General

Battlemage

Thoughts on new BaM

Now that we have a hands on experience of the new BaM (and a non bugged reaper)
what are your thoughts on it?
when I first saw the revamp, i absolutely hated it, and was so upset, over the next few months I came around to it, but still had this unsure feeling about it
this continued on until the revamp hit.
Now that we have it, I have to say, I don't hate it
I still feel we got jipped in terms of mobbing, but since I'm 210, i don't plan on training much anymore anyways
Bossing is amazing, our dark shock and new tele help out a ton at magnus (and I solo'd normal mag for the first time even with bugged reaper )
My range dropped 100k, but i hit 1m more with FB than I did before

Overall, i think the revamp is a plus, but what do you guys think?

March 13, 2015

13 Comments • Newest first

lulzace

@LittleTLK: Just put FB on a macro. The delay from it being on a macro seems to prevent it from cancelling on 3rd every cast or so. I usually just do up and cast but for Magnus you have to do left and right teleports sometimes. It's pretty hard to get used to though. For some stuff it might not be worth to do it like in the first part of HT with the two heads since it seems like a lot of skills have increased delay in there, or when there are only the heads left on the main body since you wont be hitting him with the teleport.

I'll do runs w/ and w/o tele today on Ranmaru and post my times.

It was a 6 sec diff with me hitting about 2.4m per line on FB, no idea what I was hitting with genesis. 162 so I had the 150 hyper, battle rage, mw, a green pot, DA, and booster on.
Used genesis both runs but only teled one.
There was a lagspike in each run so I'll try again tomorrow.

Reply March 16, 2015 - edited
LittleTLK

[quote=1stdumbkid]Quit after revamp[/quote]

Hope you find something you like.
I'm leveling a lumi to 200. If I like it more than my battlemage at that point, I may switch.

Reply March 16, 2015 - edited
1stdumbkid

Quit after revamp

Reply March 16, 2015 - edited
LittleTLK

[quote=lulzace]https://www.youtube.com/watch?v=-2ywNr8khAE That is from one of the other threads.
Do note that this player isn't using the up + FB and teleport macro. It increases your dps considerably and removes delay. You can do it manually but it tends to fail every few casts when performed as such. The teleport thing is actually pretty old though. BaM's used to use it to cut delay and attack faster. Not sure if it's the same now but it used to help in avoiding getting hit.
Even though that combo is our best dps method it isn't always something we would want to do, like in the earlier parts of the gollux run. On RA its considerably easier to do, though you might just want to not use dark shock on Clown.

With the Aura's passive effects being what they are you are open to use the one you need for what you're doing at the given time or what benefits you the most. Usually Drain for training, unles you really need the damage, and debuff/blue/dark for bossing depending both on preference and whether or not you're going for a support role.
I was bothered by BKB at first since but it honestly makes sense seeing as we more or less have a re-balanced version of Jett's FA that does more damage, though it doesnt have the damage potential to proc back to back 5 or so times.
10 lines x 50m = 500m * 5 procs = 2.5b damage. It happens infrequently but it has occurred on occasion with this really funded Jett I know.
I'm not completely sure but cd reduction potentials and merc char card seem to lower the CD on my DA's Nether Shield and if that is true while it wouldnt affect BKB it would cause GC to proc more frequently.

Less funded players ranges probably dropped but the passive 45% matt is a godsend as you get better gear regardless of funding.

I went from 60k or so base and 115k buffed to around 70-80k and 100k at 142. Damage went from ~500k crits on regular mobs to ~660k. Equipping my faf stuff put my range at 141k clean and 175k buffed hitting 1m-1.1m on normal stuff. And the faf, other than the staff, are all 100% int trace scrolled. Faf is 311matt, forgot what I scrolled it with. This is with damage boosting links though.

Prior we had over 100% damage with links and GLA due to the passive boost from battle mastery. We did indeed lose a considerable % damage, especially if you opt not to use DA but all in all the tradeoff seems worth it.[/quote]

The reason I wasn't using dark shock as much is because it's very difficult to control it properly. I tried macroing FB, but that didn't make any difference for me. I did a czak run before that one using it and it was like 15 seconds slower.

If you don't mind sharing how you're macroing tele and FB, I'd appreciate it. I've asked before and not gotten an answer.

Reply March 15, 2015 - edited
rabbitman897

[quote=lulzace]https://www.youtube.com/watch?v=-2ywNr8khAE That is from one of the other threads.
Do note that this player isn't using the up + FB and teleport macro. It increases your dps considerably and removes delay. You can do it manually but it tends to fail every few casts when performed as such. The teleport thing is actually pretty old though. BaM's used to use it to cut delay and attack faster. Not sure if it's the same now but it used to help in avoiding getting hit.
Even though that combo is our best dps method it isn't always something we would want to do, like in the earlier parts of the gollux run. On RA its considerably easier to do, though you might just want to not use dark shock on Clown.[/quote]

Ok is it just me or can you not put teleport on a macro? Like how do you do this FB and teleport macro I don't get it.

Reply March 15, 2015 - edited
lulzace

https://www.youtube.com/watch?v=-2ywNr8khAE That is from one of the other threads.
Do note that this player isn't using the up + FB and teleport macro. It increases your dps considerably and removes delay. You can do it manually but it tends to fail every few casts when performed as such. The teleport thing is actually pretty old though. BaM's used to use it to cut delay and attack faster. Not sure if it's the same now but it used to help in avoiding getting hit.
Even though that combo is our best dps method it isn't always something we would want to do, like in the earlier parts of the gollux run. On RA its considerably easier to do, though you might just want to not use dark shock on Clown.

With the Aura's passive effects being what they are you are open to use the one you need for what you're doing at the given time or what benefits you the most. Usually Drain for training, unles you really need the damage, and debuff/blue/dark for bossing depending both on preference and whether or not you're going for a support role.
I was bothered by BKB at first since but it honestly makes sense seeing as we more or less have a re-balanced version of Jett's FA that does more damage, though it doesnt have the damage potential to proc back to back 5 or so times.
10 lines x 50m = 500m * 5 procs = 2.5b damage. It happens infrequently but it has occurred on occasion with this really funded Jett I know.
I'm not completely sure but cd reduction potentials and merc char card seem to lower the CD on my DA's Nether Shield and if that is true while it wouldnt affect BKB it would cause GC to proc more frequently.

Less funded players ranges probably dropped but the passive 45% matt is a godsend as you get better gear regardless of funding.

I went from 60k or so base and 115k buffed to around 70-80k and 100k at 142. Damage went from ~500k crits on regular mobs to ~660k. Equipping my faf stuff put my range at 141k clean and 175k buffed hitting 1m-1.1m on normal stuff. And the faf, other than the staff, are all 100% int trace scrolled. Faf is 311matt, forgot what I scrolled it with. This is with damage boosting links though.

Prior we had over 100% damage with links and GLA due to the passive boost from battle mastery. We did indeed lose a considerable % damage, especially if you opt not to use DA but all in all the tradeoff seems worth it.

Reply March 15, 2015 - edited
Creeper

Training definitely feels more dynamic. The new tele is super responsive and can be used mid-air and on ropes/ladders. I find that BKB doesn't really fit the flow now that it has a cooldown... I've been mostly using it as a utility to reach monsters on upper plats when I need to.

Reply March 14, 2015 - edited
Malefichent

[quote=LittleTLK]It's actually harder for me to control this thing now.

And dark shock is just...it's awful. Sure the damage is great, but its hitbox is so tiny. You have to be on top of the mob to get it to hit them. Regular teleport mastery has a tiny range outside of its animation where it can hit things, but dark shock doesn't. On top of that, up-telecasting is so difficult on a battlemage if the monster isn't really tall like gollux, cQueen, or Commerci's Levyithan. On top of that, FB whiffs so often while trying to do it that it makes it not worth it. The lost boss % on FB is also painfully noticeable.

Battle Master is kinda poopy. Its duration just isn't long enough and its cooldown is too long. Sure, the extra 2 lines are nice, but the reaper adjustment is silly. You end up racking up all the hits you need to activate reaper on bosses in under the time limit between casts, making that aspect pointless. It also ends up getting wasted a lot by dr or magic cancel (looking at you, cHT...).

Auras get dispelled whenever you're 1/1'd and it's difficult to notice because the aura animation is so tiny now. I never notice it. It's extremely annoying.

FB's hitbox is really awkward now. It got squished forward, so you can't hit anything that's just slightly behind your midpoint. Chain's delay still feels too long, despite them saying it was decreased.

BKB is harder to activate now. Since it's no longer a chain skill with FB, they don't flow together anymore. I find myself having it not activate and having to stop everything and press it again to get it to go off.

Reaper activated DR on PB for me today. Once. It didn't do it when it was activated on the minibeans and hit him, but it did activate on PB himself when I stopped attack and his DR went up. Luckily, thanks to the new Conversion, I can tank two hits of his DR at max health, so I didn't die, but I can see that killing me at Empress or cQueen.

What I do like is dark shock's damage. I can put on yellow aura and just teleport around the map OHKO'ing everything and reaper takes care of any stragglers. I throw in BKB and dark gene to finish off the top plats every 2 rotations. Very efficient. Matches my kill times prevamp, so I'm not as upset about the mobbing anymore.

It's also very fun to use dark shock while attacking when the enemy is very large, like gollux's jaw. The new teleport makes it easier to dodge, too (even without yellow aura), so that makes up for the lack of drain there. I'll probably end up using drain aura specifically for empress, just because of how stupidly difficult it is to heal there. Might try using it on magnus, too.

The range on debuff aura is impressive, honestly.

All in all, the bad outweighs the good for me. It's just too weird playing it now. It's bad enough for me to consider moving to another class.[/quote]

I agree with the dark shock thing and battle master; I wish they just doubled our lines with it. I also agree with Reaper, it should not activate DR; I died at PB...

Reply March 13, 2015 - edited
Fryber

Mixed bag revamp for me. Might elaborate later.

Reply March 13, 2015 - edited
LittleTLK

It's actually harder for me to control this thing now.

And dark shock is just...it's awful. Sure the damage is great, but its hitbox is so tiny. You have to be on top of the mob to get it to hit them. Regular teleport mastery has a tiny range outside of its animation where it can hit things, but dark shock doesn't. On top of that, up-telecasting is so difficult on a battlemage if the monster isn't really tall like gollux, cQueen, or Commerci's Levyithan. On top of that, FB whiffs so often while trying to do it that it makes it not worth it. The lost boss % on FB is also painfully noticeable.

Battle Master is kinda poopy. Its duration just isn't long enough and its cooldown is too long. Sure, the extra 2 lines are nice, but the reaper adjustment is silly. You end up racking up all the hits you need to activate reaper on bosses in under the time limit between casts, making that aspect pointless. It also ends up getting wasted a lot by dr or magic cancel (looking at you, cHT...).

Auras get dispelled whenever you're 1/1'd and it's difficult to notice because the aura animation is so tiny now. I never notice it. It's extremely annoying.

FB's hitbox is really awkward now. It got squished forward, so you can't hit anything that's just slightly behind your midpoint. Chain's delay still feels too long, despite them saying it was decreased.

BKB is harder to activate now. Since it's no longer a chain skill with FB, they don't flow together anymore. I find myself having it not activate and having to stop everything and press it again to get it to go off.

Reaper activated DR on PB for me today. Once. It didn't do it when it was activated on the minibeans and hit him, but it did activate on PB himself when I stopped attack and his DR went up. Luckily, thanks to the new Conversion, I can tank two hits of his DR at max health, so I didn't die, but I can see that killing me at Empress or cQueen.

What I do like is dark shock's damage. I can put on yellow aura and just teleport around the map OHKO'ing everything and reaper takes care of any stragglers. I throw in BKB and dark gene to finish off the top plats every 2 rotations. Very efficient. Matches my kill times prevamp, so I'm not as upset about the mobbing anymore.

It's also very fun to use dark shock while attacking when the enemy is very large, like gollux's jaw. The new teleport makes it easier to dodge, too (even without yellow aura), so that makes up for the lack of drain there. I'll probably end up using drain aura specifically for empress, just because of how stupidly difficult it is to heal there. Might try using it on magnus, too.

The range on debuff aura is impressive, honestly.

All in all, the bad outweighs the good for me. It's just too weird playing it now. It's bad enough for me to consider moving to another class.

Reply March 13, 2015 - edited
jblz

[quote=MrsYing]I like it. I'm not really bothered by the fact BKB got a cooldown. Though its kinda sad our mobbing is not what it use to be.[/quote]

I'm not nearly as bothered now as I was before... i will forever miss not spamming it, but I'm not going to miss the carpel tunnel i got from training with it

Reply March 13, 2015 - edited
MrsYing

I like it. I'm not really bothered by the fact BKB got a cooldown. Though its kinda sad our mobbing is not what it use to be.

Reply March 13, 2015 - edited
c59225

damage went up but speed went down, but people like to see fast animations and buff stacking, so there is that

Reply March 13, 2015 - edited