Maplestory Hyperstats
http://orangemushroom.net/2015/07/02/kmst-ver-1-2-014-reboot-world-hyper-stats/#more-12735
It seems that Nexon finally found the correct way to nerf the funded maplers that steam roll all the bosses they encounter while helping out the unfunded community. The introduction of new hyperstats(%boss, %pdr, %dmg) helps the unfunded community get the stats that are normally obtained through cubing without spending money while the utility nerfs from the patch before makes it more difficult for the people who already deal insane damage to boss. Binds, healing skills, and cooldowns being adjusted allows for bosses to actually stand a chance at surviving instead of being binded for all eternity and killed.
p.s. the reason that the heros managed to fight the black mage was that they managed to bind him for 900 years before surprising his recktum with another bind that traps him in time for all eternity.
8 Comments • Newest first
[quote=johnkimbaboh]
Binds, healing skills, and cooldowns being adjusted allows for bosses to actually stand a chance at surviving instead of being binded for all eternity and killed.[/quote]
This is incorrect on so many levels.
Binds, healing skills, and cooldowns only affect one boss in particular (Hmag), which is possible for pretty much all classes to actually kill without using any of those.
Nearly everyone who is already funded to that level can do so.
Finally, CRA bosses aren't affected by bind, and there's no potion cooldown there, so none of those 3 will help a player out.
[quote=johnkimbaboh]
The introduction of new hyperstats(%boss, %pdr, %dmg) helps the unfunded community get the stats that are normally obtained through cubing without spending money
[/quote]
This helps the funded community out as well (unless you were fully capping on every hit on all bosses).
Most funded players are %ATT heavy anyway, so additional %total + %boss benefits them more than they think.
Both the Reboot and the system changes are very appealing. I may have to make a return and see if a couple of friends will too.
Additional Potential = Bonus Potential?
They took WAY too long to release something like this.
I would play this but I have next to no interest in Maplestory anymore. I visit Basil/Orangemushroom and this did catch my attention.
[quote=R4z0r]So now fdh and sdh are star force maps how good/bad is it?
And what the stat decrease on Official Knights A-E mean?(less xp and less hp?)[/quote]
Compared to our current mobs they have 10m more hp and 20k less exp
However this doesn't take into account that we have buffed versions of the mobs and this is a boost to the current KMS maps. Also note you need 150 star force for this area.
[quote=R4z0r]
And what the stat decrease on Official Knights A-E mean?(less xp and less hp?)[/quote]
That those monsters HP and EXP values were decreased to match You & I ones.
So now fdh and sdh are star force maps how good/bad is it?
And what the stat decrease on Official Knights A-E mean?(less xp and less hp?)
AB ss delay fixed <3.
It doesn't really nerf the funded. If you just weren't playing a popular class you're pretty much fine after rebalancing + this hyper change is insane