Bye bye 50m
So yeah our OHKO now works like OHKO effects and just deals the health of our enemy instead of doing around 50,000,000.
I first noticed this when i was using ender as a lumi but it suddenly hit me while using my mm.
Now we seem like losars. crie. stupid rising heroes update.
discuss/mourn.
July 8, 2014
5 Comments • Newest first
[quote=tifa]If i'm gonna mourn anything though, it's still gonna be how shiny frostprey is so much slower to attack mobs than non-shiny frostprey, something i will never get over. [/quote]
Mine reacts instantly doe
And iirc non-shiny frostprey had the after-summon delay much like beholder and other summons though i stopped seeing it at some point. not sure if it was red that did it but it's surely gone now unless it returned.
[quote=tifa]I don't remember seeing a nice round 50,000,000 when sniping regular mobs; it'd always give me 49xxxxxx, so i guess that's nothing to miss[/quote]
No, I don't think I ever saw 50,000,000 with snipe. Only a bit below it.
And if you're poking fun at me saying 50,000,000, I did say around.
[quote=tifa]Does high speed shot still show a round 50m if you hit over it? That's still something if so (comp broke a month ago so i havent been able to test)[/quote]
Yes, though you don't really hit over it if you don't hit over it.
Used to be like 100m though.
Why is this in the Shade forum by the way.
who the hell uses snipe on normal mobs ? you can 1hko them anyway with pierce lol
My marksman still looks good. S'all that matters.
It's still an OHKO so no QQ.