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Buccaneer

Super Transform Making a Comeback?

So, with the [url=http://orangemushroom.wordpress.com/2013/01/24/kmst-ver-1-2-468-new-level-cap-level-150-set/#more-5653]recent information[/url] about the level cap being increased to 250, I believe it's only natural that a 5th job advancement be released. Or, at the very least, new skills. With the advent of these new skills, could there possibly be a revival of our age-old friend Super Transform?

I'm hoping for a different system for Super Transform, as well. It could be something of an Energy Charge-like skill, where after you go into Full Charge, you receive a second bar that loads up your "Super Transform." Each time you attack in Full Energy, the "Super Transform Bar" increases slightly. It will probably take around two Full Charges to completely max out, and once it does so, you can Transform. But, that's just an idea of mine.

Thoughts on reviving Super Transform?

January 24, 2013

27 Comments • Newest first

Amped

If it can be tweaked a bit, sure why not (slower D.Strikes, restriction on harvesting, etc). I am personally bored of the look, though.

Reply February 16, 2013
VlogTriX

@Kanji: I totally agree with a second charge up bar. In extension to your idea, I'd prefer that super transform is more of a spiritual-like essence that is wrapped around our character, similar to the graphics of the Paladin's hyper skill, sacrosanctity (SP), but instead, as tall as Kaiser's transformation and with the arms sticking out ready for a fight. IDK, I'd really love to see Buccaneers reclaim their transformation, but with an improved look that still allows our NX items to be visible. I guess, think of our new Super Transformation as Susanoo for Uchihas (e.g. Itachi, Madara, or Sasuke).

Reply February 11, 2013
pancakes030

ST was fun while it lasted. But I'd rather have more iframes

Reply February 10, 2013
Kanji

[quote=MizuiChan]Interesting premise, but what I was reminded about the other day was how, quite a while back, a player would have to do quests in order to acquire the skills in 4th job... I recall Buccaneers once had to endure Kyrin's Super Transformation for 2 minutes in order to obtain Super Transformation, and then had to take out Dragon Turtles and collect their shells for Snatch and Demolition... Oh! and the Pap quest for Time Leap was fun...

...Basically, what I truly want to see is a much more versatile set of skills based on quest-lines that the player decides to take while not being allowed to select more than one "branch" of skills from a string of quests they select upon 5th job advancement... That way, Buccaneers (and any other fifth-job class) can choose to specialize in a particular set of skills, providing a larger range of versatility, like a Buccaneer specializing in long-range energy-based skills and one specializing in close-range, fast-paced Super-transformed attacks... If they were to make the logical level of 150 the threshold for 5th job, they'd have 100 levels worth of skill points they could use for that, plus the few that we'd probably get on advancement...

But that's just something I would want... It's much too complex to ask for something like that, but I think it would be a great idea for 5th job.[/quote]

The Branch-off idea reminds me of LaTale's Knuckle Knights. You could choose whether or not to specialize in Punches, Kicks, or Energy Blasts. Usually, you'd only pick two of the three as you wouldn't have enough SP to max all three branches out without messing up the passives...

And YES I WANT MY STORY-LINES BACK PLEASE I never got to reach 4th job before they were taken out altogether...

So, I think we can all consent to a toggle-able Super Transform animation... which is pretty much what we have except without the attack buffs and whatnot... orz

So... How about more kicks?

Reply February 7, 2013
KamikazeDes

[quote=MizuiChan]Interesting premise, but what I was reminded about the other day was how, quite a while back, a player would have to do quests in order to acquire the skills in 4th job... I recall Buccaneers once had to endure Kyrin's Super Transformation for 2 minutes in order to obtain Super Transformation, and then had to take out Dragon Turtles and collect their shells for Snatch and Demolition... Oh! and the Pap quest for Time Leap was fun...

...Basically, what I truly want to see is a much more versatile set of skills based on quest-lines that the player decides to take while not being allowed to select more than one "branch" of skills from a string of quests they select upon 5th job advancement... That way, Buccaneers (and any other fifth-job class) can choose to specialize in a particular set of skills, providing a larger range of versatility, like a Buccaneer specializing in long-range energy-based skills and one specializing in close-range, fast-paced Super-transformed attacks... If they were to make the logical level of 150 the threshold for 5th job, they'd have 100 levels worth of skill points they could use for that, plus the few that we'd probably get on advancement...

But that's just something I would want... It's much too complex to ask for something like that, but I think it would be a great idea for 5th job.[/quote]
My god yes. I missed questing to get my skills so much. You think enduring Kyrin was tough? Her battering your face with cannonballs was no walk in the park either, honey.
The second part sounds good too. I wanna be able to distinguish myself from other Corsairs in the world. Or even better yet, convulging job paths. Buccsair? Or Corbucc?

Reply February 7, 2013
PhaseOfFact

@MizuiChan: Indeed, dunno why Nexon was lazy and didn't make it so the female ST sprite would appear for females lol. Shouldn't be that hard =/

Reply February 7, 2013
MizuiChan

@PhaseOfFact: Yeah, you've got a point... Well, if they do bring back Super Transformation, hopefully they bring back the [i]female[/i] ST sprite

Reply February 7, 2013
Joseph9800

[quote=putnamehere]This is why I quit my Bucc. The revamp took away everything that made the class unique in my opinion. It was fun having to cycle through i-frames and rely on Drain/MP-Recovery. I can understand why people didn't like transform since it made outfits pointless and originality non-existent but that didn't really justify reworking the entire class simply for a damage boost. I just don't like how a class that focused on rotations and i-frames degraded to lasers and spamming. Keep your crummy transform. I want i-frames.[/quote]

This. But, i would personally prefer a revamp which consisted of a barrage/demo buff + better mobbing(I'll gladly stick with energy blast) and also damage buffs.

Reply February 7, 2013
PhaseOfFact

[quote=razormana]Stupid english dubs, in the original version it was 8000.

OT: Vipers no longer need a transformed state, they are without a doubt better without it, and bringing it back would only hinder them.

Dressup is different because it is fully customize able.[/quote]

I'm surprised someone actually knew this lol

Well, as someone already stated, if they do bring it back, I'd implement a toggle switch so the player could decide whether they want to see the Transformed state or not.

Reply February 7, 2013
razormana

[quote=tonytony40]So what should happen:
In order to transform, you get into a fight with vegeta. Slowly, as you kill monsters, he is scanning your power level. You must provide the scanner for each transformation. When your power level surpasses 9000, you can transform, and he crushes the scanner, and you become yellow.
[/quote]

Stupid english dubs, in the original version it was 8000.

OT: Vipers no longer need a transformed state, they are without a doubt better without it, and bringing it back would only hinder them.

Dressup is different because it is fully customize able.

Reply February 7, 2013
PhaseOfFact

[quote=MizuiChan]Interesting premise, but what I was reminded about the other day was how, quite a while back, a player would have to do quests in order to acquire the skills in 4th job... I recall Buccaneers once had to endure Kyrin's Super Transformation for 2 minutes in order to obtain Super Transformation, and then had to take out Dragon Turtles and collect their shells for Snatch and Demolition... Oh! and the Pap quest for Time Leap was fun...

...Basically, what I truly want to see is a much more versatile set of skills based on quest-lines that the player decides to take while not being allowed to select more than one "branch" of skills from a string of quests they select upon 5th job advancement... That way, Buccaneers (and any other fifth-job class) can choose to specialize in a particular set of skills, providing a larger range of versatility, like a Buccaneer specializing in long-range energy-based skills and one specializing in close-range, fast-paced Super-transformed attacks... If they were to make the logical level of 150 the threshold for 5th job, they'd have 100 levels worth of skill points they could use for that, plus the few that we'd probably get on advancement...

But that's just something I would want... It's much too complex to ask for something like that, but I think it would be a great idea for 5th job.[/quote]

This would certainly make characters of even the same job unique in their own way. I think it's a pretty new a interesting idea, although I highly doubt Nexon would take the time to implement it, as I think they would have to do this for each job =/
Also, I still think that the player would chose the "best" build that would benefit them the most damage wise, since I assume you won't be able to change this unique build.

Reply February 7, 2013
MizuiChan

Interesting premise, but what I was reminded about the other day was how, quite a while back, a player would have to do quests in order to acquire the skills in 4th job... I recall Buccaneers once had to endure Kyrin's Super Transformation for 2 minutes in order to obtain Super Transformation, and then had to take out Dragon Turtles and collect their shells for Snatch and Demolition... Oh! and the Pap quest for Time Leap was fun...

...Basically, what I truly want to see is a much more versatile set of skills based on quest-lines that the player decides to take while not being allowed to select more than one "branch" of skills from a string of quests they select upon 5th job advancement... That way, Buccaneers (and any other fifth-job class) can choose to specialize in a particular set of skills, providing a larger range of versatility, like a Buccaneer specializing in long-range energy-based skills and one specializing in close-range, fast-paced Super-transformed attacks... If they were to make the logical level of 150 the threshold for 5th job, they'd have 100 levels worth of skill points they could use for that, plus the few that we'd probably get on advancement...

But that's just something I would want... It's much too complex to ask for something like that, but I think it would be a great idea for 5th job.

Reply February 7, 2013 - edited
tonytony40

So what should happen:
In order to transform, you get into a fight with vegeta. Slowly, as you kill monsters, he is scanning your power level. You must provide the scanner for each transformation. When your power level surpasses 9000, you can transform, and he crushes the scanner, and you become yellow.

Reply January 25, 2013 - edited
Kanji

@rinnenganx: You don't know that. It could happen. There's nothing stopping something like that from happening. They've already made it so that you don't see other players' attack animations or damage while bossing. Why not for one simple skill?
And I know we're not arguing. If we were, there would be lots of flames and raging. One thing I like about the Pirate community, there isn't so much raging and hating going on.
By the way, the reskinning of ST wouldn't have to be a huge overhaul; it could be some simple changes. But, like you said, you can't please everyone. But the option of fighting while transformed is always a nice addition. Yes, we have an ST designed mount, but that's nothing like actually FIGHTING in ST. So disabling/enabling the ST animation while holding the buff seems like a fair middle ground.

Reply January 25, 2013 - edited
OldAura

[quote=rinnenganx]@Kanji: Saying buccaneers are weak compared to other class is an understatement. We'll take any sort of boost Nexon decides to toss our way. We're weak enough as it is, so not transforming literally would make you deadweight in the party. So yes you ARE forced to use it. Thats like telling a Kaiser not to transform. Yes, no one's making them transform and you have the option to transform but if you don't, not only are you compromising your party's attacking power but you're making yourself so much weaker than you need to be. So this also calls to question why Kaisers don't complain about having to transform. Is it because buccaneers are just especially whiny? Or maybe its because our super transformation sprite is straight up half assed compared to literally any other transformation skill and is outdated.[/quote]

What time era is this? Last time I checked Buccaneers were decent and not in the previous position of being probably the most laughable class.

Yes, old Super Transformation was garbage, but it was still a nice feature about the class. Besides, don't bother comparing our Super Transformation to Kaiser's because unlike them, we could not reach our maximum DPS potential without Demolition, which required Super Transformation, whereas Kaisers are actually hindering their fastest theoretical DPS when using it iirc.

@Kanji: Some people, like me, are tired of seeing it since we've had it for ages or simply think it is an eyesore. It varies among other people for what their opinion is on it, but overall we should not have to rely on transformed states to do our best. It sounded good back then but they never took it in the right direction and applied it properly. Changing it into a toggle-able buff or such (like Auras for BaMs) without affecting attack speeds or such would make it pretty nice. Or hell, make it have some sort of customization so I don't look like a walking inferno 90% of the time.

Reply January 25, 2013 - edited
Kanji

@rinnenganx: Honestly, I've always wondered why so many people complained about ST's looks. I PERSONALLY liked it. But, now looking at Kaiser's transform and AB's "Transform" (can we even call this a transform? They're using it all the time...), I'm sure our ST could use some upgrades.
But does your NX looks matter that much while FIGHTING? This is the biggest question, and the answer varies between players. I don't mind what I look like while pummeling mobs around, as long as I can take them down (yes, I know we're pretty much forced into using ST since it's such a great buff, but for arguments sake, you can say you don't HAVE to).
How about this: Once the second bar fills up, you can Transform; however, a new skill for Buccs would turn off the Super Transform animation, but would keep the buff. Would that suffice?

Reply January 25, 2013 - edited
Kanji

[quote=rinnenganx]There were a lot of things wrong with super transformation. First and probably the biggest problem is that there was a cooldown that lasted as long as the buff itself lasted. So if you died at all, you would have been barraging the entire 2-3 minutes until the next transform came. Secondly, just because a whole bunch of people love transforming into 'super saiyen' doesn't mean everybody else likes it. I personally hate it and the fact that it covers all my nx during almost any time I'm fighting is just a kick to the knee. I might as well just have not bought it then. And lastly of course how would we use octopunch, double spiral or power of unity in transformation? They can just change the super transformation sprite. Oh wait that'll piss off the very people who wanted it back in the first place. It's better to just leave it gone.

EDIT: and it made dragon strike slow af.[/quote]

Hence, the second charge bar. There wouldn't be a cool-down; rather, you'd charge up your Transformation. So, as long as you're attacking, you'll be able to use it again.
And the NX issue. That's all up to the user. You don't HAVE to use Super Transform if you don't want to. Yes, it increases your damage (and really helped my damage when I used it), but if you think your character's looks are more important, more power to you. Just don't transform.
I can't possibly see what the problem is of having the OPTION to transform and increase your damage. And, of course some of the other features of ST would be changed to accommodate our new skills (i.e. You can use OP and your other skills during ST and such).

Reply January 25, 2013 - edited
ItzATrapp

Corsair should become Captain or Commander.

Buccaneer should become Desperado.

Or they could be Chuck Norris or something.

Reply January 25, 2013 - edited
xDracius

Make it badass like Kaiser's so nobody minds transforming.

Reply January 24, 2013 - edited
PlayThatMelody

I'm not so hot about transform when it comes to upper level bossing. A transformation skill that isn't always on command becomes rather pitiful when death and reviving come into play. On top of that, I can't stand not being able to differentiate myself from others.

Reply January 24, 2013 - edited
Momijii

[quote=Kreyni]There's no reason they shouldn't do it, considering the old reason (Covers up NX) was completely obliterated by AB Transform (Which they need all the time).[/quote]
The difference, that you didn't notice at all, is a combination of two things: Firstly, AB's transformation is higher quality, and secondly, AB is still customize-able in some capacity with NX. Super Transformation is low quality and is not customize-able at all.

Reply January 24, 2013 - edited
roy5577

If this is true, would shad's BoT and Assaulter... BE COMING BACK? <3

Reply January 24, 2013 - edited
RubberDonkey

I like TS idea of having two bars for each form, but what to do with stimulate? Would stimulate make both bars full or just the 1st for the energy charge buff?

Reply January 24, 2013 - edited
RubberDonkey

If it is coming back as some kind of 5th job skill. I want nexon to redo the super transform. Some of our skills already have the Mr. old super transform popping out.

More transformed state exclusive skills are also welcomed.

Reply January 24, 2013 - edited
Vegeto

I want my birds back.
And my ship.
Our name is 'corsair', what the hell good are we without a ship?

Reply January 24, 2013 - edited
Satoshi1234

All I want to do as a Bucc is to punch things and dance.
That's all I'm asking for.

Reply January 24, 2013 - edited
AnthonysWill

We do not know yet. I would be okay with ST making a comeback, but only if ST doesn't decrease our attacking speed. (Pre-revamp Dragon Strike)
For some reason, I'm imagining Buccaneers will get a triple jump skill in their 5th job(If they come up with a 5th job since the Lv cap WILL BE 250)
Compared to all the other classes who acquire their mobility skill in their 1st or 2nd job.
Buccaneers will get the best mobility skill in their 5th job. (Once again, IF they come out with a 5th job with new skills)
Also, Buccaneers need more kicks and possibly a mid-ranged 1vs1 skill.
Maybe KMS can add on more skills to Hyper Skills thanks to the new level cap?

Reply January 24, 2013 - edited