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Post - Big Bang Bandit Guide Part II - Misc Information

[header=IPII]Introduction to Part II: Miscellaneous Information[/header]
It was my original intention to include all of the information of Part I and Part II in one Guide only, but due to character constraints in Threads, I have been forced into splitting the information. Part II deals with everything that Part I didn't dealt with, meaning everything but Skill Changes and Builds. I am expecting a lot of influence from your part into the making of the Guide, so please if you have any suggestions or questions do not doubt in commenting below or PM'ing me. Any comment helps the Guide stay alive in the Big Bang Forum, therefore every single comment is greatly appreciated. For information on Skill Changes and Skill Builds please refer to the [url=http://www.basilmarket.com/forum/1667393/0/Post__Big_Bang_Bandit_Guide.html#]Post Big Bang Bandit Guide Part I[/url] Thread. I will check both parts of the Guide constantly for comments or question so do not think that you have to ask in one specific Part of the Guide. Hopefully this separation of the Guide won't bury my Guide deep into the Big Bang Forum.

[header=ToCII]Table of Contents[/header]
[url=http://www.basilmarket.com/forum/1667393/]I. Part I - Skill Changes and Builds[/url]
[url=http://www.basilmarket.com/forum/1667393/#IPI]1.00 Introduction Part I[/url]
[url=http://www.basilmarket.com/forum/1667393/#NtM]1.10 Message to Mr. Basil and/or Moderators[/url]
[url=http://www.basilmarket.com/forum/1667393/#ToCI]1.20 Table of Contents to Part I[/url]
[url=http://www.basilmarket.com/forum/1667393/#ULI]1.30 Update Log of Part I[/url]
[url=http://www.basilmarket.com/forum/1667393/#UPCI]1.40 Upcoming Part I Guide Updates[/url]
[url=http://www.basilmarket.com/forum/1667393/#NvsV]2.00 Effect of the Big Bang in New and Veteran Bandits[/url]
[url=http://www.basilmarket.com/forum/1667393/#SPD]2.10 Skill Points Distribution for Bandits Created Pre - Big Bang [/url]
[url=http://www.basilmarket.com/forum/1667393/#SCaB]3.00 Skill Changes and Builds[/url]
[url=http://www.basilmarket.com/forum/1667393/#R1]3.10 Rogue - 1st Job [/url]
[url=http://www.basilmarket.com/forum/1667393/#SR]3.11 Skill Builds for Rogues [/url]
[url=http://www.basilmarket.com/forum/1667393/#B2]3.20 Bandit - 2nd Job [/url]
[url=http://www.basilmarket.com/forum/1667393/#BfB]3.21 Skill Builds for Bandits [/url]
[url=http://www.basilmarket.com/forum/1667393/#CB3]3.30 Chief Bandit - 3rd Job [/url]
[url=http://www.basilmarket.com/forum/1667393/#BCB]3.31 Skill Builds for Chief Bandits [/url]
[url=http://www.basilmarket.com/forum/1667393/#ECB]3.32 Early Chief Bandit Stage [/url]
[url=http://www.basilmarket.com/forum/1667393/#LCB]3.33 Middle and Late Chief Bandit Stage [/url]
[url=http://www.basilmarket.com/forum/1667393/#Shad4]3.40 Shadower - 4th Job [/url]
[url=http://www.basilmarket.com/forum/1667393/#CCS]4.00 Credits and Copyright Statement[/url]
[s=/forum/1725086/]II. Part II - Miscellaneous Information[/s]
[s=/forum/1725086/#IPII]5.00 Introduction to Part II[/s]
[s=/forum/1725086/#ToCII]5.10 Table of Contents to Part II[/s]
[s=/forum/1725086/#UL]5.20 Update Log of Part II[/s]
[s=/forum/1725086/#UUP]5.30 Upcoming Part II Guide Updates[/s]
[s=/forum/1725086/#TBB]6.00 The Big Bang - General Information[/s]
[s=/forum/1725086/#SPAP]6.10 Skill Point and Ability Point Reset - Myths and Facts[/s]
[s=/forum/1725086/#ReDa]6.20 The Big Bang "Pseudo-Release" Dates - Myths and Facts[/s]
[s=/forum/1725086/#ExpC]6.30 Experience Curve[/s]
[s=/forum/1725086/#MonI]6.40 Monster Information[/s]
[s=/forum/1725086/#MEHR]6.41 Monster's Experience/HP Ratio[/s]
[s=/forum/1725086/#MDAS]6.42 Monster's Defense and Attack System[/s]
[s=/forum/1725086/#PInf]7.00 Player Information[/s]
[s=/forum/1725086/#DCalc]7.10 Defense Calculations[/s]
[s=/forum/1725086/#ACalc]7.20 Attack Calculations[/s]
[s=/forum/1725086/#MRSys]7.30 Miss-Rate System[/s]
[s=/forum/1725086/#ESInf]7.40 Extra Skills' Information[/s]
[s=/forum/1725086/#SUsage]7.41 Steal Usage in Fourth Job[/s]
[s=/forum/1725086/#PPME]7.42 Pickpocket + Meso Explosion Combination[/s]
[s=/forum/1725086/#Chakra]7.43 Chakra[/s]
[s=/forum/1725086/#DFlare]7.44 Dark Flare[/s]
[s=/forum/1725086/#IIVid]8.00 Inspirational/Information Post - Big Bang Videos[/s]
[s=/forum/1725086/#CCS]9.00 Credits and Copyright Statement[/s]

[header=UL]Update Log of Part II[/header]
[b]v.0.01....... Tuesday, September 28, 2010[/b]
Part II is started in Microsoft Word. It is 2:30 a.m. so only the Introduction, Update Log and Big Bang Header are finished.
[b]v.0.02.......Wednesday, September 29, 2010[/b]
I have been working on this all night long and now it is 4:00 a.m. only about 4 more sections to complete.
[b]v.0.10....... Wednesday, September 29,2010[/b]
The Guide gets posted. I know that the Table of Contents links are not working for Part II yet, I can't add link to those until the Guide was posted that is why they are not working yet. I will fix that tomorrow.
[b]v.011....... Thursday, September 30, 2010[/b]
Fixed the Table of Contents Links, Experience Graphs and made the Accuracy System a bit clearer. Special thanks to [url=http://www.basilmarket.com/user/GameGameLOL]GameGameLOL[/url] for pointing out the unclearness of the Accuracy Formulas and to [url=http://www.basilmarket.com/user/Efemera]Efemera[/url] for telling me about the error in the graphs. If anybody else finds a mistake or something they disagree with, or agree with, leave a comment below or PM me about it. As I said in the Introduction I am expecting a lot of feedback as to what to improve from you all.
[b]v.012....... Monday, October 04, 2010[/b]
Fixed some formulas, confusing commas, wording, etc. Special thanks to [url=http://www.basilmarket.com/user/ElderTree]ElderTree[/url] for letting me know about the error in Damage formula and the mentioning of Boomerang Step and not Assassinate in the PP + ME Section.

[header=UUP]Upcoming Part II Guide Updates[/header]
[b]Bold:[/b] Currently being worked on
[i]Italic:[/i] Planning to work on it, but could take a while
[b]Updating the Monster's Experience/HP Graph[/b]
[b]Chart to Compare Pre - Big Bang vs. Post - Big Bang Base Damage[/b]
Include Monster's PDRate in the Monster's List to have a "better" Experience/HP Ratio
[i]Ability Points and differences between STR, Regular, Dex-less and Low-Dex Bandits[/i]
[i]Combine Attack increase, Experience/HP Ratio and Exp Curve to create a "truthful" Experience Curve[/i]
[i]Training Areas[/i]
Suggestions as to what should I add to this list is welcome. Also if you feel that I should work on a specific update first, please tell me by commenting below or in a PM.

[header=TBB]The Big Bang - General Information[/header]
Unless you have been hiding under a rock, you should know that Korea Maple Story has recently experienced one of its biggest patches yet, if not the biggest one. This patch is in fact so huge it was divided into three parts but they are together known as the "Big Bang". It is the first installment of this patch that I am going to focus into. Reason being that it is the first installment the one that brought most of the skills, UI and map changes.
For more information about the Big Bang please visit kruimel0's useful guide at: [url=http://www.basilmarket.com/show/guide/333] Big Bang Guide [/url]
Also please visit Spadow's blog at: [url=http://www.spadow.wordpress.com] Spadow's Blog [/url]
Most of my raw information comes from these generous Maple providers and SP. Credits for any raw information goes completely to them.

[header=SPAP]Skill Point and Ability Point Reset - Myths and Facts[/header]
[b]Myth:[/b] Korea Maple Story received 3 Full Skill Point Resets
[b]Fact:[/b] Korea Maple Story received 1 Full Skill Point Reset per Character. There was also an event in which if players logged on during a certain time in one specific day they received one extra Skill Point Reset. Korea Maple Story Tespia received 3 Skill Point Reset, not Korea Maple Story.
[b]Myth:[/b] Nexon America is going to give us Skill Point Reset, because Korea Maple Story did.
[b]Fact:[/b] Although we are most likely going to receive a Skill Point Reset, Nexon America does not [b]have[/b] to do what Korea Maple Story did.
[b]Myth:[/b] Korea Maple Story received Ability Point Resets
[b]Fact:[/b] Korea Maple Story only received a Skill Point Reset, there were no Ability Point Resets given.
I hope this has cleared up many misconceptions about Skill and Ability Point Resets. For more questions do not doubt in commenting below or PM'ing me.

[header=ReDa]The Big Bang "Pseudo-Release" Dates - Myths and Facts[/header]
[b]Myth:[/b] The Big Bang patch happened in a three-month period, 1 patch per month.
[b]Fact:[/b] The lapse between the first and last patch in Korea Maple Story was of 1 month and 4 days.
[b]Myth:[/b] Nexon has said that we are getting the Big Bang next month
[b]Fact:[/b] Nexon America has not declared any dates as to when the Big Bang is coming to Global Maple Story. As a guess I would say that it is going to come mid-November, but that is not a fact just an educated guess.

[header=ExpC]Experience Curve[/header]
There has been a lot of talk about this issue, and I must say most of what people say is wrong. We do not get an 80% Experience Reduction From Level 1-120, we don't even have that high of a reduction in average of Second Job, which is where the Experience Reduction is the Highest. But enough of the talk, let's go for the facts. The facts are presented in two formats, Images and an Excel Chart.
[b]Images and Download Excel File[/b]
*There was an error with my graphs due to me being a noob at Excel. The error has been fixed, if you notice anything else please let me know.
[url=http://img534.imageshack.us/img534/2610/level129.png]Level 1-29[/url]
[url=http://img842.imageshack.us/img842/3876/level3069.png]Level 30-69[/url]
[url=http://img580.imageshack.us/img580/8144/level70119.png]Level 70-119[/url]
[url=http://img833.imageshack.us/img833/8452/level120199.png]Level 120-199[/url]
[url=http://img543.imageshack.us/img543/9938/level1199.png]Level 1-199[/url]
[url=http://img827.imageshack.us/img827/9867/ratiocurve.png]Experience Ratio Graph[/url]
[url=http://img39.imageshack.us/img39/4373/experienceaverages.jpg]Experience Ratio Averages[/url]
[url=http://www.megaupload.com/?d=CZRMBD71]Excel File on MegaUpload[/url]

[b]Explanation[/b]
Let me first explain how the Level System works. When I say Level 1, it means the experience necessary to Level from Level 1 to Level 2. Therefore the experience that appears at Level 199 is the experience needed to go from Level 199 to 200.
When I say Experience Ratio I mean the Ratio between the Pre-Big Bang Experience vs. the Post Big Bang Experience. For example if Pre - Big Bang I need 10 experience to Level but Post - Big Bang I need only 5, then the ratio would be 10/5=2. I decided to use this ratio instead of Percentages of Experience diminished because it is easier to think in terms of 2x, 4x, etc, than in terms of percentages of experience needed. For example if the ratio is of 2 it would be as if we were on a 2x Experience Card. In the Experience Ratio Graph I take all the Experience Ratios and graph them with Level being on the x-axis and Experience Ratio on the y-axis.
The Experience Ratio Averages are tricky, so please read carefully. In the Experience Average Column I took all the experience Level by Level, add it all together and then do an Experience Ratio. For Example in the 2nd Job Experience Average, I added all the Experience needed to go from Level 30-69 Pre - Big Bang and divided it by all the experience needed to go from Level 30-69 Post - Big Bang. But, in the Ratio Average column I added the Ratios, instead of the experience, and divided it by the amount of Levels on that Job. For example in the 1st Job Ratio Average I added all the Experience Ratios from Level 10-29 and divided it by 20, because you need to Level 20 times. The main difference between these two different ways of averaging is that with the Experience Average we get how much exp has been reduced regardless of the Level, while in the Ratio Average we get how much has the exp been reduced taking into account the Level. The Ratio average is a more "truthful" measure to obtain an average in this case.
I hope this explanation is clear enough. But if you feel it is insufficient or something confuses you, do not hesitate in commenting below or PM'ing me.

[header=MonI]Monster Information[/header]
I am getting most, if not all, of my Monster Information from [url=http://maple.inven.co.kr/dataninfo/Monster/list.php?minlevel=1&maxlevel=200]here[/url]. The names and descriptions are in Korean, but Google Translate does a "decent" job in letting you understand what the words mean. Just in case though, the first column is the image, second column is the name, third is the experience, fourth is HP/MP (HP is red, MP is blue), fifth is the physical attack, sixth magical attack, seventh physical defense and eight magical defense. The other columns are elemental resistance/weakness information, which we don't really care about. If you wish to find out the Accuracy or Avoid of the Monsters you have to click Monster by Monster to find out.

[header=MEHR]Monster's Experience/HP Ratio[/header]
This topic used to be talked about a lot. A lot of people after hearing of the Experience Curve started stating that the Experience Curve was given but at the same time Monsters are harder to kill and give less experience. This myth was brought into existence due to the fact that a lot of Monsters have changed stats. People got fixated on those Monsters that used to be Level 20 and now are Level 80 and whatnot. A good thing did come out of this myth though; it gave me the inspiration to research more about this topic.
Without any further ado, here is my [url=http://img844.imageshack.us/img844/4408/level70bbcomparison.jpg]Post - Big Bang vs. Pre - Big Bang Experience/HP Ratio Graph[/url] I have created. Chart Progress: Up to Level 70

I am going to point-out what I think are the most interesting facts.
[b]Fact #1:[/b] Monsters of the same Level give the same Experience and have the same HP. There are only a few exceptions, mainly Bosses. In fact after Level 36 every Non-Boss Monster I have looked at gives the same Experience and has the same HP as the Monsters in his equal Level.
[b]Fact #2:[/b] On average Monsters have [b]NOT[/b] been nerf'd Experience/HP wise Post - Big Bang, but average in this case is not a precise measure due to outliers.
[b]Fact#3:[/b] I have not included the Monsters from the Van Leon Castle, because that patch does not come with the Big Bang, and because I haven't reached the Level of the Monsters in the Van Leon Castle. But even when I do, I will probably not add it, or add it in a separate graph.

What can we conclude from this? I am glad you asked, or that I forced you to read the question therefore making you ask, sort of.
[b]Conclusion #1:[/b] Since Monsters of the same Level have an equal Experience/HP Ratio, the layout of the map and the number of Monsters in the map are going to be [i]crucial[/i] elements Post - Big Bang. Also no longer are there going to be Monsters that are experience-wise overpowered, meaning that more maps would now be decent training zones, which will hopefully reduce "Kill Stealing".
[b]Conclusion #2:[/b] Monsters with a great Experience/HP Ratio, or my outliers, are very likely to get nerf'd. As you hopefully can appreciate from the graph most Monsters Pre - Big Bang lie in the same spots are Monsters Post - Big Bang do, but there are these outliers with a greater Experience/HP Ratio in the Pre - Big Bang Monsters. Normally we are training at those outliers, which means that although the average Experience/HP Ratio has not been reduced, the Experience/HP Ratio of the Monsters we train at has.

You also have to keep in mind these facts though:
[b]Fact #1:[/b] Most of the outliers in the Pre - Big Bang Monsters are those Monsters that Korea Maple Story does not have, ie: Gryphons, Windraiders, V/Hoodos, Selkie Jr., etc. This could mean that Nexon America could decide not to nerf the Monsters that Korea Maple Story does not have and let them stay as outliers, just as they are now. To show how much of a nerf I am talking about let us examine the famous Windraiders. Most of us probably trained in Windraiders at Level 70, well all of the non-Boss Monsters at Level 70 Post - Big Bang give 332 Experience and have 10,000 HP. Windraiders Pre - Big Bang give 800 Experience and have 16,000 HP. As you can see Windraiders Exp/HP Ratio is way better. To give you a better idea, Monsters Level 76 Post - Big Bang have 17,000 HP for only 504 Experience, meaning they have more HP but give less Experience than Windraiders. Does this necessarily mean that Windraiders and other New Leaf City Monsters are going to get nerf'd Experience-wise? Not necessarily, but most likely. I do believe that these Monsters' Experience/HP Ratio is going to get nerf'd at least a bit, but believing that Nexon America won't nerf them is not a stupid argument at all.
[b]Fact #2:[/b] Our Damage is greater than before. Don't get too depressed if the Experience/HP Ratio of these outlying Monsters is going to decrease Post - Big Bang. Do not forget that our Base Damage and Skill Damage have increased. This means that what might have taken you 3 hits before it could take you only 2 hits now. Experience/HP Ratio is not a precise measurement when our Damage has also increased, because the Experience/HP may decrease but if the "Experience/Times-we-have-to-hit" then we are still at the winning end.
[b]Fact #3:[/b] A "Truthful Experience Curve" does not only take into account the Experience required to level but also Higher Damage, a new Monster-Defense system and a lower Experience/HP Ratio for the Monsters we actually train at. This means that there are many more variables into how long it takes to level than just the Experience required for Leveling, please keep that in mind.

[header=MDAS]Monster's Defense and Attack System[/header]
[b]Attack[/b]
The information on attack for all the monsters, except Van Leon Castle, is in the link provided above. The attack shown is the Base attack, also known as Maximum attack. This means that this is the Maximum Damage you could receive if you had zero Defense, meaning you are naked and statless. The Minimum Attack is calculated by Multiplying Base Attack times .85, in other words the Monsters have an 85% Mastery. A number is then picked a random to be used as the attack actually used in the calculations to measure Damage. To know how this Damage is measured after choosing an attack number, please refer to the Player's [s=/forum/1725086/#DCalc]Defense Calculations Section[/s].

[b]Defense[/b]
Monster's Defense Mechanism has changed with the Big Bang. Now Monster's Defense is affected by a variable called PDRate. This PDRate is what can be seen in the columns of Defense in the link provided above. Most non-boss Monsters have a PDRate of 10%, meaning that 10% will be deducted from every hit you make. Let's suppose there is a monster with a PDRate of 0% and your Max Attack against that Monster is 1k. In a Monster with a PDRate of 10% your Maximum Attack would be only 900, because 10% was taken off by the PDRate. There are a few normal monsters with a PDRate of 5% and 20% but not many. Considering that Monsters of the same Level have the same HP and give the same Experience, it seems that trying to look for that monster close to your Level with a PDRate of 5% is going to be a factor to really consider at training. Hopefully Nexon America will transfer all the Monster Data from Korea Maple Story because I am looking forward to train at Master Death Teddies, I really like them for some unknown reason, and they have a 5% PDRate.

[header=PInf]Player Information[/header]
By player, I of course mean Bandits, Chief Bandits and Shadowers. Most of the information I have given so far has been pretty general and could be useful to every class but in this specific section I am going to talk about Bandits, and not the other classes. I am not exactly sure on what you guys want me to add to this Section, so I am going to add a lot of basic information and if you think that I should talk about other subjects Bandit-related then please comment below or PM me.

[header=DCalc]Defense Calculations[/header]
The system to calculate defense and how defense affects Damage received has also been altered Post - Big Bang. I am going to do a quick-review over Defense and how it is calculated first and then go into more Bandit - Related issues.
The Defense formulas Post - Big Bang are these:
Weapon Defense: 0.4*INT + 0.5*DEX + 0.5*LUK + 1.2*STR + Weapon Defense from equips.
Magical Defense: 0.4*STR + 0.5*DEX + 0.5*LUK + 1.2*INT + Magical Defense from equips.
In general, for us Bandits, our Defense should boost up. My Weapon Defense is actually going to boost up from 380 to 775 Post - Big Bang. Then again, the way to calculate how much does Defense actually help in reducing Damage has also been modified. The way to calculate Damage diminished by Defense is tricky. There are two different formulas that Maple Story runs and then picks the one that helped Diminish Damage most and uses it. I am going to do a quick view as to how this formulas work but I am not going to in-depth into it.
1st Formula: Damage = Monster's Attack - (Round Down(Defense/4))
2nd Formula: Damage = Round-Up(Monster's Attack * (100-(0.5*SquareRoot(Defence)))/100)
Whichever formula results in the less Damage will be the formula used to calculate how much Damage the Monster dealt on you.
For us, Bandits, the formula is a little messier. Because Shield Mastery increases our Defense by a percentage and Meso Guard decreases Damage by Half. And then Greed increases the Meso Guard Diminishing abilities.
Instead of keep boring you all with formulas and numbers here is an [url=http://www.megaupload.com/?d=G0XQ08LR]Excel Chart[/url] and a [url=http://img688.imageshack.us/img688/1636/defensesystem.jpg]Picture[/url] for those that can't get Excel or MegaUpload to work. In the Excel Chart, the First Page should be sufficient for you to play around and get a sense of how much of a role does Defense play in Diminishing Damage. For Monster's attack you can look [url=http://maple.inven.co.kr/dataninfo/Monster/list.php?minlevel=1&maxlevel=200]here[/url] and see what Monster you think you are going to be training at. This should also help you decide whether Shield Mastery is useful or not, and how many points should you sacrifice on it. On the picture the Defense and Stats are my own stats and the Monster Attack is the Attack of a regular Level 100 Monster. In the picture Greed is off, because at my Level it would be impossible to have Greed. Please keep in mind people that these formulas only work if the Monster's Level is below or the same as your Level. Hopefully I have made the charts clear enough for you all to understand and use it properly. If you have any specific questions do not doubt in commenting below or PM'ing me.

[header=ACalc]Attack Calculations[/header]
Not only have our Skills' Damage been increased, but our Base Damage has been increased as well.
Pre - Big Bang Max Base Attack: (3.6*LUK+ STR + DEX) * Weapon Attack / 100
Post - Big Bang Max Base Attack: (5.2*LUK + 1.3DEX+ 1.3STR)*Weapon Attack/100
First thing I would like for you to see is that 1 LUK = 4 DEX = 4 STR Damage-wise, meaning that Post - Big Bang LUK is slightly better than Pre - Big Bang LUK Damage-wise. Pre - Big Bang 1 LUK=3.6 DEX=3.6 STR.
In any case, let's use me as an example of how much has our Base Damage increased. I have 61 STR, 148 DEX and 475 LUK. So Pre - Big Bang my Max Base Attack would be 1919*Weapon Attack/100. Post - Big Bang my Max Base Attack would be 2741.7*Weapon Attack/100. With some simple math you could calculate that my Base Damage has gone up by about 1.43. This means that if I used to hit 1k with a normal stab, now I hit 1.43k. And it works better if you have a higher LUK which you guys can probably get from all the Potential Equips. I have no Potential Equips because I haven't played Maple Story in a while but I am probably going to buy some as soon as summer comes and I get a summer job to buy NX like crazy. I am probably going to create an Excel Chart for you all, so that you can input your stats and get how much is your Base Attack going to increase by.

[header=MRSys]Miss-Rate System[/header]
[b]I Miss - Oh No![/b]
Relevant Formulas:
Physical Accuracy = LUK + (DEX * 1.2) + Accuracy from Equips + Accuracy from Skills.
Hit-Rate=RoundDown(Sqrt(Player's Accuracy)) - RoundDown(Sqrt(Monster's Avoid)) + 100

Alright then, there are two very important issues with respect to whether we Miss or not, Level Difference and Accuracy.
First Hit-Rate is calculated using the formula above. If Hit-Rate is greater than 100 then Hit-Rate is set to 100; where Hit-Rate is the percentage of times you hit over the times you try to hit. Once you have set the Hit-Rate equal to 100%, if needed, subtract 5%for every Level that your character is below the Monster we are trying to hit and you will get your "Real" Hit-Rate.
So, in general you need as much Accuracy as the Monster's does of avoid AND be at its Level or above its Level in order to 100% hit the Monster.
Please note that if Monster ABC has 121 avoid and is at Level 105 and you are at Level 103, you are going to miss 10% of the time even if your accuracy is infinity. Meaning that once your Accuracy is equal the Monster's avoid, extra accuracy does not help at all.
The Monster's Avoid is dependent upon its Level, here is the list:
Mob Level --> Avoid
11-20 -- > 1
21-30 --> 4
31-40 --> 8
41-50 --> 16
41-60 --> 25
61-70 --> 36
71-80 --> 49
81-90 --> 64
91-100 --> 81
101-110 --> 100 (Zakum --> 144)
111-120 --> 121
121-140 --> 144
141-160 --> 169
160+ -- > 225 (Pink Bean --> 625)
As you can see for any monster, not counting Pink Bean, 225 of Accuracy should be enough at Level 160+. From LUK and DEX itself we should have way over that number by Level 160. And if we count Dagger Mastery and Blessing of the Fairy, we should be able to even 100% hit Pink Bean by a long-shot. Now you can appreciate why I said that sacrificing 12 Accuracy Points of Nimble Body in order to Max Lucky 7 and Keen Eyes is no big deal. With this new system nobody, except maybe Warriors, should worry about needing more Accuracy to hit Monsters.

[b]The Monster Misses - Oh Yeah![/b]
Just as Hit-Rate, evasion also has two factors, Level and Avoid-ability. For every Level you are below a monster, the Avoid-Rate goes down by 5%.
The Formula is similar to that of Hit-Rate:
Avoid-Rate: RoundDown(Sqrt(Player's Avoid-ability)) - RoundDown(Sqrt(Monster's Accuracy))
Physical Avoid-ability = DEX + (LUK * 2) + Avoid from Equips + Avoid from Skills
Magic Avoid-ability = INT + (LUK * 2) + Avoid from Equips + Avoid from Skills
A general rule of thumb is that the Monster's Accuracy is about the next Perfect Square as to what that Monster's Avoid-ability is. For example if a Monster's Avoid-ability is 225=15^2 then his Accuracy is 256=16^2. For a more precise Accuracy of the Monsters you can find it on the list.
According to this formula I evade about 25% of all Physical Hits of Monsters at my Level, it is awesome.

[header=ESInf]Extra Skills' Information[/header]
This Section is meant to give some in-sight on Skills that have not been very well defined on the "Official Skill Descriptions". For the Official Skill Description please refer to the Part I of the Guide. A lot of these information is guesswork. It is not random guesswork though. It is guesswork after seeing many different Bandit Videos, many different times. Although there is a possibility for me to be wrong, especially in Chakra, I am fairly certain of Meso Explosion and Dark Flare. Chakra is the one Skill mentioned below that I have the least confidence in my theory with due to the fact that I have only seen one Video with Chakra, and for Chakra that is nowhere near enough detail to do any kind of guesswork. I am fairly positive that the Official Description of Chakra is wrong though, and if it isn't then they nerf'd down a Skill that was bad already.

[header=SUsage]Steal Usage in Fourth Job[/header]
There was a lot of talk about this when I first introduced the Guide on August. There are basically two basic arguments.
[b]Argument #1:[/b] "Even if you already have Band of Thieves it is still recommended to Max out Steal in order to use it in between Boomerang Step Attacks in Fourth Job."
[b]Argument #2:[/b] "If Band of Thieves is already maxed Steal is no longer needed and we should instead place Skill Points into Maxing Booster"
I am going to be honest with you and admit that my opinion is biased because I am a firm supporter of Argument #2. I understand how Steal could be helpful with Boomerang Step in Fourth Job due to its higher Forward-Range compared to Band of Thieves. But, Band of Thieves is also able to hit behind and above you. In fact, the range of Band of Thieves for Monster's behind you is increased Post - Big Bang. Not only that, but Band of Thieves has a higher Damage and hits more Monsters than Steal. Also I love to have Dagger Booster Maxed so that it can fit perfectly with Haste in a Macro-Skill. We could also use Meso Explosion instead of Steal and Band of Thieves, maybe not after every attack, but after every few attacks. Neither Steal, Band of Thieves nor Meso Explosion is able poison a Monster with Venom, by the way. Also I have not seen one video of a person using Steal in Fourth Job Post - Big Bang with Boomerang Step, while I have seen Boomerang Step being used with Band of Thieves, Meso Explosion, Assaulter and even Savage Blow. If anybody has an argument as to why Steal should be added please tell me and I will add it and give you full credit on it.

[header=PPME]Pickpocket + Meso Explosion Combination[/header]
Pickpocket is pretty much the same so I am going to focus on Meso Explosion changes and then relate it to the Pickpocket + Meso Explosion Combination. These are the changes I so far know of about Meso Explosion:
1. Meso Explosion can now bomb the coins behind you.
2. Meso Explosion can now Miss. Meso Explosion works like any other Attack now meaning that it can miss like any other Attack. One obvious outcome of this is that Chief Bandits are no longer going to be able to train at Higher Level Monsters by bombing them. Goodbye bombing Elder Wraiths or Gobies. Thanks to the Experience Curve and the fact that we get a Mobbing Skill in Second Job we should be able to do fine in the infamous "Hell Levels" without Meso Explosion, but I will still miss it.
3. Meso Explosion's Damage is based on Attack Range. Just as I said Meso Explosion works like any other Attack now. It doesn't matter if you drop 10 or 10k Mesos, the Damage will be the same. This means no more bombing 5k-20k bags at bosses for the fun of it. I am also going to miss this. I love bombing Ergoth in Guild Party Quest just because I can and now I will not be able to do it. I will be able to Kill Ergoth though, just not by pure bombing.
Let's not be pessimistic though, because these changes bring usefulness to Pickpocket + Meso Explosion. Meso Explosion explodes 15 coins and attacks up to 10 Monsters, and since the Damage is not based on Mesos anymore, Pickpocket will actually help a lot. Think about it this way, there is only 1 Monster you bomb him, even with a Greed Level of Zero, it is still a 2700% Damage total. That is 3 Times stronger than Assaulter, when Boomerang Step is at Level Zero, since Boomerang Step increases Assaulter Damage. Believe me, you want to have Meso Explosion and Pickpocket Maxed. If you do not want to take my word for it you can check the Inspirational/Informational Videos Section and see for yourself.
I still have to check if Shadow Partner works with Meso Explosion. I believe it does, but I have to make sure though. One thing that you need to keep in mind is that since the amount of Mesos dropped has no effect on the damage of Meso Explosion, not picking up the Mesos monsters drop on the ground after dying, and use Meso Explosion on them will be very inefficient because the Pickpocket Mesos would deal the same damage without blowing so much Mesos. I [i]really[/i] encourage everybody to get a Pet with at least Meso Pouch so that your Mesos won't be blown away. Meso Pouch doesn't pick up the Mesos of PickPocket, thus really helping you out.

[header=Chakra]Chakra[/header]
I have detected two errors in Chakra's description that might change my build a little bit. The first error is that in [url=http://www.basilmarket.com/show/guide/333]kruimel0's Big Bang Guide [/url] it does not mention any 50% HP requirement while in SP according to Google Translation there is something about Half HP. Right now there is a 50% HP requirement if you want to use Chakra. Another error is that in SP it shows how as the Level of Chakra increases the Damage taken if a Monster hits you increases while the HP healed decreases. This makes no sense. A friend told me that maybe the description is backwards and what we now believe is the Damage taken when a monster hits you is actually the HP healed, but then why would we want to Heal 300% HP, it is still very much confusing. Nexon tends to have a description in the Skill Book but have the Skill behave in a different manner, so until somebody that actually plays in Korea Maple Story can clarify this I am sticking to kruimel0's description but with a little skepticism.
Kruimel0 was nice enough to check in the WZ files and what he found was this:
[quote=kruimel0]Well as I see it on SP, is that as the level increases, the MP needed increases, the HP recovered decreases, and the damage dealt by a monster increased. The second thing of that is really strange yea.

I've decided to check the WZ files a bit and here are the formula's for the 3 things:

MP needed: 40+10*level
x: HP recovered: 100-4*level
y: Damage Dealt by monster: 100+20*level

So indeed, it does recover less HP each level. That is [b]really[/b] strange.
I'm not totally sure if x is HP recovered and y is Damage Dealt, but that seems most logical. I seriously have no idea what this is...
Also, no idea what that 50% on SP is, maybe that the max HP recovered is only 50%, but that would make x/HP recovered useless, as that's always above 50%...

BTW, it takes 1 second to total cast it, no idea if that's the same right now

The only thing that seems a really bit logical is that "100-4*level" is damage received, although it doesn't make sense that it's below 100%, and then that "100+20*level" is HP recovered, and then based on your damage range or something.... =S

A really good question btw.[/quote]
Using the information given by kruimel0 I have formulated a theory on Chakra. The Damage received is going to be below 100% thus making Chakra less of a screwed up Skill, because I mean getting 300% Damage when hit by a monster at Max Level of Chakra is just plain dumb, and Nexon is not that dumb right? Well hopefully not. Then the HP Healed will be based in a formula similar to how Heal for Clerics is calculated now, or was before Balance patch, I stopped playing or caring about my Priest a long time ago so I haven't kept up with its changes Post-Balance Patch or Post-Big Bang. This makes much more sense than how the current description is set-up but I could be wrong because Nexon tends to mess up Skill Descriptions.

[header=DFlare]Dark Flare[/header]
I have no information as to how the Healing works yet, but I have been able to develop a theory as to how the Damage of Dark Flare works.
Here are my two basic postulates:
1. Dark Flare's Damage is subject to the Monster's Attack and not to how much Damage you receive. Meaning that having more Defense, Shield Mastery or Meso Guard is not going to reduce the Damage Dark Flare inflicts.
2. If the Monster misses you, Dark Flare will also miss you, meaning that a higher avoid does affect Dark Flare in a negative manner.
Obviously I am thrilled about the First Postulate but the Second Postulate is a "Thrill-Kill". I am about 97% certain about the First Postulate and 89% certain about the Second Postulate. The reason why the Second Postulate is not even at a 90% Confidence Level is because in the Video I am basing my Postulates on the player missed the Monsters, Jr.Newties, with all the Skills not just Dark Flare. The player was below the Jr. Newties Level, and that is why he was missing by the way. You can see the video in the Inspirational/Informational Videos Section and check for yourself. Since the player was missing with attacks other than Dark Flare as well, it could just be a coincidence that it just happened that when Jr. Newties missed so did Dark Flare. Or Dark Flare stops missing even if the Monster misses if your Level is the same or above the Monster's Level. I do believe that it is not a coincidence, but I cannot prove it though.

[header=IIVid]Inspirational/Information Post - Big Bang Videos[/header]
I will post every video about Bandits, Chief Bandits or Shadowers that looks awesome or worth being noted in this Section. I, of course, cannot be in YouTube 24/7 looking for new videos so if you all find a video that you think looks cool comment below with the link or PM me the link and I will posted with your name next to it because you found it.
[url=http://www.youtube.com/watch?v=J3whlm7vACA]Level 55 Bandit at Drakes[/url] - Not as impressive as Shadower Videos but the only Video I could find where Steal was being used. You can get a taste of Steal's forward Range
[url=http://www.youtube.com/watch?v=yjDGskE1Bcc]Level 90 Chief Bandit at Roids[/url] - Here you can get a taste of Band of Thieves Range. Oh and also this proofs that Shadow Partner does work with Band of Thieves, somebody PM'd me saying that it didn't. I don't know who is spreading this lie that Band of Thieves does not work with Shadow Partner but this should be proof enough that it is not true.
[url=http://www.youtube.com/watch?v=NZI0Ey-5Iu4]Level 144 Shadower at Jr. Newties[/url] - I got my information of Dark Flare from this video. You can also appreciate Meso Explosion's sexy damage.
[url=http://www.youtube.com/watch?v=UgorVKWe9Pw]Level 168 Shadower at Castle Golems[/url] - I know that the Castel Golems are not released with the Big Bang, but this video was too good to skip it. Even when the Van Leon Castle does not come with the Big Bang the awesomeness of Meso Explosion does, and as you can appreciate it is awesome. If you have not seen this video yet, then have a extra pair of pants next to you because you will need them. Trust me.

[header=CCS]Credits and Copyright Statement[/header]
Credits go to:
[url=http://www.basilmarket.com/show/guide/333]Kruimel and his Guide[/url] for creating the Big Bang Guide in BasilMarket and allowing me to use some of his information.
[url=http://www.spadow.wordpress.com] Spadow and his Blog[/url] for some raw information.
And SP, that I can't link for confirming or contradicting anything I thought.
J0S3A4D (me) for doing both Guides in their entirety, using raw information from the sources listed above.
Special Thanks to:
kruimel0 for being very quick in responding when I have a question, and even bothering to check the .wz files for me to find out more about Chakra.
Everybody that has given a suggestion or found a mistake and told me about it. Your names are all in the Update Logs.
Unnecessary but still Present Copyright Statement:
All the material presented in both parts of the Guide is not to be distributed without a proper link to the Guide and a statement declaring where the information came from. Although some information in this Guide was not acquired by me, the pictures, charts were done by me and I will at least like to be mentioned.

*I know it took me a while to get this posted and I am really sorry. I am going to try to update sooner from now on. I hope you like it.
*Thanks for all your comments saying that you liked, or dislike in some cases, this Guide. Every single comment helps this Guide stay alive in the Big Bang Forum, which is kind of hard in my opinion. If you haven't seen my Guide Part I please go visit it too

September 29, 2010

17 Comments • Newest first

j0s3a4d

[quote=SpikesCafe]Does the change to PDRate mean that Savage Blow and other skills that hit multiple times gets better? From what I understand currently, Savage Blow has always been a skill that is strongly affected by a monster's weapon defense. You hit 6 times, and each time X damage is subtracted because of the monster's weapon defense: totalDmg = 6(Damage-Defense). Now that it's X% damage being subtracted, it seems like it doesn't really matter how many times we hit them because the final percent will always be the PDRate: totalDmg = 6*(1-PDRate)*Damage. That also makes Shadow Partner more powerful. Your time has COME, Tortie! [/quote]

If by better you mean that now a one-hit shot of 600% shot and a 3-hit shot of 200% each now deal the exact same damage then yeah it has gone better. Also attacks with a higher number of hits have a higher chance of dealing critical damage. For example according to my TI-89 Assaulter with Shadow Partner has a 26.5% chance of dealing at least one critical hit, while Savage Blow with Shadow Partner has almost a 46% chance of dealing at least one critical hit. Hmm... that's weird 46% seems way to high, but my TI-89 can't lie to me. In any case, yeah multiple hits get better

Reply October 26, 2010
j0s3a4d

[quote=S1lv3rw1nd]Thanks for linking me to this on my thread. I <3 You (No h0mo)[/quote]
Lol. It's cool, I tell dudes that I love them all the time... not really, No.

Reply October 23, 2010 - edited
j0s3a4d

I am going to Update the Monsters up to Level 120 for the Hell of it, but after that I won't do update anymore unless somebody directly asks me to.
I don't know how long it is going to take me to Update it though because I am kind of focus on Part I right now. Also I am doing some merging of the Guides right now to be ready when the BB comes and Mr.Basil or mods start inspecting Guides to sticky (hopefully)

Reply October 17, 2010 - edited
j0s3a4d

@nBBandit: I am currently working (like right this second) on updates to Part I
Part II updates are on hold until my English Teacher stops giving me 2 essays due per week...
Or until I am done with Part I

Reply October 13, 2010 - edited
j0s3a4d

[quote=nBBandit]I feel that if you had not call your Guide a Bandit Guide, it would have received MUCH more views
And yeah the first part was purely bandits stuff, but this thread is very general and stuff, almost no Bandit specific issues.[/quote]
Maybe, but considering I advertise my Guide at lot I think I still get some views...
Also if the "bandwagon" to Bandits is real, a lot of people should be checking my Guide right? I don't know anymore, I am just happy my Guide has not died yet.
I just have to keep it on the Surface a couple more months, and then maybe with the Big Bang it will get sticky

Reply October 11, 2010 - edited
j0s3a4d

[quote=Efemera]Chakra heals 300% and you take 60% damage while recovering. I'm not sure why that's confusing, because it's current description in GMS also mentions healing values over 100%. It's not 300% of your max HP, it's 300% of some value based on your stats. I don't know what the formula for HP healed is, though.[/quote]
Because in the "Official Description" of both SP and Kruimel0 it says that it heals 60% and takes in 300% damage when recovering. That's why it is "confusing", I did said that they probably have it backwards though, and that the Chakra's Healing is probably based on Attack Range or something else, much like Cleric's Heal, but that is just a theory I have made up though. I cannot confirm it until Nexon translates the Official Description themselves.

Reply October 9, 2010 - edited
j0s3a4d

QQ: Is anybody in here good at Excel?
If yes, how do I create a dotplot in excel and set it so that the starting point won't be (0,0).
I know how to do it if I graph a line, but with a line there are other complications... anyway if anybody is good at Excel please comment here or PM me, thanks

Reply October 8, 2010 - edited
JarrodFTW

Nice guide

Reply October 7, 2010 - edited
j0s3a4d

[quote=nBBandit]What is the status on the EXP/HP Ratio graph? Have you gotten any time to update some more levels?[/quote]
Nah dude. I was going to start working on it this coming weekend, but I am going to Houston so I don't think I'll have time to work on it. By Tuesday I should start working on that chart again.

Reply October 6, 2010 - edited
j0s3a4d

[quote=ElderTree]Very nice guide! Thanks for all of the formulas!

I only found two things that I have seen contradicted elsewhere:

1) Under the "Pickpocket + Meso Explosion Combination" section, the following quote appears:

Are you sure it's Assassinate that boosts Assaulter's damage? I was under the impression it was Boomerang Step.

2) Under the "Attack Calculations" section, the following quote appears:

Again, when I look at kruimel0's guide, it says that STR is included in the calculation. Which one is correct?[/quote]

It is Boomerang Step not Assassinate, nice finding and thanks for telling me.
STR is also included in calculations. I saw secondary stat in kruimel0's guide and though that is must mean DEX, but according to SP it is actually DEX + STR. I found that out a couple of days ago, but I thought my Guide was going dead so I didn't bother updating it. I will fix all the mistakes today after my Chem Lab probably.
Thanks again.

EDIT: I have fixed the error you commented on, if you find anything else please let me know

Reply October 4, 2010 - edited
NerdyMapleGeek

Nice, I relogged to bump this for others to see

Great work.

Reply October 4, 2010 - edited
j0s3a4d

Table of Contents' Links should be working now. I haven't tested them all yet, but the few I have are working just fine.
Thanks to everybody for reading and commenting on my Guide. I can't quote every single body saying thanks, but believe I am really thankful for your support.
If you find any mistakes do not doubt in contacting me by leaving a comment or PM'ing me.

Reply October 1, 2010 - edited
j0s3a4d

@GameGameLOL: He didn't made up his DPS. Although there are some known errors with the DPS chart and things he might have not thought about.
But I did not used his DPS chart, I am not even going to do a DPS chart. His DPS chart was made using things he knows about Skills and attack speeds that can be verified in SP, but since there are a some error in his DPS chart I did not even bother mention it.
And the Formulas in the Damage System is not made up either, I double checked everything on SP.
The Damage System Formulas are the same except kruimel0 forgets to mention some order in roundup or round-down. I used SP's formulas because I found that formula to be clearer as to where one must round up or down.
If by Damage System you didn't mean the whole defense part but the Base Attack formulas, the whole multiplier* blah blah blah, that formula is also correct in kruimel0 and is the same in SP
What I did is I plugged in the values of Dagger into what he has as multiplier and multiplied, that is why it might look a little different, but they are the same thing.
If you think you find any other error please keep posting as Efemera pointed out I did made a mistake in my graphs so there is a chance for other stuff to be wrong.
Oh also, in the Skill Section on Part II I didn't mention the Description because I posted those on Part I. On Part II there is some guesswork because there are no concrete facts yet. That guesswork is mostly based on Videos I have seen. For Example I know ME now misses because I have seen it miss at videos. I can see that ME is now not affected by the amount of Mesos because of how much damage it takes out compare to the few mesos exploded, and also how when the money the monster drops is bombed it has the same damage as the money of PP is bombed.
In Chakra the "Official Description" is mentioned on Part I, but I am pretty sure that the Official Description is wrong because it says that as the Level of Chakra goes up the Damage inflicted to the player by the monster goes up which makes no sense. And also the healing power of Chakra goes down as you put more points into it, which doesn't make sense either. So using a little of guesswork I formulated a possible theory. For facts and Official Descriptions you can check Part I at any point
Thanks for your comments, I actually like them.

EDIT: I have fixed the Graphs, they should be OK now. If there is anything else please let me know

Reply September 30, 2010 - edited
j0s3a4d

[quote=GameGameLOL]@j0s3a4d:
According to your accuracy formula (which is probably wrong anyway, but let's go with it)
I am level 88 and have 300 accuracy.
Monster level 100 and has 40 avoid.
sqrt 300 - (sqrt300mod(1)) = 17
sqrt 40 - (sqrt40mod(1)) = 6
17-6+100 = 111.
Okay.
12*5 = 60
111-60 = 51% chance to hit.
I am level 90 and have 40 accuracy. // 300 accuracy
Monster level 100 and has 40 avoid.
6-6+100 = 100.
100 - 50 = 50% chance to hit. <- same as 88 and 300 accuracy -1%?
17-6+100 = 111.
111 - 50 = 61% chance to hit. <- So, 260 accuracy in this case will mean 11% difference?

Or is this

rounded down to 100 before moving on to

?

Of course, you also claim we're getting maaad amounts of acc.
LUK+DEX*1.2 you say...
That'd be around 800 for me, considering mastery etc.[/quote]

The Accuracy formula is correct, we Thiefs do have crazy amounts of Accuracy. This is why I said on the First Part of the Guide that it is not necessary to max Nimble Body at all. If you don't trust me you can check on [url=http://www.basilmarket.com/MapleStory-Guide-KMS-Big-Bang-Revamp-333.html#Formulas]Kruimelo's Guide[/url] or in SP. I can't link you to SP but if you go there find Game Mechanics and then [BB] Known Formulas and you will find it. There is also a calculator in there.
Now you do need to round down to 100 before subtracting 60 due to Level difference. I'm sorry I wasn't clear enough I will edit it to be clearer.
So If Mob's Avoid = 40 when his Level = 100 (By the way, Level 100 Monsters have 91 Avoid, but for the sake of argument I will go with your example)
And Player's Level = 88 and Accuracy = 300; then you do exactly what you did except you set it to 100 before substracting 12*5. So it will be 40% Miss-Rate. Please note that even if you have only 40 Accuracy the Miss-Rate will be the same because you only need to have as much Accuracy as the Mob has of Avoid.
If you are Level 90 and Accuracy 40 since both your ACC and the Mob's Avoid are equal the Miss-Rate will be completely controlled by the Level Difference so it will be 50% Miss-Rate. If you don't trust me you can use SP's Calculators themselves I can assure you they are right

[quote=Efemera]Something's wrong with your exp graphs. You have points going up to 2.7b exp at level 199 pre-BB, when it barely takes 2b in KMS and 1.6b in GMS with the reduced curve. 4th job is not reduced by nearly as much as your graphs indicate.[/quote]
That is weird... If you can look at the tables in the Excel Chart I gave to download you can see the numbers there are in fact right, but for some reason I fail at Excel Graphing.
Here are the Valus from Level 180 and upwards. Left is Pre BB, Right is Post BB. Those are the exact same values I have in my chart, but for some reason when I graph them they turn seem to be super higher. Thanks for letting me know, I really appreciate it
583827855 ........365276774
615821622 ........387193381
649568646 ........410424983
685165008 ........435050483
722712050 ........461153512
762316670 ........488822722
804091623 ........518152086
848155844 ........549241211
894634784 ........582195683
943660770 ........617127424
995373379 ........654155070
1049919840 ........693404374
1107455447 ........735008637
1168144006 ........779109155
1232158297 ........825855704
1299680571 ........875407047
1370903066 ........927931469
1446028554 ........983607358
1525246918 ........1042623799
1608855764 ........1105181227

EDIT: I still don't know what went wrong, but I know how to fix it. I changed graph type and everything got fixed somehow...
I don't know, Excel is not my friend... I will re-post all the pictures after my class, so in about 90 minutes. I really do thank you Efemera for letting me know.

Reply September 30, 2010 - edited
NAnime

Wow, very thorough guide. I read most of it, even though it didn't really pertain to my class.

Reply September 30, 2010 - edited
j0s3a4d

[quote=GameGameLOL]@SpikesCafe

Another detailed guide that is based on nothing!
Didn't even match up skill descriptions.[/quote]

The Skill Description and Skill Builds are on Part I of the Guide which there is a link for in the Introduction
Here is the link in case you couldn't find it: http://www.basilmarket.com/forum/1667393/0/Post__Big_Bang_Bandit_Guide.html#
What I meant to do in this Part II when I talked about some certain Skills was clarify Skills that I have received many questions about like ME, Dark Flare and Steal.

EDIT: If you think that there is something in my Guide that is wrong and "based on nothing" please tell me specific sections and correct me. I have been wrong before.

Reply September 30, 2010 - edited
j0s3a4d

[quote=Etamitu]The exp/hp ratio rates stay the same, but our damage gets shot up and the exp required to level is much less. Does this mean leveling is much easier?

Edit: Didn't read the whole thing sorry lol[/quote]

Leveling is much easier that is for sure. But it is not as crazy as some people have been making it seem. The Exp/HP Ratio is about the same, but there are no more outliers. Pre - Big Bang there are outliers which are the Monsters we train at. Most of these outliers though are the Monsters KMS does not have so we are going to have to wait until Big Bang hits GMS to see what Nexon does with this outliers (WR's, Gryphons, Selkie, Jr. V/Hoodos, etc)
Now Leveling to Third Job should not be a problem at all even for an unfunded person, the curve starts to decrease from there though.

Reply September 30, 2010 - edited