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iVege #Marksman Talk

General Marksman

Mm Hyper Skill Build I think it's perfectly reasonable for a MM to have rest his or her hyper SP at least once by level 195, but I'm not going to discuss that. Actually, I'm just updating the Pierce vs Frostprey comparison after I've brushed up on my knowledge of hyper skills and what was done to Phoenix and Frostprey in that KMS patch. Frostprey has an improvement of around +295% and Pierce with +455% on single targets. Both are higher than I thought they were before, but most notably Pierce. This is assuming that Pierce is perfectly charged and constantly spammed. There also looks like there's still a little delay between Frostprey's attacks from looking at the videos but I haven't found anything, so I can't include it until it comes to G

General Marksman

Tempest Skill Build for Marksmen This is for the outdated parts of 's skill build of his guide. Use this until he updates if you are playing post-Tempest patch. NOTE: all listed alternatives are just as viable, but a structure was needed to begin writing the builds. [header2]Archer Skill Build[/header2] Level 10: +1 Arrow Blow (1), +3 Archery Mastery (3) Level 11-14: +3 Archery Mastery (15) Level 15-18: +3 Arrow Blow (13) Level 19: +2 Arrow Blow (15), +1 Critical Shot (1) Level 20-25: +3 Critical Shot (19) Level 26: +1 Critical Shot (20), +2 Double Shot (2) Level 27-30: +3 Double Shot (14) [b]Skill Build Reasoning[/b] Put a single point into Arrow Blow to hit multiple enemies. You will rarely encounter single targets, so Double Shot isn't u

General Marksman

Archer Revamp and Us In the Sword(s)man Revamp, Heroes (job 1) got a significantly better buff than the other two warriors. In the Magician Revamp, Archmages (Fire, Poison) (job 1) got a significantly better buff than the other magicians (although not as major as the Hero revamp, Oz has not been released yet). In the Archer Revamp, I predict that Bowmasters (job 1) would get a major buff while the other bowman, Marksman, would get pretty much nothing. However the Archers only have two jobs compared to the three the above revamps had so a balanced revamp could be possible. According to Max, Warrior-Mage-Bowman revamp items already exist (warrior and mage is no surprise). Speaking of revamps, what would you like anyway? I'm not really anticip

General Marksman

Archer Revamp and Us In the Sword(s)man Revamp, Heroes (job 1) got a significantly better buff than the other two warriors. In the Magician Revamp, Archmages (Fire, Poison) (job 1) got a significantly better buff than the other magicians (although not as major as the Hero revamp, Oz has not been released yet). In the Archer Revamp, I predict that Bowmasters (job 1) would get a major buff while the other bowman, Marksman, would get pretty much nothing. However the Archers only have two jobs compared to the three the above revamps had so a balanced revamp could be possible. According to Max, Warrior-Mage-Bowman revamp items already exist (warrior and mage is no surprise). Speaking of revamps, what would you like anyway? I'm not really anticip

General Marksman

Frostprey Bonus Hit vs Piercing Arrow Reinforcement This might not be accurate and is based only on my limited knowledge of Hyper skills and the recent KMS changes. This is assuming you have all non-Hyper skills that matter maxed and no potential bonuses. All Snipe and bonus hit Pierce hypers are used. Spirit link and Sharp Eyes are both factored into Pierce. [b]Frostprey - Bonus Hit[/b] Frostprey: 390 / 1.83 = 213% improvement! [b]Piercing Arrow - Reinforcement[/b] with [b]Bullseye[/b] and [b]Epic Adventure[/b] With Bullseye: 20 * 7 / 1.39 * 1.15 * 1.57375 = 182% improvement Without Bullseye: 20 * 7 / 1.39 * 1.15 * 1.37375 = 159% improvement! Disregarding buff time, the average with Bullseye active 1/3 of the time and Epic Adventure active

General Marksman

Damage Display Glitched? Aggressive Resistance? While Aggressive Resistance seems to work fine, whenever it's on the purple numbers that show up are significantly lower than what we actually take. Yes, we take reduced damage, but not as much as the displayed numbers would imply. Anyone having this issue, and know why it's occurring? Just from guessing, I'd say the purple numbers appear as if Illusion Step's damage reduction is additive with Damage Reversing when they're in fact multiplicative. But I don't know for sure. Also I've updated the guide to more properly reflect the skill builds best(?) for a post-RED Marksman. Input there would be nice also.

General Marksman

Tempest Skill Points I was freaking out at the extra 4 SP upon advancements, as Double Shot might not have enough points to sync Soul Arrow and Crossbow Booster. I knew that the 4 SP and 3 SP from UE quests would be worth more though, so that made me happy. It turns out these are the end results: Double Shot 15 [b]MAX[/b] Arrow Blow 15 [b]MAX[/b] Critical Shot 15 [b]MAX[/b] Archery Mastery 15 [b]MAX[/b] --- Crossbow Mastery 10 [b]MAX[/b] Iron Arrow 20 [b]MAX[/b] Double Jump 5 [b]MAX[/b] Physical Training 5 [b]MAX[/b] Final Attack 20 [b]MAX[/b] Golden Eagle 15 [b]MAX[/b] Crossbow Booster 9 [b]180 seconds[/b] -> 1 point into Double Shot Soul Arrow 8 [b]240 seconds[/b] --- Dragon's Breath 10 [b]MAX[/b] Arrow Eruption 20 [b]MAX[/b] Strafe 20

General Marksman

Marksman Guide Update i am planning to update the guide so that the current information isn't outdated, and so it can cover more ground. if you look at the guide, the [url=http://www.basilmarket.com/show/guide/400]contents[/url] will be updated but obviously, the stuff isn't there. i've got several of them covered already and will be updating the guide soon, but there are things that i cannot do alone or i need brainstorming for. i need: - training spots (new monster park extreme and evo world/dimension invade info much appreciated! i've stopped playing for a while now) - part time job rewards (i never did them :P) - quest for fame - helpful links like the [url=http://www.basilmarket.com/show/screen/206533]herb location one[/url]. also, ide

General Marksman

Marksman guide updated for Red Just saying. No one plays this job anyway so it doesn't really matter. I'm just joking. Marksmen are totally popular and new Marksmen are swarming in every second. I have the bare minimum done, at the very least. That is, the skill builds. Skill comments are placeholders for in-depth skill information. [*]If you find mistakes or disagree with the builds, please let me know. [*]Are there any glitches Marksmen are experiencing? I think Hookshot's animation is kinda messed up/different from the KMS videos. Am I wrong? [*]Need confirmation: Tot level ups are from 30-35, 48-50 (or was it 28-30?) and 58-60? I know there's a drake thing as well but that sucks so meh. okay, so it's 30-35, 46-50 and 58-61? [*]Need conf