General

Mechanic

Reboot question

Does anyone have the simplified list of all the Mechanic changes to come?
Are they for the better? What are your thoughts?

October 21, 2015

5 Comments • Newest first

Telvanni

@kuze oh...... i was just jokin, but i didnt realize this was in the mechanic forum, oops, basils new layout puts it right in the middle of regular threads. i am sorry.

to help my apologies heres this, the info abt mechanics from orangemushroom
Mechanic’s combat pattern involves skills with very high damage and thus we had to lower some of them. In exchange, we increased the effectiveness of some lesser used skills.

[B]Beginner[/B]

Mechanic Dash Mechanic Dash: you can now grab on to a rope or ladder while using this skill

[B]1st Job[/B]

Gatling Shot Gatling Shot: damage has been decreased from 100% to 90%
Rocket Booster Rocket Booster: command has been removed

[B]2nd Job[/B]

Mechanic Booster Mechanic Booster: duration has been decreased from 200 seconds to 180 seconds
Advanced Gatling Shot Advanced Gatling Shot: damage has been decreased from 200% to 160%

[B]3rd Job[/B]

Massive Fire SPLASH Massive Fire SPLASH: damage has been decreased from 350% to 300%

Massive Fire IRON Massive Fire IRON: damage has been decreased from 300% to 250%
Advanced Homing Missile Advanced Homing Missile: damage has been decreased from 500% to 395%
Over Tuning Over Tuning: duration has been increased from 150 seconds to 180 seconds
Lucky Dice Lucky Dice: cast delay has been decreased from 1500ms to 990ms

[B]4th Job[/B]

Massive Fire SPLASH-F Massive Fire: SPLASH-F: damage has been decreased from 500% to 390%, attack speed has been decreased

Massive Fire IRON-B Massive Fire: IRON-B: damage has been decreased from 305% to 285%, number of hits has been decreased from 7 to 6, explosion damage has been decreased from 400% to 350%

War Machine Titan War Machine: Titan: damage has been decreased from 1440% to 500%, number of hits has been increased from 1 to 8, monsters near the titan will now take 1300% damage 2 times every second, cooldown has been increased from 20 seconds to 30 seconds, number of key presses needed to charge the gauge has been decreased, attack range has been changed to match its effect, damage formula has been changed to use the character’s damage instead of a summon’s, while using this skill you will now take 50% reduced damage (applies to % HP attacks as well)

Double Lucky Dice Double Lucky Dice: duration has been decreased from 200 seconds to 180 seconds, cooldown has been decreased from 200 seconds to 180 seconds, cast delay has been decreased from 1500ms to 990ms

[B]Hyper[/B]

Massive Fire - Reinforce Massive Fire â€" Reinforce: damage boost has been decreased from 20% to 10%

Bomber Time Bomber Time: cooldown has been increased from 90 seconds to 100 seconds

Reply October 21, 2015
Kuze

@telvanni: @torque: This is in the "mechanic's forum" So this about the class "mechanic" not about the game mechanics (how it works). I want to know how bad we get nerfed to see how much more funds I require to put into this char.

Reply October 21, 2015
Telvanni

oh, thanks!

i hope the mechanics for the cool resistance pirate class, xenon, is left alone!

Reply October 21, 2015
Torque

nah mechanic's were never a class OP is referring to changes in mechanics, or mechanical changes in the way existing classes are played

Reply October 21, 2015
Telvanni

wats a mech? is that a New Class coming out ?

Reply October 21, 2015