KMST KMS 1.2.176 As soon as I post this thread there will be six guests in it

Dualblade

Dualblade

Shadow Invation change

Shadow Invation change in the next KMS patch.
Changed - Description (일ì� •í™•ë¥� ë¡�" ì� ì˜ 공격을 íš�'í"¼í•� 수 있ê²�' 되며, íš�'í"¼ 성공 후 1ì´ˆ 동안 공격ë� ¥ì´ ì�'ì� ¹í•˜ê³� , 이ì-´ì§€ë� " 공격은 ë°˜ë"�"ì‹�" 크리티컬ë¡�" ì� ì¤'í•�"다.n#c11ë� ˆë²¨ 이ì�' : 마ì� ¤í„°ë¦¬ 북 í•„ìš"# --> 일ì� •í™•ë¥� ë¡�" ì� ì˜ 공격을 íš�'í"¼í•� 수 있ê²�' 되며, íš�'í"¼ 성공 후 7ì´ˆ 동안 공격ë� ¥ì´ ì�'ì� ¹í•˜ê³� , 이ì-´ì§€ë� " 공격은 ë°˜ë"�"ì‹�" 크리티컬ë¡�" ì� ì¤'í•�"다.n#c11ë� ˆë²¨ 이ì�' : 마ì� ¤í„°ë¦¬ 북 í•„ìš"#)
Changed - Level readout (#er% 확ë¥� ë¡�" íš�'í"¼, íš�'í"¼ 성공 후 초간 공격ë� ¥ ì�'ì� ¹ 및 이ì-´ì§€ë� " 모ë"� 공격은 크리티컬 í�'ì� • --> #er% 확ë¥� ë¡�" íš�'í"¼, íš�'í"¼ 성공 후 초간 공격ë� ¥ ì�'ì� ¹ 및 이ì-´ì§€ë� " 모ë"� 공격은 크리티컬 í�'ì� •. íš�'í"¼ 성공 ì‹�" 다ì�' 5ì´ˆ ê°„ ë°�"동하지 ì•� ì�'.)
Changed - time (1 --> 7)
GOOGLE translation:
Changed - Description (a chance to dodge an attack, you will be able to circumvent the success one second attack and damage rise, leading to the critical hit is. N # c11 level or above: Mastery Book requires # ->a chance to dodge an attack, you will be able to avoidance after a successful seven seconds attack and damage rise, leading to critical hits are n # c11 level or above: Mastery Book requires #)
Changed - Level readout (# er% chance to dodge, evasion after a successful # time second Damage # indiePad rise and subsequent attack # er% chance to critical judgment - avoidance, evasion after a successful # time second Damage # indiePad rise and critical judgment all the subsequent attacks. avoidance success during the next five seconds proc does not.)
Changed - time (1 -> 7)

Source: http://www.southperry.net/showthread.php?t=60787

it seem like there's now an internal 5 second cooldown before the effect procs again. HOWEVER "All attacks are criticals for 1 second and weapon attack increase" effect now lasts for 7 seconds

New Shadow Invation video: http://www.youtube.com/watch?feature=player_embedded&v=h8qzHpp9Je4

November 4, 2012

28 Comments • Newest first

WeedBucc

wait is this everytime you get hit now? or is it still when the monster misses o.o o.o o.o

Reply November 6, 2012
minipokemon

@mapleshifter: no one gives a dam about u, u prob have no life, comparing damage... </3

Reply November 6, 2012
minipokemon

[quote=mapleshifter]shads suck anyway[/quote]

so do u

Reply November 5, 2012
Dominion

[quote=iDivideZer0]Shadow Evasion* (or known shadow meld in GMS) before someone misinterprets this and gets confused and spreads it all over basil o.o[/quote]

Thank you, I was just about to do that o.o

Reply November 5, 2012
vi3tGirlv58

@UAPaladin: decent SE is a good investment because of the 15% maximum critical damage

Reply November 5, 2012
SuberKieran

@UAPaladin Decent SE raises crit damage, it doesn't just increase the chance.

Reply November 5, 2012
UAPaladin

[quote=vi3tGirlv58]get decent se before it inflates[/quote]

Why would it inflate? Nexon basically just gave all DB's a 100% crit rate for 100% of the time you're training so there's no need for decent SE.

Reply November 5, 2012 - edited
FalenXangel

@Warbutcher: I hope so, it might be like the pirate block skill that actually has a CD

Reply November 5, 2012 - edited
Warbutcher

@FalenXangel the passive effects never fail even if there is a cooldown on the skill... The cooldown only effects the skill itself

Reply November 5, 2012 - edited
FalenXangel

@FinalFate: me neither... I hope the dodge part is still passive and unaffected by the 5s cooldown... cause that'd suck

Reply November 5, 2012 - edited
vi3tGirlv58

get decent se before it inflates

Reply November 5, 2012 - edited
UAPaladin

Sweet, 100% crit rate always for me once this is implemented in GMS

Reply November 5, 2012 - edited
Demon671

@biantwmh: I've played all the classes. Only time somethings "OP" is with fundings. But AB's break that so badly. Kaiser isn't as OP as AB's and as for Phantoms/Mercs/Luminous they are not OP and require funding to be good.

Reply November 5, 2012 - edited
Demon671

@vi3tGirlv58: Phantoms/Merc's/Luminous are not OP. Maybe kaiser but AB is op. We are perfectly fine the way we are now this buff is just too much.

Reply November 4, 2012 - edited
vi3tGirlv58

[quote=Demon671]Now I agree db's are op. All the time crits is just too much.[/quote]

what about angelic burster and kaiser and phantom and luminous and mercedes o.O

Reply November 4, 2012 - edited
yoguy911

so...its like db's dodge thing?

Reply November 4, 2012 - edited
Demon671

Now I agree db's are op. All the time crits is just too much.

Reply November 4, 2012 - edited
FalenXangel

my question is... is the %dodge from it still constant? Or does it cancel during the 5 second C/D as well? In other words, leaving us at 40% dodge instead of 70% during the 5s cooldown

Reply November 4, 2012 - edited
vi3tGirlv58

@biantwmh: it may look like it, but it actually does it when they miss. it even says it in the skill description. things don't always seem as they appear

Reply November 4, 2012 - edited
MonkeyCraters

[quote=biantwmh]what.... o.o...[/quote]

there's a 5 sec CD before you can get the buff again.

Reply November 4, 2012 - edited
iDivideZer0

Shadow Evasion* (or known shadow meld in GMS) before someone misinterprets this and gets confused and spreads it all over basil o.o

Reply November 4, 2012 - edited
vi3tGirlv58

[quote=biantwmh]if you noticed he only got the buff when he takes damage and he doesnt get the buff when the monsters miss him[/quote]

no, he got the buff when he got missed

Reply November 4, 2012 - edited
raicouri

sick
moar pink numbas

Reply November 4, 2012 - edited
vi3tGirlv58

yes it will be unlimited critical ^^ my decent SE workglove were a great investment after all

Reply November 4, 2012 - edited
3moRaccoon

couldn't that mean unlimited critical though?

Reply November 4, 2012 - edited