General

Mage

Margin of difference between fp and il mages

Hi Mage population of Basilmarket!

I understand that fire/poison mages are superior to ice/lightning mages in general (in particular situations), but I was wondering HOW much this difference in damage output is. I tried out a f/p mage and I'm not 100% sure I'm into the concept of stacking dot's and then blowing it up, when compared to the simpler playstyle of ice/lightning mages. However, because I have minimal funds, I want the most bossing potential so that I can actually start earning some mesos (I was thinking like normal gollux, etc.).

If this difference is relatively small, I will go with the mage with the playstyle that I enjoy more (ice/lightning), but if the damage difference is very large, I think I can learn to like the f/p mage playstyle.

Thanks you!

March 23, 2014

12 Comments • Newest first

DemoDango

@Amorous: The delay is shorter by 30 milliseconds. That's [i]nothing.[/i]

Reply March 25, 2014
Green4EVER

[quote=Amorous]for bossing, f/p is better UNTIL you're willing to spend $10,000 to get chain lightning dmg capped. then and only then will i/l be better because c/l has such short delay compared to paralyze[/quote]
Incorrect. If we're only comparing Paralyze vs Chain Lightning, then yes, Chain Lightning is faster, but don't forget to factor in Inferno Aura, Ignite (which can stack multiple times in one spot), and DoT (yes, this is still worth using even if you can cap Paralyze). Also, if we're going to compare capping Paralyze to capping Chain Lightning, this means that we can ignore all the Critical Rate advantages that I/L has over F/P. If you're capping Paralyze I'm going to hope you have 100% Critical Rate anyway (I do, at least). F/P is still stronger in every way in terms of bossing.

[quote=Jhonner]Doesn't Mist Explosion use up a DoT stack each time? My brother is an FP and he says he has to "stack" the DoTs a lot more than once every "15-20 seconds". I notice his DoTs decrease from 5 to 2-3 each time he uses one of his skills. Explain please so I can explain to him?[/quote]
Sounds like he's just exaggerating and/or not setting up DoTs properly. Mist Eruption does not cause DoT to disappear.

Reply March 24, 2014 - edited
CherryTigers

@Proxyied: In most bosses, the only damage you can see if your own damage. That is me.

Reply March 24, 2014 - edited
Jhonner

Doesn't Mist Explosion use up a DoT stack each time? My brother is an FP and he says he has to "stack" the DoTs a lot more than once every "15-20 seconds". I notice his DoTs decrease from 5 to 2-3 each time he uses one of his skills. Explain please so I can explain to him?

Reply March 24, 2014 - edited
Amorous

for training/grinding, i/l wins by a mile, especially in hoh. you can tele mastery up/down the platforms.
with f/p and bish you have to twerk that ladder.
for bossing, f/p is better UNTIL you're willing to spend $10,000 to get chain lightning dmg capped. then and only then will i/l be better because c/l has such short delay compared to paralyze

Reply March 23, 2014 - edited
CherryTigers

Let's just say I hit this damage with my fire poison. http://i.imgur.com/tufhe2V.jpg
And with ice lightning, I hit less than a fraction of that damage.

The difference is huge. If you want to play for fun, then go for the one you're conformable with, but if you just want to hit big numbers, fire poison will be your choice.

Reply March 23, 2014 - edited
Green4EVER

I don't know why people think setting up DoT is so detrimental to DPS. It literally only takes a second or two every 15~20 seconds, which is a small price to pay for the massive damage increases you gain in return.

Reply March 23, 2014 - edited
leehsieh97

[quote=bowcreaters]You could hit triple the damage with F/P, but the delay on chain lightning is a lot shorter than Flame Haze + Mist Explosion. Not to mention, you only hit triple on mist explosion and not flame haze, and only with 5 DoTs (the time setting up the dot also takes away some of the damage differences between I/L and F/P). I/L also has Frozen Orb and Thunderstorm that does damage, not to count the critical stacks that adds max critical damage. Overall, F/P does more damage, but not by a whole lot.[/quote]

I see... I never factored in the time it takes to set up the DoT's and stuff.

Does this make training/grinding a lot harder for fps then?

Reply March 23, 2014 - edited
bowcreaters

You could hit triple the damage with F/P, but the delay on chain lightning is a lot shorter than Flame Haze + Mist Explosion. Not to mention, you only hit triple on mist explosion and not flame haze, and only with 5 DoTs (the time setting up the dot also takes away some of the damage differences between I/L and F/P). I/L also has Frozen Orb and Thunderstorm that does damage, not to count the critical stacks that adds max critical damage. Overall, F/P does more damage, but not by a whole lot.

Reply March 23, 2014 - edited
Green4EVER

The fact that it's more complex is the reason why it's stronger, and yes, it is very significant.
Even if we're only comparing Paralyze vs Chain Lightning, F/P is still considerably stronger.

Reply March 23, 2014 - edited