General

Nightlord

Guide to the Nightlord Path- Post Justice/Revamp

[header=Intro.]Intro.[/header]

As promised, an updated guide to post Thief/Pirate Reorganization. This guide will be a [b]CONSTANT WORK IN PROGRESS[/b] at all times, so always check back every so often for any changes and such. Please bear with me while I transition from sketchy data to more solid and thoroughly examined/experimented information.

Originally I wanted to just modify the guide that's already up but unfortunately I can't change the title so it's misleading to have [b]Post-Big Bang[/b] in the title. I've submitted a ticket to either remove that guide or have the Basil staff replace that guide with this one.

Thank you for your patience and as always, feel free to PM me or post publicly to have your questions answered as it's better to share the questions that to ask in a 1 to 1 scenario.

-iProXD

[header=All-In-One?][b]All-In-One?[/b][/header]
Yes, I said [b]ALL-IN-ONE[/b]. This guide includes training spots, party quests (will be added shortly), brief outline of DEX bonuses as well as an SP guide for Assassins, Hermits and Nightlords.

[header=LOG][b]LOG[/b][/header]
07.03.2012- Guide has been revamped.

[header=pqing][b]Party Quests[/b][/header]

[*] [b]COMING SOON![/b]

[header][b]TRAINING SPOTS[/b][/header]

[header=30-50][b]30-50[/b][/header]
[*][b]Mushroom Kingdom Questline and/or Mushroom Kingdom Monsters- Level 30-37[/b]

[*][b]Perfumes Level 37[/b]
Blue Perfumes: 1800HP , 86 EXP [i]Kerning Square: 3rd Floor 4th Floor Area A[/i]
Yellow Perfumes: 1900HP , 86 EXP [i]Kerning Square: 3rd Floor 4th Floor Area B[/i]
Pink Perfumes: 2000 HP , 86 EXP [i]Kerning Square: 3rd Floor 4th Floor Area C/D[/i]

[*][b]CDs[/b] [b]- Highly Recommended[/b] [b]Mildy-Very Crowded[/b]
Latest Hits Compilation, Level 41, HP 2000, EXP 99 [i]Kerning Square :7th Floor 8th Floor Area A[/i]
Greatest Oldies, Level 45, HP 2400, EXP 112 [i]Kerning Square :7th Floor 8th Floor Area A[/i]

[*][b]Dark Leatty Level 42[/b]
2100 HP , 103 EXP [i]Orbis: Orbis Tower <2nd Floor> through <5th Floor> [/i]

[*][b]Jr. Pepe Level 43[/b]
2200 HP , 106 EXP [i]El Nath: Snowy Hill[/i]

[*][b]Trucker Level 48[/b] [b]- Highly Recommended[/b] [b]Crowded[/b]
HP 2760, EXP 135 [i]Singapore: Suburban Area 2[/i]

[*][b]Scarecrows Level 50[/b] [b]- Highly Recommended[/b] [b]Crowded[/b]
HP 3300, EXP 220 [i]Chimney Processed by the Scarecrow[/i]

[*][b]Teddies[/b] [b]- Highly Recommended[/b]
Brown Teddy, Level 49, HP 2880, EXP 126 [i]Ludibrium: Cloud/Sky Terrace <1>[/i]
Pink Teddy, Level 51, HP 3200, EXP 135 [i]Ludibrium: Cloud/Sky Terrace <2>[/i]
Panda Teddy, Level 54, HP 3800, EXP 151 [i]Ludibrium: Cloud/Sky Terrace <4>[/i]

[header][/header]

[header=51-60][b]51-60[/b][/header]
[*][b]Teddies[/b] [b]- Highly Recommended[/b]
Brown Teddy, Level 49, HP 2880, EXP 126 [i]Ludibrium: Cloud/Sky Terrace <1>[/i]
Pink Teddy, Level 51, HP 3200, EXP 135 [i]Ludibrium: Cloud/Sky Terrace <2>[/i]
Panda Teddy, Level 54, HP 3800, EXP 151 [i]Ludibrium: Cloud/Sky Terrace <4>[/i]

[*][b]Trucker Level 48[/b] [b]- Highly Recommended[/b] [b]Crowded[/b]
HP 2760, EXP 135 [i]Singapore: Suburban Area 2[/i]

[*][b]Scarecrows Level 50[/b] [b]- Highly Recommended[/b] [b]Crowded[/b]
HP 3300, EXP 220 [i]Chimney Processed by the Scarecrow[/i]

[*][b]Dark Fissions/Oly Oly[/b]
Dark Fissions, Level 52, HP 3400, EXP 155 [i]Malaysia: Muddy Banks 1[/i]
Oly Oly, Level 56, HP 4300, EXP 181 [i]Malaysia: Muddy Banks 1[/i]

[*][b]White Fang Level 55[/b]
HP 4000, EXP 156 [i]El Nath: Ice Valley I/II[/i]

[*][b]Toy Trojan Level 57 [/b]
HP 4600, EXP 172 [i]Sky Terrace 5[/i]

[*][b]Voodoo and Hoodoos Level 60[/b] [b]- Highly Recommended[/b]
Voodoo, HP 6800, 335 [i]Vanity Room[/i]
Hoodoo, HP 6800, 335 [i]Sophilla's Bedroom[/i]

[*][b]Robos[/b] [b]- Highly Recommended[/b]
Robo, Level 61, HP 5900, EXP 204 [i]Aparatus room[/i]
Master Robo, Level 63, HP 6700, EXP 222 [i]Aparatus room[/i]

[header][/header]

[header=61-70][b]61-70[/b][/header]

[*][b]Voodoo and Hoodoos Level 60[/b] [b]- Highly Recommended[/b]
Voodoo, HP 6800, 335 [i]Vanity Room[/i]
Hoodoo, HP 6800, 335 [i]Sophilla's Bedroom[/i]

[*][b]Robos[/b] [b]- Highly Recommended[/b]
Robo, Level 61, HP 5900, EXP 204 [i]Aparatus room[/i]
Master Robo, Level 63, HP 6700, EXP 222 [i]Aparatus room[/i]

[*][b]Samiho Level 62[/b]
HP 6300, EXP 213 [i]Korean Folk Town: Fox Ridge[/i]

[*][b]Block Golems[/b]
Block Golem, Level 63, HP 6700, EXP 222 [i]Hidden Street: Hidden Tower[/i]
King Block Golem, Level 65, HP 7500, EXP 241 [i]Hidden Street: Hidden Tower[/i]

[*][b]Scuba Pepe Level 66[/b]
HP 8000, EXP 252 [i]Orbis: Orbis Tower <B2>[/i]

[*][b]Zeta Greys Level 67[/b] [b]- Highly Recommended[/b]
HP 8500, EXP 263 [i]Kulan Field III[/i]

[*][b]Desert Rabbits [/b] [b]- Highly Recommended[/b]
Desert Rabbit (F), Level 67, HP 8500, EXP 263 [i]The Burning Sands: Outside East Entrance of Ariant[/i]
Desert Rabbit (M) Level 68, HP 9000, EXP 274 [i]The Burning Sands: Outside East Entrance of Ariant[/i]

[*][b]Tick/Tick-Tock[/b] [b]- Highly Recommended[/b]
Tick, Level 68, HP 9000, EXP 274 [i]Ludibrium: Crossroad of Time[/i]
Tick-Tock, Level 70, HP 10,000, EXP 296 [i]Ludibrium: Crossroad of Time[/i]

[b]NOTE:[/b] At this point, I would like to congratulate you for achieving 3rd job and becoming a Hermit.
[header][/header]

[header=71-80][b]71-80[/b][/header]
[*][b]Desert Rabbits [/b]
Desert Rabbit (F), Level 67, HP 8500, EXP 263 [i]The Burning Sands: Outside East Entrance of Ariant[/i]
Desert Rabbit (M) Level 68, HP 9000, EXP 274 [i]The Burning Sands: Outside East Entrance of Ariant[/i]

[*][b]Tick/Tick-Tock[/b]
Tick, Level 68, HP 9000, EXP 274 [i]Ludibrium: Crossroad of Time[/i]
Tick-Tock, Level 70, HP 10,000, EXP 296 [i]Ludibrium: Crossroad of Time[/i]

[*][b]ALL MONSTERS IN EDELSTEIN: VERNE MINE[/b]
- The Verne Mine quests are also a great source of EXP. You can grind at Verne Mine and once you hit the required levels, just do the quests alongside.

[*][b]Twisted Jesters[/b] [b]- Highly Recommended[/b] [b]Crowded[/b]
Level 70, HP 50,000, EXP 1325 [i]Chimney Processed by the Clown[/i] or [i]Haunted Mansion: Toy Room[/i]

[*][b]Jester Scarlion, Froscola [/b]
Jester Scarlion, Level 68, HP 9000, EXP 307 [i]Malaysia: Fantasy Theme Park 1[/i]
Froscola, Level 72, HP 12,000, EXP 382 [i]Malaysia: Fantasy Theme Park 1[/i]

[*][b]Yabber Doo [/b]
Level 75, HP 15,000, EXP 455 [i]Malaysia: Fantasy Theme Park 2[/i]

[*][b]Sand Rats[/b] [b]- Highly Recommended[/b]
Level 77, HP 19,000, EXP 487 [i]Sahel 1[/i]

[*][b]Cube Slimes [/b]
Level 78, HP 21,000, EXP 529 [i]Zenumist Research Institute: Lab - Unit 101[/i]

[*][b]Scorpions[/b] [b]- Highly Recommended[/b]
Level 81, HP 27,000, EXP 650 [i]Sahel 2[/i]

[*][b]Straw Target Dummy[/b]
Level 82, HP 29,000, EXP 689 [i] Mulung Practice Field: Beginner[/i]

[*][b]Wooden Target Dummy[/b]
Level 83, HP 31,000, EXP 729 [i] Mulung Practice Field: Advanced[/i]

[header][/header]

[header=81-90][b]81-90[/b][/header]
[*][b]Twisted Jesters[/b] [b]- Highly Recommended[/b] [b]Crowded[/b]
Level 70, HP 50,000, EXP 1325 [i]Chimney Processed by the Clown[/i]

[*][b]Sand Rats[/b] [b]- Highly Recommended[/b]
Level 77, HP 19,000, EXP 487 [i]Sahel 1[/i]

[*][b]Scorpions[/b] [b]- Highly Recommended[/b]
Level 81, HP 27,000, EXP 650 [i]Sahel 2[/i]

[*][b]Straw Target Dummy[/b]
Level 82, HP 29,000, EXP 689 [i] Mulung Practice Field: Beginner[/i]

[*][b]Wooden Target Dummy[/b]
Level 83, HP 31,000, EXP 729 [i] Mulung Practice Field: Advanced[/i]

[*][b]Iron Mutae[/b] [b]- Highly Recommended[/b]
Level 83, HP 31,000, EXP 729 [i]Alcadno Research Institute: Lab - Area B-3[/i]

[*][b]Reinforced Iron Mutae[/b] [b]- Highly Recommended[/b]
Level 84, HP 33,000, EXP 767 [i]Alcadno Research Institute: Lab - Area A-3[/i]

[*][b]Vikerola[/b]
Level 87, HP 36,000, EXP 1010 [i]Malaysia: Fantasy Theme Park 3[/i]

[*][b]Roids, Neo Huroids[/b] [b]- Highly Recommended[/b] [b]Mildly Crowded[/b]
Roid, Level 88, HP 41,000, EXP 917 [i]Alcadno Research Institute: Lab - Area C-2[/i]
Neo Huroid, Level 89, HP 43,000, EXP 954 [i]Alcadno Research Institute: Lab - Area C-2[/i]

[*][b]Mysterious Path 3[/b] [b]- Highly Recommended[/b] [b]EXTREMELY Crowded[/b]
Selkie Jr, Level 90, HP 45,000, EXP 1130 [i]Mysterious Path 3[/i]
Slimy, Level 93, HP 51,000, EXP 1260 [i]Mysterious Path 3[/i]

[header][/header]

[header=91-100][b]91-100[/b][/header]
[*][b]Vikerola[/b]
Level 87, HP 36,000, EXP 1010 [i]Malaysia: Fantasy Theme Park 3[/i]

[*][b]Roids, Neo Huroids[/b] [b]- Highly Recommended[/b] [b]Mildly Crowded[/b]
Roid, Level 88, HP 41,000, EXP 917 [i]Alcadno Research Institute: Lab - Area C-2[/i]
Neo Huroid, Level 89, HP 43,000, EXP 954 [i]Alcadno Research Institute: Lab - Area C-2[/i]

[*][b]Mysterious Path 3[/b] [b]- Highly Recommended[/b] [b]EXTREMELY Crowded[/b]
Selkie Jr, Level 90, HP 45,000, EXP 1130 [i]Mysterious Path 3[/i]
Slimy, Level 93, HP 51,000, EXP 1260 [i]Mysterious Path 3[/i]

[*][b]Homun [/b] [b]-Recommended[/b]
Level 92, HP 42,000, EXP 1062 [i]Zenumist Research Institute: Lab - Unit 201[/i]
[b]NOTE:[/b] These drop Chaos Scroll 60%

[*][b]Galloperas[/b] [b]-Recommended[/b] [b]Crowded[/b]
Level 94, HP 54,000, EXP 1300 [i]Malaysia: Entrance to the Spooky World[/i]
[b]NOTE:[/b] These drop Glove Attack Scroll 60%

[*][b]Alien Cog/Alien Miner[/b] [b]-HOT HOT HOT HOT HOT[/b][/b]
Level 95, HP 66,000, EXP 3000 [i]Alien Corridor 1-6[/i]
[b]NOTE:[/b] EXTREMELY crowded in Corridors 5 and 6 in most servers.

[*][b]Saites[/b]
Level 95, HP 55,000, EXP 1166 [i]Zenumist Research Institute: Lab - Unit 201/203[/i]

[*][b]Homunculus[/b] [b]-Recommended[/b]
Level 98, HP 61,000 , EXP 1268 [i]Zenumist Research Institute: Lab - Unit 202/203[/i]
[b]NOTE:[/b] Drops Steelies at pretty alarming rates.

[*][b]Mr. Anchors[/b] [b]- Highly Recommended[/b]
Level 98, HP 61,000, EXP 1450 [i]Singapore: Ghost Ship 6[/i]

[*][b]Himes(Dreamy Ghosts)[/b]
Level 100, HP 65000, EXP 1334 [i]Encounter with the Buddha[/i]

[header][/header]

[header=101-120][b]101-120[/b][/header]

[*][b]Himes(Dreamy Ghosts)[/b]
Level 100, HP 65000, EXP 1334 [i]Encounter with the Buddha[/i]

[*][b]Pirates[/b] [b]- Highly Recommended[/b] [b]EXTREMELY Crowded[/b]
Krus, Level 103, HP 71,000, EXP 1431 [i] Herb Town: Red-Nose Pirate Den 1-3[/i]
Captains, Level 105, HP 75,000, EXP 1495 [i] Herb Town: Red-Nose Pirate Den 1-3[/i]

[*][b]Dark Rash[/b] [b]- Recommended[/b]
Level 103, HP 71,000, EXP 1431 [i]Leafre: Minar Forest: West Border, Leafre: Peach Monkey Forest, Leafre: West Leafre Forest, Leafre: Cranky Forest[/i]

[*][b]Montrecer[/b] [b]-Recommended[/b]
Level 105, HP 75,000, EXP 1495 [i]Singapore: Ulu Estate III[/i]

[*][b]Ghost Pirates[/b] [b]- Highly Recommended[/b] [b]Very-Extremely Crowded[/b]
Level 110, HP 85,000, EXP 1649 [i]Ludibrium: Warped Path of Time <3>[/i]

[*][b]Petrifighter[/b] [b]-Recommended[/b]
Level 110, HP 85,000, EXP 1649 [i]Singapore: Along Ulu City, Singapore: Ulu City Center[/i]

[*][b]Death Teddy[/b] [b]- Highly Recommended[/b]
Level 112. HP 89,000, EXP 1709 [i]Ludibrium: Forgotten Path of Time <3>[/i]

[*][b]Blood Harps[/b] [b]-Highly Recommended[/b]
Level 112, HP 89,000, EXP 1709 [i] Sky Nest I/II[/i]
[b]Note:[/b]These drop Hwabis and are a great way to earn money or farm for stars.

[*][b]Dual Ghost Pirates[/b] [b]- Highly Recommended[/b] [b]Very-Extremely Crowded[/b]
Level 114, HP 93,000, EXP 1769 [i]Hidden Street: Unbalanced Time[/i]

[*][b]Dukus[/b] [b]-Recommended[/b]
Level 115, HP 95,000, EXP 1797 [i]Singapore: Long Kiss Duku Good Night[/i]

[*][b]Master Death Teddy[/b] [b]- Highly Recommended[/b] [b]Very-Extremely Crowded[/b]
Level 116, HP 97,000, EXP 1826 [i]Hidden Street: Lost Time[/i]

[*][b]Kentaurus[/b]
Red Kentaurus, Level 118, HP 101,000, EXP 1884
Black Kentaurus, Level 118, HP 101,000, EXP 1884
Blue Kentaurus, Level 118, HP 101,000, EXP 1884 [i]Leafre: Battlefield of Water and Darkness, Leafre: Battlefield of Fire and Darkness, Leafre: The Area of Black Kentaurus, Leafre: Griffey Forest, Mini Dungeon: The Round Table of Kentaurus[/i]

[*][b]Spirit Viking[/b] [b]- Highly Recommended[/b] [b]Very-Extremely Crowded[/b]
Level 119, HP 103,000, EXP 1912 [i]Ludibrium: Warped Path of Time <4>[/i]

[b]NOTE:[/b] At this point, I would like to congratulate you on achieving level 120 and taking the 4th job advancement to become a Nightlord. Pat yourself on the back.

[header][/header]

[header=121-140][b]121-140[/b][/header]

[*][b]Master Death Teddy[/b] [b]- Highly Recommended[/b]
Level 116, HP 97,000, EXP 1826 [i]Hidden Street: Lost Time[/i]

[*][b]Kentaurus[/b]
Red Kentaurus, Level 118, HP 101,000, EXP 1884
Black Kentaurus, Level 118, HP 101,000, EXP 1884
Blue Kentaurus, Level 118, HP 101,000, EXP 1884 [i]Leafre: Battlefield of Water and Darkness, Leafre: Battlefield of Fire and Darkness, Leafre: The Area of Black Kentaurus, Leafre: Griffey Forest, Mini Dungeon: The Round Table of Kentaurus[/i]

[*][b]Spirit Viking[/b] [b]- Highly Recommended[/b] [b]Very-Extremely Crowded[/b]
Level 119, HP 103,000, EXP 1912 [i]Ludibrium: Warped Path of Time <4>[/i]

[*][b]Phantom Watch[/b] [b]- Highly Recommended[/b] [b]Mildly-Very Crowded[/b]
Level 121, HP 107,000, EXP 1968 [i]Ludibrium: Forgotten Path of Time <4>[/i]

[*][b]Gigantic Spirit Viking[/b] [b]- Highly Recommended[/b] [b]Mildly-Very Crowded[/b]
Level 122, HP 109,000, EXP 1996 [i]Hidden Street: Twisted Time[/i]

[*][b]Grim Phantom Watch[/b] [b]- Highly Recommended[/b] [b]Mildly Crowded[/b]
Level 124, HP 113,000, EXP 2051 [i]Hidden Street: Forbidden Time[/i]

[*][b]Werewolves and Lycanthropes[/b] [b]- Highly Recommended[/b] [b]Mildly-Very Crowded[/b]
Werewolf, Level 127, HP 120,000, EXP 2149 [i]Wolf Territory 1/2[/i]
Lycanthrope,Level 129, HP 130,000, EXP 2303 [i]Wolf Territory 3-5[/i]

[*][b]Rexton[/b] [b]- Highly Recommended[/b] [b]Fairly Crowded[/b]
Level 131, HP 140,000, EXP 2454 [i]Leafre: Dragon Forest II[/i]

[*][b]Zombies[/b] [b]- Highly Recommended[/b]
Coolie Zombie, Level 131, HP 145,000, EXP 2529 [i]El Nath: Forest of Dead Trees I-IV[/i]
Miner Zombie, Level 131, HP 145,000, EXP 2529 [i]El Nath: Dead Mine I-IV[/i]

[*][b]Brexton[/b]
Level 133, HP 150,000, EXP 2603 [i]Leafre: Dragon Forest III[/i]

[*][b]Cerebes[/b]
Level 134, HP 155,000, EXP 2677 [i]El Nath: Cave of Trial 1[/i]

[*][b]Bains[/b] [b]- Highly Recommended[/b] [b]Mildly Crowded[/b]
Level 136, HP 165,000, EXP 2823 [i]Zipangu: Armory[/i]

[b]NOTE:[/b] I congratulate you at this point. You have now reached the point where you would boss/LHC for the majority of your time.

[header=Boss]Bossing[/header]

[b]Papulatus[/b]
Level Suggestion: 125+ (for 100% hit rate)
Location: Deep Inside the Clock Tower. Can only be entered twice every 24 hours of the first entry.
Summoned By/Spawn Time: Dropping a Crack of Dimension in the designated area of the map.
HP Required: 2200+
Boss HP:
Time Sphere: 16,000
1st Form: 23,000,000
2nd Form: 1,590,000
Total: 24,606,000
EXP:
Time Sphere: 0
1st Form: 596,000
2nd Form: 970,000
Total: 1,566,000
KB:
1st Form: 10,000
2nd Form: 12,000
PDRate 50%

[b]Krexel[/b]
Level Suggestion: 140+ (for 100% hit rate)
Location: Ruins of Krexel II
Summoned By/Spawn Time: Whacking at From 1 on the map.
HP Required: 300+
Boss HP:
Form 1: 10
Form 2: 250,000,000
Form 3: 250,000,000
Boss Exp:
Form 1: 0
Form 2: 1,344,000
Form 3: 2,000,000
PDRate: 50%
[b]Note[/b]: Krexel requires a quest line from Ulu City.

[b]Black Crow[/b]
Level Suggestion: 115+ (for 100% hit rate)
Location: Encounter with the Buddha
Summoned By/Spawn Time: 6 hours
HP Required: 2800+
Boss HP: 35,000,000
Boss Exp: 1,780,000
PDRate: 30%

[b]Female Boss/Anego[/b]
Level Suggestion: 130+ (for 100% hit rate)
Location: Parlor
Summoned By/Spawn Time: 6-8 hours
HP Required: 2600+
Boss HP: 75,000,000
Boss Exp: 1,447,275
PDRate: 40%
[b]Note:[/b] After the reorganization, Anego can attack again.

[b]Zakum[/b]
Level Suggested: Any
Range Suggested: 20,000+ buffed
[b]Location:[/b] Zakum's Altar--This map can only be accessed twice every 24 hours.
HP Required: 2600+
Boss HP:
(Arms are numbered top to bottom, right to left)
Arms 1 and 2: 33,000,000 each
Arms 3 and 4: 22,000,000 each
Arm 5: 27,500,000
Arm 6: 30,000,000
Arms 7 and 8: 25,300,000 each
Body 1: 66,000,000
Body 2: 88,000,000
Body 3: 110,000,000
Total: 482,100,000
EXP:
Arms 1 and 2: 672,000 each
Arms 3 and 4: 448,000 each
Arms 5 and 6: 560,000 each
Arms 7 and 8: 515,200 each
Body 1: 0
Body 2: 0
Body 3: 3,603,400
Total: 7,993,800
PDRate 50%
[b]Note[/b]: As long as you have a 20k buffed range, you can solo Zak fairly quickly, especially now that you have 2 additional stars per attack (with Quad Star).

[b]GB/Gunboss/Grandpa[/b]
Level Suggestion: 150+ (for 96% Bodyguard A, 90% Bodyguard B), 175+ (100% hit rate for all Bodyguards including Grandpa Boss/The Boss)
Location: Nightmarish Last Days
Summoned By/Spawn Time: Dropping Lady Boss's Comb on the treasure chest area (Note: You can simply pick up your comb once this boss is summoned) Available once every 24 hours of first entry
HP Required: 4000+/8000+
Boss HP: 400,000,000- Bodyguard A
Boss HP: 500,000,000- Bodyguard B
Boss HP: 150,000,000- Grandpa/The Boss
Boss Exp: 7,137,894- Bodyguard A
Boss Exp: 8,835,567- Bodyguard B
Boss Exp: 2,494,740- Grandpa/The Boss
PDRate: 50%
[b]Note:[/b] Post-revamp, all phases of GB can attack again but with a twist. BGA can chain stun much harder than before since Dark Flare [b]NO LONGER DE-AGGROS[/b] BGA. All in all, GB is no longer as feasible a boss to train on unless you have someone to tank all the aggro.
[b]MORE BOSSES TO COME SOON![/b]

[header][/header]

[header=Van]Lion Heart Castle/LHC- LEVEL 110+[/header]
Note that for every party member in the map, you gain 50% EXP [b]PER[/b] player.

[*][b]GateKeeper Crocky[/b]
Level 115, 7,400,000 HP, 48,376 EXP

[*][b]ReinDeer[/b]
Level 118, 8,700,000 HP, 48,954 EXP

[*][b]Blood Reindeer[/b]
Level 120, 9,200,000 HP, 50,629 EXP

[*][b]Bearwolf[/b]
Level 122, 9,600,000 HP, 52,546 EXP

[*][b]Grey Vulture[/b]
Level 125, 10,500,000 HP, 54,642 EXP

[*][b]Blood GateKeeper Crocky[/b]
Level 125, 9,500,000 HP, 205,993 EXP

[*][b]Castle Golem[/b]
Level 127, 12,500,000 HP, 58,285 EXP

[*][b]Van Leon[/b]
LV: 129, 550,000,000 HP, 884,000 EXP
[b]Note[/b]: Don't take his 550m HP lightly. His Weapon and Magic attack are pretty significant, and he does have a few tricks up his sleeve, so don't assume that if you can solo GB or Zakum, that you can solo him just as easily. He does have an insane arsenal of abilities that can be a real pain unless you have him pinned down hard.

[header][/header]

[header=141-200][b]141-200[/b][/header]

[*][b]Bains[/b] [b]- Highly Recommended[/b] [b]Mildly Crowded[/b]
Level 136, HP 165,000, EXP 2823 [i]Zipangu: Armory[/i]

[*][b]Temple of Time[/b] [b]- Highly Recommended[/b] [b]Slight to Extremely Crowded[/b]
Memory Monk, Level 142, HP 195,000, EXP 3900
Memory Monk Trainee, Level 144, HP 205,000, EXP 4066
Memory Guardian, Level 146, HP 215,000, EXP 4231
Chief Memory Guardian, Level 148, HP 225,000, EXP 4393
Qualm Monk, Level 151, HP 240,000, EXP 4633
Qualm Monk Trainee, Level 153, HP 260,000, EXP 4975
Qualm Guardian, Level 155, HP 280,000, EXP 5312
Chief Qualm Guardian, Level 157, HP 280,000, EXP 5646
Oblivion Monk, Level 160, HP 330,000, EXP 6139
Oblivion Monk Trainee, Level 162, HP 350,000, EXP 6463
Oblivion Guardian, Level 164, HP 370,000, EXP 6783
Chief Oblivion Guardian, Level 166, HP 390,000, EXP 7099

[*][b]Dark Ereve[/b]
Mutant Tino, Level 163, HP 360,000, EXP 6624
Mutant Tiru, Level 165, HP 380,000, EXP 6942
Mutant Tiguru, Level 167, HP 400,000, EXP 7256

[*][b]Henesys Ruins[/b]
Mutant Snail, Level 162, HP 350,000, EXP 6463
Mutant Orange Mushroom, Level 164, HP 370,000, EXP 6783
Mutant Slime, Level 166, HP 390,000, EXP 7099
Mutant Ribbon Pig, Level 168, HP 410,000, EXP 7412

[*][b]Stronghold 172+[/b]
[b]WILL BE ADDED SOON[/b]

[header][/header]

[header=SPBuild][b]SPBuild[/b][/header]

[header]Rogue- 1st Job[/header]

10: 1 Lucky Seven (1)
11: 3 Haste (3)
12: 3 Haste (6)
13: 3 Haste (9)
14: 3 Haste (12)
15: 3 Haste (15)
16: 3 Haste (18)
17: 2 Haste (Max 20), 1 Lucky Seven (2)
18: 3 Lucky Seven (5)
19: 3 Lucky Seven (8)
20: 3 Lucky Seven (11)
21: 3 Lucky Seven (14)
22: 3 Lucky Seven (17)
23: 3 Lucky Seven (Max 20)
24: 3 Dark Sight (3)
25: 3 Dark Sight (6)
26: 3 Dark Sight (9)
27: 1 Dark Sight (Max 10), 2 Nimble Body (2)
28: 3 Nimble Body (5)
29: 3 Nimble Body (8)
30: 2 Nimble Body (Max 10), 1 Double Stab (1)

-Max Haste
-Max Lucky Seven
-Max Dark Sight
-Max Nimble Body
-1 Double Stab
[b]Reason[/b]: First job is probably the easiest area to level. By going Haste first, you increase your mobility. Damage doesn't entirely matter at these 20 levels since you'll still be getting a median EXP per hour/distribution. You can go for Lucky Seven first for more damage, but again there's a higher MP consumption.
[header]Assassin- 2nd Job[/header]

30: 1 Shuriken Burst (1)
31: 1 Wind Talisman (1), 1 Critical Throw (1), 1 Claw Mastery (1)
32: 3 Flash Jump (3)
33: 3 Flash Jump (6)
34: 3 Flash Jump (9)
35: 1 Flash Jump (Max 10), 2 Claw Mastery (3)
36: 2 Claw Mastery (5), 1 Claw Booster (1)
37: 3 Claw Booster (4)
38: 2 Claw Booster (6), 1 Claw Mastery (6)
39: 3 Claw Mastery (9)
40: 3 Claw Mastery (12)
41: 3 Claw Mastery (15)
42: 3 Claw Mastery (18)
43: 2 Claw Mastery (Max 20), 1 Physical Training (1)
44: 3 Physical Training (4)
45: 3 Physical Training (7)
46: 3 Physical Training (Max 10)
47: 3 Wind Talisman (4)
48: 3 Wind Talisman (7)
49: 3 Wind Talisman (10)
50: 3 Wind Talisman (13)
51: 3 Wind Talisman (16)
52: 3 Wind Talisman (19)
53: 1 Wind Talisman (Max 20), 2 Critical Throw (3)
54: 3 Critical Throw (6)
55: 3 Critical Throw (9)
56: 3 Critical Throw (12)
57: 3 Critical Throw (15)
58: 3 Critical Throw (18)
59: 3 Critical Throw (21)
60: 3 Critical Throw (24)
61: 3 Critical Throw (27)
62: 3 Critical Throw (Max 30)
63: 3 Claw Booster (9)
64: 3 Claw Booster (12)
65: 3 Claw Booster (15)
66: 3 Claw Booster (18)
67: 3 Claw Booster (Max 20), 1 Shuriken Burst (2)
68: 3 Shuriken Burst (5)
69: 3 Shuriken Burst (8)
70: 3 Shuriken Burst (11)

-Max Wind Talisman
-Max Critical Throw
-Max Claw Booster
-Max Physical Training
-Max Claw Mastery
-Max Flash Jump
-11 Shuriken Burst
[b]Reason[/b]: Second job has its perks. The initial 20 levels are really easy to go by, especially now that we have a mobbing ability. By getting Shuriken Burst into Flash Jump, you have more mobility to mob. FJ into a Shuriken Burst and you can clear a map in seconds.

[header]Hermit- 3rd Job[/header]

70: 1 Shade Split (1)
71: 1 Expert Star Handling (1), 1 Triple Throw (1), 1 Shadow Stars (1)
72: 3 Shadow Stars (4)
73: 3 Shadow Stars (7)
74: 3 Shadow Stars (Max 10)
75: 3 Expert Star Handling (4)
76: 3 Expert Star Handling (7)
77: 3 Expert Star Handling (Max 10)
78: 3 Shadow Partner (3)
79: 3 Shadow Partner (6)
80: 3 Shadow Partner (9)
81: 3 Shadow Partner (12)
82: 3 Shadow Partner (15)
83: 3 Shadow Partner (18)
84: 2 Shadow Partner (Max 20), 1 Radical Darkness (1)
85: 3 Radical Darkness (4)
86: 3 Radical Darkness (7)
87: 3 Radical Darkness (10)
88: 3 Radical Darkness (13)
89: 3 Radical Darkness (16)
90: 3 Radical Darkness (19)
91: 1 Radical Darkness (Max 20), 1 Venom (1), 1 Dark Flare (1)
92: 3 Shade Split (4)
93: 3 Shade Split (7)
94: 3 Shade Split (10)
95: 3 Shade Split (13)
96: 3 Shade Split (16)
97: 3 Shade Split (19)
98: 1 Shade Split (Max 20), 2 Venom/Triple Throw (3)
99: 3 Venom/Triple Throw (6)
100: 3 Venom/Triple Throw (9)
101: 3 Venom/Triple Throw (12)
102: 3 Venom/Triple Throw (15)
103: 3 Venom/Triple Throw (18)
104: 2 Venom/Triple Throw (Max 20), 1 Triple Throw/Venom (2)
105: 3 Triple Throw/Venom (5)
106: 3 Triple Throw/Venom (8)
107: 3 Triple Throw/Venom (11)
108: 3 Triple Throw/Venom (14)
109: 3 Triple Throw/Venom (17)
110: 3 Triple Throw/Venom (Max 20)
111: 3 Dark Flare (4)
112: 3 Dark Flare (7)
113: 3 Dark Flare (10)
114: 3 Dark Flare (13)
115: 3 Dark Flare (16)
116: 3 Dark Flare (19)
117: 1 Dark Flare (Max 20), 1 Shadow Web (1), 1 Adrenaline (1)
118: 3 Adrenaline (4)
119: 3 Adrenaline (7)
120: 3 Adrenaline (Max 10)

-Max Shade Split
-Max Shadow Partner
-Max Radical Darkness
-Max Dark Flare
-Max Adrenaline
-Max Venom
-Max Expert Star Handling
-Max Shadow Stars
-Max Triple Throw
-1 Shadow Web.
[b]Reason[/b]: Venom and TT are interchangeable. The rush max of ETSH is a must in my opinion. Shade Split would be a primary mobbing ability in place of Avenger since it attacks around you, and ETSH can buff that damage output as well as your TT damage and just about everything else. You can max either Venom or Triple Throw after since you'll still be out damaging your Lucky Seven damage with just a single point into Triple Throw. Eventually you max just about everything.
[header]Nightlord- 4th Job[/header]

120: 1 Quad Star (1), 1 Fatal Venom (1), 1 Star Expert (1)
121: 1 Sudden Raid (1), 1 Dark Harmony (1), 1 Shadow Shifter/Maple Warrior (1)
122: 2 Dark Harmony (3), 2 Star Expert(3)
123: 3 Star Expert (6)
124: 3 Star Expert (9)
125: 3 Star Expert (12)
126: 3 Star Expert (15)
127: 3 Star Expert (18)
128: 3 Star Expert (21)
129: 3 Star Expert (24)
130: 3 Star Expert (27)
131: 3 Star Expert (30 MAX)
132: 3 Dark Harmony (6)
133: 3 Dark Harmony (9)
134: 3 Dark Harmony (12)
135: 3 Dark Harmony (15)
136: 3 Dark Harmony (18)
137: 3 Dark Harmony (21)
138: 3 Dark Harmony (24)
139: 3 Dark Harmony (27)
140: 3 Dark Harmony (30 MAX)
141: 3 Quad Star (4)
142: 3 Quad Star (7)
143: 3 Quad Star (10)
144: 3 Quad Star (13)
145: 3 Quad Star (16)
146: 3 Quad Star (19)
147: 3 Quad Star (22)
148: 3 Quad Star (25)
149: 3 Quad Star (28)
150: 2 Quad Star (30 MAX), 1 Shadow Shifter/Maple Warrior (2)
151: 3 Shadow Shifter/Maple Warrior (5)
152: 3 Shadow Shifter/Maple Warrior (8)
153: 3 Shadow Shifter/Maple Warrior (11)
154: 3 Shadow Shifter/Maple Warrior (14)
155: 3 Shadow Shifter/Maple Warrior (17)
156: 3 Shadow Shifter/Maple Warrior (20)
157: 3 Shadow Shifter/Maple Warrior (23)
158: 3 Shadow Shifter/Maple Warrior (26)
159: 3 Shadow Shifter/Maple Warrior (29)
160: 1 Shadow Shifter/Maple Warrior (30 MAX)

[b]Reason[/b]: Again, a single point in Quad Star is actually enough for the initial 20 or so levels. Maxing Claw Expert and Dark Harmony will pump your range and damage significantly in all areas compared to just Quad Star rush. After 160, max accordingly whatever you haven't. You might not be able to get Maple Warrior 30, so stick with 20 or 19 and pump into Shadow Shifter. Sudden Raid, Frailty Curse, Toxic Venom and Taunt come after.

-Max Quad Star
-Max Dark Serenity
-Max Star Expert
-Max Frailty Curse
-Max Maple Warrior
-Max Hero's Will
-Max Fatal Venom
-Max Shadow Shifter/Maple Warrior
-Max Taunt
-26 Sudden Raid

[header][/header]

[header=APBuild][b]APBuild[/b][/header]
So a lot of you know what the general AP categories are: DEXless, LowDEX and Reg/High DEX.

Some of you may, however, be wondering, "How much DEX makes up ___DEX?" Well here is how it is defined in a [b]GENERAL[/b] sesnse.

[*][b]DEXless[/b]
Base DEX 4/25 (UA/Regular Adventurer)
[i]Controversially, it can be 25-49 base[/i]

[*][b]Low/Normal DEX[/b]
Base DEX 50-100

[b]Q:[/b] Hey iPro, why are you only stopping at 50-100 DEX? Why not more?
[b]A:[/b] Since we finally have a Physical Training of our own, we have 30 DEX right off the bat. That's a SIGNIFICANT amount of DEX that we're getting free. Even for a low/poorly funded Hermit/Nightlord, you can easily wear Reverse/Timeless items let alone Pirate and Osfa. I would recommend the cap be something like 50-60 DEX but the last 40 is just there for marginal purposes.

[b]NOTE:[/b] For those interested in getting the Raven Chaser set, you can cheat the system into thinking you have the DEX requirement when you really don't. The only requirement to do this is to buy a Dexterity Potion lv 8+, one that gives you 30+ DEX. Once you equip a piece of the Raven Chaser set, you just added DEX into your DEX pool to fool the system, so if you're relying on a CZak to get the overalls on, you can put on the Overalls, the gloves, the cape and the shoes on, then swap your CZak for a Chaser Hat to get the 5 piece set effect 20 stat bonus. But by the time you get to this stage, you've already fooled the system by a mile. You can now right click on the Dexterity potion buff on the top right corner and you'll lose the potion bonus, but you can still equip the Raven Chaser set despite the mathematical fact that you don't have the DEX once you deduct the piece DEX stats and the set bonus. It does sound confusing but if you play around with the idea, I'm sure you'll be able to grasp it.

'What should I upgrade next'?

Keep in mind the following:
Level 80 Thief equips require 120 DEX to equip
Level 90 Thief equips require 130 DEX to equip
Level 100 Thief equips require 140 DEX to equip
Level 110 Thief equips require 150 DEX to equip
Level 120 Thief equips require 160 DEX to equip
Level 130+ Thief equips require 170 DEX to equip

The following is a breakdown of a generic buildup of equips to let your wear pirate top/bottom or better

� Base DEX (4-60 recommended)
� Helm (22) 100%�d CZak
� HTP (22) Average
� Rings (24) 2x Level 17 BB ring + Evo3 10
� Shoulder (5) Silent Crusade Shoulder Clean
� Belt (5+) Level 80 Belt: Sharp Blue Buckle Belt
� Bounty Hunter Badge (5)
� Medal (2-6)
� Physical Training (30)
Total: 119+

[b]Note:[/b] That this is just a general layout. You can swap out pieces wherever you please, add DEX here and there, anywhere. The above is using 4 DEX base and 2DEX from medal, which totals to 119. If you have more base, then of course add more.
[header][/header]

[header][b]MOST IMPORTANTLY[/b][/header]
Remember that damage is not always king. It's about having fun, exploring, making friends, and maybe even new enemies (not really). Don't always worry about your damage.

Remember that no matter how much money you spend on getting the best possible items, there will always be one person who can get better, and this goes on and on, so why waste your efforts and money getting godly, when you're fine just the way you are.

[header=Credits]Credits[/header]

Credits go to sources accordingly (will list them thoroughly soon).
Major credits to BasilMarket and the community.

July 3, 2012

14 Comments • Newest first

bombinator

[quote=Momijii]Maxing Shadow Stars before Shadow Partner, thoughts? My reasoning behind it is that Shade Splitter will eat your stars so fast (given the fact that level 1 is fairly weak). Kind of just curious.[/quote]

You're fairly close to training spots nowadays; the only reason you would want to do that is to stay at a map longer, which happens to apply to Aliens and Jesters. I personally avoid those spots at peak times but if you're wanting to do that then it's fine. It's like what, 10 SP to max it?. Get at least 1 Shadow Partner before maxing Shadow Claw as it is an immediate damage boost. There is also Shuriken Burst, it's faster than Shade Split and can be better in certain situations. Use that for now.

Edit: As this guide is a mess at the moment, you guys might want to refer to [url=http://www.basilmarket.com/forum/2431118]this thread (Night Lord Guide-Post Justice)[/url].

Reply July 3, 2012 - edited
Momijii

[quote=McAwesomesauce]3rd Job:
1 Shade Splitter > Max Shadow Partner > Max Shadow Stars > Max Shade Splitter > Max Expert Throwing Star Handling > Max Enveloping Darkness > Max Alchemic Adrenaline > Max Venom > Max Dark Flare > Max Shadow Web > Max Gust Charm > 2 Triple Throw[/quote]
Maxing Shadow Stars before Shadow Partner, thoughts? My reasoning behind it is that Shade Splitter will eat your stars so fast (given the fact that level 1 is fairly weak). Kind of just curious.

Reply July 3, 2012 - edited
TripleBladez

Wow, @iProxD. Not a good start to a guide with all these criticisms.

A lot has been said already, so I'd recommend getting 1 Venom as early as 71 just for the DoT effect it would provide for L7/TT/Shuriken Burst/Wind Talisman/Shade Split as opposed to maxing ETSH very early.

Reply July 3, 2012 - edited
bombinator

-toxic venom needs max venom to be unlocked, so don't give the user the illusion of choosing tt or venom to max from
-you might want to include the cannoneer link skill that gives +15 to all stats

lots of people have pointed out things, i dont think i need to repeat what they said

Reply July 3, 2012 - edited
McAwesomesauce

[quote=Installer]Since this guide is so off, Could anyone give me another better guide that actually makes sense? Thanks![/quote]

1st Job:
1 L7 > Max Haste > Max L7 > Max Dark Sight > Max Nimble Body > 1 Double Stab

2nd Job:
1 FJ > 1 Shuriken Burst > 5 Mastery > 6 Booster > Max Critical Throw > Max Mastery > Max Flash Jump > Max Shuriken Burst > Max Booster > 11 Gust Charm
Add Physical Training wherever you need DEX to equip something.

3rd Job:
1 Shade Splitter > Max Shadow Partner > Max Shadow Stars > Max Shade Splitter > Max Expert Throwing Star Handling > Max Enveloping Darkness > Max Alchemic Adrenaline > Max Venom > Max Dark Flare > Max Shadow Web > Max Gust Charm > 2 Triple Throw

Dark Flare and Venom and Gust Charm are only useful in Party Play Zones where monsters do lots of damage and have lots of HP which is why they're pushed back. Move Adrenaline to the end if you use Elixirs.

4th Job:
1 Quad Throw, 1 Shadow Shifter, 1 Toxic Venom > 1 Sudden Raid, 1 Dark Harmony if you want an 11 Attack Buff that lasts for 93 seconds > Max Quad Throw > Max Dark Harmony > Max Claw Expert > Max Toxic Venom > Max Shadow Shifter > Max Purge Zone > Max MW > Max Hero's Will > Max Sudden Raid > Rest in Taunt

Put 1 HW wherever you need it
alternatively, people are doing Claw Expert and Dark Harmony first builds. QT gives a boost to itself while Expert and Harmony boost everything. I don't have numbers so for now it's up to preference.

Reply July 3, 2012 - edited
VersalX

Your final SP count is off by two points. If you had chosen to max everything but Sudden Raid, then Sudden Raid would be at 28.

Also:

"Shade Split would be a primary mobbing ability in place of Avenger since it attacks around you, and ETSH can buff that damage output as well as your TT damage and just about everything else"

What. ETSH only affects Shuriken Burst, Gust Charm, TT, and Lucky Seven. Doesn't affect Shade Split or anything after that. Also, Shuriken Burst can be considered more like Avenger. The only differences being that Shuriken Burst mobs less, is weaker, and is much faster than Avenger. Depending on the situation, it could be better to use Shuriken Burst rather than Shade Split. SB being more useful when you don't really want to be inside of the mob a whole lot.

Reply July 3, 2012 - edited
Jisatsu

Although this guide looks promising, I agree with @McAwesomesauce.

There are many flaws in the guide that can hinder future training, bossing, and PvP. I can tell that the person who ends up following your guild through third job will find a hard time training. Your builds are not efficient. Shuriken Boost has more DPS than Gust Charm, so it should be maxed. Also, what is the point of knocking back a monster? We can hit close range now.

Triple Throw is rendered useless to a Night Lord now that we have Quadruple Throw. I highly recommend not maxing it at all.

My recommended fourth job build is to go:

1 Toxic Venom, 1 Quad Star, 1 Claw Expert
Max Claw Expert
Max Quad Star
Max Venom
Max Dark Harmony (Do this before SS. Why? If you kill the monster faster, you don't have to avoid it. )
Max Shadow Shifter
Max Frailty Curse
Max Sudden Raid
Max Maple Warrior (Why so late? Most parties provide MW30+ already. SH, LHC, etc. Unless you boss on your own, it's not necessary.)
Max Hero's Will (Try to max this somewhere in between any of the skills above if you decide to do harder bosses.)
Max Taunt (It was a useless skill before, and it's a useless skill now. Although the bonus EXP/meso is nice, you don't have to worry about it if you're killing so fast.)

As @McAwesomesauce said, there's just way too many flaws and it's hard to pinpoint everything. I say delete everything, think about how would someone feel if they went through your build and how would they train, and then start again.

Reply July 3, 2012 - edited
McAwesomesauce

Claw Expert first isn't too bad. QT first is better but with the difficulty in getting coins it doesn't matter since the only coin giving events are for leveling up, party quests and Monster Park. By the time you got those 55 coins you'll have an excess of SP to allocate because your level will be high.

I'm going QT > Dark Harmony > Claw Expert > Toxic Venom > Shadow Shifter if you care. Naturally, that's also what I'd recommend.

Reply July 3, 2012 - edited
kratos223

[quote=McAwesomesauce]That guide is horrible.

You leave your 2nd job mob skill unmaxed to max a rush skill with a delay that only attacks in a straight line.

You max Physical Training before you have a mobbing move.

You max goddamn Shadow Star and ETSH before Shadow Partner. Are you serious? ETSH's most significant boost is to Shuriken Boost which you didn't even bother to max.

Your third job mobbing skill is ridiculously late and [b]after[/b] your HP boost skill. Where are you training where you'd need that much HP? What business do you have there when your main mobbing attack is Gust Charm of all things?

You bother to entertain the notion of maxing Triple Throw and it's so stupidly close to when your get QT too. That's like telling a Bowmaster that Strafe and Arrow Rain are equally important. That's like telling a Corsair that Triple Fire is a good substitute for Rapid Fire. That's like telling anyone anything ridiculously stupid.

You ignore how Shadow Web can trap monsters in the range of Purge Zone and Dark Flare. It's great for PvP when it comes back and it's DoT can stack with Venom. Meanwhile, Triple Throw is on your keyboard for no reason because it is only ever used to kill Manon and Griffey.

You suggest that anyone with more that 25 points in Dex still counts as No DEX and then recommend that people add lots of points into DEX. No it doesn't matter how unfunded you are because if you add a single point into DEX you will regret it just like everyone else in the history of Maple who ever added to their secondary stat and then had excess of if when they inevitably upgraded.

You pus Dark Harmony before Quad Throw. Yeah, Dark Harmony all of your other skills but you clearly don't see the use in Shade Splitter, Quad Throw and Shuriken Burst so where the hell is the 40 attack going?

There are more flaws but I don't feel like going through and rewriting your awful, awful guide for you.

My god, how can you be level 170 and be so bad at being a Thief?

[b]yes i mad[/b]
Yes, I have a NL that I play often and it is irrelevant that my listed main is a Marksman.

Yes, I care about this thread because you are telling people to do straight up stupid crap with their characters.

No, I don't care if it "all works out in the end" because the point of a skill build is to [i]maximize efficiency[/i]. That means running a marathon in a straight line (like a rational human being) and not hopping backwards in a zigzag while drinking your excrement out of yourself with a modified straw system that you spent weeks designing whose sole purpose is to deliver your own fecal matter into your mouth (which is your guide).

tl,dr: your guide is bad and you should feel bad[/quote]

This guide seems flawed somewhat, so 'll ask you a question about the build. Should i max claw expert or quad throw first? I have like 11 sp saved and accidently got the claw expert maastery book instead of QT. Are there any notable significant advantages with claw expert first or should i just farm 55 coins for QT?

Reply July 3, 2012 - edited
McAwesomesauce

That guide is horrible.

You leave your 2nd job mob skill unmaxed to max a rush skill with a delay that only attacks in a straight line.

You max Physical Training before you have a mobbing move.

You max goddamn Shadow Star and ETSH before Shadow Partner. Are you serious? ETSH's most significant boost is to Shuriken Boost which you didn't even bother to max.

Your third job mobbing skill is ridiculously late and [b]after[/b] your HP boost skill. Where are you training where you'd need that much HP? What business do you have there when your main mobbing attack is Gust Charm of all things?

You bother to entertain the notion of maxing Triple Throw and it's so stupidly close to when your get QT too. That's like telling a Bowmaster that Strafe and Arrow Rain are equally important. That's like telling a Corsair that Triple Fire is a good substitute for Rapid Fire. That's like telling anyone anything ridiculously stupid.

You ignore how Shadow Web can trap monsters in the range of Purge Zone and Dark Flare. It's great for PvP when it comes back and it's DoT can stack with Venom. Meanwhile, Triple Throw is on your keyboard for no reason because it is only ever used to kill Manon and Griffey.

You suggest that anyone with more that 25 points in Dex still counts as No DEX and then recommend that people add lots of points into DEX. No it doesn't matter how unfunded you are because if you add a single point into DEX you will regret it just like everyone else in the history of Maple who ever added to their secondary stat and then had excess of if when they inevitably upgraded.

You pus Dark Harmony before Quad Throw. Yeah, Dark Harmony all of your other skills but you clearly don't see the use in Shade Splitter, Quad Throw and Shuriken Burst so where the hell is the 40 attack going?

There are more flaws but I don't feel like going through and rewriting your awful, awful guide for you.

My god, how can you be level 170 and be so bad at being a Thief?

[b]yes i mad[/b]
Yes, I have a NL that I play often and it is irrelevant that my listed main is a Marksman.

Yes, I care about this thread because you are telling people to do straight up stupid crap with their characters.

No, I don't care if it "all works out in the end" because the point of a skill build is to [i]maximize efficiency[/i]. That means running a marathon in a straight line (like a rational human being) and not hopping backwards in a zigzag while drinking your excrement out of yourself with a modified straw system that you spent weeks designing whose sole purpose is to deliver your own fecal matter into your mouth (which is your guide).

tl,dr: your guide is bad and you should feel bad

Reply July 3, 2012 - edited
Davyn

[quote=iProxD]Maxing Triple Throw or Shuriken Burst doesn't matter. It's like the old Drain vs Booster. You won't be using Triple Throw or Shuriken Burst once you hit 4th job since it'll only be Quad Star and Shade Split.[/quote]

Except that's wrong. Shuriken Burst is still a great skill to use even during 4th job because of it's horizontal range and attack speed. It's damage is perfectly fine and it's great for dealing with 2-3 mobs when you don't feel like having to tank their damage to get some Shade Splits in.

I'm not saying that any Hermit should go and move points from TT to SB, though. Level 11 is fine until you get spare SP in 4th job that you don't feel like putting into Taunt or Sudden Raid since any more than 1 in each is basically useless.

Reply July 3, 2012 - edited
FrozenFlameO

I love the ending note. It's so wonderfully true.

TO THE FIRST COMMENT: Gosh it really is a game and its about having fun and relaxing. Not becominG obsessed with your damage. (although i do try to improve my own)

Reply July 3, 2012 - edited
iProxD

Maxing Triple Throw or Shuriken Burst doesn't matter. It's like the old Drain vs Booster. You won't be using Triple Throw or Shuriken Burst once you hit 4th job since it'll only be Quad Star and Shade Split. Taunt and Sudden Raid again would be negligible since Sudden Raid would still have a fairly long CD, and it's only 1 second per point into Sudden Raid. The damage is almost negligible since it's non-spammable and crit also plays a role.

@Ickest, they may blow to you since 99% of the community would go from Scarecrows to Jesters to MP3/Aliens to LHC to SH, basically only 4-5 training spots starting at level 40 to 200.

Reply July 3, 2012 - edited
PanfleSCA

@iProxD: When you do the Mushroom Kingdom quest line, and you make it to the King Pepe boss, just keep killing him over and over again.

Easy 4.7k EXP, and NOBODY can KS you!

Also, check level 122.

Reply July 3, 2012 - edited