General

Bishop

New Updates

Sorry I died for a little, been busy.

I will go through the guide again and finish what I didn't before, if anyone has any suggestions let me know.

The update notes for the bishop revamp have been released and can be found on leafre (don't have the link, sorry. just google kmst 12.478)

It looks really good, we aren't necessarily getting stronger, just cooler. Mostly animation changes, but also some effect changes like Angel Ray healing party members.

We also have some new skills that I haven't quite been able to understand. There is some buff that activates and stay active for as long as you hold the up arrow, and the Bishop Series Skill gives exp to party member, but not the bishop, and only if the party has 3 or less people. None of the translations are 100% accurate and I haven't seen any videos yet so I'm not sure on how it all works.

For now, this isn't really important though, it'll probably be over a year before it reaches GMS.

I'll keep you all updated as I figure it out, I'll add links and info to the guide later.

~Satan

May 28, 2013

22 Comments • Newest first

JustAnotherUser

@Azwelf: We lost's baha's stat resist? isn't ironic to give bahamut an armor while leaving us exposed?. That sucks, and after messing around with my calculator, the new angel ray +25% damage from the bishop exclusive skill is weaker than current Angel ray, how fast is BB again? I fear that we might have to rely on No-charge BB which would make me a sad panda unless they allow to use BB during VoA.

Reply May 29, 2013
Azwelf

@IsGamer
[quote=JustAnotherUser]
OT: [url=http://orangemushroom.wordpress.com/2013/05/28/kmst-ver-1-2-478-adventurer-warrior-and-magician-reorganizations/]Max's translation cleared most of my doubts[/url]
So they nerfed AR and BB, however, when Genesis in on CD you can spam BB without charging, they raised BB's % to 375% and reduced hit count to 4 (AKA, Angel ray right now) and it gives 40% PDR, that's ridiculous. Also the 25% damage boost from party member buffs (you can make a 1 man party for it to work right?).
I'm very concerned in No-charge BB vs AR+VoA. BB being a bishop exclusive skill now, I think it'll be used to get dat 40% pdr ignore and then spam the new angel ray? the 25% damage buff and % increase on AR kinda make up for the lost line and maybe the extra delay, that on the top of our now ridiculously high status resist (do we still get to keep 40% resist with bahamut? that would mean 70% status resist base, WOW). All in all, this isn't as bad as I thought it was at first glance.[/quote]

Nope, asrR 40% was removed from bahamut, so we can only rely on that half-assed 5minute cooldown shield (20%asrR) our measly HS(10%) and willpower(20%atmaxed)
Lol dem amour on bahamut seems abit too try hard, also just being a summon that helps in dpm really is pathetic seeing how summons like infrit/pheonix have passives.
Yes, we have definitely gained some exceptional healing capabilities but that could only shine in potlocked/cooldown endgame bosses which your average players can only dream to go to.
Huge nerf imo. (i know it's not final but still--)

Reply May 29, 2013 - edited
xProHeal

[quote=mariosworld]http://www.youtube.com/watch?v=8H28Ug4cMNI

that is the link for the bishops updated skills in game

http://www.youtube.com/watch?v=Ewrp4BmE2HY

the other one is the priest[/quote]

In addition to those here is one of all, mage to bishop.
http://www.youtube.com/watch?v=b6vAWdE5Ia8

Reply May 29, 2013 - edited
bubblecup118

[quote=devicampus]Angel Ray
Nerfs:
- Atk count gets 4->3
- AR base delay 800->990ms

blah blah blah, we all know the side about bishops being support based class, and the update reflected the changes geared toward that.

But seriously.. nerfing AR like that? I don't even know what to say.. that just took out 75% of the fun from bishops from me.[/quote]

Use big bang then. No charge up during Genesis cooldown 375% X 4

@JustAnotherUser That would be pretty stupid if you get 25% damage increase from being a 1 man party. Bishop = support hence it's per party member. The more people in your party member buff the higher

Including yourself

2 members = 5%
3 members = 10%
etc etc

up to 6 members = 25%

Reply May 29, 2013 - edited
CrystalShadow

[quote=WeatherProof]What happened to all the other skills? Like Holy Focus, Arcane Overdrive and Infinity? Were they removed or just not changed?[/quote]Anything that wasn't mentioned in Max's blog, for the most part, were left unchanged. See post #6 of Locked's extraction post [url=http://www.southperry.net/showthread.php?t=66864&p=1140281&viewfull=1#post1140281]here[/url]for all of our skills in the current patch of KMST.

Reply May 29, 2013 - edited
WeatherProof

What happened to all the other skills? Like Holy Focus, Arcane Overdrive and Infinity? Were they removed or just not changed?

Reply May 29, 2013 - edited
JustAnotherUser

@isiah12: It's an artistic painting, I assumed people would be mature enough.
OT: [url=http://orangemushroom.wordpress.com/2013/05/28/kmst-ver-1-2-478-adventurer-warrior-and-magician-reorganizations/]Max's translation cleared most of my doubts[/url]
So they nerfed AR and BB, however, when Genesis in on CD you can spam BB without charging, they raised BB's % to 375% and reduced hit count to 4 (AKA, Angel ray right now) and it gives 40% PDR, that's ridiculous. Also the 25% damage boost from party member buffs (you can make a 1 man party for it to work right?).
I'm very concerned in No-charge BB vs AR+VoA. BB being a bishop exclusive skill now, I think it'll be used to get dat 40% pdr ignore and then spam the new angel ray? the 25% damage buff and % increase on AR kinda make up for the lost line and maybe the extra delay, that on the top of our now ridiculously high status resist (do we still get to keep 40% resist with bahamut? that would mean 70% status resist base, WOW). All in all, this isn't as bad as I thought it was at first glance.

Reply May 29, 2013 - edited
LordAschEX

[quote=Existance1]@DrStrangenoob You missed one thing.... No more Doom! [/quote]

Maybe it's because I only reached Priest after Big Bang, but I don not weep for the end of Doom.

Reply May 29, 2013 - edited
iVege

It's overall increased damage in the end.

I hope the Advanced Blessing change was a mistake. Then I'll be 100% happy.

Too bad the Dark Knight revamp is keeping me from getting too excited with Bishops.

Reply May 29, 2013 - edited
DrStrangenoob

I'm kind of tired, but I guess I'll give my thoughts on the revamp now that I've given it a good look. I'm going by southperry translations for skill data: http://www.southperry.net/showthread.php?t=66864
See post #6 for english skill tables.

I'm not sure about the math, but while it looks like our damage may have gotten nerfed (AR nerfed to 3 hits and longer delay), it depends on whether skills like blessing ensemble, heal's new damage boosting effect, and big bang will make up the difference. So I'm not sure.

Guess I'll start with 2nd job:
Blessing ensemble: I'm assuming it works according to how many party members, rather than how many total buffs you've given them (because that would be kinda crazy, I can count bless, door, HS, holy shell, and MW), so that means 15% damage boost for a 3 member party, and a 25% damage boost for a 5 member party based on the 4th job enhanced version. Great buff for large party bossing / large PQs, not so great for solo bishops Zzzzzzzzzzz. I'm pretty meh about the 20% bonus exp from having other bishops in your party, since it doesn't apply to the party (if I read it right).

Heal: According to SP, it looks like heal now applies a 20% damage boost for 8 seconds on any non-undead monsters affected by it. If it works for the party, this could mean a nice party version of corsairs parrotargeting skill. Looks like a great party skill if it turns out to be true.

3rd Job:
Holy Fountain or whatever: I like the idea of enabling party members to heal at their own discretion, this seems useful at pot cooldown bosses, particularly empress. But outside of it, it's kind of meh. I see the best use of this skill if you need to split up your party and this let's you better divide up your healing. Supposing your at post-unlimited empress, and you need someone to pin Mihile or empress while everyone else focuses on the other instructors on the other side of the map, you can throw up fountain on one side of the map, and focus on the other side.

Divine Protection: I JUST DON'T KNOW. It's like a poor man's version of Lumi's status shell skill in 3rd job. And removing % status resist from bahamut? Oh boy, 50% status resist from skills --> 30 % status resist with HS hyper. Oh boy, we can resist 1 status ailment for good. You know what I want back? I want an improvement of our old holy shield. Not holy magic shell, I'm talking about an old skill we had pre-BB, pre-JUMP revamp which gave our party immunity from status effects for a period of time. Sorta like holy magic shell for status effects only. This is probably my biggest gripe about the revamp.

4th job:
Advanced bless: They nerfed the mastery level. Really? When the JUMP revamp was first revealed, I never entirely felt the small extra atk justified a while 30 SP spent on it. Heck I didn't max it till lvl 165 originally. If we're supposed to be the "core of every strong party" I wouldn't expect something like this. Here's hoping they change it later on.

Res: Hooray, halved cooldown and 2 min cooldown with CO is too much. Great to have, if they ever get rid of no cooldown res.

Bahamut: Removed status resist passive... BBBRRROOOOKKKLLYNNN RAAAAAAAGEEEEEEEE! Meh, I think the new armor looks tacky, but meh.

AR: So it heals while it attacks. I enjoy that alot, I just hope it doesn't trigger zombify. As for the damage nerf... I'll wait and see how the overall effect is at the end.

Genesis: I'm genuinely impressed with what they did to mage ultimates. I'd been advocating doing something to make them more useful other than as a showoff skill, and nexon actually did something creative to make them useful. Giving final attack to A/Ms and making big bang have no cooldown for us after we use it. I question whether we'd want to max this skill at all now, seeing as a longer cooldown is a good thing. Maybe they'll change it later, but a definite improvement here.

Big Bang: As much as I dislike the vertical range on AR, I'd still take it over the nonexistent range on big bang. Based on the changes, I think they expect big bang to be our main attacking skill now (especially with the defense ignore effect), but I don't want to have to stand right on an enemy to be able to hit them. Not sure how the damage compares to AR, but I'm hoping they'll revamp VoA accordingly in a later patch, (I don't think they touched hypers so far). Still, look forward to switching my attacking skills around in 4th.

Overall, not sure what to think. It looks like they've encourage us to be much more active in supporting. Some things I question, but meh, I'm pretty tired right now, and I'm not sure if all the skill translations are accurate, and how things will change in future patches. Didn't go over every minor change, may have forgotten or misread some stuffwhen I'm tired. So I'm off to bed. I'll see if I have anything new to add/change.

Reply May 29, 2013 - edited
shyally

[quote=LordAschEX]I'd like to point out, as a correction, that the multiple cleric per party exp boost is actually for the clerics themselves. The word for word text is "In addition, for each Cleric in your party, increase your experience gained by 20% (up to maximum of 3)."

Additionally, I think Big Bang and Angel Ray's counts went down by one but both increased in damage, which is probably to account for that fact that every buff our party members have, and at this point it seems like those buffs don't necessarily have to come from us, which means ANY buffs our party members have, increases our damage by 5%. If anything, running around with a party, our damage goes up by like at least 30%, and if that 30% is total damage like Infinity is, then losing one count on Angel Ray and Big Bang is nothing to worry about.[/quote]

If the damage stacks in a nice way, then yeah, 1 party member (with 6 buffs) would make our AR about as strong as pre-update AR. More party members would make us stronger.

That's nice, but not everything in Maple can be done in a party... for example, Dojo. So overall I still think this is kinda on the nerfy side. Not exactly what I was hoping for in a revamp =/

Is there any information about if the teleport range has been increased? I know it became a 1st job skill, but that doesn't really tell me anything...

Reply May 29, 2013 - edited
LordAschEX

I'd like to point out, as a correction, that the multiple cleric per party exp boost is actually for the clerics themselves. The word for word text is "In addition, for each Cleric in your party, increase your experience gained by 20% (up to maximum of 3)."

Additionally, I think Big Bang and Angel Ray's counts went down by one but both increased in damage, which is probably to account for that fact that every buff our party members have, and at this point it seems like those buffs don't necessarily have to come from us, which means ANY buffs our party members have, increases our damage by 5%. If anything, running around with a party, our damage goes up by like at least 30%, and if that 30% is total damage like Infinity is, then losing one count on Angel Ray and Big Bang is nothing to worry about.

Reply May 29, 2013 - edited
JustAnotherUser

The relationship between [url=http://unificacionistas.files.wordpress.com/2009/09/bigbang.jpg]Big bang[/url] and [url=http://uploads7.wikipaintings.org/images/raphael/adam-and-eve-from-the-stanza-della-segnatura-detail-1511.jpg]Genesis[/url] is pretty ironic. I love it.

Reply May 28, 2013 - edited
xProHeal

I love the new animations, but I think I'm more interested in the fp stuff.

Reply May 28, 2013 - edited
rockboarder

so does casting bb reset the cd on genesis?

Reply May 28, 2013 - edited
IsGamer

Hmm Bahamut looks awesome, a little better, tough angel ray looks a bit too flashy, the starting animation looks OK, but the arrow... not to much, i prefer mine, also, i WON'T like angel ray to get a speed and row nerf, that would make us a bit less worth to have a decent training and bossing.

What i would like for us AS A REVAMP is:

Add damage rows to Genesis (and this can be used for Blizzard and Meteor Shower too just for a minor balance)
If Angel Ray heals, that it has a very wide range, and (maybe) keep some pieces of it's actual animation but make it's range wider and more vertical.
Bahamut (and maybe Elquines and Ifrit) gets more duration, damage and more status/element resistance passive.
Buff Mastery to (maybe) turn in a buff that affects everyone in the party, if not make it a normal buff like every other ones (with party purposes too).
Holy Magic Shield to not have guard count, instead maybe a time nerf BUT the shield time won't decrease or wear off when something hits you.

Reply May 28, 2013 - edited
AkatsukiDark

It's still in testing, the changes might not even be final for Angel Ray.

Reply May 28, 2013 - edited
AnthonysWill

Does Angel Ray gain any vertical range?

Reply May 28, 2013 - edited
Amuro

The new animations are lovely. This (and the upcoming 5th job) just may be enough to get me to log into my Bishop again.

Reply May 28, 2013 - edited
JustAnotherUser

If that's true then this is an absolutely horrible patch.

Reply May 28, 2013 - edited
JustAnotherUser

I know, I was confused too. I'm pretty scared actually. However
[url=http://i.imgur.com/vznG4N5.gif]New Bahamut is sexy[/url]
[url=http://i.imgur.com/3KEdfNb.gif]New Angel ray's animation, also angel ray heals party members now[/url]
[url=http://i.imgur.com/MzfdDRd.gif]Angel ray's arrow[/url]
Party buffs that affect players but not the Bishop itself sounds pretty ghey but whatever.

Reply May 28, 2013 - edited