KMST KMST 1.2.434 Resistance Update, Sakura Castle, Chaos Pink Bean

Mechanic

Mechanic

Kms Mech Resistance Changes

New Resistance Reorganization extractions are out along with chaos pink bean for KMST. [url=http://www.southperry.net/showthread.php?t=56777]Southperry's extractions[/url]

From [url=http://orangemushroom.wordpress.com/2012/06/14/kmst-ver-1-2-434-chaos-pink-bean-resistance-reorganization-and-a-new-theme-dungeon]Max's blog[/url]

Mechanics now have a secondary weapon (fits in the shield slot) called Magnum. You get 1 at every job advancement. Their stats are:

1st job (Magnum) => +3 DEX, +40 Accuracy.
2nd job (Split Magnum) =>+5 DEX, +60 Accuracy.
3rd job (Vital Magnum) =>+7 DEX, +80 Accuracy.
4th job (Eternal Magnum) => +10 DEX, +120 Accuracy. [b]Comes with a hidden potential.[/b]

[b] NEW SKILL: Hidden Piece[/b] (beginner): When used, your metal armor's colour will change and your attack, HP, and MP will be increased.
[b] Drill Rush[/b] (1st): damage has been increased from 180% to 200%
[b] Gatling Shot[/b] (1st): damage has been increased from 80% to 100%
[b]Atomic Hammer[/b] (2nd): delay has been decreased, chance to stun has been increased from 60% to 80%, duration of stun has been increased from 3 seconds to 4 seconds
[b] Heavy Weapon Mastery[/b] (2nd): damage boost to Gatling Gun has been increased from 75% to 90%
[b] Satellite[/b] (3rd): damage has been increased from 240% to 270%
[b] Rocket Punch [/b](3rd): damage has been decreased from 640% to 180%, number of hits has been increased from 1 to 4, stun duration has been increased from 3 to 4 seconds
[b] Heavy Machine Gun[/b] (3rd): damage has been increased from 100% to 120%
[b]Accelerator[/b] (3rd): max level has been decreased from 15 to 10
[b]Healing Robot[/b] (3rd): max level has been decreased from 20 to 10
[b] NEW SKILL: Over Tuning[/b] (3rd): The metal armor is greatly enhanced for 150 seconds, increasing damage by 30%. There is a cooldown of 150 seconds. Passive effect - ignore 30% of a monster's defense. (max level: 15)
[b] Robot Mastery[/b] (4th): Summon duration and self destruct damage of robots has been increased from 50% to 70%
[b] Safety[/b] (4th): max level has been decreased from 25 to 20
[b] Laser Blast[/b] (4th): number of hits has been increased from 3 to 4
[b] Missile Tank[/b] (4th): damage has been increased from 115% to 130%
[b] Titan[/b] (4th): cooldown has been decreased from 30 seconds to 20 seconds
[b] NEW SKILL: Double Lucky Dice[/b] (4th): When using Lucky Dice, there is a 50% chance to roll another dice for two buffs. If you land doubles, you will get an increased effect. (max level: 5)

What do you guys think of the new mech changes? Not that much changes for mechs but I'm satisfied.

also, mech armor colors: ohttps://orangemushroom.files.wordpress.com/2012/06/mechanic-colours.png?w=600
[url=http://www.youtube.com/watch?v=lnerruMTXi8]skills change colors according to your armor's color[/url]

June 14, 2012

14 Comments • Newest first

Kazzooey

[quote=chronorevolver]There isn't Check out any of the new mech vids on youtube. There is no siege limit.[/quote]

Yea I checked the new mech vids on youtube, all 1 of them in the past week. Couldn't tell if it was unlimited at all.

@Kizo What do you mean I jumped to conclusions? It said it right in the extractions so the best bet was to assume it's no longer unlimited.

Reply June 18, 2012
Kizo

[quote=Kazzooey]Saw it in the PvE extractions. Said it lasted for 10 sec, with a CD of 15 seconds. And last I checked, they don't put PvP changes in the PvE changes. Because why would they only put one PvP change into the entire skill change list? Because it's not a PvP change or else you would see each and every other skill have their PvP changes as well and not just siege. Therefore, Siege must now be back to normal-ish.[/quote]
I asked the guys at Southperry & they said it's for PvP too. You shouldn't jump to conclusion..

[url=http://www.basilmarket.com/show/video/24809/0/KMST_12434__Lv123_Mechanic_vs_Sakura_Castle_Boss_HD.html#video_top]Here's the vid of unlimited siege mode.[/url]

Reply June 17, 2012
Kazzooey

[quote=Kizo]@Kazzooey Who said Siege Mode is limited?

I forgot to put Magnum as part of the poll. A new shield slot is very useful = more boss%[/quote]

Saw it in the PvE extractions. Said it lasted for 10 sec, with a CD of 15 seconds. And last I checked, they don't put PvP changes in the PvE changes. Because why would they only put one PvP change into the entire skill change list? Because it's not a PvP change or else you would see each and every other skill have their PvP changes as well and not just siege. Therefore, Siege must now be back to normal-ish.

Reply June 17, 2012
TheAwakenOne

Ty for posting.i have a question,since i made job adv on my mech,i could not charge fully my ultimate,i press attack,then the blue bar rises to 3/4 of it and thats it. I saw spadow video of his mech,and were like the same lvl,im just doing a little more dmg than him with laser but the difference is that when i use my 3/4 power of ulti it does like 170kish and he can charge it to 100% and does 230kish... Is there a way to charge fully the ulti,except pressing fast on the attack button?bcuz im pressing it really fast and it never rises to its 100%.pls some1 explain me the problem,sorry for my bad english and tnx in advance

Reply June 16, 2012
Kizo

Usually it's at least 6 months from the initial release in KMS. So expect this around in Dec-Jan.

Reply June 16, 2012
SriLankanKen

I can't wait to get the red mech!

Reply June 15, 2012
TripleBladez

That Drill Rush colour change effect is sick. Hope it applies to Siege Mode too as well as other skills.

Reply June 15, 2012 - edited
beiabe1

Yeeeeeeeee I can get rid of the ugly brown color somewhat now.

Reply June 15, 2012 - edited
YouAzle

hopefully they consider changing the mounts look

Reply June 15, 2012 - edited
DjFunky

I just might come back to maple cause of this..

Reply June 15, 2012 - edited
Kizo

@Kazzooey Who said Siege Mode is limited?

I forgot to put Magnum as part of the poll. A new shield slot is very useful = more boss%

Reply June 15, 2012 - edited
Kazzooey

No more infinite Siege! But there are some good things to be said. Stronger Siege damage, 30% Defense ignore, +30% total damage boost, Double Down, Laser hits 500% x 4, Robot Mastery buffed up to 70% Duration/Damage, Satellites hit a little bit more, and 4th Job Siege Mode apparently hits a lot more?, and mechs can get different colors.

EDIT: Now that I re-read it, I believe 3rd Job siege mode is infinite at 120% damage per shot, but 4th job siege lasts for 10 seconds with a CD of 15 seconds at 160% per shot (Or it's at 180%, not totally sure). But I guess it's for the best because now Missile Tank is somewhat useful now. And to be honest I do get a little bit bored of just using siege 100% of the time. So we'll see how it works out. Also where are the mech colors? You're link only shows the original color.

EDIT #2: Apparently Mechanics get a secondary weapon called Magnums! I believe it's another item to potential like the Mercedes Arrow because in the extraction it showed a new bullet. It said "mercedes arrow - Pirates Only" which someone said that the Phantoms got their secondary set of cards which are justl ike Merc arrows and their extractions said "Mercedes Arrow" as well. So you can just assume that these new Magnums are the same thing? More %Boss, %Dex, and %ATT! and maybe more Attack like what bullets give?

Here's a better site for the patch notes. Much easier to read AND it shows the new Mech colors!
http://leafre(dot)net/showthread.php?13339-KMST-1-2-434-Resistance-Update-Cherry-Blossom-Castle-Chaos-Pink-Bean
Replace the (dot) with a period.

Reply June 14, 2012 - edited