General

Marksman

Marksman guide updated for Red

Just saying. No one plays this job anyway so it doesn't really matter.

I'm just joking. Marksmen are totally popular and new Marksmen are swarming in every second.

I have the bare minimum done, at the very least. That is, the skill builds. Skill comments are placeholders for in-depth skill information.

[*]If you find mistakes or disagree with the builds, please let me know.
[*]Are there any glitches Marksmen are experiencing? I think Hookshot's animation is kinda messed up/different from the KMS videos. Am I wrong?
[*]Need confirmation: Tot level ups are from 30-35, 48-50 (or was it 28-30?) and 58-60? I know there's a drake thing as well but that sucks so meh. @Edit: okay, so it's 30-35, 46-50 and 58-61?
[*]Need confirmation: First explorer chapter/act after maple island starts at level 25?

Oh, and any inspirational stuff (preferrably post red) is welcome.

December 23, 2013

23 Comments • Newest first

McAwesomesauce

[quote=blazi4ever]That's extremely weird, I ended up being able to max out all of my second job skills on my Marksman (the extra SP for fourth job cannot be applied to lower jobs so it can't be that).

Thanks for the tips and point-outs to my mistakes, I'll definitely retouch em up on my mini-guide. =)[/quote]

You're one point shy of maxing everything in 2nd Job. You probably have the Leafre Set Equipped or something.

Reply January 2, 2014
blazi4ever

[quote=iVege]Try jumping down when the gauge disappears. The monsters should respawn shortly after it reappears.

And by then the last wave of rocks should already be dropping.

Is that just MapleStory targetting issues or a glitch? I think there was something that said that Hookshot targetted the farthest monster, but idk.

I'll try comparing it to my own.

[*]First job seems to be identical
[*]Pretty sure you can't max every second job skill. Some disagreements here on order but it doesn't really matter (mine's better though, ofc :]).
[*]Ah, I see now. You think that we receive 5 SP for every job advancement. It's only 5 SP for 1st job, 4 for everything else. Agreeable build. Mortal Blow should help in DIPQ tho. I know my Dark Impale instant kill does. Especially for the Bloodfangs. They have much higher HP than the other mobs, but still aren't mini-bosses.
[*]Why not have both Hero's Will and Pain Killer? 1 SP isn't much of a setback. Is Snipe called Sniping now? Didn't really notice.
[*]! I never thought about the fact that Snipe would deal 400m on OHKOs if you put in the hyper skill. Though DIPQ has tons of mobs, you don't get Pierce - Spread that early. I guess you could switch it for a Sharp Eyes hyper if you're not getting Snipe - Limit Break, as well.
[*]Your calculations for Pierce - Reinforce aren't very accurate 'cuz of Marksmanship's total damage.[/quote]

That's extremely weird, I ended up being able to max out all of my second job skills on my Marksman (the extra SP for fourth job cannot be applied to lower jobs so it can't be that).

Thanks for the tips and point-outs to my mistakes, I'll definitely retouch em up on my mini-guide. =)

Reply January 1, 2014
iVege

[quote=AznFlip]I tried that once on my Bish. I ended up dying. There were 3-4 more waves after gauge disappeared.[/quote]

That's strange. Doesn't happen to me.

[quote=McAwesomesauce]Something you can add to the Cons list is that having to control your distance along with our ridiculously high Maximum Critical Damage (240% iirc) and bottom-floor Minimum Critical Damage (Why'd they change Crossbow Expert to Maximum Crit Damage?) can make your damage per shot [i]wildly[/i] unstable.[/quote]

I have the distance thing already. Will add the unstable damage part. Thank yo.

[quote=Jarglebargus]Amen. I capped for the first time today (400m) with snipe, but I frequently do half that... [/quote]

Or an eighth of that :>

Reply December 30, 2013 - edited
McAwesomesauce

Something you can add to the Cons list is that having to control your distance along with our ridiculously high Maximum Critical Damage (240% iirc) and bottom-floor Minimum Critical Damage (Why'd they change Crossbow Expert to Maximum Crit Damage?) can make your damage per shot [i]wildly[/i] unstable.

Reply December 29, 2013 - edited
AznFlip

@iVege: I tried that once on my Bish. I ended up dying. There were 3-4 more waves after gauge disappeared.

Reply December 25, 2013 - edited
iVege

[quote=Jarglebargus]Snipe only does 400m if you have the range to do 400m. For regular OHKO's I can confirm it only does 50m still. (49,999,9somethingsomething) for some reason.[/quote]

Oh, I guess she was wrong then.

[quote=Jarglebargus]I can't confirm if Hookshot is glitched or just badly designed atm, but either way for practical purposes: it isn't that good.[/quote]

"Fires a hook at the furthest enemy within range, dealing damage and pulling yourself along."

I guess it's glitched.

Reply December 25, 2013 - edited
iVege

[quote=AznFlip]Ever since RED, DiPQ has been glitched, for me at least. The monsters spawn earlier than when it says "start". So stage 4 can be an absolute pain because sometimes while the bombs are still dropping, the flying monsters are spawning. Times when this does not happen, Pierce is your best friend.[/quote]

Try jumping down when the gauge disappears. The monsters should respawn shortly after it reappears.

And by then the last wave of rocks should already be dropping.

[quote=Jarglebargus]Hookshot seems to latch onto whatever monster is closest sometimes, which is obviously a pain in the butt.[/quote]

Is that just MapleStory targetting issues or a glitch? I think there was something that said that Hookshot targetted the farthest monster, but idk.

[quote=blazi4ever][url=http://blazingrunaway.wordpress.com/2013/12/12/maplestory-red-marksman-skillbuild-hypers/]This is basically what I wrote up a couple of weeks ago.[/url] Absolutely not the best but it's a starter on what not to max out on. =T[/quote]

I'll try comparing it to my own.

[*]First job seems to be identical
[*]Pretty sure you can't max every second job skill. Some disagreements here on order but it doesn't really matter (mine's better though, ofc :]).
[*]Ah, I see now. You think that we receive 5 SP for every job advancement. It's only 5 SP for 1st job, 4 for everything else. Agreeable build. Mortal Blow should help in DIPQ tho. I know my Dark Impale instant kill does. Especially for the Bloodfangs. They have much higher HP than the other mobs, but still aren't mini-bosses.
[*]Why not have both Hero's Will and Pain Killer? 1 SP isn't much of a setback. Is Snipe called Sniping now? Didn't really notice.
[*]! I never thought about the fact that Snipe would deal 400m on OHKOs if you put in the hyper skill. Though DIPQ has tons of mobs, you don't get Pierce - Spread that early. I guess you could switch it for a Sharp Eyes hyper if you're not getting Snipe - Limit Break, as well.
[*]Your calculations for Pierce - Reinforce aren't very accurate 'cuz of Marksmanship's total damage.

Reply December 25, 2013 - edited
blazi4ever

[url=http://blazingrunaway.wordpress.com/2013/12/12/maplestory-red-marksman-skillbuild-hypers/]This is basically what I wrote up a couple of weeks ago.[/url] Absolutely not the best but it's a starter on what not to max out on. =T

Reply December 25, 2013 - edited
AznFlip

Ever since RED, DiPQ has been glitched, for me at least. The monsters spawn earlier than when it says "start". So stage 4 can be an absolute pain because sometimes while the bombs are still dropping, the flying monsters are spawning. Times when this does not happen, Pierce is your best friend.

Reply December 24, 2013 - edited
ryuushinou

@bluebomber24: I wasn't able to complete it but nvm. Just went in today and the spawn rate for that stage has been fixed from what it was when I went there post-red.

I use Arrow Illusion and Freezer just to make sure their locked down on the surface and stay relatively close to the spawn rate.

Reply December 24, 2013 - edited
QuantumLegend

I've been doing dipq on my MM and standing close to the spawn point causes them to not fly away at all. Initially I was keeping distance for maximum damage (not sure why since I was 1shotting at that level anyway) but they would always escape and cause me to fail.
I recommend standing within an inch of the spawn spot and using Knight's Watch from Mihile. Usually not a single one flies away. Works like a charm.

Reply December 24, 2013 - edited
bluebomber24

@iVege: I was under the impression that once you aggro they stayed there. I am going to have to try it with less equips because atm, I don't see why you would spam Bolt.

Reply December 24, 2013 - edited
iVege

[quote=WHPride]I know for a fact ToT's levels are from 46-50, I believe you got the other two correct.[/quote]

Ooh, Tot just gets better and better. Too bad I haven't been taking full advantage of him.

Thanks.

[quote=MasonGrayson]You can get 58-61 from Tot's. Will check over the guide soon thanks to boredom due to SC.[/quote]

You can? I've done 58-60 so I think I would've done 60-61 if I could. Strange.

[quote=MrExcessive]In stage 4 of DIPQ, you don't need vertical range, you only need Pierce. Why? Because as long as you stand relatively close to the spawn point of the Gargoyles, they won't fly away. Ever.[/quote]

Why? Because you're a Dark Knight and you have Dark Impale. Nuff said.

[quote=bluebomber24]I thought the same, I also don't see why bolt would need to be maxed given the primary use for it in dpq[/quote]

this was my thought also. From what @Cowsonfire said, it's used as a lure/aggro? Or do you spam it so nothing flies away?

[quote=ryuushinou] Because of the recent change with the spawn rate increase... It's affected the PQ mob spawn rate as well. It's definitely harder for the slightly less funded.

It was much do-able before the RED patch where I just had to spam DB.[/quote]

I didn't know these was a spawn rate increase ;o

Well, the fact that I didn't play before RED might have something to do with it.

Reply December 24, 2013 - edited
bluebomber24

@ryuushinou: Oh, the spawn rate increased. No wonder I am starting to not find a use for Blaster at Warrior.

Ok so how do you Dipq then on your MM

Reply December 24, 2013 - edited
ryuushinou

@bluebomber24: Because of the recent change with the spawn rate increase... It's affected the PQ mob spawn rate as well. It's definitely harder for the slightly less funded.

It was much do-able before the RED patch where I just had to spam DB.

Reply December 24, 2013 - edited
bluebomber24

@ryuushinou: I never had that occur to me unless they changed the pq.

Reply December 24, 2013 - edited
ryuushinou

@bluebomber24: I don't know... if attacking quickly helps... because with frostprey, IA and standing relatively close to the spawn point doesn't really stop them from flying away from you.

Reply December 24, 2013 - edited
bluebomber24

@ryuushinou: I don't remember the in between spawns, but I know if you attack quickly you can keep them all together.

Reply December 24, 2013 - edited
ryuushinou

@MrExcessive: @bluebomber24: Are we talking about DiPQ with the new spawn tick? Because there's no such thing as "between spawns". They just spawn like no tomorrow (I can't actually finish it myself on my MM which has alright gear).

Reply December 24, 2013 - edited
MrExcessive

Between spawns, you can put down Arrow Illusion to make killing them easier and to prevent some for flying behind you.

Reply December 24, 2013 - edited
bluebomber24

[quote=MrExcessive]In stage 4 of DIPQ, you don't need vertical range, you only need Pierce. Why? Because as long as you stand relatively close to the spawn point of the Gargoyles, they won't fly away. Ever.[/quote]

I thought the same, I also don't see why bolt would need to be maxed given the primary use for it in dpq

Reply December 24, 2013 - edited
MrExcessive

In stage 4 of DIPQ, you don't need vertical range, you only need Pierce. Why? Because as long as you stand relatively close to the spawn point of the Gargoyles, they won't fly away. Ever.

Reply December 23, 2013 - edited
Cowsonfire

On the note of not maxing Explosive Bolt, I disagree with this. In DIPQ assuming the player has the slightest amount of lag or partying with someone else, the monsters in stage 4 tend to fly away instantly; Net, Pierce, nor Dragon Breath have the vertical and horizontal range Explosive offers. placeholderforotherthings

Reply December 23, 2013 - edited