KMST KMST 1.2.450 Evolving System, Adventurer Hyper Skills, Citadel of Tyrant

Paladin

Paladin

gasp hyper skills in korean lol

credits to the guy who posted on the general maplestory page on basil.

http://www.southperry.net/showthread.php?t=59760

go to PvE skill changes and go paladin. scroll till you see 3 skills that have especially long descriptions:

1st Skill animation: http://www.happychinchilla.info/Southperry/patch/skill/1347535196.1221052.effect.gif
description from google translate: Is limited (around Summons a shield infused with the power of God strikes a powerful blow to the enemy down. Strike never had off and buff, buff can be applied for a specified period of time to prevent.)
LOL the translation is epic fail but it sounds exciting!
at max level: # Damage% damage to MP # mpCon consumption, forward # mobCount enemies attack. # Second time the attacked enemy out of action. N # c Cool Time: # cooltime seconds. Damage up to the value of # MDamageOver
i have no idea what this means.
ok i read a bit more and it's another ultimate... but it seems a little different though. it lasts for 20 seconds (maybe DoT?) and has a cd of 120s, max dmg is 9mil.

2nd skill is the one that everyone gets.

3rd skill animation: http://www.happychinchilla.info/Southperry/patch/skill/1347535196.1221054.effect.gif
description: God bless you take leaps into the area for a while, absolutely sacrosanct
HAHA this translation is even worse
at max level: # mpCon consumption, # time second completely invulnerable. n # c Cool Time: # cooltime seconds
Wow we get to be completely invulnerable! (Y) lasts for 30 seconds, cooldown is 600 seconds.

comments? the 1st skill seems mediocre but 3rd skill seems exciting. hopefully it's passive cos it would be stupid if you get seduced and you can't do anything about it haha... but maybe not

sry for the wall of text by the way.

September 13, 2012

33 Comments • Newest first

SilverBladez

I expected the hero hyper skill to be ours.
Fire charge would be their current hyper skill.
And a re-done version for ice charge/holy charge/lightning charge.

I would call that epic and a huge improvement for pallies.

Reply September 16, 2012
LittleSneak

[quote=RubberDonkey]Nexon totally forgot about the elemental part of the paladin class. All they ever see in this class is defense and guards. [/quote]

This. I was hoping for some epic elemental hyper skills

Reply September 16, 2012
Cocoab0ii

@viridic: I think they are going to adjust that, bcuz if a 2h paladin would try to use a rosario then that means they would not be able to use a 2h wep at the same time which wouldn't make any sense, so they def gonna fix that

Reply September 15, 2012
lordpentt

@SilverBladez: Ikr, I was thinking like, a new attack or something, instead of having to waste 3 points on blast crit, blast damage, and blast attacks. We didn't even get more defensive, we just kinda stayed where we were before hyper skills. I woulda been happy with another 20-40% guard or something like guardian, but NOOOOOOOO, we NEED 20 seconds on threaten, we NEED another ultimate that sucks monkey nuts, and we absolutely NEED god-mode. Seriously, we already take ones from every monster, why couldn't we get something useful?

/end rant

Reply September 15, 2012
SilverBladez

Ugh everytime I look back into our hyperskills i get more and more dissapointed...
Well, at LEAST they dont force you to use a shield for these hyper skills...
If that would have happened I would have quit the Paladin class right now.

Reply September 15, 2012 - edited
Cocoab0ii

[quote=mrwsy1]the cooldown's the main problem IMO, other classes has a cooldown of 90sec or less, while we have a cooldown of 120sec for smite and 600sec for invincibility....[/quote]

Heaven's Door: The door to Heaven is opened, giving the blessing of life to allies allowing them to revive if they hit 0 HP while punishing up to 15 enemies dealing 1200% damage 8 times. There is a cooldown of 180 seconds. The maximum damage for this skill is 9,999,999.

Yea I totally agree with you, bcuz if they gave bish hyper skill (heavens door) such a short cd then they could do better for our skills. But I cant help but think that Sacrosanctity must make you invincible to even DR from bosses for the cd to be tht extreme but its a bit too extreme even if...... Hopefully they make some changes b4 dis hits GMS

Reply September 15, 2012 - edited
Cocoab0ii

[quote=ihavefood]@ all the ppl who have the 403 forbidden thing, sry i don't have it so i don't know how to help. and @above i thought the animation is like... wayyyy too big. the only good thing is that we can cover heroes' orbs haha. i guess if smite can work w/ magic crash then its alright, but its kinda sad we get a skill like that for a hyper skill.[/quote]

I think if smite ignores enemy status resistance ability that makes it an awesome skill, the only complaint I have about it is the damage count x3 as well as the animation, more could of been done with that. And Id rather Sacrosanctity be tht big then unnoticeable like divine shield, all though I like how the soles of my feet glow

Reply September 15, 2012 - edited
RubberDonkey

I really hope the god mode thing is just a placeholder. I can't imagine them giving such a cool looking animation just a 30sec god mode effect with long poopie cooldown.

Reply September 15, 2012 - edited
ihavefood

@ all the ppl who have the 403 forbidden thing, sry i don't have it so i don't know how to help. and @above i thought the animation is like... wayyyy too big. the only good thing is that we can cover heroes' orbs haha. i guess if smite can work w/ magic crash then its alright, but its kinda sad we get a skill like that for a hyper skill.

and @above HAHA smite is epic lol! ok maybe it will be good for the lulz. if smite doesn't have any smite resistance, imagine if 6 paladins vs empress...

Reply September 15, 2012 - edited
Cocoab0ii

http://www.youtube.com/watch?v=Li657kjrabc

Okay guys say w/e you want about Sacrosanctity but you cant front the animation is hot! It embodies you like heroes orbs and the best part is that it doesn't block your character looks

Edit: O and smite petrify bosses too as you can see in the video, meaning you can do a rain dance right on top of empress and she wouldn't be able to even blink! I think thts awesome! xD

Reply September 15, 2012 - edited
RubberDonkey

Nexon totally forgot about the elemental part of the paladin class. All they ever see in this class is defense and guards.

Reply September 15, 2012 - edited
Cocoab0ii

Okay my evaluation on dis is that I think instead of threaten they could have buffed up ice, fire, lightning and holy in the hyper skills and include the 20% more def and wep att reduction for threaten. As for smite I felt that more could have been done for it damage wise as well as the animation, I cant tell if whats behind the shield are wings similar to the holy charge animation or broken bones or a wreath crown.... idk lmfao. All I know is that since smite is a hyper skill it should in no way be similar to magic crash which is just a reg 3rd job skill, I feel as if its superior and not only cuz it does damage but I think bosses wont be able to resist the buff block like they can for magic crash if tht's the case then this hyper skill is better then we all think, and not only that but it restricts movements as well meaning theirs no attacking, summoning, pot-lock, or being transformed into a p1g by empress cygnus or anything like that for 20 sec. That not only benefits the user but the entire party... so in a way that is a supportive skill. I mean what skill currently in ms out there do we know that can do that? None and don't say mc bcuz bosses are still able to attack and use pot locks and such. If I'm wrong then there seriously needs to be some changes.

Reply September 15, 2012 - edited
Pashmimi

I was hoping.... hoping..... and hoping more...... but... I think my theory that Nexon doesn't care about Pallies (and DrKs) has been proved. What is this.
[quote=PoetryIsMeh]Whoever designed the hyper skills for paladins should feel bad.[/quote]
This exactly.
And I agree with everyone else in this thread.

Reply September 15, 2012 - edited
DistantSky

i guess this is nexon's way of "making class unique" like pre bb, with hyper skills.

Reply September 14, 2012 - edited
xNeoGaiax

[quote=aznanimality]Smite is USELESS to us since we already have MAGIC CRASH. And since bosses can ONLY be crashed ONCE every 60 SECONDS and since magic crash already has a cooldown of 60 seconds, this makes smite USELESS.

Also our other "hyper skill" sacrosanctity is a SUPER watered down version of shadower's smokescreen except OUR version doesn't:
-Affect Party
-Has a way longer cooldown
-Doesn't give a critical bonus.

Some hyper skill nexon.[/quote]

If smite work as binding darkeness it will prevent the boss from moving or atking for like 20 sec its good for the whole exped ._.

Reply September 14, 2012 - edited
SacredSealed

[quote=Kazzooey]Uber disappointed. Just what we need, an invincibility skill that lasts for 30 seconds with a CD of ten minutes. Super useful for us Paladins!
Plus that new skill "Smite" is just another ultimate but on the bright side, it can go above cap if you are super godly amazerfully funded out the ass.

The only highlights of the Paladin's hyper skills is Threaten's Defense Ignore going up by 20%, Blast becoming 1/6 stronger, and Heaven's Hammer getting reduced to 10 second cooldown (Fastest ultimate in the game minus Demon Cry). That's pretty much it unfortunately.[/quote]

Dragon roar is 10seconds, so its equal to heavens hammer.

Reply September 14, 2012 - edited
Kazzooey

[quote=lordpentt]bishops got like, 1700 8 times AND it ressurects any dead people, with only a 180sec cd. I kinda think that Paladins got a big smelly turd instead of good attacks. Do we really need an extra like, 20 seconds on threaten or w/e?[/quote]

That's really not as great as you think. Bishops suffer from low total damage so they have to have more % from skills and critical to help make up for it. That's why their ultimate does more % while an I/L or F/P only need so little % to hit hard because they have +50% MATT, and +20% Total Damage for status ailments on monsters. Bishops don't have either of those skills so they must have the higher crit and % to help make up for it.

The bishops' hyper isn't that strong really, people just see the high % and think OMFG OP! The only think over powered about it is the fact that it can Res every 3 minutes.

Reply September 14, 2012 - edited
aznanimality

[quote=xNeoGaiax]If smite works as dark bind i am fine with it lol

I dont see why everyone complaining about HH buff, almost 500% x5 every 10 sec look usefull for me

And for the god mode skill it might be usefull for bosses like magnus or maybe damage reflect even though the CD sucks[/quote]

Smite is USELESS to us since we already have MAGIC CRASH. And since bosses can ONLY be crashed ONCE every 60 SECONDS and since magic crash already has a cooldown of 60 seconds, this makes smite USELESS.

Also our other "hyper skill" sacrosanctity is a SUPER watered down version of shadower's smokescreen except OUR version doesn't:
-Affect Party
-Has a way longer cooldown
-Doesn't give a critical bonus.

Some hyper skill nexon.

Reply September 14, 2012 - edited
SilverBladez

@lordpentt:

It's so frustrating Paladins always end last and get the crappiest stuff every single time...
I might sound ungratefull but I just expected a lot more from these Hyper skills.

Something that would put us back in the game but nope.
Got screwed over hard lol.

Reply September 14, 2012 - edited
lordpentt

[quote=SilverBladez]More invincibility?
Do not want.

We have enough defensive capabilities. Give us some offensive.

Also, our Hyper skill does 500% damage.
Guess what mikhail does. yep.. 1000% damage.

Our hyper skill is pretty bad compared to every other class + the animation for Smite is really lame if you ask me. :l
I'm dissapointed lol.[/quote]

bishops got like, 1700 8 times AND it ressurects any dead people, with only a 180sec cd. I kinda think that Paladins got a big smelly turd instead of good attacks. Do we really need an extra like, 20 seconds on threaten or w/e?

Reply September 14, 2012 - edited
LittleSneak

Wait... Threaten still doesn't have a 100% success rate yet?

Reply September 14, 2012 - edited
AlonSpartan

I wish we got another party skill

Reply September 14, 2012 - edited
DualBladexD

its says 403 forbidden O.o !

Reply September 14, 2012 - edited
xNeoGaiax

If smite works as dark bind i am fine with it lol

I dont see why everyone complaining about HH buff, almost 500% x5 every 10 sec look usefull for me

And for the god mode skill it might be usefull for bosses like magnus or maybe damage reflect even though the CD sucks

Reply September 14, 2012 - edited
Saltybandaid

Don't see the point of breaking the damage cap.
It's a "cap" afterall. Hnnng.

lol@smite

Reply September 14, 2012 - edited
ihavefood

its on orangemushroom now... read thru the translated skills and looks like paladins got owned actually. the godmode is really useless actually, its just being able to activate divine shield which lasts for 30 seconds with a cd of 10 min (and without the +34wa!)=.= smite is quite sad too. and the heaven's hammer buffs are... not useful at all unless you are very funded. you would have to spend 30sp on hh before the half-time reduction becomes useful, so its only for lvl200 or funded ppl i guess. only good things are threaten and blast, and even then, they aren't very spectacular. sigh.

EDIT: wait just thought, if sacrosanct can protect us from anything, can we attack monsters w/ dmg reflect? or will it hit 1's...

Reply September 14, 2012 - edited
SilverBladez

I´m really so dissapointed... really really am.
Everything @PoetryIsMeh; said is true.

All of it ;_;

Reply September 14, 2012 - edited
rainmaker022

so 30 seconds invinciblity + always incivible= better?

Seriously give us a better wepon multiplier or + atk skills

Reply September 14, 2012 - edited
Kazzooey

[quote=SgtMajFoley]@kazzooey the blast crit up would be slightly useful as well wouldn't it?[/quote]

A little bit. I already have a base of I think 28% Crit, then the +20% from decent SE which in the end gives my blast a 98% Crit chance so that 20% boost wouldn't help me that much particularly, but I guess it could help the lessers with the base of 5% and no decent SE.

Reply September 14, 2012 - edited
Kazzooey

Uber disappointed. Just what we need, an invincibility skill that lasts for 30 seconds with a CD of ten minutes. Super useful for us Paladins!
Plus that new skill "Smite" is just another ultimate but on the bright side, it can go above cap if you are super godly amazerfully funded out the ass.

The only highlights of the Paladin's hyper skills is Threaten's Defense Ignore going up by 20%, Blast becoming 1/6 stronger, and Heaven's Hammer getting reduced to 10 second cooldown (Fastest ultimate in the game minus Demon Cry). That's pretty much it unfortunately.

Reply September 14, 2012 - edited
aznanimality

Wow so i can be invincible while being invincible?

Thanks.

Reply September 13, 2012 - edited
RubberDonkey

30sec with 600sec cooldown. That is terrible.

Reply September 13, 2012 - edited
SilverBladez

More invincibility?
Do not want.

We have enough defensive capabilities. Give us some offensive.

Also, our Hyper skill does 500% damage.
Guess what mikhail does. yep.. 1000% damage.

Our hyper skill is pretty bad compared to every other class + the animation for Smite is really lame if you ask me. :l
I'm dissapointed lol.

Reply September 13, 2012 - edited