General

Aran

KMST 1.2.024 Aran Changes

Source: https://www.youtube.com/watch?v=J9PBOzq2Uz4

From what the player showed in the video:
1) Adrenaline Boost: Duration increased from 10 seconds to 15 seconds (20 with hyper skill). Damage boost while in Adrenaline Boost state decreased from 500% to 400%. Now passively increases ALL skill's damage by 100%.
2) Cleaving Blow: 30% Boss Damage boost is now changed to 30% Damage boost.
3) Combo Drain: HP recovered decreased from 5% to 2%. Now adds 10% Max HP instead of +1000 Max HP.

- This is a welcome change after having the majority of our skills nerfed and losing 120 weapon attack and 25% damage in the previous patch. I wouldn't mind if they give us 150~175% passive damage boost and reducing the active damage boost further.
- The only question I have is if the 100% passive damage boost from Adrenaline Boost applies to 4th job/hyper skills as well, as Adrenaline Boost is a 3rd job skill. If it does, great. If it doesn't, this is a pointless change.

November 27, 2015

18 Comments • Newest first

MapleBhav

@blazy4lyfe It gets changed to 5% in a later patch then again back to 2%.

Reply December 22, 2015
blazy4lyfe

our drain is already at 2% since last update

Reply December 22, 2015
Rianael

I honestly think they should remove the Boost End & Adrenaline concept and just work Aran's skills, movement, and fluidity. They screwed up on balancing a warrior that was below the rest by adding the concept lmao.

Reply December 19, 2015
AckarRed

@imaclubyou: We get our wish.
http://orangemushroom.net/2015/12/02/kms-ver-1-2-249-heroes-of-maple-unveil/
"Boost End â€" Hunter’s Targeting: damage has been decreased from 2500% to 1500%, number of hits has been increased from 10 to 15, now has a damage cap of 99,999,999, an error where the damage would be applied abnormally has been fixed"

It should make into a fantastic finisher now.

Reply December 3, 2015
ImaClubYou

Still don't see a reason to use hunter's targeting unless it exceeds the actual damage cap. No reason to use it at all. Maybe it can be a movement option instead of a attack since we blast pretty high up in the air.

Reply December 1, 2015
Rokani

@trumpet205: It's 8 lines with 7 extra hits at 70%, that last extra hit gets cut off by the line cap.
Sadly I still don't see a reason to charge Hunter’s Targeting.

Reply November 29, 2015 - edited
trumpet205

@imaclubyou: Midnight Carnival hits 8 lines, and with Shadow Partner that's another 8 lines at 70% of damage.

Reply November 28, 2015 - edited
ImaClubYou

Doesn't shads carnival edge and shadow partner hit million times? Idk I'm nub

Reply November 28, 2015 - edited
AckarRed

@imaclubyou: We can't go above I think 15 hits in this game. It'd make a better idea to just increase Hunter Targeting's damage cap to Snipe's cap and reduce it to one line and even then, using this skill would cut you out of Adrenaline after.

Reply November 28, 2015 - edited
ImaClubYou

They changed boost end to have more hits as well. Depending on how many more hits we get change if I'm gonna use it or not. 15 is definitely not enough for how slow it is. It needs something like 30 to be honest. I know it sounds frikkin ridiculous but there would be no reason to use it when you have FBBB already.

And the thing about the delay on the first and second hit of beyonder being decreased... that's cool. But what about the last one? I've played Aran since release and been using the hyper since release but I'm not sure if there's a different in speed between each hit? Is the third hit already faster? Or will it just inherently be slower for the sake that's it's the last hit? Pretty weird stuff.

Reply November 27, 2015 - edited
CommanderKSer

why they gotta clog that drain
as if 5% wasnt bad enough

Reply November 27, 2015 - edited
hyperfire7

@fumumu: It is faster, but the difference isn't night and day. Unless you're an experienced Aran, I doubt one would notice the difference...

Reply November 27, 2015 - edited
Fumumu

Yeah, but I want to see how much of a difference it is through a dps meter comparison.

Reply November 27, 2015 - edited
Star909

@fumumu: you hit faster, thats about all there is to it.
@raiden: calculation wise 30% damage = 30% boss, basically it just works on mobs now too.

Reply November 27, 2015 - edited
Raiden

Hmm, the merc thread says there's a level 100 emblem for heroes. Guess I'm glad my boss arena one is only epic. Whoo for 3rd tier~

Is the Cleaving Blows change better than it sounds? I know there's some diminishing returns with Boss Damage, so it's not like 30% Boss Damage = 30% Damage vs a boss right.

Moving 100% damage from Boost to Passive is nice,reduces reliance on it which is great.

Reply November 27, 2015 - edited
trumpet205

@hyperfire7: Cleaving Blows is 3rd job skill too, so I doubt 100% passive boost from Adrenaline Boost is limited to 3rd job and below.

This update is a good one, especially considering what they did to Aran on the previous changes.

Reply November 27, 2015 - edited
Fumumu

Meanwhile DK gets anouther 2 lines.

Think I'm most interested in "Beyonder: delay between the 1st and 2nd hit has been decreased, 1st hit’s cast delay has been decreased".

Reply November 27, 2015 - edited