General

Mage

The cooldown of big area attacks for mages

Who else thinks the cooldown should be taken off for these classes ?

March 8, 2012

23 Comments • Newest first

Deadling

I don't have problems with KS'ers on my I/L. Tele Mastery and just simply spamming CL and GC when needed pretty much spams out jerks that try to take a map from me. The Ulti's are too slow to care to spam them anyways. I'd rather just have a shorter cooldown maybe, and no animation for the stupid skill. Or at least not have the skill freeze you in place for as long as it does.

Reply March 9, 2012
AckarRed

@WayofPaladin: No mage with any sense on their mind would switch their ways back to pre-BB times. Make loads of worthless money just by spamming a non-versatile skill sounds like a "win-win" to you? I suppose it might, to you, justify the fact that spamming ultimates was the only thing that made Mages worthwhile. Ultimate spamming was all they had because most of their attacking skills were nothing but crap compared to the rest, not to mention they were capped in damage faster than the weapon attack users.

I really don't care for leeching and for all I care, I really don't want to see it back. The game's fast enough to level enough as is, why be lazy? As for ksers, you'll always have your ksers, no matter what class it is.

Reply March 9, 2012
WayofPaladin

Well selling leech back then did benefit players to make money and it benefits the spender. Win win situation in my opinion. It was worth spending every meso that I earned selling leech to get a new book or item. LHC is too fast anyways and I'm sure people would go back to mini skeles/newts/harps for leech anyways? As for ksers have you seen demon slayers?

Reply March 9, 2012 - edited
Arcana27961

Ultimates need to be taken out of the game.

Reply March 9, 2012 - edited
Segumisama

No, the cooldown should not be removed. it's fine the way it is.

Reply March 9, 2012 - edited
AckarRed

@XcoldshadowX: That'd be completely stupid. Ultimates shouldn't even be able to hit more than twice.

Reply March 9, 2012 - edited
lilnarutoboy

I wish they took off cool down for mages

Reply March 8, 2012 - edited
XcoldshadowX

Before anything the damage done with ultimates needs to be fixed. Each attack should be split into 8-10 numbers or so to overcome the damage cap.

Reply March 8, 2012 - edited
Ouhai

If anything, these are other option to change ultimates. Either:

A- Remove all ultimates in general for mages and everyone else. Seriously, it's more of a novelty skill than it is truly helpful.

B- Make the cooldown a smidge bit shorter (like a 15-20 sec cooldown) as well as the animation delay shorter

C -Make the skill powerful enough to be worth the cooldown by either making it kinda like Combo Tempest (AKA Hitting very high on bosses, and make it OHKO normal monsters) or simply make it hit multiple times (at least 4 attacks since you're getting pelted with either man many fireballs/ice shards or getting distengrated by rays of light)

D- Make the skill actually worth putting points into. This can be done by either strengthening the skill like said above or add some useful passive effects (like increase the power and DoT potency of ice/fire demon or in the case of bishop more crit and stunning in attacks, increase the power of ice/fire/holy moves, some elemental resistance, etc.)

Reply March 8, 2012 - edited
charles0012

mages are not slow and they do fine with the cds.
Taken how much easier it is to lvl up now spammable ultis on a fubded mage would be insane
yeh i know its only 1m dmg to the map wich at todays standards isnt that much

but think about putting a paperweight on your key Nd conibg back in 5 mins and you killed whole map yourself at least 20 times without doing anything

also im hitting 700x3 with my ulti and its not even maxed and if 1 class gets spammable ultis all will bcause ppl will conpllain

Reply March 8, 2012 - edited
izama

[quote=Kalemora]This is coming from a pre-BB Arch Mage before anyone goes after me for being butthurt about people KSing me or something, but there's a few reasons:

1. They'd still be useless for normal training given how 4th job training isn't just on a bunch of monsters you can easily 2 hit KO or better anymore.
2. They'd get abused for KSing in lower level maps, just like before.
3. They'd get abused for leeching purposes, just like before.
4. Ultimate spamming is boring as hell.
5. We're actually good at other things now, so there's not really anything warranting their return in the first place.

Anyone want to add something else I'm forgetting?[/quote]

You pretty much got everything right there. And of course it makes things laggy and such, which is also unpleasing but not as bad as the rest

Reply March 8, 2012 - edited
shivam101

Honestly, I agree with you. Ultimates are too slow to be efficient compared to new, buffed attacks. The cool down was implemented to stop people from spamming the skill to sell leech or train at incredibly fast rates, but there's no way training on a regular map will beat LHC. Apart from the sale of leech, there's no real downside to the removal of ultimates now. :o

*I don't know how strong Mage ultimates are now, if they hit disproportionately high compared to mob attacks like angel ray, cl, etc it should be nerfed then have its cooldown removed.

Reply March 8, 2012 - edited
GodOfSparks

I don't really care if there's a cooldown or not. I just want to be able to use the skill for showoff.

Reply March 8, 2012 - edited
ImKafei

I don't even need that for training anyways I hit at least 1mil per paralyze It would be a broken tool when KSing lower leveled maps. Cooldown should stay.

Reply March 8, 2012 - edited
bubblecup118

A CD was placed there to prevent abuse. In return nexon made the cooldown so much stronger and also added effects like DoT, increase critical rate etc.

CD must stay. Beside you wouldn't want all thieves/pirate to spam ultimates right?

Reply March 8, 2012 - edited
golatias

It shouldn't.

Reply March 8, 2012 - edited
xenon852

Before bigbang mage ultimates were spammable and they were possibly the most op classes back then.

Reply March 8, 2012 - edited
ivanq4

Excuse my ignorance here :-p but why do you people think the cooldown should stay? O.o

Reply March 8, 2012 - edited
Unitarity

a lower CD.
maybe 15 @ max
30 @ Lv.1

Reply March 8, 2012 - edited
ivanq4

hmm but people still spam other skills O.o i just figured since mages are slow at attacking at least the original 3 they should have the cooldown removed, this is just my opinion no need to flame >.>

Reply March 8, 2012 - edited
Bubaloo

but think about it.. if we do that people will complain about people always spamming skills, and then that will cause lags and disconnects, i mean i think its alright for some of the skills, but others really are fine the way they are

Reply March 8, 2012 - edited
Mystelteinn

No, it shouldn't.

There's a reason why it is that way, and it's just plain boredom, and overkill of an entire game.

They didn't have cooldown when they came out. Those were added later and for the abovementioned reasons.

Reply March 8, 2012 - edited