General

Warrior

Paladins Pre/Post Star World Nerf vs. Hero Comparisons

So I've been playing my Paladin for about 2 weeks now after taking a semester-length break from maple story (I last played the first week of last September). I heard a lot of fear and complaints from paladins (many of them heroes/ drks now lol) about the looming damage reduction that would come after the star world update.

So far, after playing this past break, I don't seem to notice a drastic change unlike what many have been hyping it out to be. Sure, I could see the noticeable change in performance against bosses, but don't all classes face this same struggle (with not having any elemental attribute ignore and all)? Maybe it's due to the 4 month break I had, but playing this character still feels the same as it did in the summer.

I find myself still hitting around 3.3-3.5mil per line on blast (5-5.3mil lines with lightning charge) on regular mobs with roughly a 485k range, and during bosses, I still hit around 2-2.2mil per line. Survivability-wise I'm still as tanky as I always was. In that respect, bossing is business as usual, and I never found myself in a situation where I thought the nerf had "stripped" me of any power I previously had.

Is it foolish to think that I would still be on-par damage-wise with a hero of the exact same equips? (5300 str, 520 atk/120% str on all equips combined) How much more damage would a hero do more than me in this circumstance? I still feel like Pallies are stupidly strong, and post nerf has reaffirmed my stance on my choice to not change my class at all.

January 4, 2015

18 Comments • Newest first

bblan7787

[quote=LordAnubiS]@bblan7787: lol just like u said is SOME peoples opinion, the fact is there are many pallys outhere still soloing/partying(like me) in all mayor bosses, there are people so godly that they call me just as binder/threaten/CO/ress/finisher mule so as bishops or kannas are good supporters, well pallys are too.
a pally not doing enough damage is like every other class in the game, if they dont dish enough damage they are useless, even then all classes need funds to do lots of damage, so is not like just for being a hero or a dk u r set, obviusly a hero is better for bossing, but if a hero or a dk cant dish out tons of damage then they are pretty useless, is easier to do tons of damage with hero/dk than with a pally? yes, but like i said is not impossible to reach cap with pally even after nerf and has his cons, so is up to what u want in the end.[/quote]

And I was just pointing out that its harder to reach that level of damage needed on a pally that most people that dont want to dish out hundreds of dollars extra would settle for a bossing class I was saying a joke it wasnt meant to be taking literal Of course their are pallys that can solo everything some are on my bl it was a joke man lighting up. It was a question of why not if.

Reply January 7, 2015
LordAnubiS

@bblan7787: lol just like u said is SOME peoples opinion, the fact is there are many pallys outhere still soloing/partying(like me) in all mayor bosses, there are people so godly that they call me just as binder/threaten/CO/ress/finisher mule so as bishops or kannas are good supporters, well pallys are too.
a pally not doing enough damage is like every other class in the game, if they dont dish enough damage they are useless, even then all classes need funds to do lots of damage, so is not like just for being a hero or a dk u r set, obviusly a hero is better for bossing, but if a hero or a dk cant dish out tons of damage then they are pretty useless, is easier to do tons of damage with hero/dk than with a pally? yes, but like i said is not impossible to reach cap with pally even after nerf and has his cons, so is up to what u want in the end.

Reply January 7, 2015
bblan7787

@LordAnubiS: I was referring to pallys not every class having more than 50k hp doesnt really help pally escape Dr because u can easily not see the dr and get 2shot the res skill is better than sancro i didnt say sancro is a res skill the res skill activates when u die while a pally has to manually use it thats horrible. Threathen is nice and all but parties prefer someone doing damage over any party skill a pally can offer. UMMM no dps and damage isnt for anyone that can solo its for anyone planning on getting into a hard magnus/cra party and its harder to reach that level of damage on a pally post nerf. Yes pally has advantage over drk in some cases in def and party skills But in this stage of the game the trade of a lost of 50-75% damage from not choosing hero/drk just isnt worth it in most people opinions. Lets face it a pally not dishing out the damage is getting reduced to a binding/buff mule in the boss fight if he gets into the boss fight at all. and man I didnt even want a flame war I just making a comment that was suppose to be taking as a joke.

Reply January 7, 2015 - edited
LordAnubiS

@bblan7787: dr kills everyone u say? lol check ur facts again... DA? kaisers? u resiste the first blow btw, if u attack twice and didnt use power elixir o autopot obviously u will die.
mayor loss in dps? what lost in dps? since no perma gugnir dks have to use DI(thats even with high %buff duration that is not easy to get) more often and thats really a mayor loss in dps, all the bandwagoners that changed are the ones that were heroes/dks(or other chars) in the first place so that doesnt really matter and if u r going to change a hero is way more viable than a dk(if u use shield+1h u r already set).
then u only talk about pallys defense, pallys are the best party supporters too, just threaten is way better than anything a dk can offer for a party(if u like to solo everysingle boss in the game well great for u, but thats no good for ur pocket and for me is boring, who cares if u can solo? only dmg wores care so much about dmg and dps).
In all CRA bosses pallys just dont die, while a dk dies once(pretty easy) and then goes invincible for 25 secs and then if they didnt land enough hits they just die... or they die again pretty easy.
chaos pierre is pretty broken atm so everybody has a hard time agaisnt him, dks got it better agaisnt him? i guess heroes are more suitted to fight him using enrage so they dont attack the clone, i dont see any advantage other than the high range dks have and even with that a hero is more suitable and then u can always fund a zero and u will get even way better results, so why take the dk path?
sacro cant be better than a res skill bcuz IS NOT A RES SKILL, is a god mode that starts when u want, u use it as upper hand agaisnt bosses like magnus, u have to die first in order to use final pact and is maybe the best res skill bcuz u dont get a delay animation with it and have the invincibility, anyways the cd is longer and is a double edged sword for the hits u have to land or u die...
if u dont see the advantages a pally has over a dk in defense and party support then good for u but anyways they are real and if a class has more advantages than u but need more funds to be better so beat it, for example kaiser is one of the hardest to fund of all warriors and when they reach their full potential they are the best, the fact that a dk is easier to fund doesnt make them "better", just easier...

Reply January 7, 2015 - edited
bblan7787

@LordAnubiS: Dr still kills virtitually everyone even over 50k hp because all it takes is 2 hits. Like I said other than v bon and vellum pally def doesnt really offset the major loss in dps that can only be made up with major funding. You even stated it yourself you wouldnt go alone aganist chaos pierre and magnus pally def completely useless aganist pieree/magnus and you need twice the funding before any bossers will take you on as an attacker. And you arguming pally def is top noche dont even kid yourself Final pact>sancrosanity and most classes res skills are better than sancro because it activates when you die and for pally u have to manually use it thats horrible. The slight def advantage at vellum and von bon like I said the only two real bossers where you have an advantage maybe cygnus but even then it doesnt make up the fact that pally much weaker than these classes and require twice the funding to achieve the same damage no easy feat. and most maplers would agree with me due to the number of pallys that switch drk/hero like I said a capping pally post nerf very laughable Y would you.

Reply January 6, 2015 - edited
LordAnubiS

@bblan7787: 2-3 different classes... lol thats even funnier bcuz there arent as many classes as u say, anyways is still possible so i repeat whats so funny?
then cygnus? lol i never die at cygnus, the only thing that can kill u is DR, with more than 50k hp u dont die with only 1 blow and the all screen attack cant kill u if u r with 5 charges or with divine shield on, if u get hit by the small lasers u wont die anyways so cygnus isnt a big deal, seduce? thats a joke.
then Hmagnus is obviously a pain in the *** for almost every class for the meteors, gas and his attacks, but pallies can bind and use god mode, so u survive more than u think there, then his attacks almost dont do any damage to u when u reach 20k def. and magic def.(way easier now with star update), then u can heal urself inside his zone(with pot lock on) so u only need to dodge like a boss,only thieves with dark sight can survive better there and thats with practice.
Chaos pierre can only kill u like any other class,with the triple smash out of nowhere in red mode, but u wont go solo on chaos pierre bcuz is dumb and u can use a mule to lure one of the clones to the left/right side of the screen so u can attack the other, the same strategy as any other class.
then chaos von bon, chaos queen and chaos vellum are a joke with a pally, every single class in the game die with a tail attack from cvellum, guess who doesnt die? the only thing that can kill u for sure is his all screen attack, but even for that u have sacro and is really rare when u dont reach his position before he fire.it.
anyways there will always be a stronger class that u need less funds to make it do tons of damage, but like i said there is no defense like Pallie's. cross surge? phantoms can steal it, HB? there is decent skills, self heal? NW, arans, lumi, bishop, pally..., self revive? BT, NW, Shade, zero...

Reply January 6, 2015 - edited
bblan7787

[quote=LordAnubiS]no matter how strong the other classes can be, pallies will always shine for their godly defense & party support.

i know many pallies that still can max on cvel, whats so funny? but i dont know a 100% gugnir spam DK anymore...[/quote]

thats because its near impossible to get 133% buff duration that would be needed to spam gungir decent. Its not impossible to cap on a pally post nerf I found it funny because with the level of funding that would take you could cap on 2-3 different classes witch would have more worth to you than that single pally. and pally defense is subpar at bosses like cygnus magnus chaos pierre. I agree pally defense is good on cvell and von bon but thats about it.

Reply January 6, 2015 - edited
Iamshorttt

@bblan7787:

not really... he has 12 star tyrants with 20k str

Reply January 5, 2015 - edited
LordAnubiS

[quote=itoldyounoob]I was curious and swapped into Hero.
Without a 2ndary, I was capping on no def bosses with just fully charged ACA. On End game bosses (CRA etcetc,) I was hitting 35ms fully buffed with all the little boosts. Range was about 1.7-~2m buffed as a hero
As a pally, I'm hitting 20ms flat on Cvell with threaten up. About 23-25 on Queen and Vonbon. This is with visuall 2m~2m buffed (Estimating around 2.7-2.9m fully buffed I think)
I've returned to being a paladin, (I really can't stand playing a hero) but it's an effective nerf. It's "fair" I guess. It's also kind of unfair. We're the only warrior explorer class now that basically requires 24% str on every piece of equip to come close to capping on CRA. Nevertheless, I'm sticking to pallys until the end. I wouldn't give up this tankyness.[/quote]
no matter how strong the other classes can be, pallies will always shine for their godly defense & party support.
[quote=bblan7787]capping on a pally post nerf hahahaha thats a good one.[/quote]
i know many pallies that still can max on cvel, whats so funny? but i dont know a 100% gugnir spam DK anymore...

Reply January 5, 2015 - edited
bblan7787

[quote=Iamshorttt]if u dont cap: heroes are stronger
if u cap: pallies are stronger[/quote]

capping on a pally post nerf hahahaha thats a good one.

Reply January 5, 2015 - edited
itoldyounoob

I was curious and swapped into Hero.
Without a 2ndary, I was capping on no def bosses with just fully charged ACA. On End game bosses (CRA etcetc,) I was hitting 35ms fully buffed with all the little boosts. Range was about 1.7-~2m buffed as a hero
As a pally, I'm hitting 20ms flat on Cvell with threaten up. About 23-25 on Queen and Vonbon. This is with visuall 2m~2m buffed (Estimating around 2.7-2.9m fully buffed I think)
I've returned to being a paladin, (I really can't stand playing a hero) but it's an effective nerf. It's "fair" I guess. It's also kind of unfair. We're the only warrior explorer class now that basically requires 24% str on every piece of equip to come close to capping on CRA. Nevertheless, I'm sticking to pallys until the end. I wouldn't give up this tankyness.

Reply January 5, 2015 - edited
InterAcid

I'm 140k range clean on my hero and I do 4.5mil per line on chaos horntail for example. You'll be doing probably like 6mil+ per line if u switch to a hero

Edit: actually, maybe in the 8 mil range lol

Reply January 4, 2015 - edited
Iamshorttt

if u dont cap: heroes are stronger
if u cap: pallies are stronger

Reply January 4, 2015 - edited
ChrisJohnson

I came back after roughly a 2 year break and I honestly enjoy the new changes with the Paladins. I wasn't here for the damage-hungry Paladin era, which I'm kinda thankful for. The only complaint I have is the duration of the Blast buff. But that's a very minor one to me, otherwise I feel like Paladins got a lot stronger.

Reply January 4, 2015 - edited
mvietp09

If you look in detail on the changes made to heroes and pallies, you'll notice heroes didn't get any damage boost so they didn't get stronger. The pally nerf just makes Herod look like they got stronger cause comparing damage from pally to hero makes pally damage look low now. Funny thing is we still hit more lines by a lot so it's actually really close in terms of damage.

Reply January 4, 2015 - edited
SilverFoxR

You forget that, when it comes to this community, a drop in 100 damage per line appearing on screen is enough to call a character "ruined forever".

What happened with Paladins is what always happens with a class - someone hears a class will become more powerful than others with a revamp, so they spread the word and all the min-maxers jump on the bandwagon without a second thought. Then, when it's realized the class is unbalanced, another revamp comes, the bandwagoners piss and moan about nerfing and how Nexon is to blame for their (the bandwagoner's) lack of insight and jump ship faster than the Titanic to the next overpowered class bandwagon.

Honestly, I'm glad you're still comfortable with your Pally. Keep up the good fight.

Reply January 4, 2015 - edited
TheKingslayer

Heroes still pour out far more 1v1 dpm but pally better in every other way though.

If you still love your pally post nerf then stick with it. It's very respectable that you choose to still ride with your pally through hard times. Im sure a buff will be coming some time soon anyway, this game is constantly rebalancing.

Reply January 4, 2015 - edited
JayAlec

I agree with everything you've said. I feel that this "nerf" was more like a re-balance, because
most classes never even had a skill that ignored physical resistance. Furthermore, Paladin's defense will never be
matched. I am not sure though about Heroes' damage output, but Paladins and Heroes are very different.
Heroes are great bossers and Paladins are great support players.

Reply January 4, 2015 - edited