General

Bowman

kMSt ver. 1.2.408-Archer Reorganization

I'm surprised that no one has made one of these yet. Is the Archer community here that dead?

Us Explorer Archers didn't get much. Nexon did a pretty thorough job in Jump, so we just got some small buffs.

All information from [url=http://shakar96.wordpress.com/2011/11/10/kmst-v-1-2-408-revamps/#more-2115]http://shakar96.wordpress.com/2011/11/10/kmst-v-1-2-408-revamps/#more-2115[/url], posted here for convenience.

[header]Hunter[/header]
[b]Arrow Bomb: Bow[/b]
Damage Increased (310% at max level -> 360% at max level).

[b]Silver Hawk[/b]
Damage Increased (250% at max level -> 270% at max level).

[header]Ranger[/header]
[b]Inferno[/b]
Damage Increased (460% at max level -> 520% at max level).

[b]Arrow Rain[/b]
Damage Increased (148% at max level -> 170% at max level).
New Feature! Has a 60% chance to stun the enemy for 4 seconds at max level.

[b]Phoenix[/b]
Damage Increased (360% at max level -> 390% at max level).

[b]Strafe[/b]
Damage Increased (180% at max level -> 200% at max level).

[b]Evasion Boost[/b]
Dodge Chance Increased by 10% (20% at max level -> 30% at max level).

[b]Drain Arrow[/b]
Damage Increased (340% at max level -> 400% at max level).
Amount of Damage Absorbed Increased by 5% (45% at max level -> 50% at max level).

[header]Bowmaster[/header]
[b]Hurricane[/b]
Damage Increased (220% at max level -> 250% at max level).

[b]Ultimate Inferno[/b]
Damage Increased (600% at max level -> 640% at max level).

[header]Crossbowman[/header]
[b]Iron Arrow: Crossbow[/b]
Damage Increased (310% at max level -> 360% at max level).

[b]Golden Eagle[/b]
Damage Increased (250% at max level -> 270% at max level).

[header]Sniper[/header]

[B]Blizzard[/B]
Damage Increased (480% at max level -> 540% at max level).

[B]Arrow Eruption[/B]
Damage Increased (148% at max level -> 170% at max level).
New Feature! Has a 60% chance to seal the enemy for 4 seconds at max level.

[B]Frostprey[/B]
Damage Increased (330% at max level -> 390% at max level).

[B]Strafe[/B]
Damage Increased (180% at max level -> 200% at max level).

[B]Evasion Boost[/B]
Dodge Chance Increased by 10% (20% at max level -> 30% at max level).

[B]Dragon's Breath[/B]
Damage Increased (295% at max level -> 350% at max level).

[header]Marksman[/header]
[B]Piercing Arrow[/B]
Damage Increased (1,500% at max level -> 1,560% at max level).
Amount of Enemies Hit Increased (6 at max level -> 8 at max level).

[B]Snipe[/B]
Damage Increased by (900% per hit at max level -> 800% per hit at max level).
Number of Attacks Increased (4 -> 5).

I don't really see any major changes. Hurricane has been buffed to 250%, 20% less than WH's Wild Arrow Blast. Arrow Rain and Arrow Eruption now have a 60% chance to stun at max. With their AoE, and 10 mob count, that seems pretty helpful. Evasion Boost now dodges 30% instead of 20%. And Snipe goes up 500%, which isn't much of a DPM change.

We were pretty balanced before, and still after this.

November 11, 2011

13 Comments • Newest first

ketchup11

@Amaterasu:

so why do you care then...
doubling their damage would be very op.
do you desire to be ksed by some archers or something?

Reply November 12, 2011
Thenubbies

[quote=Amaterasu]@ketchup11: I don't have one, but Nexon needs to double their damage[/quote]
If you dont have one how do you know archers are definitely weak?

I hope UStrafe is boosted a bit, but Pierce is wicked.

Reply November 12, 2011 - edited
JeffieAran

The reason that no1 made them is because everyone can read Shakar themselves.

Reply November 12, 2011 - edited
ketchup11

[quote=Amaterasu]Doesn't help at all, archers are still underpowered[/quote]

so then don't make an archer.

Reply November 12, 2011 - edited
tonywashere

Pierce buff<3

Reply November 11, 2011 - edited
blazi4ever

Don't you mean Sniping technically goes up by 400% in total (Not counting PDR according to your calculations)?

800% x 5 = 4000%
900% x 4 = 3600%

4000% - 3600% = 400%

Reply November 11, 2011 - edited
RedArchery

Not bad at all.

Reply November 11, 2011 - edited
KazeNoSeikon

i wish Ustrafe was stronger but oh well love PA n Snipe <3

Reply November 11, 2011 - edited
airforce1

WH got a relatively better buff bc they didn't get anything w jump. If you consider the extra dmg from phoenix and concentrate it comes out almost even.

Everything is good so I guess there's nothing to complain about. Yay small dmg increases.

Reply November 11, 2011 - edited
bomberb0i2

the only thing thats actually good for the archer class was Evasion boost buff, AR, and .... yea thats basically it.

but i still think that BM hurricane should be bumped up to 270% like WH. dont start complaining about OP cuz that was our skill first along with SE.

And also Wh got bigger buff than BM

Reply November 11, 2011 - edited
Marq

"Arrow Rain and Arrow Eruption now have a 60% chance to stun at max."

I believe I read that AE will have a 60% chance to seal. I'd rather us bowman have that; Hawk and Phoenix do enough stunning on their own.

I hope this is the last set of revamps for all the classes for a while. We're like gods compared to the players of a few years ago. I'd rather the legends get nerfed than the other jobs have to get buffed to stand a chance against them.

Reply November 11, 2011 - edited
MangosOnTheWeb

Yeah, dodge is kinda pointless. But a passive skill is a passive skill.

Reply November 11, 2011 - edited
bluebomber24

Lol. The dodge increase wasn't much. All it means is that we now have a 2.66% higher chance to completely avoid an attack via a MISS or Illusion. Unless they changed it to stack with our avoid.

AR/AE usefulness has increased. I already barely take damage in non-Master Mob training, due to ePuppet, Phoenix's high stun rate, high avoid and kill speed. Now AR/AE will just be another good attacking skill that prevents us from being touched.

Love the Hurricane boost. I am glad that they are making those skills different and to me balanced. Wildhunters have the strongest version (which makes sense), Bowmasters are in the middle, and Mercs are at the end...and Marksmen..those punk are always unique. I demand the reamaining Archer job left have a snipe and pierce skill.

Reply November 11, 2011 - edited