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Shadower

Meso E xplosion glitch fixed - Nexon Says:

From : [url=http://maplestory.nexon.net/News/News.aspx?boardNo=101&contentNo=00BBw]Patch Notices[/url]
Under Bugs Fixes:
-Meso Explosion damage is now applied properly to large groups of monsters.

2 Words. Frack Yeah
Also Dragon Rider PQ "fixed", one more Zak Chn (about time) and Zak time limit (about time).
Overall, me == happy is a true statement.
Such that:
#include "std_lib_facilities"
int main () {
Patch = Awesome;
while (me==happy) Patch = Patch * Awesome; // is an infinite loop of awesomeness. If you get this, you are cool
}

March 10, 2011

14 Comments • Newest first

j0s3a4d

@CallMeChris: Not having braces around a one-liner is not not-organized,
while(true) i=i*j;
is not any less organized than
while(true)
{ i= i * j
}

Reply March 12, 2011
j0s3a4d

@CallMeChris: I never said * meant multiplication now did I. It is just an operator that can be overloaded for the class of what patch and awesome are.
Oh and I wouldn't replace it with a 1, because although the patch makes me happy for all possible valuations at the time the code was written, at a later time the value could be changed, as for example when I found out about the Pap glitch yesterday night, the value of happy definitely became a false. Also I rather not put braces for one-liners because it keep my code short line-wise which makes it more concrete and less prone to error in my opinion, but both methods works so w/e.

Reply March 12, 2011 - edited
j0s3a4d

@CallMeChris: I had already established that happy was a true statement, because rather than a constant variable set to true, it is a statement that when evaluated becomes true, such that happy is a tautology because is true for any valuations.
Also, I included "std_lib_facilities.h", which I think has the limits.h, i could be wrong.
Also the braces around the while-loop is just unnecessary since patch=patch*awesome is a single code line and could just be written as:
while(happy) patch=patch*awesome;
Oh and so far I haven't found a compiler that gives me an error for not returning 0 after the code, although I have only tried compiling with g++ and Visual Studio's compiler. From the bit of programming experience I have the returning value is used mostly when you are actually going to use it to test for exceptions, errors, etc.
Also patch is not of type int, or any numerical type for that matter.

Reply March 12, 2011 - edited
NumbFeet

@Tigrr : The same thing happened to me when I was training at LHC, the monsters were only dropping 1 meso per coin with pickpocket.

I thought it was just lhc or something lol

Reply March 12, 2011 - edited
j0s3a4d

@Tigrr: Huh? Never heard of this before. What giant centipede are you talking about?

Reply March 12, 2011 - edited
Tigrr

I tried meso exploding the giant centipede today and noticed pickpocket is only dropping 1 meso per coin. Wth? Is this right? It more than doubled the amount of time it took to solo him weeks ago.

Reply March 11, 2011 - edited
Starblitzkrieg

On large mobs, sometimes ME showed numbers and exploded mesos but the mob remained undamaged. It was pretty annoying.

Reply March 11, 2011 - edited
NumbFeet

What was the issue with meso explosion? It worked fine for me before the patch.

Reply March 11, 2011 - edited
j0s3a4d

[quote=Vashykins]Ur awesome loop is either C, C#, or C++....though I doubt it is C++ cause the damn semi-colon should be somewhere in the code

Edit: I might also go with Java also since C++ and Java have similarities[/quote]

It was C++, i missed one darn semi-colon. It's fixed and pretty know and should compile assuming the compiler knows what awesome is.

Reply March 11, 2011 - edited
PudinX

great! =)
now the fun will be 10x with ME instead of 5x or less =o

Reply March 10, 2011 - edited
Funkhauser

Best news I've heard in awhile.

Reply March 10, 2011 - edited
Starblitzkrieg

Woohoo! I am looking forward to logging on.

Reply March 10, 2011 - edited
j0s3a4d

[quote=Xbl1tz3rX]I've only noticed that glitch once(or so I think) :O Anyways, glad they fixed it What ch's is czak anyways lol?[/quote]

cZak is 10 IIRC, maybe 11. But they didn't change cZak's chn, they added one more channel to regular Zak. It used to be 4, 5, 6 and now they are adding 7.

Reply March 10, 2011 - edited
Xbl1tz3rX

I've only noticed that glitch once(or so I think) :O Anyways, glad they fixed it What ch's is czak anyways lol?

Reply March 10, 2011 - edited