General

Mechanic

Is siege mode cooldown REALLY getting taken off

Well is it, or is it just to good to be true, does anyone know if it's an error in the translation, or can someone show a video of a mech too see how it is? Because I am very curious about this.

October 23, 2011

70 Comments • Newest first

KniteX0

[quote=fololo]It isnt its half the dmg[/quote]

Well, slightly more than half dmg but still, it's better cause of all the buffs merdeces gets.

Reply November 13, 2011
fololo

It isnt its half the dmg

Reply November 12, 2011
kosmachine

Waaaaaaaay too OP. Shorten the cooldown or greatly reduce the dmg. Thats like hurricane with shadow partner

Reply November 12, 2011
Fourton123

[quote=asinboy]yea thats WAY too op.[/quote]

Says the DB.

Reply November 8, 2011
KniteX0

[quote=AckarRed]2nd Siege mode still has a cooldown.[/quote]
We're talking about kms where at the moment you can toggle siege on or off

Reply November 8, 2011
AckarRed

[quote=KniteX0]A 2nd hurricane with 100% critical. XD[/quote]

2nd Siege mode still has a cooldown.

Reply November 8, 2011
MapleFacez

@BlkTwitch: I didnt write "My bm can kill pap in like 2.5 seconds now start to finish and l don't have to spend anywhere close to as much time setting up other 'robots'. My damage is also consistent compared to 5 second siege, moving, recasting, and another 5 seconds of siege and repeating the process until you have to plant more robots. So what's your point? Mechs are nowhere near the top even with perfect funds." where did u get that from?

Reply November 8, 2011
KniteX0

[quote=Miauri]A second hurricane [/quote]

A 2nd hurricane with 100% critical. XD

Reply November 8, 2011
Miauri

[quote=Hookydi]Ok so mechs get a hurricane big deal huh?[/quote]

A second hurricane

Reply November 7, 2011
Hookydi

Ok so mechs get a hurricane big deal huh?

Reply November 7, 2011
KniteX0

[quote=Takeback3r]5 second uptime 15 second downtime? Siege DPM is damage in 5 seconds * 3. Duh.

Besides that, you said KMS. So it's the same thing.[/quote]

In kms there's no cd so it's be current siege * 12 I guess?

Reply November 7, 2011
KniteX0

[quote=xIntegrity]Oh, you came in late then. Stated earlier that l simply transfered gear and compared them like that so mah bad. Perfect siege makes siege mode last forever but it's kind of against the rules . Regardless, it made a decent comparison. Another way to relate it to buffed siege is if you rolled a 5, right?[/quote]

That's questionable, since it's 20% TOTAL DAMAGE which is different from adding 20% to a skill

Reply November 7, 2011
Takeback3r

[quote=KniteX0]Siege can only be calculated in dps at the moment because it only lasts 5 seconds, duh.[/quote]

5 second uptime 15 second downtime? Siege DPM is damage in 5 seconds * 3. Duh.

Besides that, you said KMS. So it's the same thing.

Reply November 7, 2011 - edited
KniteX0

[quote=xIntegrity]Severely overfunded? They're wearing the exact same gear apart from my archer top.[/quote]
Sorry didn't know that, but you're missing 2 things you can't account for right now: the gun's watk multiplier getting increased to match knuckles multiplier and siege mode's damage getting increased by 20%

[quote=Takeback3r]What the hell do you mean by that?

THEY'RE THE SAME GODDAMN THING.[/quote]
Siege can only be calculated in dps at the moment because it only lasts 5 seconds, duh.

Reply November 7, 2011 - edited
Takeback3r

[quote=KniteX0](dpm in kms atm)[/quote]

What the hell do you mean by that?

THEY'RE THE SAME GODDAMN THING.

Reply November 7, 2011 - edited
KniteX0

[quote=xIntegrity]Any other skill, so why is it so much weaker than my BM even with the lack of a recast time?[/quote]

Again, I said with equal funding, you severely overfunded BM. Mathematically, the dps (dpm in kms atm) output is far superior to all other 1on1 skills.

Reply November 7, 2011 - edited
KniteX0

[quote=xIntegrity]Getting a mercedes to hit cap is even harder than it is to do on a BM and even more difficult on a mech. The attack speed on siege isn't high enough to make up for the low damage per hit and l already checked without having to recast it every 5 seconds.[/quote]

Umm, I wasn't talking about damage cap, I was referring to dpm where, assuming equal funded, infinite siege mode would outmatch any other skill 1on1 (though mercedes other abilities, such as it's 100% def ignore and 2 wep equips, would make it more than a match for infinite siege)

And again, epic potential equips there.

Reply November 7, 2011 - edited
Takeback3r

Even if it was removed the cast time for a set of 6 bullets was more than doubled. You can use it as much as you want but it's DPS really isn't that great at all anymore.

Reply November 6, 2011 - edited
KniteX0

[quote=xIntegrity]My BM is hitting mid low 900k noncrits, seen NLs hitting high 800k noncrits, and hero/pali hitting 3mil noncrits is quite easy.[/quote]

Nice, but the point of this is to focus on siege. Anyways, the problem there is with crits you'd hit dmg cap whle mechs (and soon Mercedes) can do crits without the damage cap interfering because they focus on the # of hits rather than a large damage per hit.

Reply November 6, 2011 - edited
KniteX0

[quote=xIntegrity]Read every other post. l compared it to perfect siege, meaning l wouldn't have had to recast it, ever. Even with the cooldown removed in the future, you would still have to wait for the re-cast time on which is like half to a full second shaved. Let's just say:

BM(1mil/arrow) > NL(1mil/star) > hero(3mil/islash) > pali (3mil/blast)

I donut know where sairs, mages, or DrKs go on here though. MM would be pretty close to a BM as well, only difference being the lower amount of AFA shots.[/quote]

Only thing you're missing from that post is the fact that it's 100% critical, unlike BM, NL, hero or pali's main moves

Reply November 6, 2011 - edited
iVege

[quote=xIntegrity]Ooh, l thought MM had AFA as well. lt's because it activates per attack and Hurricane arrows are all seperate attacks o: while UStrafe counts as 1 attack for 6 arrows[/quote]

o, so it's not the glitch.

Reply November 6, 2011 - edited
iVege

[quote=xIntegrity]Tis a glitch! lt's supposed to work for them so just slighter lower if Nexon wasn't so bad >:[/quote]

iirc MM's don't have afa?

@Edit: Had a look through skill.wz and they don't.

also, is it a glitch that fa happens less or for the simple fact that fa happens per skill use and not per arrow?

Reply November 6, 2011 - edited
iVege

[quote=xIntegrity]Read every other post. l compared it to perfect siege, meaning l wouldn't have had to recast it, ever. Even with the cooldown removed in the future, you would still have to wait for the re-cast time on which is like half to a full second shaved. Let's just say:

BM(1mil/arrow) > NL(1mil/star) > hero(3mil/islash) > pali (3mil/blast)

I donut know where sairs, mages, or DrKs go on here though. MM would be pretty close to a BM as well, only difference being the lower amount of AFA shots.[/quote]

lower amount as in none.

Reply November 6, 2011 - edited
iCodykins

[quote=nicomatryx]nexon shouldnt take the cooldown or bossing will be 2 easy[/quote]

Bossing has been easy for a few years now.

Reply November 6, 2011 - edited
BlkTwitch

[quote=xIntegrity]Half as strong even without having to recast siege every 5 seconds is still garbage.

@MapleFacez:
My bm can kill pap in like 2.5 seconds now start to finish and l don't have to spend anywhere close to as much time setting up other 'robots'. My damage is also consistent compared to 5 second siege, moving, recasting, and another 5 seconds of siege and repeating the process until you have to plant more robots. So what's your point? Mechs are nowhere near the top even with perfect funds.[/quote]

Mech's are nowhere near the top even with perfect funds? Lol They may not be #1 but they are definately top 5. Seige mode (with the same funding) will out damage any other attack hands down. It hit's faster and more than any other move. The only reason mech's aren't at the top is because seige only last's 5 seconds. But that changes as you can see. If you can kill pap in 2.5 seconds with your BM, you won't be taking that much longer on your mech.

Reply November 6, 2011 - edited
KniteX0

Found a proper unlimited siege mode video on orangemushroom
http://www.youtube.com/watch?v=DOJUcbac2SI

Reply November 5, 2011 - edited
Kizo

[quote=xIntegrity]Missing:
-18 att 21% cape
-27 att 24% shoe
-24 att 15% empress hat
-21% 11 attack vip earrings
-14% 18 dex rac mask
-12% 15 dex branch nose
-12% 21 dex top
-21% 18 dex bottom
-301 bow

Yeah, it's GMS. l play in Khaini.[/quote]
Whoa, that's an amazing bottom. Did you cube it yourself? o.o Have you scrolled/cubed all your empress equips yet?

Reply October 29, 2011 - edited
KniteX0

you guys are all forgetting a few small things.
1: Not only is siege getting permanent, but it's also getting boosted to 115% (145% at 4th) which, with equal funds, is superior to both mercedes and the new WAB that wildhunters get (270% ftw) but unlike them, with 100% Crit.

2: I've heard that in the current kms version guns got an upgraded multiplier, to 1.7 (like knuckles), which might put mechs and sairs pretty close to top dpm (especially when the pirate/thief total revamp happens)

Reply October 29, 2011 - edited
jstn

lol if people ever actually did pvp....

Reply October 29, 2011 - edited
johny2toes

@xIntegrity: You're being quite ignorant.
Of course Mercedes and BMs out damage them nobody is even questioning that so I don't see why you keep trying to bring that up.
But Mechs are still pretty powerful now with infinite Seige and will actually be a bit useful in boss runs.
Mechs still take place in a range of 3rd~5th top DPM with it under everyone having the same funds.

Reply October 28, 2011 - edited
johny2toes

@xIntegrity: But still just because it isn't the top DPM class doesn't mean it's weak. lol

Reply October 28, 2011 - edited
orangeking11

Compared to changes other jobs got already in this series of buffs on KMS, and in comparison to jobs like Demon Slayers and Mercs, it doesn't seem anywhere close to game breakin' to me. It's just Siege Mode. xD

Reply October 28, 2011 - edited
MapleFacez

[quote=xIntegrity]There's already the perfect siege hax that a lot of mechs use and hate to burst everyone's bubble, but even with it mechs are still weak >:[/quote]

...loook around on youtube they are NOT weak. even without funding they are average. Did u see the video on youtube where the mechanic kills pap in 10 seconds? or the one where the 110 fights zakum? did u see there damege? i bet they were funded but still not as funded as the people u see in gms with perfect % on their items.

Reply October 28, 2011 - edited
darkan6

it is gonna be taken off like chains of hell its all crits so yea

Reply October 28, 2011 - edited
johny2toes

[quote=xIntegrity]There's already the perfect siege hax that a lot of mechs use and hate to burst everyone's bubble, but even with it mechs are still weak >:[/quote]

What do you define "weak" as?
Yeah Mechs aren't the top DPM class but this is a major DPM increase as opposed to where they are now.
Mechs easily take a place in the top 5 DPM classes so to say they're weak still is quite wrong.

Reply October 28, 2011 - edited
xKlaudex

@KniteX0: Oh wow O:
I was looking at the ones from KMST and they seemed slower and in shots of 3 or 4s. They were no where close to being like the one shown in that video.

Reply October 28, 2011 - edited
KniteX0

[quote=kptnkrnch]http://www.youtube.com/watch?v=91OGjJlWkFk
He uses it around the 1 min mark[/quote]
From what I can tell he doesn't hold the key at the 1 min mark (firing in bursts cause of the stationary attack limit thing) but he does hold it for a bit at the 3:01 mark.

Reply October 28, 2011 - edited
johny2toes

[quote=Aaaayee]If siege gets cooldown taken away (and it doesn't get nerfed in any way,)
I'm quitting Maple.[/quote]

You're a NL..
And Mechs are still weaker then Mercedes so I don't see why Mechs taking on the 2nd~5th top DPM spot is bothering you THAT much.

Reply October 28, 2011 - edited
Fangb1ade

^
Wow....thats pretty badazz lol. Even if the cooldown has been reduced to like 5 seconds it would still be op.

Reply October 28, 2011 - edited
kptnkrnch

http://www.youtube.com/watch?v=91OGjJlWkFk
He uses it around the 1 min mark

Reply October 28, 2011 - edited
franchioni

[quote=Kalderon]Nothing is final until they bring it to KMS, so we'll have to see if it sticks.[/quote]

lol, it IS in kms. already in official servers.

Arc~

Reply October 28, 2011 - edited
KniteX0

[quote=xKlaudex]They changed the amount of bullets and speed per shot; Its not continuous either. You also can't move around while in Siege Mode which makes it a move only used during bosses.I don't think it's OP compared to what other classes got during KMS 1.2.444.[/quote]

Really? I compared the number of hits and hit speed from this http://www.youtube.com/watch?v=91OGjJlWkFk to my mech and it's exactly the same (look at 3:01)

Reply October 28, 2011 - edited
tjd51

[quote=voltex89]I really wanna see a vid of siege with no cooldown.[/quote]

Just watch someone hacking with Unlimited Siege.

OT: I really hope not, this seems like a really bad idea.

Reply October 27, 2011 - edited
MapleFacez

If it is...that means mechanics will be insanely good at bossing..not that they arn't already..

Reply October 27, 2011 - edited
xKlaudex

[quote=SombraManx]you are a smart mech!

i think no CD siege is a bit too much.. maybe half dmg and drain 1 HP per bullet, you will have to stop for repot[/quote]

They changed the amount of bullets and speed per shot; Its not continuous either. You also can't move around while in Siege Mode which makes it a move only used during bosses.I don't think it's OP compared to what other classes got during KMS 1.2.444.

Reply October 27, 2011 - edited
SombraManx

[quote=NephewofMuto]@chudi: No one's. It's always been my ign. And I think we are powerful enough as it is without unlimited siege mode. It makes us too OP. I was finally that all that mechanic hate was going down. Now it will only return twofold i'm sure. And this is my old mechanic that got hacked. Had to start a new one on a new account.[/quote]

you are a smart mech!

i think no CD siege is a bit too much.. maybe half dmg and drain 1 HP per bullet, you will have to stop for repot

Reply October 27, 2011 - edited
fololo

updating kms, got mech there answer in some minutes

Reply October 27, 2011 - edited
chudi

[quote=NephewofMuto]I'm actually not looking foreward to this skill change. I think it will make us too OP and have tons more people play mechs. I hate the mech hate now, but if they take off siege cd we will be swimming in the haterade then.[/quote]

Whos ign did you steal? Every mech is looking forward to something like this.

Reply October 27, 2011 - edited
DjFunky

CD is gone but it uses MP now.

Reply October 26, 2011 - edited
Aaaayee

If siege gets cooldown taken away (and it doesn't get nerfed in any way,)
I'm quitting Maple.

Reply October 26, 2011 - edited
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