Aran Skill Changes
<Aran>
Swing skills range increased, Increased time for combos
Double Swing - Damage increased
Before: MP -5, 220% damage
After: MP -5. 250% damage
Combo Ability - Increased damage effect
Before: ATK +2, Weapon ATK +10, M.ATK +10, W.DEF +20, M.DEF +20, Speed +10 Max Stacks: 10
After: ATK +3, Weapon ATK +10, M.ATK +10, W.DEF +20, M.DEF +20, Speed +10 Max Stacks: 10
Smash combo - Increased number of monsters hit, Increased damage
Before: 450% damage, hits up to 6 monsters
After: 480% damage, hits up to 8 monsters
Polearm Mastery - Gives Attack Speed as a passive effect
Before: 50% Mastery, ACC +120
After: 50% Mastery, ACC +60, Attack Speed up'd by one
Triple Swing - Damage increase
Before: MP -8, 370% damage
After: MP -8, 500% damage
Final Charge - Stun effect added, damage increased
Before: MP -23, 160% damage, hits up to 7 monsters
After: MP -29, 230% damage, hits up to 10 monsters, 30% chance to stun for 10 seconds
Body Pressure - Increased damage
Before: MP -20, Damage 300%, Duration 180 second, Stun chance 40%
After: MP -20, Damage 400%, Duration 180 second, Stun chance 40%
Drain Combo - Can drain up to 20% of HP. Mastery Level of 10
Before: 5% Damage as HP recovery; 80 seconds
After: 20% Damage as HP recovery; 150 seconds
Snow charge - Freeze effect, Mastery Level of 10, increased buff effect
Before: 20% increase damage. MP -28, Gives Ice effect for 100 seconds, the enemy's movement speed -30 for 10 seconds
After: 35% increase damage. MP -33, Gives Ice effect for 200 seconds, the enemy's movement speed -40 for 20 seconds
Combo Fenrir - Damage increased
Before: 430% up to 8 enemies, attacks twice
After: 480% up to 8 enemies, attacks twice
Final Attack - New Skill
Proc Rate 80%, Damage 200%
Mach Blessing - new skill (Party Skill)
MP -13, +50 M.DEF, +50 W.DEF for 100 seconds
Full Swing - Damage rise
Before: Double Swing: MP -12, 205% damage, attacks twice, Triple Swing: MP -14, 540% damage,
Combo Smash's damage increased by 50%
After: Double Swing: MP -12, 205% damage, attacks twice, Triple Swing: MP -14, 570% Damage,
Combo Smash Damage increased by 50%
Final Toss - Damage Increased
Before: MP -20; 350% damage; 100% additional damage on monsters in the air
then: MP -20; 400% damage; 100% additional damage on monsters in the air
Rolling spin - Damage Increased
Before: MP -35, damage 110% up to 6 enemies, attacks four times, 90% chance to stun for 2 seconds
After: MP -35, damage 160% up to 6 enemies, attacks four times, 90% chance to stun for 2 seconds
Cleaving Attack - Master level changed to 10, Boss bonus damage effect added
Before: 15% chance to Ignore 45% of the monster's PDRate
After: 20% chance to Ignore 40% of the monster's PDRate , +20% Additional Damage when attacking a boss
Combo Judgement - Damage increased
Before : Damage: 500%, Amount of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 200% damage every 1 sec for 6 sec, Freeze Duration: 10 sec
After: Damage: 550%, Amount of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 200% damage every 1 sec for 6 sec, Freeze Duration: 10 sec
Over Swing - Damage increased
Before: Double Swing MP Cost: 20,Damage: 360% x2, Triple Swing MP Cost: 22, Damage: 450% x2
Combo Fenrir Damage: 40%
After: Double Swing MP Cost: 20,Damage: 400% x2, Triple Swing MP Cost: 22, Damage: 490% x2
Combo Fenrir Damage: 40%
High Mastery - Mastery Level is now 20. Weapon Mastery Increased
Before: Pole Arm Mastery 65%, ATK +30, Minimum Critical Damage +10%
After: Pole Arm Mastery 70%, ATK +30, Minimum Critical Damage +10%
Standing Freeze - Mastery Level is now 20. Increased the effect
Before: MP -45, MP, For 200 seconds, resist Knock-Back chance of 70%
After: MP -55; For 300 seconds, resist Knock-Back chance of 90%
High Defense - Master level is now 20, Added MaxHP passive effect
Before: Damage taken from enemy -15%
After: Damage taken from enemy -20%, MaxHP +20%
Final Blow - Damage increased
Before: MP -35, 282% damage, attacks 3 times up to 8 enemies, Ignore 20% of monster's PDRate, 100% Critical Chance
After: MP -35, 355% damage, attacks 3 times up to 8 enemies, Ignore 20% of monster's PDRate, 100% Critical Change
Tempest combo - Damage increased
I: Boss monster 720% damage to the four-attacks, the general monsters additional 40 seconds freezes, permanent combo Judgement damage by 40%
after: Boss monster 790% damage to the four-attacks, the general monsters additional 40 second freezing, permanently damage 40 percent of Judgement Combo
Combo Barrier - Increased defense added as a passive effect
Before: Absorbs 20% damage for 480 seconds
After: bsorbs 20% damage for 234 seconds, Passive Effect: +60 M.DEF, +60 W.DEF
Swift Move - Damage increased
Before: Final charge and final toss damage increase by 50%
After: Final charge and final toss damage increase by 60%
Advanced Final Attack - New Skill
Permanently Increase ATK by 20, 10% increase in accuracy, 210% attack damage by 70% probability when Final Attack activates
Taken from [url=http://leafre.net/showthread.php?2236-1.2.406]here[/url]
1 Comment • Newest first
[quote=someone250]wait wait wait.... This is the revamp of the legend right?
Sorry I'm such a noob[/quote]
Nope, this is the revamp that is currently happening in KMS. So expect it to come in 3-6 months.