KMST KMST 1.2.477 Skill Changes Fairy Academy

Phantom

Phantom

Phantom get another small yet big buff for phantom lovers D

Hey guys! I'm here to happily announce that phantoms basically got back to it's original Pre-nerf state (almost) in the latest KMST patch!

Hopefully, when KMS patch is released they'll keep with these changes that are:

3rd Job:

Luck of Phantom Thief
Changed - cooltime (900 --> 600) (1800-90*level --> 1500-90*level)

Acute Sense
Changed - cr (30 --> 35) (10+level --> 15+level)

4th Job:

Pray of Aria
Changed - damR (20 --> 30) (2*roundUp(level/3) --> level)

Twilight (dummy)
Changed - Hitbox (600% --> 600%)

Source: http://www.southperry.net/showthread.php?t=66641&p=1135448

What are your thoughts?

On the same sense, a lot of other classes have been buffed and others nerfed (xenon for instance got hit bad)

I don't think we, phantoms , will grow up on the DPM table by a lot (maybe we'll rise up in 2 spots(?)) We'll still be somewhere tagging in the bottom. But it still makes me happy *-*

May 16, 2013

28 Comments • Newest first

wingless666

@IIxCrusader:
Haha nice reaction

I wouldn't agree to that though. I kinda like tempest the way it is, both utility and aesthetically. Just that card tornado
slowly growing bigger makes it kinda unique for an ultimate. But that one person hit the ball park with the mille doing
increased damage on 1v1 targets. That would be a good feature and would make mille a more interesting move to use.
As much as I like blade dancing's ability to hit both sides, I don't want them to change milles look. But that's me personally

Reply May 17, 2013
IIxCrusader

@wingless666: WTF ARE U A GIRL?

OT: I still hope that they make Milles a 120ms speed skill. Or they could make tempest our mobbing skill and milles 1x1, inacreasing speed and damage. My idea of tempest as being our mob skill would be: Decrease range vertical range, increase horizontal range remove CD, lower %, give it movement like blade dancing/milles and voila. Phantoms would have both decent mobbing and 1x1

Reply May 17, 2013
wingless666

[quote=kyip]for some reason my mille is at 120%[/quote]

mille is always at 120x2% maxed
if you include hypers its 140%x2
not at the level of most hurricane moves
but it also mobs so meh =x it would
be an awesome skill with per hit
carte but its kinda overshadowed
because of its slower attack and
final attack(short range included)
Not to mention it is not the best
mobbing skill for multi platform maps
But it looks nice so that's ok <3

Reply May 17, 2013
ulllll

yay, almost un-nerfed completely....point again with the nerf? o.0

Reply May 17, 2013
TickleMeChad

Can't wait for these Two sexy revamps

Reply May 17, 2013
wingless666

@Hitohax:
I understand but it's nothing game changing so if it does happen cool, if it doesn't w/e

Reply May 17, 2013
Hitohax

@wingless666: IDK I just feel like the only thing that should set classes apart are gameplay mechanics and not a "perk" just cause they are a certain class or cause its new they get an improved ability that an older class has. That is a huge ripoff and its just sad to see someone doing something that you can do but better, faster and stronger.
I just feel like if they are gonna improve on older skills give the skills to the character they originated to at the least. The only reason I can see someone funding an I/L mage or even playing it over a luminous is because they have had it for a long time and its just a nostalgia thing.

Reply May 16, 2013
Anthoy84

[quote=AckarRed]Why do they need a 1v1 in the first place? Mille seems to do the job fine.[/quote]

It's okay, but I'd really love it if it were changed to be like revamped Wind Archer's Sky's Song, where you get a damage boost for hitting one enemy.

Reply May 16, 2013
wingless666

@Hitohax:
Ehh the teleport for lumi is kinda meh, the adventurer mage teleport seems better and does nearly the same thing but if nexon wants to give everyone that type
of teleport go for it. Stance is important to warriors which is why they have a skill to max it, DS just gets it automatically but it is essential the same skill just one
is permanent. With the avoid/crit is pretty self explanatory, our crit is essential for our class mechanics but our %avoid is a bit higher only because we are a hero
class. Also the other thief classes can gain more crit then us easily(shadowers with coin flip)(nightlords have a higher base critical)(DB with shadow meld and their
absurd dodge rate). The teleport I can understand but the stance and crit/avoid wouldn't do anything considering those classes already have skills that work the same
way and even better.(yes perma stance is great but it's not something to say wow about ) The only people who should really be asking for improved skills are pirates
considering they have the worst mobility in the game and literally every new class even warrior(who should be slower) has some form of spammable FJ. But I do understand
what your saying, just kinda disagree on some of it.

Lol to many text walls =p

Reply May 16, 2013
Hitohax

@wingless666: Those perks aren't just perks they are Improved and refined mechanics on old skills and rather than adding them to the classes they belong on they get slapped on new classes that already have a completely new playstyle, which makes people think oh wow thats better than the other teleport for the mages so not only do they do things better than an older class they outshine the original is what I'm trying to say.

Reply May 16, 2013
AckarRed

[quote=Loveday]Milles Aiguilles should be buffed to 200% damage, blade dancing of Xenon which is a similar skill like a copy, has It's damage 300%, now nerfed to 225%, a lot better than the 150% of Phantom Milles Aiguilles, without saying that Xenon's skill can hit while jumping and both sides.

Or they should add a new attack to Phantom, 1vs1 <3 for bossing.[/quote]

Why do they need a 1v1 in the first place? Mille seems to do the job fine.

Reply May 16, 2013
wingless666

@Hitohax:

I agree but like I said those are class perks for those certain classes, I'm not talking about their gameplay mechanic (phantom card and impec/lumi eclipse gauge/AB recharge system). Lumi's teleport is a lot farther but it is not faster. I'm pretty sure can't spam teleport like the adventure mages(but if im wrong don't choke me.....). Warriors do have stance but it's a skill they have to earn. The whole avoid and crit on a phantom is really negligible when compared to funding, it only really matters if your not planning on funding
your thief class at all and crit is more essential to a phantom then to any other thief class which is further emphasized with the new auto judgement. If you consider that every other thief gets a shadow partner except us, it makes sense we would have some sort of trade-off. Also, classes don't become obsolete unless your really only playing for raw damage and maximum bossing potential. Even if xenon is stronger, it still can't provide support like us. Though I do agree it does suck our mille can't jump and it's slow and we don't have SP and skills switching is a hassle and I could go on. But it's all part of the game and to get it added nexon would have to change the skills set up and we all know how good nexon is at making those types of changes. Though, I would like to say either your misreading me or I phrased wrong, because what I meant were class perks like I mentioned above. Which the ones you mentioned are class perks for the heroes class(DS is a specialty class). Those things we get in our beginning tab(lumi I think gets it first job), those aren't the perks that define the class but the perks that come with playing that class at least my opinion anyway.

Reply May 16, 2013
Hitohax

@wingless666: You have to remember the things I mention do not make the class. Each class has their core gameplay mechanics phantoms while high in avoid and crit thats not what makes a phantoms its the whole stealing explorer abilities that truly makes them shine and what sets them apart. Same can be said for Demon slayers with high status resist and demon fury gauge, luminous dark/light system, Aran combo attack system, Kaiser morph gauge/commands, AB recharge system and so on.

Each class has a mechanic that makes them what they are but if you're gonna give a new class an upgraded version of something that every class before it has you might as well tell every class before that to screw themselves because it slowly makes them obsolete however if they were to give certain aspects of new classes to the older classes(mages farther teleport range, Warriors stance, thieves avoid/crit and the respective class buffs for archer/pirates) it would keep them fresh and helps them not be left far behind then when they do need to get tweaked its not a revamp that takes nearly a year all because its just so much work to do.

I mean you can't tell me you haven't looked at the xenon and wondered hey I want one of my skills to do that or I want to be able to jump while doing mille alguilles its a natural reaction but just to keep exclusive is stupid because what makes xenon is guess what the multiple stat use and the core system thing they have not being able to move/jump while using a RF like skill.

Reply May 16, 2013
CherryTigers

Yay for Nexon tossing us some scraps.

Reply May 16, 2013
WeaselPopPills

I think since the delay on mille aiguilles will already have been shortened by then, phantom will be stronger than their original state.

Reply May 16, 2013
wingless666

[quote=Hitohax]Nexon sucks at managing their game as well as balancing their classes, I get the whole exclusivity things on skills but why not go back and outfit some of the older classes with new gameplay mechanics say give the luminous teleport range to all mage classes, give all warriors 100% stance similar to demon slayer, give thieves all high avoidability and crit like phantoms and so on just those tiny little gameplay changes can change a class completely and make it so much better without having to change percentages around and completely butchering classes.[/quote]

That's not a good idea considering if most of the things your sharing are skills for specific classes. Like all thieves have high avoidability and though we have the highest crit(crit counts for one of your main skills) we don't have the best crit skill. The best goes to db with full crit attacks for every miss </3. Demonslayers are a specialty class
so they have 100% stance, same with lumi/kanna(teleport is awesome). But I do agree with this nexon doesn't balance classes to fairly. IMO they should just reduce mill to 120 ms and reduce vol cooldown(literally if they reduce vols cd, that would be so awesome) considering vol is quite useless if your not bossing mostly because stolen buffs lasts 30 sec with a 120 sec cd(i use vol in HoH for that extra 40 att) Though new positive changes for phantom is always welcome. I hope they add in %avoid/%dmg for judgement draw
considering it does absolutely nothing to help damage(crit helps a bit but for noir it really doesn't do much)
def-useless
drop-useless(ive seen it cancel buffs and i dont think it stacks with familiar)
crit-(ok)
resistance-(love it)
3% drain-(not as useful at high levels and bosses sometimes)

Lol I know this might be a bit to much but it would be cool if judgement draw was a full buff that lasts 180 sec with maybe half the % increases so they
give us back our crit and we get some small buffs included.

Reply May 16, 2013
envenomed

LF> AB's flashjump!

OT: It's better than nothing! Slowly getting what we've lost, the only thing that really kills me is the cooldown in the switching skill system...

Reply May 16, 2013
Hitohax

[quote=DeniseWong]I agree with you. They're just reverting back the changes; however, we still have that switching skills CD and that is more annoying than ever. I honestly think they should buff mille a tiny bit more.[/quote]

Nexon sucks at managing their game as well as balancing their classes, I get the whole exclusivity things on skills but why not go back and outfit some of the older classes with new gameplay mechanics say give the luminous teleport range to all mage classes, give all warriors 100% stance similar to demon slayer, give thieves all high avoidability and crit like phantoms and so on just those tiny little gameplay changes can change a class completely and make it so much better without having to change percentages around and completely butchering classes.

Reply May 16, 2013
xfairytales

[quote=Hitohax]These aren't even buffs sadly its just slowly changing stuff back to what it originally was and they are completely slacking off with it meanwhile every other class getting buffs left and right. I love my phantom but as long as they keep doing stuff like this phantom will forever be trash tier unless funded like no tomorrow which just isn't worth it. to still be on the bottom of damage charts when put up against someone with equal funding that's just really depressing especially when you're putting time and effort on a character.[/quote]

I agree with you. They're just reverting back the changes; however, we still have that switching skills CD and that is more annoying than ever. I honestly think they should buff mille a tiny bit more.

Reply May 16, 2013
Aiacu

Phantom is still by far my favorite class, bottom of (useless) DPM-charts or not.

Reply May 16, 2013
Hitohax

These aren't even buffs sadly its just slowly changing stuff back to what it originally was and they are completely slacking off with it meanwhile every other class getting buffs left and right. I love my phantom but as long as they keep doing stuff like this phantom will forever be trash tier unless funded like no tomorrow which just isn't worth it. to still be on the bottom of damage charts when put up against someone with equal funding that's just really depressing especially when you're putting time and effort on a character.

Reply May 16, 2013
Azngothopz

Love how kms is slowly buffing phantom up instead of just buffing it up correctly the first time, but any upgrades is better than none.

Reply May 16, 2013
chyeung360

What they should do is change mille to only hit 3 mobs AND increase it's damage%
Then buff Penombre up by reducing delay, less damage% but more hits. And maybe reduce mobs hit to 6 -8. Then phantoms would be balanced.

Reply May 16, 2013
IIxCrusader

@FallenGhost: I don't mind it XD I play phantoms for fun. Would be cool if we had a damage boost when hitting 1 target though.

Reply May 16, 2013
FallenGhost

[quote=IIxCrusader]@FallenGhost: Remember, milles isn't a 1x1 skill. Maybe after all classes are buffed milles can get a higher %tage than 130%, however, since it's a mobbing skill, that would be overkill. You can't simply compare phantom blow with Milles. PB is a 1x1 skill while milles is a 1x6(without hypers)[/quote]

It doesn't matter, Mille is the only move that Phantom uses, for EVERYTHING. Bossing, Mobbing, etc. Tempest doesn't count, because it has a cool down, and it's slow. RCF doesn't count, because it's a hyper.

Reply May 16, 2013
IIxCrusader

@FallenGhost: Remember, milles isn't a 1x1 skill. Maybe after all classes are buffed milles can get a higher %tage than 130%, however, since it's a mobbing skill, that would be overkill. You can't simply compare phantom blow with Milles. PB is a 1x1 skill while milles is a 1x6(without hypers)

Reply May 16, 2013
FallenGhost

Hmm, I'd go back to phantom, IF, They'd increase the damage of Mille to 160%(Non Hyper)

Reply May 16, 2013
GOLDsurff

i would be really happy, but i moved from my phantom to db

Reply May 16, 2013