General

Phantom

Dark Harmony Vs Sharp Eyes

So first off, my glove does have +15% minimum crit damage as well as Decent Sharp Eyes.
The question that I'd like to ask is which skill would maximize my damage with that taken into account, Sharp Eyes or Dark Harmony.
My range with Dark Harmony and Decent Sharp Eyes is 141k-155k with 65% crit http://i.imgur.com/6e9oKje.jpg and my range with Sharp Eyes is 130k-143k with 76% crit http://i.imgur.com/7iOsRP4.jpg.
Decent Sharp Eyes gives +15% max critical damage as opposed to regular Sharp Eyes which gives +31% max critical damage (with Decent Combat Orders).
Thanks in advance!

November 2, 2013

9 Comments • Newest first

Lejendus

@Hualicious: Oh, yeah, of course. For HT parts and ZArms, Mille is great. I usually take out most of HT's non-head pieces with one Tempest though so it doesn't really end up mattering.

Reply November 4, 2013
Hualicious

[quote=Lejendus]For bossing I would just use Rapid Fire - it beats out any form of Mille by a lot.[/quote]

1 vs 1 Rapid Fire would be better than Mille but at HT I use Mille. With Mille I can hit both legs and tail, and when I attack the right arm, I will also hit the wings, middle and the right heads.

Reply November 3, 2013 - edited
kngr2

If you have decent SE use Dark harmony for grinding. For bossing it's toss up between parrot targeting and Rapid Fire. Now that Auto Noir is a thing, Rapid Fire is likely much more powerfull compared to Parrot Targeting.

Reply November 3, 2013 - edited
Lejendus

[quote=wingless666]If anything if you want to maximize bossing, you should go with parrotargetting since it is a 20% damage increase. I wouldn't calculate
noir damage increase considering when using mille noir activates once every 2 hits as long as there is a critical. So noir is going to nearly
maxed at 60~70% crit anyway.[/quote]

For bossing I would just use Rapid Fire - it beats out any form of Mille by a lot.

Reply November 3, 2013 - edited
wingless666

If anything if you want to maximize bossing, you should go with parrotargetting since it is a 20% damage increase. I wouldn't calculate
noir damage increase considering when using mille noir activates once every 2 hits as long as there is a critical. So noir is going to nearly
maxed at 60~70% crit anyway.

Reply November 3, 2013 - edited
Revolutionist

With Self-CO, you should have level 31 Cane Expert (16% Minimum Critical Damage). Combined with your Glove, that's 31% Minimum Critical Damage in total. Self-SE is 15% Maximum Critical Damage. With Self-CO, SE is 31% Maximum Critical Damage.

Calculating for Critical Damage:

Dark Serenity + Self-SE: 0.65 * (1.51 + 1.65) / 2 + 0.35 = 1.377x damage increase
SE + Self-CO: 0.76 * (1.51 + 1.81) / 2 + 0.24 = 1.5016x damage increase
1.5016 / 1.377 = 1.0905x damage increase for SE + Self-CO

143601 * 1.0905x = 156597 for your Maximum Attack Range with SE + Self-CO compared to 155320 with Dark Serenity + Self-SE

As you can see, SE + Self-CO is better so far.

Now to factor in for Carte Noir:

Dark Serenity + Self-SE: Mille Aiguilles is 130% * 2 hits + 0.65 * 220% = 403%.
SE + Self-CO: Mille Aiguilles is 130% * 2 hits + 0.76 * 220% = 427%.
427 / 403 = 1.0596x damage increase for SE + Self-CO. Adding together with the previous increase results in .0905 + .0596 = 1.1501x damage increase.

143601 * 1.1501x = 165156 for your Maximum Attack Range with SE + Self-CO compared to 155320 with Dark Serenity + Self-SE

The final result is that SE + Self-CO is a bigger boost to your damage than Dark Serenity + Self-SE for 1v1.

Reply November 2, 2013 - edited
Lejendus

Dark Harmony SHOULD be better in this case. It's adding roughly 8.4% of your damage range, at both minimum and maximum. Since it'll get multiplied by your skill% and crit numbers too, let's just call it a straight 8.4% damage increase, for simplicity's sake.

Base crit is 120%~150% damage. Yours is already 150%~165% (15 min crit off Cane Expert too, remember) without full SE. On average that's 157.5% damage on your crits. With full SE, it'd go to 150%~181%. On average that's 165.5% damage on your crits. That's going up 8% crit damage on average, which is an overall 5% damage increase from using Decent SE, ONLY on your crits.

Those are just quick observations based on raw damage only, assuming 100% crit rate. Yes, SE helps with an extra bit of crit rate too, but it's not that significant that it'll boost a 5% increase to match 8.4% (also I'm too lazy to do that calculation).

Reply November 2, 2013 - edited
Star909

I'd have to go with DSE and Dark harmony. But later during RED you wanna have DSE and arrow platter or FC or whatever you people will be using during the update.

Reply November 2, 2013 - edited
CygnusKing0

Because he can't steal the regular versions of both skills. he's asking which has true better damage potential, the Stolen Sharp Eyes, or the Stolen dark Harmony WITH the Decent Sharp Eyes skill from a piece of equipment.

@Op, I believe just having Stolen SE is better than Dark Harmony+ Decent SE. The "damage range" might be higher with the DH+dSE, but the % from regular stolen SE is much better because of the added Critical damage.

Reply November 2, 2013 - edited