Is siege mode cooldown REALLY getting taken off
Well is it, or is it just to good to be true, does anyone know if it's an error in the translation, or can someone show a video of a mech too see how it is? Because I am very curious about this.
October 23, 2011
70 Comments • Newest first
[quote=fololo]It isnt its half the dmg[/quote]
Well, slightly more than half dmg but still, it's better cause of all the buffs merdeces gets.
It isnt its half the dmg
Waaaaaaaay too OP. Shorten the cooldown or greatly reduce the dmg. Thats like hurricane with shadow partner
[quote=asinboy]yea thats WAY too op.[/quote]
Says the DB.
[quote=AckarRed]2nd Siege mode still has a cooldown.[/quote]
We're talking about kms where at the moment you can toggle siege on or off
[quote=KniteX0]A 2nd hurricane with 100% critical. XD[/quote]
2nd Siege mode still has a cooldown.
@BlkTwitch: I didnt write "My bm can kill pap in like 2.5 seconds now start to finish and l don't have to spend anywhere close to as much time setting up other 'robots'. My damage is also consistent compared to 5 second siege, moving, recasting, and another 5 seconds of siege and repeating the process until you have to plant more robots. So what's your point? Mechs are nowhere near the top even with perfect funds." where did u get that from?
[quote=Miauri]A second hurricane [/quote]
A 2nd hurricane with 100% critical. XD
[quote=Hookydi]Ok so mechs get a hurricane big deal huh?[/quote]
A second hurricane
Ok so mechs get a hurricane big deal huh?
[quote=Takeback3r]5 second uptime 15 second downtime? Siege DPM is damage in 5 seconds * 3. Duh.
Besides that, you said KMS. So it's the same thing.[/quote]
In kms there's no cd so it's be current siege * 12 I guess?
[quote=xIntegrity]Oh, you came in late then. Stated earlier that l simply transfered gear and compared them like that so mah bad. Perfect siege makes siege mode last forever but it's kind of against the rules . Regardless, it made a decent comparison. Another way to relate it to buffed siege is if you rolled a 5, right?[/quote]
That's questionable, since it's 20% TOTAL DAMAGE which is different from adding 20% to a skill
[quote=KniteX0]Siege can only be calculated in dps at the moment because it only lasts 5 seconds, duh.[/quote]
5 second uptime 15 second downtime? Siege DPM is damage in 5 seconds * 3. Duh.
Besides that, you said KMS. So it's the same thing.
[quote=xIntegrity]Severely overfunded? They're wearing the exact same gear apart from my archer top.[/quote]
Sorry didn't know that, but you're missing 2 things you can't account for right now: the gun's watk multiplier getting increased to match knuckles multiplier and siege mode's damage getting increased by 20%
[quote=Takeback3r]What the hell do you mean by that?
THEY'RE THE SAME GODDAMN THING.[/quote]
Siege can only be calculated in dps at the moment because it only lasts 5 seconds, duh.
[quote=KniteX0](dpm in kms atm)[/quote]
What the hell do you mean by that?
THEY'RE THE SAME GODDAMN THING.
[quote=xIntegrity]Any other skill, so why is it so much weaker than my BM even with the lack of a recast time?[/quote]
Again, I said with equal funding, you severely overfunded BM. Mathematically, the dps (dpm in kms atm) output is far superior to all other 1on1 skills.
[quote=xIntegrity]Getting a mercedes to hit cap is even harder than it is to do on a BM and even more difficult on a mech. The attack speed on siege isn't high enough to make up for the low damage per hit and l already checked without having to recast it every 5 seconds.[/quote]
Umm, I wasn't talking about damage cap, I was referring to dpm where, assuming equal funded, infinite siege mode would outmatch any other skill 1on1 (though mercedes other abilities, such as it's 100% def ignore and 2 wep equips, would make it more than a match for infinite siege)
And again, epic potential equips there.
Even if it was removed the cast time for a set of 6 bullets was more than doubled. You can use it as much as you want but it's DPS really isn't that great at all anymore.
[quote=xIntegrity]My BM is hitting mid low 900k noncrits, seen NLs hitting high 800k noncrits, and hero/pali hitting 3mil noncrits is quite easy.[/quote]
Nice, but the point of this is to focus on siege. Anyways, the problem there is with crits you'd hit dmg cap whle mechs (and soon Mercedes) can do crits without the damage cap interfering because they focus on the # of hits rather than a large damage per hit.
[quote=xIntegrity]Read every other post. l compared it to perfect siege, meaning l wouldn't have had to recast it, ever. Even with the cooldown removed in the future, you would still have to wait for the re-cast time on which is like half to a full second shaved. Let's just say:
BM(1mil/arrow) > NL(1mil/star) > hero(3mil/islash) > pali (3mil/blast)
I donut know where sairs, mages, or DrKs go on here though. MM would be pretty close to a BM as well, only difference being the lower amount of AFA shots.[/quote]
Only thing you're missing from that post is the fact that it's 100% critical, unlike BM, NL, hero or pali's main moves
[quote=xIntegrity]Ooh, l thought MM had AFA as well. lt's because it activates per attack and Hurricane arrows are all seperate attacks o: while UStrafe counts as 1 attack for 6 arrows[/quote]
o, so it's not the glitch.
[quote=xIntegrity]Tis a glitch! lt's supposed to work for them so just slighter lower if Nexon wasn't so bad >:[/quote]
iirc MM's don't have afa?
@Edit: Had a look through skill.wz and they don't.
also, is it a glitch that fa happens less or for the simple fact that fa happens per skill use and not per arrow?
[quote=xIntegrity]Read every other post. l compared it to perfect siege, meaning l wouldn't have had to recast it, ever. Even with the cooldown removed in the future, you would still have to wait for the re-cast time on which is like half to a full second shaved. Let's just say:
BM(1mil/arrow) > NL(1mil/star) > hero(3mil/islash) > pali (3mil/blast)
I donut know where sairs, mages, or DrKs go on here though. MM would be pretty close to a BM as well, only difference being the lower amount of AFA shots.[/quote]
lower amount as in none.
[quote=nicomatryx]nexon shouldnt take the cooldown or bossing will be 2 easy[/quote]
Bossing has been easy for a few years now.
[quote=xIntegrity]Half as strong even without having to recast siege every 5 seconds is still garbage.
@MapleFacez:
My bm can kill pap in like 2.5 seconds now start to finish and l don't have to spend anywhere close to as much time setting up other 'robots'. My damage is also consistent compared to 5 second siege, moving, recasting, and another 5 seconds of siege and repeating the process until you have to plant more robots. So what's your point? Mechs are nowhere near the top even with perfect funds.[/quote]
Mech's are nowhere near the top even with perfect funds? Lol They may not be #1 but they are definately top 5. Seige mode (with the same funding) will out damage any other attack hands down. It hit's faster and more than any other move. The only reason mech's aren't at the top is because seige only last's 5 seconds. But that changes as you can see. If you can kill pap in 2.5 seconds with your BM, you won't be taking that much longer on your mech.
Found a proper unlimited siege mode video on orangemushroom
http://www.youtube.com/watch?v=DOJUcbac2SI
[quote=xIntegrity]Missing:
-18 att 21% cape
-27 att 24% shoe
-24 att 15% empress hat
-21% 11 attack vip earrings
-14% 18 dex rac mask
-12% 15 dex branch nose
-12% 21 dex top
-21% 18 dex bottom
-301 bow
Yeah, it's GMS. l play in Khaini.[/quote]
Whoa, that's an amazing bottom. Did you cube it yourself? o.o Have you scrolled/cubed all your empress equips yet?
you guys are all forgetting a few small things.
1: Not only is siege getting permanent, but it's also getting boosted to 115% (145% at 4th) which, with equal funds, is superior to both mercedes and the new WAB that wildhunters get (270% ftw) but unlike them, with 100% Crit.
2: I've heard that in the current kms version guns got an upgraded multiplier, to 1.7 (like knuckles), which might put mechs and sairs pretty close to top dpm (especially when the pirate/thief total revamp happens)
lol if people ever actually did pvp....
@xIntegrity: You're being quite ignorant.
Of course Mercedes and BMs out damage them nobody is even questioning that so I don't see why you keep trying to bring that up.
But Mechs are still pretty powerful now with infinite Seige and will actually be a bit useful in boss runs.
Mechs still take place in a range of 3rd~5th top DPM with it under everyone having the same funds.
@xIntegrity: But still just because it isn't the top DPM class doesn't mean it's weak. lol
Compared to changes other jobs got already in this series of buffs on KMS, and in comparison to jobs like Demon Slayers and Mercs, it doesn't seem anywhere close to game breakin' to me. It's just Siege Mode. xD
[quote=xIntegrity]There's already the perfect siege hax that a lot of mechs use and hate to burst everyone's bubble, but even with it mechs are still weak >:[/quote]
...loook around on youtube they are NOT weak. even without funding they are average. Did u see the video on youtube where the mechanic kills pap in 10 seconds? or the one where the 110 fights zakum? did u see there damege? i bet they were funded but still not as funded as the people u see in gms with perfect % on their items.
it is gonna be taken off like chains of hell its all crits so yea
[quote=xIntegrity]There's already the perfect siege hax that a lot of mechs use and hate to burst everyone's bubble, but even with it mechs are still weak >:[/quote]
What do you define "weak" as?
Yeah Mechs aren't the top DPM class but this is a major DPM increase as opposed to where they are now.
Mechs easily take a place in the top 5 DPM classes so to say they're weak still is quite wrong.
@KniteX0: Oh wow O:
I was looking at the ones from KMST and they seemed slower and in shots of 3 or 4s. They were no where close to being like the one shown in that video.
[quote=kptnkrnch]http://www.youtube.com/watch?v=91OGjJlWkFk
He uses it around the 1 min mark[/quote]
From what I can tell he doesn't hold the key at the 1 min mark (firing in bursts cause of the stationary attack limit thing) but he does hold it for a bit at the 3:01 mark.
[quote=Aaaayee]If siege gets cooldown taken away (and it doesn't get nerfed in any way,)
I'm quitting Maple.[/quote]
You're a NL..
And Mechs are still weaker then Mercedes so I don't see why Mechs taking on the 2nd~5th top DPM spot is bothering you THAT much.
^
Wow....thats pretty badazz lol. Even if the cooldown has been reduced to like 5 seconds it would still be op.
http://www.youtube.com/watch?v=91OGjJlWkFk
He uses it around the 1 min mark
[quote=Kalderon]Nothing is final until they bring it to KMS, so we'll have to see if it sticks.[/quote]
lol, it IS in kms. already in official servers.
Arc~
[quote=xKlaudex]They changed the amount of bullets and speed per shot; Its not continuous either. You also can't move around while in Siege Mode which makes it a move only used during bosses.I don't think it's OP compared to what other classes got during KMS 1.2.444.[/quote]
Really? I compared the number of hits and hit speed from this http://www.youtube.com/watch?v=91OGjJlWkFk to my mech and it's exactly the same (look at 3:01)
[quote=voltex89]I really wanna see a vid of siege with no cooldown.[/quote]
Just watch someone hacking with Unlimited Siege.
OT: I really hope not, this seems like a really bad idea.
If it is...that means mechanics will be insanely good at bossing..not that they arn't already..
[quote=SombraManx]you are a smart mech!
i think no CD siege is a bit too much.. maybe half dmg and drain 1 HP per bullet, you will have to stop for repot[/quote]
They changed the amount of bullets and speed per shot; Its not continuous either. You also can't move around while in Siege Mode which makes it a move only used during bosses.I don't think it's OP compared to what other classes got during KMS 1.2.444.
[quote=NephewofMuto]@chudi: No one's. It's always been my ign. And I think we are powerful enough as it is without unlimited siege mode. It makes us too OP. I was finally that all that mechanic hate was going down. Now it will only return twofold i'm sure. And this is my old mechanic that got hacked. Had to start a new one on a new account.[/quote]
you are a smart mech!
i think no CD siege is a bit too much.. maybe half dmg and drain 1 HP per bullet, you will have to stop for repot
updating kms, got mech there answer in some minutes
[quote=NephewofMuto]I'm actually not looking foreward to this skill change. I think it will make us too OP and have tons more people play mechs. I hate the mech hate now, but if they take off siege cd we will be swimming in the haterade then.[/quote]
Whos ign did you steal? Every mech is looking forward to something like this.
CD is gone but it uses MP now.
If siege gets cooldown taken away (and it doesn't get nerfed in any way,)
I'm quitting Maple.