General

New Rings in Kms Ignore Dr, Range to 2m, and More

http://www.southperry.net/showthread.php?t=71574&page=5

The translations are google translated and posted on SP:

"Really rough ring translations:

Note: All rings (unless otherwise indicated) have a prefix phrase that indicates that the effects of the rings are TEMPORARY. I also believe they have a chance of proccing, though they could also have actives. Idk. Ring names are all phonetic translations from their English counterparts so those were pretty simple.

Disclaimer: Probable mistakes.

Restraint Ring - Increases W/M ATT, but restricts movement

Ultimatum Ring - User's W. ATT stat is set to 200 for the duration.

Limit Ring - Maximum MP is set to 500 and boss damage is increased - Classes that do not use MP cannot use this skill.

Health-cut Ring - Lowers maximum HP, raises Boss Damage.

Mana-cut Ring - Lowers maximum MP, raises Ignore PDR

Durability Ring - Maximum HP is doubled

Max Cri(t) Ring (Literally, MaxCri Ring)- Raises Max Crit damage

Cri(t) Defense Ring - Ignore PDR equal to your crit chance

Cri(t) Shift Ring - Crit chance is substituted with your character's total %MainStat (I'm 90% sure this is what it means)

Stance Shift Ring - Stance chance is substituted with your character's total %MainStat

Ring of Thumb (?) - Increases your main stat by the total all stat your character has (could be totally wrong... definitely feels wrong)

Level Buff - S/D/I/L Ring - Increases STR/DEX/INT/LUK by your current level

Weapon Buff - S/D/I/L Ring - STR/DEX/INT/LUK increased by your weapon's base ATT. - Probably an oversight, but the INT ring also increases based on ATT apparently (doesn't specify Magic Att)

Swift Ring - Increases attack speed.

Overpass Ring - Ignores W/M Def Up, Damage Reflect. Your (?) damage is increased for the duration.

Shield Swap Ring - Instead of ignoring PDR, your defenses are applied to the enemy, replacing their own (I THINK this is the true translation. Could be very wrong.)

Reflective Ring - When attacked, you return the damage at an increased rate.

Burden-lift Ring - (Doesn't have the "For a period of time" prefix) Chance to nullify all status effects.

Risk-taker Ring - Increases your W/M ATT. If you take damage, the buff disappears.

Crisis - H Ring - If your HP falls below a certain amount, you gain defense(s?) and evasion for a period of time.

Crisis - M Ring - If your MP falls below a certain amount, you gain defense(s?) and evasion for a period of time.

Crisis - HM Ring - If your HP AND MP fall below a certain amount, you gain W/M ATT - Classes that do not use MP cannot use this skill.

Recover Stance Ring - After you recover from a status ailment, your stance% is increased.

Recover Defense Ring - After you recover from a status ailment, your resistance to status ailments is increased.

Tower Enhance Ring - While in The Seed, when you clear a time-limited map, you gain (extra?) points (for the shop, I'm guessing).

I'd assume these could only be used inside The Seed.

Based on a Google Translation of what uni wrote on his site, I think the ring skills go up to Lv. 4 depending on how many of each ring you wear, and almost all the skills last for 4/6/8/10 seconds, with a cooldown of 300 seconds.

And the Ultimatum ring seems to set your range to 2,000,000, not set your ATK to 200 "

So it looks like these rings give you a buff or allow you to use a skill that lasts a certain amount of time? Details aren't completely clear yet, but this here is what we have so far.

January 15, 2014

2 Comments • Newest first

Critias

its probably just for tower and they cost a ton of tower pts.

Reply January 15, 2014
SolKool

Temporary effect

post3useless5me

Reply January 15, 2014