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total damage 9% or boss %

my katara is currently unique 3L at total damage 9%. I have 15 cubes left, should I keep trying for boss %? Or just leave it at total damage 9%? I already have 40% boss + 12 % attk on my dagger

August 28, 2013

26 Comments • Newest first

Althazir

@EatNow: Ohhh ok. Thanks for clarification.

Reply August 30, 2013
EatNow

[quote=Althazir]Gah, I totally made that error before too... You know what I mean though, 1.5mil on reg monsters and 2.5mil on golems. I hit 2.5mil on czak and HT too, so I'm pretty sure golems are affected by boss damage.[/quote]

When golems power up (sword label), they sacrifice their defense for offense so it seems like your boss damage applies.
When they do, your damage on them increases significantly. However, that doesn't mean %boss applies.

Reply August 30, 2013
Anthoy84

[quote=Althazir]Gah, I totally made that error before too... You know what I mean though, 1.5mil on reg monsters and 2.5mil on golems. I hit 2.5mil on czak and HT too, so I'm pretty sure golems are affected by boss damage.[/quote]

No, I don't think so.

You only hit higher when the Golems cast their Attack Up buff, which I assume lowers their defense.

Reply August 30, 2013
FathomSin

[quote=Althazir]Gah, I totally made that error before too... You know what I mean though, 1.5mil on reg monsters and 2.5mil on golems. I hit 2.5mil on czak and HT too, so I'm pretty sure golems are affected by boss damage.[/quote]

they're not

Reply August 30, 2013
Althazir

[quote=Aaaayee]impossible
the damage cap is 50m[/quote]

Gah, I totally made that error before too... You know what I mean though, 1.5mil on reg monsters and 2.5mil on golems. I hit 2.5mil on czak and HT too, so I'm pretty sure golems are affected by boss damage.

Reply August 29, 2013
Aaaayee

[quote=Althazir]@Aaaayee: then how come my b-steps are 1.5mil on normal monsters, but 2.5bil on golems? I have 90% boss btw.[/quote]

impossible
the damage cap is 50m

Reply August 29, 2013
Althazir

@Aaaayee: then how come my b-steps are 1.5mil on normal monsters, but 2.5bil on golems? I have 90% boss btw.

Reply August 29, 2013
Aaaayee

[quote=Althazir]Think of it this way, in the later game, golems are affected by boss damage.
With 20% boss damage, it's like 20% total damage against both those monsters for training and for bosses in general.
Compared to 9% damage, boss is definitely the way to go especially in the later game once you can go to twilight perion.[/quote]

no they're not

Reply August 29, 2013
Althazir

Think of it this way, in the later game, golems are affected by boss damage.
With 20% boss damage, it's like 20% total damage against both those monsters for training and for bosses in general.
Compared to 9% damage, boss is definitely the way to go especially in the later game once you can go to twilight perion.

Reply August 29, 2013
Karkinos

Always get %boss on weapon/Secondary

Reply August 29, 2013
MrSimple

@hunt3rshadow: If you want just one good line then you'll probably get it within 10 cubes. Trying to get 2 good lines just gets much much harder. 3 lines is pretty much impossible in my experience >.>

Reply August 29, 2013
hunt3rshadow

[quote=MrSimple]@hunt3rshadow
Leave it for now, and if you get the opportunity recube that thing. The chances of you getting another better line within 4 cubes is slim[/quote]

Yeah that was my logic. How hard is it to get 30% bossing on a secondary weapon? I went 13+ cubes without getting any % boss line till now. Meanwhile on my dagger it took 2 cubes and I got ATTK % twice and boss % on the second try.

Reply August 29, 2013
MrSimple

@hunt3rshadow
Leave it for now, and if you get the opportunity recube that thing. The chances of you getting another better line within 4 cubes is slim

Reply August 29, 2013
hunt3rshadow

[quote=MrSimple]lets look at it this way. Assume for all scenarios you have a 100k range

Scenario 1. 0% att and 300% boss (a ridiculous number, I know, but just to show my point better
% boss works off your range (so if you hit 100k with a certain move, you'll hit 400k with % boss)

a line of 9% att will straight up push your range up to 109k, which in turn means you hit 436k
a line of 30% boss will give you a 30% boost to your multiplier; if you hit 100k with 330% boss, you do 430k damage.

So it really depends on how much of each you have, but generally % boss will be better than %att or %total damage
The scenario I used is very unlikely so the best thing to do is to just cube for % boss since most monsters die within a few hits anyways[/quote]

Ah alright so I ended up with 20% boss and 2 crap lines with like 4 cubes left. Should I leave it or keep going?

Reply August 28, 2013
MrSimple

lets look at it this way. Assume for all scenarios you have a 100k range

Scenario 1. 0% att and 300% boss (a ridiculous number, I know, but just to show my point better
% boss works off your range (so if you hit 100k with a certain move, you'll hit 400k with % boss)

a line of 9% att will straight up push your range up to 109k, which in turn means you hit 436k
a line of 30% boss will give you a 30% boost to your multiplier; if you hit 100k with 330% boss, you do 430k damage.

So it really depends on how much of each you have, but generally % boss will be better than %att or %total damage
The scenario I used is very unlikely so the best thing to do is to just cube for % boss since most monsters die within a few hits anyways

Reply August 28, 2013
GoXDS

@SpritusRaptor: atk is used to calculate your range. the exact same argument can be said for %Stat. it doesn't actually affect range directly. it affects Stat Directly, which will in turn affect range. in the EXACT same way %atk and atk works with range. what would make the two different?

or phrased differently, how exactly is %stat added [i]directly[/i] to your range?

Reply August 28, 2013
SpritusRaptor

[quote=GoXDS]@SpritusRaptor: assuming a class with no %dmg or links nor %atk skills
that's currently 70% Boss and 30% atk. simplified, output is Base*%Dmg*%Atk, and base is constant
let's compare 30% Boss line with 9% atk line on a secondary. you go from 1.7*1.3 to 2*1.3 for %Boss while for %atk you go to 1.7*1.39
2*1.3 = 2.6 while 1.7*1.39 = 2.363
30% Boss still much better than %atk. also, the more %atk you have, the more %boss will be better. the more %boss you have, the more you allow %atk to catch up

you may be thinking because you have so much range, %atk will give an even bigger boost. that's true but only as looking at the boost itself without comparing to the base. 1m range without %atk and then you gain 9% atk, you's have 1,090,000, which means you gained 90k range. that's huge! but it's still only 9%.[/quote]

Doesnt %atk add to your actual weapon atk and not you range? For example when i use dark harmoney i get about 50 atk added to my total atk, which in part would add yo more range but not directly to your range. For example the way i see it is if i have a 1m range with 1000 atk then 30% atk should give me 300 more atk and not 300k range.

Reply August 28, 2013
GoXDS

@SpritusRaptor: assuming a class with no %dmg or links nor %atk skills
that's currently 70% Boss and 30% atk. simplified, output is Base*%Dmg*%Atk, and base is constant
let's compare 30% Boss line with 9% atk line on a secondary. you go from 1.7*1.3 to 2*1.3 for %Boss while for %atk you go to 1.7*1.39
2*1.3 = 2.6 while 1.7*1.39 = 2.363
30% Boss still much better than %atk. also, the more %atk you have, the more %boss will be better. the more %boss you have, the more you allow %atk to catch up

you may be thinking because you have so much range, %atk will give an even bigger boost. that's true but only as looking at the boost itself without comparing to the base. 1m range without %atk and then you gain 9% atk, you's have 1,090,000, which means you gained 90k range. that's huge! but it's still only 9%.

Reply August 28, 2013
SpritusRaptor

[quote=GoXDS]@SpritusRaptor total dmg being better than %boss is never true in any and all cases. this is because they stack additively and this are basically the same (with %Boss just having conditional activation). 9% atk is better than 30% Boss if you have 0% atk elsewhere and you have 233.333% Boss+Total dmg elsewhere, which isn't really common nor feasible for the general mapler.[/quote]

Hypothetically speaking, lets say these are the stats of my weapon
Reg Pot:
40% boss
9% atk
30% boss

Bonus Pot:
9% atk
6% atk
6% atk

If my range is over 1 mil, you're saying having more boss% would be better than atk%?

Reply August 28, 2013
GoXDS

@SpritusRaptor total dmg being better than %boss is never true in any and all cases. this is because they stack additively and this are basically the same (with %Boss just having conditional activation). 9% atk is better than 30% Boss if you have 0% atk elsewhere and you have 233.333% Boss+Total dmg elsewhere, which isn't really common nor feasible for the general mapler.

@hunt3rshadow %boss will always be your prefered potential. if you have few sources of %Ignore PDR and plan on doing strong end-game bosses, that is a decent line as well. considering Aria gives %dmg, which stacks with %total dmg and %Boss, %atk is preferable over %total dmg but not a huuuge difference. if you have decent amount of cubes left or are feeling lucky, %LUK is your least favored potential since you can get a much larger total from other sources (example, 0% to 9% atk is much better than 25% to 34% LUK)

Reply August 28, 2013
Azngothopz

[quote=hunt3rshadow]I thought total dmg % adds to your range? That's what it did for me. But otherwise you're saying to keep going? What should I stop at if I do, boss %? luk %? attk%?

@pirate4eva I plan to boss when I hit 190. But for now I have no choice but to grind to get to 190. So I'm guessing my best bet is to keep the total damage %?[/quote]

Total damage after unleashed does add to your range now. If you got a weapon to unique, always aim for boss damage because it gives you the most boost in terms of dps.

Reply August 28, 2013
SpritusRaptor

[quote=hunt3rshadow]My range is already at 80k should I bother? And also is bonus pot worth it on my dagger and katara?[/quote]
If you have 9% dmg on 1 line and the other 2 are crap, then you should keep cubing. IMO best lines would be a mixture of boss%/atk% and yes you should bonus pot your weaps, you can get % atk on your bonus pot. So ideally id aim for 2 lines of boss% 1 of atk% on reg pot and 3 lines of atk% on bonus

Reply August 28, 2013
hunt3rshadow

[quote=Caranauba]Think of it this way 9% total dmg will add 9000 for every 100k you hit which is actually pretty good for skills like phantom blow since you'll hit like 200k+ per line? This way you keep the decent potential, and you can also cube your other equips if necessary. Although if you already have good potentials on your other equips you would pretty much be bound to get something better in 15 cubes.

tldr - You got a decent pot, so you could use the cubes for your other equips if necessary. Otherwise keep going.[/quote]

I thought total dmg % adds to your range? That's what it did for me. But otherwise you're saying to keep going? What should I stop at if I do, boss %? luk %? attk%?

@pirate4eva I plan to boss when I hit 190. But for now I have no choice but to grind to get to 190. So I'm guessing my best bet is to keep the total damage %?

Reply August 28, 2013 - edited
Pirate4Eva

If you're looking to boss a lot, go for % boss, if you're a grind heavy player, go for % total damage.

Reply August 28, 2013 - edited
hunt3rshadow

[quote=SpritusRaptor]Unless you plan on funding to have a real high range you should go for boss %, atk/tot dmg benefits you more than boss% when you range is in the 100ks/mils.[/quote]

My range is already at 80k should I bother? And also is bonus pot worth it on my dagger and katara?

Reply August 28, 2013 - edited
SpritusRaptor

Unless you plan on funding to have a real high range you should go for boss %, atk/tot dmg benefits you more than boss% when you range is in the 100ks/mils.

Reply August 28, 2013 - edited