General

Paladin

Warrior Revamp, rise pallies? Not

So we are getting closer to this revamp, so apparently it seems that nexon is trying to lower our dps, and higher our dpm, and other than the "dmg no longer halved on bosses" no offense to my fellow paladins, but other than CO we seem pretty useless in boss runs. Our defense is top-tier, our buffs...meh, debuffs...threaten?, let's face it,

Nexon needs to create either 2 things, a boss that can be aggro'd, or a skill that makes our defense needed, dmg is focused only on us, or at least monster only attacks you. Until then (I love my paladin) we will always be low-dmg, pointless defense other than to sleep while bossing. Agree?

June 26, 2012

31 Comments • Newest first

Haitienne

[quote=Haitienne]my DS managed to solo czak MUCH faster because of the status resist[/quote]
[quote=ClassOf12]This is a pally thread[/quote]
[quote=Haitienne]Just sayin status resist can boost up your damage.[/quote]
[quote=ClassOf12]Pallies have status resist[/quote]

Stop trolling

I said that a class with status resist (ds, pally) could be stronger than a class with no status resist (hero) vs some bosses.
I know this is a pally thread, and pally have status resist, we are comparing classes.

Reply July 3, 2012 - edited
ClassOf12

[quote=Haitienne]Just sayin status resist can boost up your damage.[/quote]

Pallies have status resist

Reply July 2, 2012 - edited
Haitienne

[quote=ClassOf12]This is a pally thread[/quote]

Just sayin status resist can boost up your damage.

Reply July 2, 2012 - edited
orangeking11

[quote=ViPrincess]
I say this because NL's don't have drain anymore, and when I go empress, they seem to be the first to die.[/quote]

Yep, that's us, going to bosses with like the least survivability lol.

Reply July 2, 2012 - edited
Raist13

I want a move that allows me to heal my party members some % of the time and allows me to 'taunt' or something of the sort. Like 5% chance to heal party members 500 health or something like that, just to completely change things up. Otherwise yeah, pally's are big bricks that weather the storm.

Reply July 2, 2012 - edited
ViPrincess

I reckon we should focus on defense, like raise our defense even more and then create a skill that allows all damage to go towards us because we are tank
I say this because NL's don't have drain anymore, and when I go empress, they seem to be the first to die. I think we'd be super useful in parties if we have a skill that can channel all the damage to use and allows us to reflect some of that damage back (like power guard does but on a greater scale)

I've never died in an empress run EVER, the only time I would die is when someone in my party attacks when empress is on damage reflection but that's a given. Usually i can afk in Czaks and CHTs no problemo

Reply July 1, 2012 - edited
PanfleSCA

@ramenrulz: Pretty much,.

Unless other classes can have the defense of pallys somehow.

Reply July 1, 2012 - edited
Saltybandaid

Fund yourself.
Damage is something that can be achieved by funding for virtually every class, defense is something that cannot.
Our defense is unparalleled, go play a hero if you want easy damage.

Reply July 1, 2012 - edited
KamikazeDes

Pallies never have to worry about Seduce, 1/1, or large amounts of damage. You want an offensive defense class? Ballsy proposition.

Reply July 1, 2012 - edited
PanfleSCA

[quote=TyeDie]Raise the defense cap from 9999 to 99999

Add skill that adds 1atk for every 1000 defense you have

BAM buffed Pallies that won't complain about useless defense anymore[/quote]

Then they'll have to increase monsters' attack.

Reply June 30, 2012 - edited
ClassOf12

[quote=Haitienne]No. Lies.

I have both hero and demon slayer, with the same equips, my DS managed to solo czak MUCH faster because of the status resist. With my hero, I kept spamming my buffs because czak spams dispell and 1/1.

Even if my damage on hero is higher, DS is faster (stronger) vs czak.[/quote]

This is a pally thread

Reply June 30, 2012 - edited
Kazzooey

Bleh. Sorta looking forward to it. I've kind of actually quit my Paladin for now. Still will use it for fun on a couple boss runs here and there, use it to get items for my lesser classes, and some other stuff but for the most part I think I'm done for a while. Too busy falling in love with my mech.

Reply June 30, 2012 - edited
esteban

8 times each one of those 6 monsters.

Reply June 29, 2012 - edited
esteban

Let's make blast hit 2 monsters while we`re at it.

Reply June 28, 2012 - edited
Haitienne

[quote=Reality]Paladin's aren't weaker than demonslayers lol. With the revamp its easy to outdpm a ds. A drk or hero can already do it, pally's probably can too at this point rofl.[/quote]

No. Lies.

I have both hero and demon slayer, with the same equips, my DS managed to solo czak MUCH faster because of the status resist. With my hero, I kept spamming my buffs because czak spams dispell and 1/1.

Even if my damage on hero is higher, DS is faster (stronger) vs czak.

Reply June 27, 2012 - edited
lostph34rz

[quote=SgtMajFoley]our defence gets even better...devine shield becomes near godemode at 50% activation
current blast 360% x 3 = 1080% dmg per skill
4 hit blast 260 x 4 = 1040% dmg per skill (40% reduction)
6 hit blast 200 x 6 = 1200% dmg per skill (120% gain from current)
this is not counting any charges just what the % per hits are (pure max blast) (no co i belive)
so we get a slight nerf in this update in damage, but when we get 6 hit blast we get a buff, we are relitivly uneffected blast wise, but our defence gets even better...[/quote]

Blast is 340% per hit without CO right now. Meaning, it's getting buffed by 20% in total, without considering the extra critical hit we could proc.

Reply June 27, 2012 - edited
Smitttty

I loved playing my paladin before I got hacked. Last year when I played, I would hit 600k at LHC and take no damage. It was great for an unfunded guy that wanted to do a lot of damage.

Reply June 27, 2012 - edited
Golfer

[quote=SgtMajFoley]our defence gets even better...devine shield becomes near godemode at 50% activation
current blast 360% x 3 = 1080% dmg per skill
4 hit blast 260 x 4 = 1040% dmg per skill (40% reduction)
6 hit blast 200 x 6 = 1200% dmg per skill (120% gain from current)
this is not counting any charges just what the % per hits are (pure max blast) (no co i belive)
so we get a slight nerf in this update in damage, but when we get 6 hit blast we get a buff, we are relitivly uneffected blast wise, but our defence gets even better...[/quote]

Lol, you are mistaken. It may seem like a 40% damage reduction on blast; however due to Blasts high critical rate, that extra attack would surpass the DPM of a Paladin.

Reply June 27, 2012 - edited
JewofLight

It's not that I hate my pally god and every person I know, knows I love him. I just think Nexon thinks of defense as a joke. Cuz getting hit less DMG doesn't help u or any person in ur party boss better. For example atk, speed, higher DMG, buffs, debuffs do

Reply June 26, 2012 - edited
paulp0wah

[quote=SgtMajFoley]@nhil if you could please be so kind as to link me to the patch notes, all i know is 6hit blast and op divine shield from forum members, i would like to see what else we get
thank you in advanced [/quote]
here are. all the patches.
http://www.basilmarket.com/forum/2367508/8#comments_list

Reply June 26, 2012 - edited
WingDrow

Paladin hater, let's BanHammer him! (HH Spam)

Reply June 26, 2012 - edited
adalzon

I have a question though.
How do paladins get good magic defense?
Adding strength doesn't give magic defense anymore.

Reply June 26, 2012 - edited
xNeoGaiax

[quote=ChrisJohnson]
I would like to see a revamp on Heaven's Hammer.. I liked the way it was before the change. No more 999,999 on bosses = Sad Paladin.[/quote]

It will change to 4 hits soon

Reply June 26, 2012 - edited
ChrisJohnson

[quote=xNeoGaiax]Another one who never did a empres run? o_o

When i say defense i mean the whole skill set not only 9999 def every pally get around lv 150.Guardian and divine shield make us survive away better then other jobs
evan without hp recovery[/quote]

I quoted your comment and disagreed because of the fact you only commented on defense.
If you were more clear about our defensive SKILLS, then I would have agreed.

I would like to see a revamp on Heaven's Hammer.. I liked the way it was before the change. No more 999,999 on bosses = Sad Paladin.

Reply June 26, 2012 - edited
xNeoGaiax

[quote=ChrisJohnson]@xNeoGaiax,

Honestly, Empress would kill you fast no matter how high your defense was. The only reason why Paladins would survive maybe 30 seconds more is because of our HP Recovery skill.

OT: The main purpose of a Paladin is to be a tank, not some damage beast. That's a Hero. I'm satisfied with what my Paladin is now, I just wish to see more of our defense being utilized. So yes, I agree on that point.[/quote]

Another one who never did a empres run? o_o

When i say defense i mean the whole skill set not only 9999 def every pally get around lv 150.Guardian and divine shield make us survive away better then other jobs
evan without hp recovery

Reply June 26, 2012 - edited
2KLeaves

From what I remember, Palladins have ALWAYS rocked the house in Maplestory.

They're apparently top PvPers. O.o

Reply June 26, 2012 - edited
TyeDie

Raise the defense cap from 9999 to 99999

Add skill that adds 1atk for every 1000 defense you have

BAM buffed Pallies that won't complain about useless defense anymore

Reply June 26, 2012 - edited
ChrisJohnson

@xNeoGaiax,

Honestly, Empress would kill you fast no matter how high your defense was. The only reason why Paladins would survive maybe 30 seconds more is because of our HP Recovery skill.

OT: The main purpose of a Paladin is to be a tank, not some damage beast. That's a Hero. I'm satisfied with what my Paladin is now, I just wish to see more of our defense being utilized. So yes, I agree on that point.

Reply June 26, 2012 - edited
xNeoGaiax

If you saying our defense is useless guess you never went to a empress run

Reply June 26, 2012 - edited
Nhil

I wouldn't say your defense is pointless because I play my Paladin from time to time and it's so much more relaxing at bosses with seduce & 1/1.
It does take a LOT of funding to hit decent damage but if you keep working at it Paladins can easily be better than Heroes in the long run.

And with the next revamp you'll have even longer/more godmode and blast will hit more times which means even more improvement.

Reply June 26, 2012 - edited
ihavefood

honestly, I think paladin's defence becomes overpowered (lol overpowered defence?) when we get DS 50%chance of activating...
think about it, you activate DS, u slack for 12 hits, and then u get hit ~2 more times to get another 12 hits to slack... ok, so the cd is 30s but it doesn't really matter. at this rate, guardian hardly activates...
so, i think paladin's gonna get a revamp in kmst soon <3 (i hope)

Reply June 26, 2012 - edited