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Xenon

Mlc Xenon - Need your suggestions

Hey everyone, so I haven't really posted at all on this forum about Xenon mainly because everything get answered before I have the chance to, however this time round I get to give you guys the chance to tell me what you guys like the most or dislike about the class. To be more specific, I am looking for any opinionated response or suggestion you guys have about Xenon, skill wise/damage/HP and anything else that comes to mind.

To give you guys a little bit of a run down, I have gathered information already based on this forum and multiple other forums and so far the 3 points raised are:
- Snipe vs. Dance
- Projection being 100% rather than 70%.
- Snipe Delay

Along with my own opinions about the class, id like to collect a few others and I will try my best to present them to the council (If you haven't caught on I represent as the Xenon Councillor). Changes are something that happen a lot in this game with classes whether they are revamps or just simple tweaks, I am open to anything you guys have to say.

I will check this thread on a daily basis till further notice, if I don't reply straight away it isn't because I am ignoring you but more so I am busy.

Looking forward to hearing what you guys have to say !

Thanks.

August 9, 2015

22 Comments • Newest first

Solate

I hope this thread is still going.
I just ask 2 things. First, Please make Manifest Projector cap-able like NW's shadow servant. If u make it 70-100% that would be pretty unfair for the res of thieves. Second, RUSH skill please!
Thanks for reading!

Reply November 23, 2015
Odium

First of all, Sorry for being all over the place and rambling, it's 5:52AM and I want to rest.
I think, what they should do (other than all the things that were mentioned above,) is possibly giving them a different style to their shadow partner like skill, Manifest Projector. Possibly giving your damage.. lets say, a 0.7 multiplier, but you get double the lines. What this changes is sure you get a little less damage earlier compared to the current MP, but endgame wise (though not the average nor myself are there) it will be better as you have 2 full lines on Beamdance and 12 full lines on snipe rather than 10full lines on snipe or 1.7 lines on beamdance or so.
So tl;dr boosts end game though it cuts the damage of early game.

Second suggestion, In my opinion, while having max Power Units with the level 150 Hyper Skill, Amaranth Generator, is great and lets you spam rockets, I think it could be changed to something along the lines of "For 10 seconds, while this buff is activated, per hit(or line of attack or however they can code it) a pin point salvo will be shot at enemies that are hit" if my wording makes sense at all. Or even another %ATT/ damage/Steroid buff would be cool too :b (maybe as a nice buff since it's already hard to cube % all stat therefore being "hard to fund" either boost the rates since it only really affects Xenon more than other classes even though they get the secondary stat, its 3 more % than %all stat, they could add an amount of base Power Units so maybe it'd be 30 or 40 even though thats op af, but it does deal with some buff efficiency!)

Also, I think that as much utility as Xenons have, I feel like it should be played how you want to play it. As I've heard, MOST people like to boss with snipe, while on the other hand, I like to use beam dance. Maybe make it so that it is EQUAL to use either beam dance or Snipe? Maybe snipe a little bit better since beam dance lets you be mobile.
But yeah, Nexon has been doing a good job of balancing out Xenon more, but of course as people say, the snipe delay should be less, less buffs / less delay on buffs / longer duration, longer duration on OOparts code, make use of the hologram, and have an option to take out the voice acting :^)

Reply September 22, 2015
MrPirate

[quote=blackinup]I won't lie there. The Male voice in most classes put's a lot of feel into the character. Females doesn't. With that being said, Male Voice > Female Voice.[/quote]

i just turn the voices off because im used to playing like that lol

Reply August 21, 2015
sk8xichigo

Please make the casting speed of our buffs faster, especially amaranth Gen and ooparts. This would make them a lot easier to use on bosses like magnus and cra, where you really can't stand in one place and buff. It would nice if they casted the way emergency resupply does, so you can dodge things. I hate dying while casting ooparts.

Reply August 18, 2015 - edited
lvl1noob

One fact about Xenon that really annoys me is that most of our critical skills rely on Energy Cost. The Energy Cost I don't mind, but I really dislike the fact that any skills that requires anything else other than MP cannot be use as a Pet Skill. Having 3 pets automatically rebuffing saves alot of time and headache, but in the end, I'm just an Online Noob and no one really listens to me.

Reply August 18, 2015 - edited
MisterPANG

Just a recap:
As people have mentioned, we have way too many buffs.
OOParts should be longer
Hypogram Field: Support has little/no use

Reply August 13, 2015 - edited
iFreezeBoy

[quote=ievanmaster]First off, I just want to say that I'm glad that you were the one who got the Councillor position, @ifreezeboy. I was really considering applying when the MLC was first announced, but it's much better to have someone that actually still plays the game take the spot; and I know for a fact that you're one of the few Xenons who should, by all rights, deserve to be our Councillor[/quote]

Thank you! Taking all your notes into consideration.

--

To anyone else who wants to put their ideas/suggestions on the table please do so. The more the better.

Reply August 13, 2015 - edited
iEvanMaster

First off, I just want to say that I'm glad that you were the one who got the Councillor position, @ifreezeboy. I was really considering applying when the MLC was first announced, but it's much better to have someone that actually still plays the game take the spot; and I know for a fact that you're one of the few Xenons who should, by all rights, deserve to be our Councillor.

===

As far as damage goes, I also believe Xenons are pretty balanced, however, comparing to our archer counterpart in Marksmans (I believe Nexon is intending for Xenons and Marksmans to have similar DPS's due to both of our Snipe's delays and damage caps having fairly similar numbers.), I believe we are a bit weaker when not capping.

I don't know if we [b]need[/b] a dps buff though, it would of course be very nice, but let's leave it up to Nexon to decide that, it's not in as dire needs as before.

The only other things that irks me when it comes to dps is that Xenons have no source of % min/max critical outside of Xenon Expert, which holds back our damage despite our relatively high damage %, at 400% for Snipe. I'm thinking of perhaps giving Perspective Shift maybe 10-20% min/max crit damage. Even after that, there's quite a lot of classes that have a higher innate critical damage average.

Next, I think that at endgame levels, despite the fact that it undermines our theme of using energy for powerful buffs, I feel that due to Amaranth Generator, buffing Perspective Shift and Circuit Surge becomes a complete inconvenience instead of adhering to the Xenon's character system.

I don't think a 30 atk buff and a 40% crit buff (especially the crit) should have restrictions placed on them, even though the recent update helped a lot since we no longer lose energy upon death, it hinders us from reaching our full damage potential if Amaranth is on cooldown after dying. (Though once again, the free buff freezers alleviate this.)

I'm thinking of perhaps making a passive for Amaranth that makes the effects of Circuit Surge and Perspective Shift passive once Amaranth is unlocked, just for convenience purposes, since Amaranth completely removes the need to save energy to buff those two skills anyway.

Speaking of convenience, I feel like something that turns people off from playing Xenon is our clunky 1st-3rd jobs. It improves drastically upon reaching 4th job, but until then, our skills are too clunky and stiff to train with.

I don't have specific suggestions, but our main attacking skills for those jobs should definitely have delay decreases, as well as making sure that our intended playstyle actually works well for 2nd-3rd job by making every attack viable. The extra modal shift skills don't get used often, since they don't actually chain well and people just spam the same thing over and over, which is the opposite of what I feel the developers intended; chaining our skills and using a variety of attacks.

I think that's all I have to say for now, besides that, I feel Xenons are becoming more of a "catch all" class, we don't really specialize in anything but we have a large variety of skills and options for lots of different situations, and that's what I feel makes me love and play the class even though it's been more than two years since they were released.

Reply August 12, 2015 - edited
blargcat

As far as character looks go, why is there a pointed object sticking out of the stomach?

Reply August 12, 2015 - edited
Blackinup

[quote=ratby11]wtf? the male voice is waaay better than the female one. also tank is supposed to be for horizontal and spaceship for vertical, but its vertical range really isnt that good so...yeah its pretty pointless[/quote]
I won't lie there. The Male voice in most classes put's a lot of feel into the character. Females doesn't. With that being said, Male Voice > Female Voice.

Reply August 11, 2015 - edited
oric212

I think Oparts Code Should be Longer
And Beam Dance Attack Speed Should Be Faster
Snipe Dleay is Still Slow...I cant use snipe in normal magnus without dieing

Reply August 10, 2015 - edited
keyan22

Snipe delay is kinda annoying, other then that I'm not sure, I can kinda solo some bosses with my 200k range Xenon anyways, guess that's enough to see it.

Reply August 10, 2015 - edited
ratby11

[quote=kelvin8604]As an avid thief fan, I have played xenon quite a bit, although not to the point where I'm excellent at the character. However, these are the things I noticed:
They have far too many buffs, probably more than that of a phantom.
Cast times are long, but that will be reduced in reboot update.
The tank and spaceship snipe mode don't really seem much different from each other.
Overall xenons are fun and balanced. But the female voice sounds sooooo much better than the male voice.[/quote]

wtf? the male voice is waaay better than the female one. also tank is supposed to be for horizontal and spaceship for vertical, but its vertical range really isnt that good so...yeah its pretty pointless

Reply August 10, 2015 - edited
iFreezeBoy

Thanks for your suggestions so far guys, keep them coming.

Question: How do you guys feel about Xenon not getting the mandatory Resistance buffs (Passive + Hyper Skill that gives %DMG and +Cap)

Reply August 10, 2015 - edited
kelvin8604

As an avid thief fan, I have played xenon quite a bit, although not to the point where I'm excellent at the character. However, these are the things I noticed:
They have far too many buffs, probably more than that of a phantom.
Cast times are long, but that will be reduced in reboot update.
The tank and spaceship snipe mode don't really seem much different from each other.
Overall xenons are fun and balanced. But the female voice sounds sooooo much better than the male voice.

Reply August 10, 2015 - edited
Axnslicer

[quote=xdoutcast]I like the new influx of the mlc members revealing themselves

I'm by no means a "pro", at both maple and xenon alike, but I still really enjoy playing xenon. I'll point out a few things I have problems with, some of which may be just my opinion or I may be misinformed about.

-Aegis System has followed the same path as many automatically-attacking skills, where we can now toggle it on/off. Like many other classes with skills like this, it should normally always be on besides for say chaos pierre. Because of this, it should be on by default (it is currently off every time you log on).

-1st-3rd job is very difficult to train, which turns a lot of people off from playing the class. This is a combination of being slow and, for the most part low damage until 4th job.

-When you use Modal Shift, it opens the shift menu for the skill you last used. This is a little bothersome for me, because if I use Hypogram Field and want to switch my Mecha Purge mode, you have to hit the modal shift button 4 times to get to mecha purge, which can get confusing. What I suggest is just keeping the order static, so no matter what skill you last used, one press of modal shift brings up mecha purge, second brings up hypogram field, third brings up combat switch, and fourth brings up quicksilver.

-Buffing takes ages (I'm impatient .-.)

-Diagonal Chase feels really weird. Usually, you can use the skill twice, to either go a further distance in one direction or to turn around for the second one to just go higher vertically but stay in your original position horizontally. However, from what I've tested with it, the first one has to start from the ground and then the second one can be in the air. This makes it a bit of a hassle, because if you just fall off a platform a little before using it once, you wont be able to use it a second time. What I suggest is to make it so you can use it twice no matter what, even if you jump or fall off a platform or anything like that before the first use.

-We have a few "gimick-y" skills that just have little to no use. I usually don't have a problem with this, but some of them are cool concepts that would be fun to see have some use. Skills like this include Gravity Pillar (just useless), Air Whip mode of combat switch (also pretty useless), Temporal Pod (maybe I just dont understand it, but there seems to be no use for it), the red mode of Hypogram Field (I guess it could be useful, but I see no reason to ever not just use the damaging modes), and Liberty Boosters (I use it from time to time, but the acceleration is just far too slow to be practical usually).

Sorry if some of these are a bit wordy, I got a little carried away and struggle to convey my thoughts
I'm also sure there's some other things I'm forgetting, but these are the main things that come to mind. Thanks![/quote]

I actually prefer the current modal shift setup, using a skill to immediately switch to that modal shift is a neat shortcut. The "default" first mode is Mecha Purge, which makes sense since Mecha Purge is your primary skill. With the current setup you can reach any modal shift combination within 3 keys, while your suggestion would force people trying to change Quicksilver to press 6 times. Nexon actually glitched the skill once to work exactly like you're describing, it was pretty awkward to use.

Temporal pod is primarily used to lower the cooldown on your bind. With it active, your cooldowns are 200% faster, so your bind cd goes from 180->60 seconds. This is extremely useful in Hard Hilla, Empress, Magnus, Ark and PB, allowing Xenons to solo them at much lower ranges than normally possible. It was actually one of the only ways for a pre-revamp Xenon to comfortably solo Hard Magnus.

I agree the Hypogram support field is mostly useless. It might be useful for training, or Commerci, but anything deadly enough to require using Hypogram also generally makes standing in a small box = suicide. Still, Xenons are hardly the only class with a few useless skills here and there.

Liberty boosters is extremely useful in CRA, Empress, and various other bosses that lack high vertical hitboxes. You can use it to lure CVB into clocks totally risk-free, wait out his earthquake attacks, avoid CPierre's hats, dodge Red Pierre's 1hko and Blue Pierre's firespin, all while doing damage with your missles, buffing, and switching drop/decent gear.

Xenon's rush skill is Diagonal Chase. Before the Magnus revamp which removed his double KBs, that generally meant if Magnus charged you then you were 90% likely to die. Ever since they removed the charge double KB, the only thing KB Xenons need to dodge is his blue spin. The two skills which allow this are Quicksilver which sends you above the hitbox, or Diagonal Chase which negates the KB if timed correctly. Unfortunately, both Quicksilver and Diagonal Chase send you flying into the air filled with meteors of death.

It's not a huge issue, since you should be running with binders anyway, but it certainly makes soloing Magnus slightly more of a hassle for Xenons. However, I think it's a fair tradeoff for the incredible mobility offered by diagonal chase, since Xenons have the best overall aerial mobility in the game.

Reply August 9, 2015 - edited
topLEL

[quote=dragonglord]Most of the things i'd like changed have been mentioned above and I can't think of much since xenons are pretty strong after the recent update, but one tiny thing that might be cool is if the 2nd job skill "Ion Thrust" were a dash skill instead of what it is rn. This doesn't necessarily help out lower lvl training, but it could be a good utility later on while bossing. Just a thought[/quote]

I second this. Either a Rush-like skill or let this have a Modal Shift as well; switching between the Ion Thrust we have now and a Rush skill.

Reply August 9, 2015 - edited
dragonglord

Most of the things i'd like changed have been mentioned above and I can't think of much since xenons are pretty strong after the recent update, but one tiny thing that might be cool is if the 2nd job skill "Ion Thrust" were a dash skill instead of what it is rn. This doesn't necessarily help out lower lvl training, but it could be a good utility later on while bossing. Just a thought

Reply August 9, 2015 - edited
19blaine98

The only real issues is really oppas arts not really being a permanent buff. The duration is too short for it to be really useful and because it takes all of your energy it doesn't even get used until you get the LVL 150 hyper skill. I would either drastically change the duration time for example make it 1 - 2mins instead of the 30secs or make the %boss a passive bonus and the active buff just % damage. Also a small issue but something i would like to is a switch of the bind skill and all map skill, all the other classes get their all map skills at LVL 170 while xenons have to wait until 200. I just want to see that awesome skill at 170 instead of 200. Also 70% to 100% for the hologram would be pretty cool too Thanks!

Reply August 9, 2015 - edited
xDOutcast

I like the new influx of the mlc members revealing themselves

I'm by no means a "pro", at both maple and xenon alike, but I still really enjoy playing xenon. I'll point out a few things I have problems with, some of which may be just my opinion or I may be misinformed about.

-Aegis System has followed the same path as many automatically-attacking skills, where we can now toggle it on/off. Like many other classes with skills like this, it should normally always be on besides for say chaos pierre. Because of this, it should be on by default (it is currently off every time you log on).

-1st-3rd job is very difficult to train, which turns a lot of people off from playing the class. This is a combination of being slow and, for the most part low damage until 4th job.

-When you use Modal Shift, it opens the shift menu for the skill you last used. This is a little bothersome for me, because if I use Hypogram Field and want to switch my Mecha Purge mode, you have to hit the modal shift button 4 times to get to mecha purge, which can get confusing. What I suggest is just keeping the order static, so no matter what skill you last used, one press of modal shift brings up mecha purge, second brings up hypogram field, third brings up combat switch, and fourth brings up quicksilver.

-Buffing takes ages (I'm impatient .-.)

-Diagonal Chase feels really weird. Usually, you can use the skill twice, to either go a further distance in one direction or to turn around for the second one to just go higher vertically but stay in your original position horizontally. However, from what I've tested with it, the first one has to start from the ground and then the second one can be in the air. This makes it a bit of a hassle, because if you just fall off a platform a little before using it once, you wont be able to use it a second time. What I suggest is to make it so you can use it twice no matter what, even if you jump or fall off a platform or anything like that before the first use.

-We have a few "gimick-y" skills that just have little to no use. I usually don't have a problem with this, but some of them are cool concepts that would be fun to see have some use. Skills like this include Gravity Pillar (just useless), Air Whip mode of combat switch (also pretty useless), Temporal Pod (maybe I just dont understand it, but there seems to be no use for it), the red mode of Hypogram Field (I guess it could be useful, but I see no reason to ever not just use the damaging modes), and Liberty Boosters (I use it from time to time, but the acceleration is just far too slow to be practical usually).

Sorry if some of these are a bit wordy, I got a little carried away and struggle to convey my thoughts
I'm also sure there's some other things I'm forgetting, but these are the main things that come to mind. Thanks!

Reply August 9, 2015 - edited
darren64

My main "complaint" would be buff cast duration especially with OOPArts and Circuit Surge (can't use it on pet auto buff either ). It's just sorta annoying how often I need to rebuff and how long it takes (especially during bosses like Gollux). But the recent buff to Xenons was already really nice

Reply August 9, 2015 - edited
Axnslicer

1. Snipe vs. Dance

With the revamp, the Xenon funding curve has been smoothed out, with Snipe overtaking Beam Dance as the optimal endgame bossing skill. I'm sure many Xenons are pleased by this, since that means they can reach peak dps without needing to cap Beam Dance. I also believe this is a more reasonable status quo for Xenons, with Snipe being used for bossing, and Beam dance for mobbing. There is the small matter of Mecha Purge: Bombardment having relatively little utility compared to Beam Dance and Bombard, but that's a minor issue.

2. Projection being 100% rather than 70%

The buff would be nice, but honestly Xenons are already quite strong at this point. If it needs to be done for other reasons then sure, but at the moment I consider Xenons fairly balanced. In contrast, the other Pirate classes pretty desperately need buffs, they've been terrible for years.

3. Snipe Delay

The latest revamp really solved all of Xenon's delay problems. The issue before was Snipe had such a long delay that using it in high-end bossing situations resulted in unreasonable amounts of risk. You could Snipe Magnus and have a meteor appear from the top of the screen to 1hko you before the delay ended. This forced Xenons to use Beam Dance instead of Snipe in many situations, artificially crippling their dps. As of the revamp, Xenons now have attack speeds on par with the rest of the classes, allowing them to react in time to Magnus/CRA/Lotus, and making Snipe much more viable for high end bossing.

4. Buffs

It's true that Xenons have a large amount of buffs, counting decent skills, they can be forced to recast nearly a dozen buffs after reviving, a problem which was further exacerbated by losing all surplus energy on death. However, this was alleviated by the revamp which allowed Xenons to retain their surplus energy after dying, and the existence of buff freezers+pet auto buff, both of which have recently become much more accessible. I've also heard that KMS has recently gotten updates that reduce the cast durations for most Xenon buffs.

Reply August 9, 2015 - edited