Minor Revamp for Bishops
Bishop
- Genesis: At Master Level: Cooldown reduced from 30 sec to 20 sec.
- Angel Ray: At Master Level: Damage reduced from 420% to 375%, Number of attacks increased from 3 to 4, [b]Max enemies increased from 3 to 4[/b].
I sure hope that's a typo since the current AR hits 6 monsters/attack
September 22, 2012
13 Comments • Newest first
[quote=nc4228]I think it's most likely a typo.[/quote]
It was. AR still hits 6 mobs meanwhile having the additional line of attack
I think it's most likely a typo.
Big Bang would be too OP if it had no charge time.
Genesis would be OP for basic training spots and useless other wise with no CD.
The buff on angel ray wasn't for increased damage, it was for increased hits. They could have made it 315x4 (same %damage) and I would have been happy (obviously happier that its 375 though)
What I want is 300x5 because i could still max that out
[quote=huyshooter]I want.... More buffs .... I dont care for damage much right now
I love my damage increase but ...
It will neva really be compared to the newer classes/ those with more funding (i refuse to use nx or merch for my equips)
So all I look forward too is...
Buffs and support skills
New fun content (wait for the evolving system)[/quote]
I agree
Damage buffs are nice but we are a support class so I'd like to see some new cool support skills being released for us
I want.... More buffs .... I dont care for damage much right now
I love my damage increase but ...
It will neva really be compared to the newer classes/ those with more funding (i refuse to use nx or merch for my equips)
So all I look forward too is...
Buffs and support skills
New fun content (wait for the evolving system)
[quote=Aokawa]Am I the only one who wants the charge time on Big Bang removed? I think it would be a pretty awesome skill if it didn't need to charge up first.[/quote]
I would love that.
Sucks that angel ray's damage was brought down
it be better if they just took out the cooldown for genesis..but that's definitely not going to happen...
@Zakipo: The two Hyper Skills.
[url=http://orangemushroom.files.wordpress.com/2012/09/heavens-door-effect.gif]Heaven's Door[/url] which is a powerful burst attack that gives something like Phantom's Final Feint(Instant revive when HP hits 0) to everyone in the party.
[url=http://orangemushroom.files.wordpress.com/2012/09/vengeance-of-angel-effect.gif]Vengeance of Angel[/url] which is a toggle skill that makes Bishops get locked into using only Angel Ray and Teleport but Angel Ray deals 1 more hit, attacks faster, and with more damage too.
[quote=Zakipo]this sucks.. why damage reduction? we bishops dont hint that high ourselves already.. they should just add the monsters who get hitted and dont touch our damage! or upgrade it... but why reduction? ._. nexon hates bishops. We are not that populair already since genesis got a cooldown...
and i better hope its a typo.. i was like WTFF when i read it o_O[/quote]
Before:
420% x 3 = 1260% total
After:
375% x 4 = 1500% total
Um....No need to be so greedy? o.o You have Heaven's Door and Vengeance coming your way.
I thought that meant each monster gets hit 4 times instead of 3.
EDIT: Oh wait that's for the number of monsters hit, not number of hits a monster take. Nevermind.
and pretty infinity should no longer be dispelled
THATS ALL I CARE ABOUT THIS PATCH
Yes, there are a few mistakes that they made.