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Cannoneer

Updating Cannoneere Guide

Hola,
I am the creator and uploader of the Cannoneer Guide and have quit maplestory for over a year now. I would like to update the information on it and make sure it is still accurate, can any knowledgable Cannoneers out there give me some info on whats right or wrong and some major changes in stuff like skill allocations and shtuff.

October 8, 2013

19 Comments • Newest first

FightFightFight

@Takeback3r: Oh I didn't know about the increased damage part, you didn't say that and I didn't bother to check Well ok then, I guess I'll put a point into +1 hit on Barrage

Reply October 22, 2013
Takeback3r

[quote=FightFightFight]@Takeback3r: Aww whattttttttttt. So basically a nerf? D;[/quote]

...Damage is increased to 600% per hit and you still have +1 hit hyper. That's like 1.5x current base damage. If that sounds like a nerf to you then rolling rainbow becoming a summon is crippling.

Reply October 22, 2013 - edited
Takeback3r

[quote=FightFightFight]Wait I'm confused at why you need Barrage : Extra Hit. I thought the cap lines were 15, it hits 5 without the Passive Hyper Skill so with Buckshot 5x3=15 which is cap? Confused please explain, thanks![/quote]

It's 4 hits as of first impact.

Reply October 22, 2013 - edited
FightFightFight

@Takeback3r Wait I'm confused at why you need Barrage : Extra Hit. I thought the cap lines were 15, it hits 5 without the Passive Hyper Skill so with Buckshot 5x3=15 which is cap? Confused please explain, thanks!

Reply October 22, 2013 - edited
Takeback3r

[quote=marksnicks]Any good reliable info on what is gonna be in OUR red patch?
(English only plox)

http://orangemushroom.wordpress.com/2013/08/06/kmst-ver-1-2-487-dual-blade-and-cannon-shooter-changes/?nxid=6
Is this up-to-date? I trust Oshroom but sometimes they change and stuff[/quote]

For the content included in your guide, knowing that much is enough. There are some technical differences between that and [url=http://orangemushroom.wordpress.com/2013/08/12/kms-ver-1-2-199-dual-blade-cannon-shooter-boss-arena/]official release[/url], such as a lowering of barrage's delay, but nothing that affects build order significantly.

Reply October 22, 2013 - edited
marksnicks

Any good reliable info on what is gonna be in OUR red patch?
(English only plox)

http://orangemushroom.wordpress.com/2013/08/06/kmst-ver-1-2-487-dual-blade-and-cannon-shooter-changes/?nxid=6
Is this up-to-date? I trust Oshroom but sometimes they change and stuff

Reply October 22, 2013 - edited
tecul1

Just include the RED update in your guide.

Reply October 21, 2013 - edited
Takeback3r

[quote=marksnicks]Ive been out of the loop for a while, is RED the next big udpate? Should I just wait to update til after that?[/quote]

It's in december. Just update to after that.

Reply October 20, 2013 - edited
marksnicks

[quote=Takeback3r]After RED it is required.[/quote]

Ive been out of the loop for a while, is RED the next big udpate? Should I just wait to update til after that?

Reply October 20, 2013 - edited
Takeback3r

[quote=marksnicks]Is Cannon Barrage extra hit worth it? I was told we were already at cap without that skill so it literally does nothing.[/quote]

After RED it is required.

Reply October 20, 2013 - edited
marksnicks

[quote=Takeback3r]1 monster per monkey. There are 2 or 3 of them.

A summon is a massive extension to one's own %/s. Regardless of it's impact in a specific situation, the bossing advantages are massive which makes it more viable for prioritization because it affects more than just the bossing scenario in ways that are deceptively large.[/quote]

Is Cannon Barrage extra hit worth it? I was told we were already at cap without that skill so it literally does nothing.

Reply October 19, 2013 - edited
Takeback3r

[quote=tenseiga1]You're saying it's 1 monkey per monster?[/quote]

1 monster per monkey. There are 2 or 3 of them.

A summon is a massive extension to one's own %/s. Regardless of it's impact in a specific situation, the bossing advantages are massive which makes it more viable for prioritization because it affects more than just the bossing scenario in ways that are deceptively large.

Reply October 10, 2013 - edited
tenseiga1

[quote=Takeback3r]It hits 2 or 3 mobs with hypers with roughly equal strength and superior speed to barrage for half the points. It helps a lot.[/quote]

You're saying it's 1 monkey per monster? The description says "Max Enemies hit: 1"
Sounds useful if you're bossing and Militia's shots concentrate on 1 monster, but in Dim.pq where it's a ton of wave of mobs in groups of 30, Militia helps a tiny bit, not a lot, won't even notice it.

Reply October 10, 2013 - edited
Takeback3r

[quote=tenseiga1]Monkey Militia? (it's a 1 vs 1 summon lasting 60 seconds. In Dim.pq, I just drop it and forget about it, I feel it isn't helpful much)[/quote]

It hits 2 or 3 mobs with hypers with roughly equal strength and superior speed to barrage for half the points. It helps a lot.

Reply October 9, 2013 - edited
tenseiga1

[quote=Vaerius]Since a lot of guides already have Training Locations, you might not need that. However, I'd advise on your 4th job skill build to recommend Pirate's Spirit after Bazooka. Cannon Barrage might have been a good choice when LHC was still a party play area, but it's not anymore. Now, 100-140 is mainly about Evolution Lab, and because that focuses on mobbing much more than single-target, Pirate's Spirit is better for the stance. Anchors Aweigh also seems pretty useless, since Evo Lab comes with its own monster magnet. Though the damage might be good, I had no trouble using just Bazooka. Your mileage may vary.

Basically, I'd recommend upping 1 to all your attack skills at 100 and 101, then:
Double Down (easy to max, great buffs if you're lucky)
Cannon Overload (mastery and free damage)
Cannon Bazooka (main attacking skill in Evo Lab)
Pirate's Spirit (stance for Evo Lab)
Cannon Barrage (single target skill that will see use in Dimensional Invasion)
Monkey Militia (useful in Dim. Invade)
Anchors Aweigh (useful in Dim. Invade)
Mega Monkey Magic (powerful buff for Stronghold)
Maple Warrior (powerful buff for Stronghold)
Hero's Will (if possible)
Nautilus Strike (for-fun skill)

I'm still Level 170, and rather new to this class, so having another person check might be helpful.[/quote]

Beginning of your build looks ok but I would change some orders of your skills near the middle.

First 4 points, I would do 1 Bazooka, 1 Overload, 2 Double Down, then:
Double Down (like you said) level 101
Cannon Overload (like you said) level 111
Cannon Bazooka (like you said) level 121
Pirate's Spirit (like you said) level 131
Anchors Aweigh (preparing for Dim.pq at level 140, you recast often but it does a good job pulling and stunning some mobs so they won't be up all in your face) level 136
Mega Monkey Magic (+60 all stats, if you choose to party in Dim.pq, your party will appreciate it, especially Xenons) level 146

Now do whatever you want:
Maple Warrior? (if you solo)
Monkey Militia? (it's a 1 vs 1 summon lasting 60 seconds. In Dim.pq, I just drop it and forget about it, I feel it isn't helpful much)
Cannon Barrage? (as of now, I think people are saying max Bazooka outdamages max Barrage in 1vs1 but they fix that in KMS RED so you don't really need this skill until RED rolls)

Reply October 9, 2013 - edited
marksnicks

[quote=Vaerius]Revamps include:
Level 2 and 3 Link Skills
Changed "Advanced" Hyper Skill levels
Descriptions for Hyper Skills (this should have a disclaimer saying that Buckshot reduces each hit TO 40%, not BY 40%)
Buffs to existing skills

Since a lot of guides already have Training Locations, you might not need that. However, I'd advise on your 4th job skill build to recommend Pirate's Spirit after Bazooka. Cannon Barrage might have been a good choice when LHC was still a party play area, but it's not anymore. Now, 100-140 is mainly about Evolution Lab, and because that focuses on mobbing much more than single-target, Pirate's Spirit is better for the stance. Anchors Aweigh also seems pretty useless, since Evo Lab comes with its own monster magnet. Though the damage might be good, I had no trouble using just Bazooka. Your mileage may vary.

Basically, I'd recommend upping 1 to all your attack skills at 100 and 101, then:
Double Down (easy to max, great buffs if you're lucky)
Cannon Overload (mastery and free damage)
Cannon Bazooka (main attacking skill in Evo Lab)
Pirate's Spirit (stance for Evo Lab)
Cannon Barrage (single target skill that will see use in Dimensional Invasion)
Monkey Militia (useful in Dim. Invade)
Anchors Aweigh (useful in Dim. Invade)
Mega Monkey Magic (powerful buff for Stronghold)
Maple Warrior (powerful buff for Stronghold)
Hero's Will (if possible)
Nautilus Strike (for-fun skill)

I'm still Level 170, and rather new to this class, so having another person check might be helpful.[/quote]

Ya I am not gonna worry about a training area guide, enough of those, i could link to a few that seem decent if you know any.
Ill look at skill info and see if it still up to date.

Reply October 9, 2013 - edited
Takeback3r

Just make updates for revamps. Build order doesn't really change.

Reply October 8, 2013 - edited
TheDStar

Not knowledgeable, but Barrel Roulette gives 10% damage.

Reply October 8, 2013 - edited