Pros and Cons of Wa?
I'm deciding to main a WA and I wanted to know the pros and cons of wa. I know their 1v1 skill is really good. How high up are they in the dps charts? Also, what are the best char cards for WA other then kanna/hayato? (don't want to make them) Thanks a lot!
October 5, 2013
20 Comments • Newest first
@Copyrighted @DjFunky
HAHA! Wind Walk in Fm forever (for me)
@Copyrighted: Yea right now for me too lol
[quote=FruityCake]Pros: No cons.
Cons: None.[/quote]
If that was true, 100% of the population would be WA
Pros: No cons.
Cons: None.
@GrandEagle:
Thought I was pretty clear.
I crash, when I use wind walk a lot.
Like in FM.
[quote=DjFunky]Wind walk gives you a higher rate to crash tho[/quote]
I never crash by using Wind Walk. What are you talking about?
[quote=Copyrighted]For the people complaining about super KB:
Storm+wind walk
the distance of KB is about the same distance in wind walk[/quote]
Wind walk gives you a higher rate to crash tho
If you take the time and effort to get link skills and whatnot, WAs have great survivability and get 100% stance through the mihile link.
My WA at 172 without decent HB has about 16k HP.
[quote=Imaginal]
Cons
[b]-Your Main Mobbing move in 4th job knocks back[/b]
[i]-Low HP[/i]
-Wind Archer in GMS cannot use skills in mid air
[/quote]
Bolded - that isn't a con, its more useful then it is a hindrance.
Italics - The health is not particularly low, its quite decent amongst archers, and coupled with the high damage reduction, is not an issue.
Last one - They can, although not as easily as in kms, its the same as how you could do jump + strafe/snipe or jump + dragon strike (bucc). It just requires timing.
@megaf6
It isn't a glitch, both the initial hit of Spiral Vortex and the splash damage are supposed to have the 100% knockback, its just the splash damage KB occasionally occurs during the initial KB, resulting in said super KB.
[quote=Imaginal]
Cons
-Bossing against DR Bosses is tricky until the fix to make triffling whim and strom bringer to not proc DR arrives "expected to arrive when Xenons get Part 1 of their Nerf"
[/quote]
TW and SB do not proc DR already
[quote=Sunlight]Pro:
Spiraling Vortex's Super Knockback
Con:
Spiraling Vortex's Super Knockback[/quote]
Omg this
The knockback is great for forming mobs, but it can also glitch and do a double-knockback which splits your mobs up. Also, Spiraling Vortex is a horizontal skill, meaning it doesn't move at all. It's great for flat maps, but any changes in elevation make this skill hard to use.
Damage is great, mobbing is really good. Mobility is great as well. Only thing I wish for this class is some sort of stance
I feel like I have enough HP. At level 150 I have roughly 11k.
[quote=DjFunky]funny how no one reads the WA section
http://www.basilmarket.com/forum/2739935[/quote]
Mr. B did a piss poor job of its implementation.
funny how no one reads the WA section
http://www.basilmarket.com/forum/2739935
its defense is poop and they need wind pierce again
Also, the splash damage from Spiral Vortex will shoot the mobs to the other side of the map. The knockback in itself isn't that bad, it's the splash.
The only skill that activate dr is the lv 150 hyper, triffling doesnt activate dr at all O_O
Pros
-Wind walk is fun to use
-Pretty Skills
-High Damage
-High Range even with mediocre funds
-Archer Stuff is cheaper
Cons
-Bossing against DR Bosses is tricky until the fix to make triffling whim and strom bringer to not proc DR arrives "expected to arrive when Xenons get Part 1 of their Nerf"
-Your Main Mobbing move in 4th job knocks back
-Low HP
-Wind Archer in GMS cannot use skills in mid air
-Wind Archer skills in gms seem to have missing componants
Angelic Burster Card for Dex of course :o
[quote=cris1000]pros: new [i]strong[/i] popular class
cons: new strong [i]popular[/i] class[/quote]
^this pretty much
pros: new [i]strong[/i] popular class
cons: new strong [i]popular[/i] class
well war kills alot of people, but the good side is that we get rid of unnecessary people and partially solves overpopulation