General

Orange Mushroom Kmst Patch Notes

http://orangemushroom.net/2015/09/17/kmst-ver-1-2-020-more-skill-changes-boss-reward-changes/

gg kaisers lose 28 hits per second from last patch

im so butthurt rn :'( PJSalt

September 17, 2015

38 Comments • Newest first

LordPsych

[quote=cheesemochi]@lordpsych : Apparently, they still haven't fixed it.[/quote]

darn, perhaps it was never supposed to proc off wingbeat then :^(

Reply September 19, 2015
LordPsych

@cheesemochi: ohh i wonder what kms meant then when they fixed [url=http://orangemushroom.net/2015/06/24/kms-ver-1-2-238-maplestory-reboot-character-balancing/]cursebite's proc'ing[/url] :S

ohh i c i c, my numbers are based on attack speed 0 in gms cos gms mpe pots op

Reply September 19, 2015 - edited
cheesemochi

@lordpsych

I heard Cursebite doesn't proc with Wing Beats (heard it's a glitch that they never fix).
Also my numbers are with attack speed 2 (based in KMS).

Reply September 18, 2015 - edited
LordPsych

[quote=gummby8]Now factor in the time to actually cast those added skills, 1-2 seconds between each wing beat and 1-2 seconds to cast blades,[/quote]

casting time for tempest blades is 90ms so for convenience's sake I left it out because 90ms isnt very much to begin with, and it's difficult to run tests on whether it scaled with attack speed sooo ill stick with 90ms til I can find a more precise and accurate way to test it

and si si, i accounted for the time to cast wingbeat, in my [url=https://docs.google.com/spreadsheets/d/1wjK38Qu6xmXHLgxCZKXz4oWI8iuAflYMJ13Ai6tF1_8/edit]spreadsheet[/url] I put in a coefficient of 30/33 when calculating hps for gigas wave, since only 30/33 attack will be gigas wave, and the other 3 will be wingbeat, after ~14.870s~, the first wingbeat will expire so I thought the difference of 20ms was an okay thing to ignore for convenience's sake
but you're right, I did forget to put a co-efficient of 30/33 on basilmarket, that was my bad although the difference isn't massive, only (10 / 0.45) - (10.7 / 0.45 * 30 / 33) = 0.606 hps

the 1.5s between the beginning of each cast of wingbeat is irrelevant since a single wingbeat lasts for 14.870s unless you throw a 4th one out, which will cancel out the 1st one
cos its generally too time-consuming for anybody to calculate under certain scenarios where dodging and moving are involved, I opted into finding hits per second at the peak, which happens 5.6 seconds into attacking til when you stop, so like against something like the door of 47f

Reply September 18, 2015 - edited
gummby8

[quote=lordpsych]@cheesemochi:
each one of the 3 wingbeats ticks 3 times a second, meaning 8~9 ticks of wingbeat a second with 1.7 lines each (1.7lines*3wingbeats*3tickspersecond=15.5), each tick procs cursebite, so (2lines*3wingbeats*3tickspersecond=18).
tempest blades can be used for 20 lines every 10 seconds, 2 lines a second, each blade behaves as one sword, so 10 lines every 10s, so 1line/sec from cursebite.
gigas wave takes 450ms to cast at (0), so (10.7lines/0.45=23.8), and cursebite procs off each cast of gigas wave so (2/0.45=4.4)

15.5+18+2+1+23.8+4.4=~64.7 <dam u rounding :^(
64.7 lines / sec that patch before
64.7*60 = 3882 lines/minute

18 cursebite lines lost from wingbeat per second, 1 cursebite line lost from tempest blades per second, 4.4 cursebite lines lost from gigas wave per second
no cursebite and only 2 wingbeats
(1.7lines*2wingbeats*3tickspersecond=10.2) 15.5-10.2=5.3 hps lost

18+1+4.4+15.3=28.7lines per second lost in total <dam u rounding :^(
28.7*60=1722 lines / minute lost[/quote]

Now factor in the time to actually cast those added skills, 1-2 seconds between each wing beat and 1-2 seconds to cast blades,

Reply September 18, 2015 - edited
LordPsych

@cheesemochi:
each one of the 3 wingbeats ticks 3 times a second, meaning 8~9 ticks of wingbeat a second with 1.7 lines each (1.7lines*3wingbeats*3tickspersecond=15.5), each tick procs cursebite, so (2lines*3wingbeats*3tickspersecond=18).
tempest blades can be used for 20 lines every 10 seconds, 2 lines a second, each blade behaves as one sword, so 10 lines every 10s, so 1line/sec from cursebite.
gigas wave takes 450ms to cast at (0), so (10.7lines/0.45=23.8), and cursebite procs off each cast of gigas wave so (2/0.45=4.4)

15.5+18+2+1+23.8+4.4=~64.7 <dam u rounding :^(
64.7 lines / sec that patch before
64.7*60 = 3882 lines/minute

18 cursebite lines lost from wingbeat per second, 1 cursebite line lost from tempest blades per second, 4.4 cursebite lines lost from gigas wave per second
no cursebite and only 2 wingbeats
(1.7lines*2wingbeats*3tickspersecond=10.2) 15.5-10.2=5.3 hps lost

18+1+4.4+15.3=28.7lines per second lost in total <dam u rounding :^(
28.7*60=1722 lines / minute lost

Reply September 18, 2015 - edited
Taisuke

[quote=sadvirgin]dat sneaky nerf to phantoms.[/quote]

Lol they are trying to kill off unfunded and funded phantoms.

Reply September 17, 2015 - edited
cheesemochi

[quote=lordpsych][url=https://docs.google.com/spreadsheets/d/1wjK38Qu6xmXHLgxCZKXz4oWI8iuAflYMJ13Ai6tF1_8/edit?usp=sharing]28 hits per second, 1681 over a minute[/url]

I can show you how i got my numbers thru pm if you want[/quote]

They had ~2500 with ryude, ~2000 without per minute. I have no idea how you got that huge number...

Reply September 17, 2015 - edited
SadVirgin

dat sneaky nerf to phantoms.

Reply September 17, 2015 - edited
yearn

[quote=lordpsych]idk the stats of the medals, but the stats on the root abyss title is [url=http://www.southperry.net/showthread.php?t=77730&p=1303211&viewfull=1#post1303211]not bad for people who miss the pb title[/url]

8all stat, 3m.att 3w.att 5boss 5ied[/quote]

thanks you're amazing, i was waiting for something with a much lower effort-attainability rate muahahhaha

Reply September 17, 2015 - edited
LordPsych

[quote=cheesemochi]Guessing kaiser loses somewhere about 3-400 hits per minute. Mainly cuz it's been impossible to reach the calculated hits with 3 wing beats. It's now more realistic with 2.[/quote]

[url=https://docs.google.com/spreadsheets/d/1wjK38Qu6xmXHLgxCZKXz4oWI8iuAflYMJ13Ai6tF1_8/edit?usp=sharing]28 hits per second, 1681 over a minute[/url]

I can show you how i got my numbers thru pm if you want

Reply September 17, 2015 - edited
cheesemochi

Guessing kaiser loses somewhere about 3-400 hits per minute. Mainly cuz it's been impossible to reach the calculated hits with 3 wing beats. It's now more realistic with 2.

Reply September 17, 2015 - edited
Lynerus

As if the people who can do CRA don't already have full invos of RA gear... this just hurts newer players lol

Not that i really care i can't do CRA either way

Reply September 17, 2015 - edited
Bioniclema93

Nothing for Aran thus time I guess =P

Reply September 17, 2015 - edited
juubee

i like the drops change

Reply September 17, 2015 - edited
LordPsych

[quote=kurimu]Anyone know the stats of those medals?[/quote]

idk the stats of the medals, but the stats on the root abyss title is [url=http://www.southperry.net/showthread.php?t=77730&p=1303211&viewfull=1#post1303211]not bad for people who miss the pb title[/url]

8all stat, 3m.att 3w.att 5boss 5ied

Reply September 17, 2015 - edited
Kurimu

Anyone know the stats of those medals?

Reply September 17, 2015 - edited
itoldyounoob

[quote=risingrain]Item drop rate increasing options' application methods have been changed.
For instanced item drops, instead of the drop rate of the user who did the most damage being applied, each party member's drop rates will now only apply to themselves.

About time this change was made. Now if the pieces that drop from CRA and Empress are unaffected by drop rate, then mostly everything wrong with drop gear will be fixed.
Hmag coin loot mules will be much less efficient now as well.

The cooldown reduction potential option's description has been changed to match its actual functionality.
This was needed so people don't spend hundreds violet cubing for 2 lines of -CD on legendary hats.
You can't spam Nether Shield now anyway, considering it costs 8% HP per cast as of the newest KMS updates, so...p

@masterobert
As far as I know, you usually aren't guaranteed 6 coins. You generally get close to it, but I'm assuming this change will make it possible for loot mules to get 4-6 per run instead of 6 guaranteed.[/quote]

Nah. Ive never gotten less than 6 or more than 6 coins from hmag. Even my loot mules. Whether its 1x drop or 8x+ drop rate. Its guaranteed six as long as u dnt glitch hmag.

Reply September 17, 2015 - edited
marimois

@erag0n1 I guess it's "Never too late"

Reply September 17, 2015 - edited
LittleTLK

Finally throwing battlemage a bone.
A meager bone, but at least it's a bone.

Probably only 10% final damage increase, but it's something. L > extractions

Reply September 17, 2015 - edited
LordPsych

[quote=genkai]And the increase in damage from everything else won't be enough compensate for the loss of the additional line? Are you sure this isn't a knee-jerk reaction, if not then I'm curious about the comparison. So I'm also assuming that this is only significant for 1m+ range people, or will folks like me sitting around 600k be affected badly too?[/quote]

no, it likely wont change that your dps much at all, it'll only affect you once you hit about 4m range 300% boss without counting %total damage into range

EDIT: sorry i meant that it wont affect your damage much if at all because of the %final damage making up for it, I didn't mean to potentially sound mean :^(

Reply September 17, 2015 - edited
RisingRain

Item drop rate increasing options' application methods have been changed.
For instanced item drops, instead of the drop rate of the user who did the most damage being applied, each party member's drop rates will now only apply to themselves.

About time this change was made. Now if the pieces that drop from CRA and Empress are unaffected by drop rate, then mostly everything wrong with drop gear will be fixed.
Hmag coin loot mules will be much less efficient now as well.

The cooldown reduction potential option's description has been changed to match its actual functionality.
This was needed so people don't spend hundreds violet cubing for 2 lines of -CD on legendary hats.
You can't spam Nether Shield now anyway, considering it costs 8% HP per cast as of the newest KMS updates, so...

@masterobert
As far as I know, you usually aren't guaranteed 6 coins. You generally get close to it, but I'm assuming this change will make it possible for loot mules to get 4-6 per run instead of 6 guaranteed.

Reply September 17, 2015 - edited
Masterobert

Final Cut damage decreased and added final damage on mastery for Dual Blades. Nexon be on to Phantoms.
Arrow Platter summon damage decreased, and a skill that increases its damage as passive for Bowmaster too.
@risingrain: Don't you always get 6 coins from Hard Magnus no matter what? Eh, a simple spider will fix that.

As for CRA items and prices, it's such a big difference for us because we can prepare for this change and or take advantage of it instead of it unexpectedly hitting us.
The question is, should we really stop selling and save such items to wait for an update months ahead of us?

Reply September 17, 2015 - edited
Genkai

[quote=lordpsych]yes, that skill change alone takes away ~20 hits per second from the current kms patch

3 wingbeats each proc'ing once every 330ms, 2 procs off gigas wave every 450ms
not sure if tempest blades is proc'ing cursebite with the cursebite fix[/quote]

And the increase in damage from everything else won't be enough compensate for the loss of the additional line? Are you sure this isn't a knee-jerk reaction, if not then I'm curious about the comparison. So I'm also assuming that this is only significant for 1m+ range people, or will folks like me sitting around 600k be affected badly too?

Reply September 17, 2015 - edited
DLiu456

It's okay guys; no need to tell genkai these things yet. He hasn't put on big boy underwear yet.

Reply September 17, 2015 - edited
wynn

[quote=genkai]You mean this? "extra attack when hitting monsters with status effects has been removed"[/quote]

yes, that hurts your hits per second significantly

Reply September 17, 2015 - edited
LordPsych

[quote=genkai]You mean this? "extra attack when hitting monsters with status effects has been removed"[/quote]

yes, that skill change alone takes away ~20 hits per second from the current kms patch

EDIT:
3 wingbeats each proc'ing once every 330ms, 2 procs off gigas wave every 450ms
not sure if tempest blades is proc'ing cursebite with the cursebite fix

@genkai wingbeat doesn't proc cursebite in gms currently, which might be why you dont notice a MASSIVE dps difference turning cursebite on/off

Reply September 17, 2015 - edited
Streqx

Time to hoard CRA drops..

Reply September 17, 2015 - edited
Genkai

[quote=wynn]i think you lost final attack hit. might be nothing to you but funded kaisers got hit hard[/quote]

You mean this? "extra attack when hitting monsters with status effects has been removed"

Reply September 17, 2015 - edited
Erag0n1

Well. Those changes to cra surprised me...
Tbh, if they ever considered them it should have been added ages ago. Cra prices will never return to anything

Reply September 17, 2015 - edited
LordPsych

[quote=wynn]i think you lost final attack hit. might be nothing to you but funded kaisers got hit hard[/quote]

butthole is miiighty warm rn :^(

Reply September 17, 2015 - edited
wynn

[quote=genkai]"Kaiser's Final Figuration transformation tends to actually lower their performance instead of increasing it. We would like to buff the Final Figuration state so that it can be used properly"

Nothing from the skill descriptions makes me think the SLIGHT kaiser changes were bad. Stop over exaggerating and get your hands out of your pants. I never even used more than 2 tornadoes so I could care less that they decreased the count by one. Blue streak was improved and we got additional final damage when using regain strength, hallelujah.

"damage boost has been removed, attack speed boost has been increased, now increases your final damage (increased at 4th job), you can now jump, the previous Teleport skill can now be used by hotkeying Final Figuration, Exclusive Spell and certain Soul Skills (only summon and buff skills) can now be used in Final Figuration."

Amazing.[/quote]

i think you lost final attack hit. might be nothing to you but funded kaisers got hit hard

Reply September 17, 2015 - edited
ArchM0onL

more dmg
ok

and finally thief clean equips wont be 10 times higher than other classes

Reply September 17, 2015 - edited
Genkai

[quote=wynn]A moment of silence for kaisers. jks totally deserved[/quote]

"Kaiser's Final Figuration transformation tends to actually lower their performance instead of increasing it. We would like to buff the Final Figuration state so that it can be used properly"

Nothing from the skill descriptions makes me think the SLIGHT kaiser changes were bad. Stop over exaggerating and get your hands out of your pants. I never even used more than 2 tornadoes so I could care less that they decreased the count by one. Blue streak was improved and we got additional final damage when using regain strength, hallelujah.

"damage boost has been removed, attack speed boost has been increased, now increases your final damage (increased at 4th job), you can now jump, the previous Teleport skill can now be used by hotkeying Final Figuration, Exclusive Spell and certain Soul Skills (only summon and buff skills) can now be used in Final Figuration."

Amazing.

Reply September 17, 2015 - edited
wynn

A moment of silence for kaisers. jks totally deserved

Reply September 17, 2015 - edited
Caeg

Control f "Corsair"
Control f "Captain"
Nothing... Thanks Nexon.

Reply September 17, 2015 - edited
Rachelll

"The 4 Chaos Root Abyss bosses will no longer drop level 150 equipment. They each now have the following rewards:

Piece of Time (Chaos Von Bon): you can use 5 to obtain an Eagle Eye top
Piece of Mockery (Chaos Pierre): you can use 5 to obtain a Trixter bottom
Piece of Screams (Chaos Bloody Queen): you can use 5 to obtain
Piece of Ruin (Chaos Vellum): you can use 5 to obtain a Fafnir weapon"

So...what's the point of black star potions now?

Reply September 17, 2015 - edited