flame? Idk- Added more lines, use cooldown has been shortened, skill animation has also been shortened.[/quote]
It's a net nerf. A lot of skills got sped up, but with cooldown cutter changed to 50 percent instead of 100 percent, they will be weaker, unless you're already hitting cap with Paralyze.
[quote=Momijii]Mist Eruption Cooldown Cutter becomes -50 percent instead of -100 percent.[/quote]
Apparently F/P are buffed, not nerfed, but idk if this is reliable
Magic Guard- Animation delay shortened
Magic Booster - Increased duration, animation delay shortened
Meditation- Increased duration
Elemental Adapting- Animation delay shortened
Elemental Reset- Less duration
Ifrit- Increased duration
Meteor- Skill animation shortened
Mist Eruption Cooltime Reduce- The cooldown has been shortened
Megido Flame? Idk- Added more lines, use cooldown has been shortened, skill animation has also been shortened.
300k is enough to clear hard mode. The eyes and jewels might be kind of frustrating since you have to use paralyze for them, and you also have to clear the mobs underneath, but with practice and control, it's doable.
I believe I soloed hard gollux with 110k range when I was starting out.
[quote=BlazeMaple]...How so?[/quote]
Mist Eruption Cooldown Cutter becomes -50 percent instead of -100 percent.
[quote=nhan1st]They get nerfed in the upcoming patch[/quote]
...How so?
[quote=leopard16]link pls[/quote]
I meant KMST upcoming patch
[quote=nhan1st]They get nerfed in the upcoming patch[/quote]
link pls
They get nerfed in the upcoming patch