Before 2x begins, where do I train a level 55 Brawler? Relatively unfunded, want to avoid Mansion because of crowding. Interested in hitting 70 (and possibly 120) so leveling isn't like sawing on my wrists with a butterknife.
upgrading my damage for cheap I'm level 114, using a clean 66 ATK knuckle. The reason I've been loath to get a new knuckle is because the one I'm using is +8 STR, +3% STR, and +15% PDR (which I'm assuming means pierce defense rate). Would I do better damage just buying a higher attack knuckle even if it has worse potential?
Why Time Leap? So Tricks in his guide wants us to take Time Leap 1 with our first 6 points as Buccaneer; why? Perhaps I'll get called stupid for this (lord knows I've been called an idiot enough times on the bucc forums), but are there really any skills in the game that need to be refreshed that badly?
Spiral Blow worst thing to ever happen ever? I finally hit 70 after 40 monotonous wrist-slitting levels as a Brawler, and, foolishly following the pinned guide, I applied the skill point I gained on job change to Spiral Blow. I almost started crying. Does this skill need to be maxed as a prerequisite for something in 4th? If not, I don't understand why I would put points in it over Landlubber Blast. Not only does the Spiral Blow --> Corkscrew Blow combo do about half the damage of Landlubber 1 (at level 1 Spiral/level 20 Corkscrew), but there's a huge delay after, making the damage even worse and making it a poor choice for Netts, Monster Park, and Azwan.
Infinite Energy and Mana? Energy Charge: [Viper's Specialized Skill] When attacking, charge up 150 Energy. When you have fully charged your Energy (5000), gain 120 accuracy, 250 defense and magic defense, 10 speed, and 40% stance. In addition, [b]most of your attacks will stop consuming MP and consume Energy instead[/b] while having their effects, damage, and number of monsters changed. While charging, you will only gain half of these effects. (max level: 1) Ultra Charge: Super Charge's effects are enhanced. When attacking, charge up 350 Energy (700 on bosses). When you have fully charged your Energy, gain 50 attack, 300 accuracy, 600 defense and magic defense, 40 speed, and 98% stance. (required skill: level 20 Super Charge) (max level: 10