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Shadower

Shadower Revamp. Basil Compilation

November 24, 2011

517 Comments • Newest first

afser1

Omg I just want to patch my game but it won't patch it says my skill.wz is corrupted

Reply June 30, 2012
j0s3a4d

@afser1: Maybe too easy D:
Then again I still can't wait to have my revamp hehe.
@surulae: Huh? I don't get what you are trying to say.
Are you saying that we robbed from db's skills because if you are then... Lol no.

Reply June 24, 2012
afser1

Wow they really made it easy for us with that patch!

Reply June 22, 2012
j0s3a4d

New KMST Patch, important facts to us Shadowers:
Bandit:
Dagger Mastery: Max Level 10
Dagger Booster: Max level 10
Physical Training: 5
Flash Jump:5
3rd Job Advancement now at Level 60.
Chief Bandit:
Radical Darkness: Max level 10
Greed: Max level 5
Venom: Max level 10
Pickpocket: Max level 5
4th Job Advancement now at Level 100.

None of the %'s or durations have been changed so is just Mastery Levels changes.

Reply June 22, 2012
j0s3a4d

Revamp is coming boys and girls (:
[url=http://www.facebook.com/maplestory]Nexon's hint on their Facebook[/url]

Reply June 21, 2012
MrTouchnGo

I don't personally care very much for the revamp, to be honest. I'm fine with terrible damage, but at least it's terrible damage with Assaulter and BoT.

Reply June 17, 2012 - edited
j0s3a4d

@MrTouchnGo: It will never come! Muaahahahahahaahahaaha
In all seriousness... New Resistance revamp on kMST, still nothing for thieves over here.

Reply June 13, 2012 - edited
MrTouchnGo

[quote=ofekzada]when the revamp come?[/quote]

No one knows for sure. People need to stop asking.

Reply June 1, 2012 - edited
ofekzada

when the revamp come?

Reply June 1, 2012 - edited
j0s3a4d

@Mastachicken: Yes they are. Shadower Instinct stacks with everything.

Reply May 25, 2012 - edited
Mastachicken

[quote=j0s3a4d]@yakirdc95: I know right!
Wind Archers get to use double jump while they are in their Wind Walk which is like our Dark Sight. It's so unfair.
At least we can use potions in Dark Sight though, we used to not be able to and it suuucked.[/quote]

I don't know if this was covered, but is the attack gained from Instinct stackable with Karma?

Reply May 25, 2012 - edited
j0s3a4d

@yakirdc95: I know right!
Wind Archers get to use double jump while they are in their Wind Walk which is like our Dark Sight. It's so unfair.
At least we can use potions in Dark Sight though, we used to not be able to and it suuucked.

Reply May 20, 2012 - edited
yakirdc95

Another annoying thing in dark sight is that we cant use Flash Jump in that mode -_-

Reply May 20, 2012 - edited
j0s3a4d

@Sp3arm3n2: When do the Anniversary Events end anyway? I need to start the countdown for this.
In any case I remember reading somewhere that the reason the Justice Patch was delayed was due to Hacking but I am not sure if they meant hacking on gMS or on kMS.
As if I didn't have enough reasons to dislike hackers already -.-

Reply May 20, 2012 - edited
Sp3arm3n2

Two more weeks and we can finally stop the Mastery books questions...
Just two more weeks... Oh God there hasn't been a good patch since Chaos.

Reply May 17, 2012 - edited
j0s3a4d

@wuka8: Stack and number of hits is the same. It is saying that it can hit up to those many times. If you explode 3 coins then Meso Explosion will only hit three times etcetera. You can explode up to 15 times at once that's why it says number of hits 15. In a regular monster though only 10 coins out of the 15 that you exploded will actually damage the mob while the other 5 won't. In a boss monster it will be up to 15.

Reply May 13, 2012 - edited
AfroAmerican

Oh dam..crockies better look out

Reply May 12, 2012 - edited
j0s3a4d

@wuka8: That equation applies to all version beginning at Big Bang all the way to now and to Post-Justice.
Also, the number of hits wasn't changed. It works that same way now, 10 hits to normal mobs and 15 hits to Bosses.
I am glad you liked me Guide, if you really liked it go "Like" it under the Guides thingy
@AfroAmerican: The use of any Skill, one kp per skill (or normal attack) used.

Reply May 12, 2012 - edited
AfroAmerican

@newnightlord then I must be the devil..strange cus I'm a christian inception thread...anyway, does anyone know about my question?

Reply May 12, 2012 - edited
AfroAmerican

Will killing points be generated by the actual use of any skill or the killing of a monster

Reply May 12, 2012 - edited
j0s3a4d

@BlackWooody: Lol I actually want to make a new Bandit after the Revamp comes for the luls too!
Oh and also so that I have a better understanding of what new Bandits and Chief Bandits go through now since my views on everything are so outdated lol.

Reply May 11, 2012 - edited
j0s3a4d

[url=http://www.basilmarket.com/MapleStory-Guide-Bandit-Guide-346.html]Everyone click here and like my Guide[/url]
Shameless advertising is shameless.

Reply May 9, 2012 - edited
j0s3a4d

@shanlan: My range in this trial is 13586-19408. I didn't take a SS of my range at the time I tried this.
Meso Explosion is 180%, Greed is +60%.
If it's additive Meso Explosion would be 240%.
If it's multiplicative Meso Explosion would be 288%.
The damage range from additive is: 32,606.4-46,579.2 per explosion
The damage range for multiplicative is: 39,127.7-55,895.0 per explosion
I have 36.5% PDR Ignore, 15% from nebulite, 15% from Monster Book and 6.5% from Ambition.
Snails have 10% PDR and after factoring my PDR Ignore it results in: 6.35% Effective PDR.
After considering PDR and rounding the new possible damage ranges are:
[b]Additive: 30,536-43,621[/b]
[b]Multiplicative: 36,643-52,346[/b]
[url=http://i585.photobucket.com/albums/ss296/nRxUs/GreedProof.png]First Trial[/url]
[url=http://i585.photobucket.com/albums/ss296/nRxUs/GreedProof2.png]Second Trial[/url]
As you can see in the first picture I was able to hit 31,847 and 33,924 both of which are both fairly below the lowest possible damage if Greed was multiplicative.
In the second picture I was able to hit 34,470 which is again below the lowest possible damage if Greed was multiplicative.
There was no damage done that was below 30,536.
These screenshots also serve as proof that Meso Explosion does in-fact hit critical damage but it doesn't light up red as with normal attacks.
This is obvious from the hit where my Meso Explosion did almost 62k even though that's outside both range zones.

Reply May 8, 2012 - edited
j0s3a4d

Justice patch this week?
Time to start praying for it!

Reply May 8, 2012 - edited
j0s3a4d

@MrTouchnGo: How do I comment on your conversation? Meh I don't want to argue with him... although I do have pics....

Reply May 7, 2012 - edited
MrTouchnGo

@j0s3a4d: VMs. http://www.southperry.net/converse.php?u=5537&u2=7716

Reply May 7, 2012 - edited
j0s3a4d

@MrTouchnGo: In what post did he said that so that I may reply to it?

Reply May 7, 2012 - edited
j0s3a4d

@Sp3arm3n2: If it doesn't come on May I am going to be so incredibly pissed off.
@MrTouchNGo: I tested today and Greed for ME is definitely additive and not multiplicative, also only 10 hits per non-boss mob.

Reply May 5, 2012 - edited
Sp3arm3n2

So there is a debate now on whether May is going to be anniversary only and push Justice to June or whether Anniversary and Thief Revamp will be all at once.
Ohhh oh and there is apparently this TaiwanMS Pirate Hero? :O

Reply May 3, 2012 - edited
j0s3a4d

@DeeMon: I wouldn't say a good idea but it's not a bad idea either.
The pros and cons are too miniscule to matter. You would use those points to max Savage Blow which you won't use or leave them in Dark Flare which you won't use. Either or those Skill Points aren't going to be used.

Reply April 30, 2012 - edited
iDivideZer0

Does meso explosion still push the monster to the left?

Reply April 27, 2012 - edited
j0s3a4d

@MrTouchnGo: I know rite! I miss the days when the Guides/Stickies were on top of the threads making them VISIBLE!

Reply April 27, 2012 - edited
MrTouchnGo

[quote=j0s3a4d]@PanfleDeme: We need to make MrTouchnGo make a Guide out of his FAQ Thread. But that nib is too lazy.[/quote]

No thanks, it gets few enough views as it is, and stickies get less views than threads because no one looks at the sidebar.

Reply April 27, 2012 - edited
j0s3a4d

@Stanley792: Glad I was of help
@iDivideZer0: It puts us REALLY high buuut our %DPS is hindered by Assassinate's Damage Cap so it's actually lower than what most charts would say (~8000%DPS)
@PanfleDeme: We need to make @MrTouchnGo make a Guide out of his FAQ Thread. But that nib is too lazy.
@cva321: It's only a few levels . Oh and we don't spam it! We got Meso Explosion broh! We bomb the living crap out of everybody
@FlameWars: Don't judge me, you know you want me
@Amped: I really hope you meant that in a good way lol.
@Tempestatus: I think we turn in the books to one of the NPC's but I don't know who and we get a mastery book from a new Skill. BUT, I don't know if we get to choose or if it's a random book.
@darkmonkey13: Your build is based on personal preference rather than what's best for training. Vampire is slow, it's slow now it's slow after Justice, it doesn't change. You use it merely to pot and not to combo it with any other Skill. You cannot reduce the delay by having another skill with it. In any case I am done arguing this point, as much as I like Savage Blow it's not worth to max because Carnival Edge completely replaces it, and I mean completely.
@MrTouchnGo: Too much work to link more stuff.... Maybe later?

Oh and... I guess I am back now? Sorry I took a little break from Basil and answering any thread. Finals are coming up and my programming projects are sooo time consuming and procrastinating for them is sooo time consuming as well.

Reply April 26, 2012 - edited
FrozenFlameO

@abilas26: That or sacrifice several hours for a goddamn skill. >_> NO. YOU KEEP YOUR BUIlDS TO YOURSELF. KTHX.

Reply April 23, 2012 - edited
MrTouchnGo

Andres, do me a favor and link [url=http://www.basilmarket.com/forum/2404780]this[/url] thread in the OP.

Reply April 23, 2012 - edited
abilas26

[quote=darkmonkey13]@j0s3a4d: You can cast Vamp and while the hits are still going use Muspelheim or Bstep, essentially removing most of the effective delay between both. Anyhow, 2nd job passes incredibly fast in GMS with the amount of broken exp sources and multipliers available. My point is that putting more points in Steal makes no real difference, and I hate Steal with a passion and feel that it is useless beyond belief. Ergo, Savage Blow gets points in my book. Do remember that your build is based upon speculation whereas mine is based on experience. Also, SB does a decent amount of damage. I do at least 200k total with it without misses.
@FrozenFlameO: MAKE EVERYONE MAKE A UA SHAD.[/quote]

The point here is, no matter how much more useful SB is then Steal, it get's COMPLETLEY replaced by CE. Doesn't matter how much damage you do with it, you'll do more with CE. Steal is a mob move which can be linked with Foreign Spell. So it's more useful then SB in this case.
Not everyone's a UA shad, and not everyone's going to make one. Who'd quit there high level Shad with lot's of untradeable collector's items/chairs/weapons/equips JUST so they can get vampire? o.O

Reply April 23, 2012 - edited
FrozenFlameO

@darkmonkey13: Then it's your opinion, and you aren't basing it on facts. "SB does a decent amount of damage. I do at least 200k total with it without misses" This is the dumbest thing I've ever heard. This is like saying "Genesis does a decent amount of damage. I do at least 400k x10 total with it without misses" This is like telling MMs "USE STRAFE, BECAUSE IT'S DECENT" When they have Ultimate Strafe. Omg you're so detrimental.
Anyway, ts is smart enough to know. that even though he may love SB as much as every other Pre-BB, Pre-ETC ETC ETC Shad does, it is now outmatched and it has the lowest priority in maxing.

Reply April 22, 2012 - edited
Amped

This is sick

Reply April 22, 2012 - edited
FrozenFlameO

@darkmonkey13: Why are we getting into this discussion anyway? .... Point is, Steal has its uses 3rd job, while Savage Blow sustains no usage past 2nd job..where single target training sucks anyway. While it I absolutely agree that Vampire is extremely useful and is better than steal in most cases, again not everyone is going to be making a UA Shad. If you want a section dedicated to "Vamp Style Shads" suggest it to the TS.

Reply April 22, 2012 - edited
j0s3a4d

@darkmonkey13: There are many Bandits who already HAVE a Bandit and hunting for Dews and Darkness take far too long so having Vampire isn't going to happen.
Also, Vampire is a very slow Skill to be a main mobbing Skill.
Spamming Muspelheim isn't good because as I've said before Muspelheim has a Cooldown like Boomerang Step.
Your example for Savage Blow in 4th Job is very specific as in Savage Blow does so little Damage than even if the mob looks about dead Savage Blow might not kill it, unlike Carnival Edge. Also Carnival Edge gives more coins for actual training in LHC, Stronghold and Monster Park.
Savage Blow is not a must max Skill and Steal has more uses in 2nd and 3rd Job. If you have a SP Reset in 4th Job then maxing SB instead is perfectly fine and heck I might even do it for the lols. In any case is your Skill Build you can do whatever you want with it but maxing SB in 2nd Job is not something I would suggest or even post as an alternative in this Guide for Post-Justice.

Reply April 21, 2012 - edited
FrozenFlameO

@darkmonkey13: ..you're missing the point that Steal is much more useful for those without Vampire, which is probably most of the population. Not everyone has the time to level a CoK to 120 and collect peridots every time they decide to be a Shad.

EDIT: Also, your situation is very..situational.

Reply April 21, 2012 - edited
FrozenFlameO

@darkmonkey13: In your case you can choose not to max SB, but overall the point was that SB generally is not required to be maxed.

Reply April 21, 2012 - edited
MrTouchnGo

[quote=iDivideZer0]Where does this revamp put us on the DPS/DPM charts? If compared to now and post justice, how big of a difference would our damage be?[/quote]

%PS versus one monster almost triples.

Reply April 21, 2012 - edited
iDivideZer0

Where does this revamp put us on the DPS/DPM charts? If compared to now and post justice, how big of a difference would our damage be?

Reply April 21, 2012 - edited
j0s3a4d

@Psydei: That actual Guide is Post-Justice lol! xD
The Pre-Justice part is at the bottom of the Guide. Click on BIG BANG in the table of contents and it will take you straight to it. For Pre-Justice I have always recommended maxing SB.
@darkmonkey13: Even if it's not a lot of Damage Muspelheim+Steal beats spamming Muspelheim because of Muspelheim's CD.
Doing Muspelheim+CE at 3+ Mobs will mess up your mob control and even the frequency of ME because one mob will die sooner than the rest.
Then again this is purely theoretical as I have not played a Post-Justice Shadower while you say you have so you have more "real life" experience in a sense.
In any case in 2nd Job, Steal is your only mob Skill and Savage Blow Level 11 is good enough for 2nd Job because it gets replaced in Third Job and even though you can fight bosses in PQ's you are not really "bossing" and therefore a 1vs1 isn't a priority.

Reply April 20, 2012 - edited
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