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Nw Vs Nl Survivability?

Which class has better survivability? I want to play a claw class again but i remember from past experiences on my NL that squishiness was a huge problem, do NW"s have an easier time surviving at bosses and sdh?

January 26, 2015

15 Comments • Newest first

FwuffehStarz

If you want to be immortal in boss arena for op boss emblem, night walker.

Reply January 29, 2015
daringwaffle

Nw has hands down better survivability.
Bats, self revive better dodge skills

Reply January 27, 2015
Lecarde

Neither of them suffer survivability issues if you put link skills on them. My NL has 27k hp, and I only have 1 rank S character card deck (the other two are rank A still) and both my kaiser and cannonner link skill are lvl 1. Set effects make it really easy to get high health. By the time I finish my link skills and get 3 rank S decks my NL will be looking at 30k+ health before decent hb

Reply January 27, 2015
MrSinDeath19

Survivabilty isn't that big of an issue later game when you have good control. I hardly get hit on my NL and when I'm training I just have a pet auto pot. I'm lv 206 and I have around 27k HP (I think I have like 20% HP on gear I haven't cubed yet though). That being said, NW has a type of drain.

However overall, NL is better because of showdown training

Reply January 27, 2015
xlxlxlxl

[quote=chowchow5000]Night Walkers has a bunch of status resistance ^
I'm not exactly sure on NL how much HP there is but my NW has about 43-50k HP with decent HB + Stacked darkness x 5 on a boss and standard tyrant/gollux/ra set and it can tank quite a bit. It also has self res. Back step is kinda useful if you know how to time it properly against close/far ranged attacks like gollux as well. But NL's seem more consistent with damage.[/quote]
Nah, NW status resist sucks because you can't link the other Cygnus links to Cygnus Knights due to a glitch. Still enough to cap with a status resist pot and the hyper, though.

Reply January 26, 2015
chowchow5000

Night Walkers has a bunch of status resistance ^
I'm not exactly sure on NL how much HP there is but my NW has about 43-50k HP with decent HB + Stacked darkness x 5 on a boss and standard tyrant/gollux/ra set and it can tank quite a bit. It also has self res. Back step is kinda useful if you know how to time it properly against close/far ranged attacks like gollux as well. But NL's seem more consistent with damage.

Reply January 26, 2015
oOpoleyOo

but nw has no resist

Reply January 26, 2015
kiue

NW and NL are both squishy at lower levels level like 120-170ish unless you have tons of LUK to make make the monsters miss you.

NW overall have a better survibility due to bats but the bats barely summon for me when I am mobbing. Probably cause I kill the monsters all in one hit.,..

NL like the above said, their Quint, shadow partner and Mobbing is a lot easier to play with than NW.

NW you need to get use to distancing when mobbing smaller mobs (get that explosion part in correct place) to get maximum potential damage. Their Quint also sucks because there is 2 separate attacks which makes it hard to make all attacks hit expecially on short monsters.

Trust me, Going from NL >>> NW was a hard experience because NL was a lot easier with the mobbing and star throwing. Even going back, NL was still easier. Only reason why I stick to NW is because of the back step, up-jump, and revive skill. OFC the bats too

Reply January 26, 2015
Iamshorttt

NW makes me have a good time at hard magnusrino, if i was NL then i would be clown and die and not finish

Reply January 26, 2015
Hydraxide

If survivability is going to be an issue for you, you're probably not very funded. In which case, a NW is far superior. Those bats proc like every 3 hits with a 60% chance or something, its ridiculous.

Reply January 26, 2015
ox0Shad0w0xo

NW has much better survivability than NL does. The bats heal so much hp it's not even comparable to vampire. Boss with a long potion cooldown? No problem you'll be back at full hp in a few seconds with the bats.

Then we have the self revive that heals you back up when you hit 0 hp (30 min cooldown though). And Vitality Siphon at max gives +4k hp (400 x 10 stacks) as long as you're putting marks of darkness on something. And it can be powered up even more with the hypers. One gives another 3k hp for 7k hp boost total, another gives 1k def, and the last one gives 20% status resist. That's really helpful considering you'll be keeping it at 10 stacks constantly at bosses so long as you keep attacking.

We also have more mobility for dodging attacks.

Reply January 26, 2015
PressF13

Idk about NW, but my NL has 10k HP at 170.

Reply January 26, 2015
xlxlxlxl

NW has better sustain because bats drain HP. You could always get Vampire on NL, though.

Reply January 26, 2015
Kinsok

@d4rk88isz how does the gameplay differ? what makes a NL smoother?

Reply January 26, 2015
d4rk88isz

please dont spam multiple threads
nw have passive bat heal so they heal more
nl have smoother gameplay

Reply January 26, 2015