General

Cannoneer

Cannoneer Guide Update

I quit maplestory ~2 years ago and would like to help the cannoneer community out how I can. My guide here on basil market is abysmally out of date. If someone knows a good, up-to-date or even uptodate with what GMS future patches would be I would be grateful. I enjoy formatting and designing the guide but the info I have is beyond useless in it. I would greatly appreciate anyones help and give proper credit where it is due

June 18, 2014

15 Comments • Newest first

Takeback3r

[quote=Zovea]Teach us more please

How crucial is refreshing Monkey Fury for damage?[/quote]

Depends on the situation. Generally if you would use anchor on it, you should be using fury as well. However, some bosses refresh their hitboxes, causing the debuff to go away regardless of when you casted it. Pierre, gollux gem, chaos PB statues stuff like that. For that stuff you should only really fury if you know it will be around for at least 10-15 seconds. Some bosses are almost impossible to land fury in the first place like ariel because it'll hit a platform and totally miss or something.

As far as the impact it has..relatively marginal. 25% total damage is really really pitiful damage increase when you start getting really strong since 250-300% boss damage is easy and we already have 50% total damage from overload. For bosses like arkarium and magnus though where the fury DoT keeps going even if you die, it helps a lot more.

[quote=Zovea]Would SI gloves be a good investment for us?[/quote]

Yes. Specifically a 30+ att legendary empress glove transposed on to a SW glove. Gives you the most damage when not using dojo gloves and it's the easiest and cheapest way to get a legendary glove.

[quote=Zovea]How long does it take to do the job advancement, farm what you need, then get back to being a cannoneer?[/quote]

For the mount? There isn't farming involved. You just switch jobs, accept the quest from samuel or whatever the pirate instructor is called, complete his quiz, and he gives you the auto-cancel mount for free. Then you just switch back.

Reply June 25, 2014 - edited
XtraCannon

TakeBacker is a Cannoneer God.
Never try arguing with him.

Reply June 25, 2014 - edited
Zovea

@Takeback3r: Teach us more please

How crucial is refreshing Monkey Fury for damage? Would SI gloves be a good investment for us? How long does it take to do the job advancement, farm what you need, then get back to being a cannoneer?

Reply June 25, 2014 - edited
Takeback3r

[quote=marksnicks]Ill trust you because I know you helped me a lot before and clearly my info is out of date. And can you explain the mount cancel thing?[/quote]

Basically, the buccaneer and corsair mounts have the ability to cancel any skill lag when you use them because they can be used in the middle of an animation. It takes about 1000-1500 ms to mount and de-mount, unless you have a system where you set your mouse on top of the mount icon and right click to de-mount in which case you're looking at 800-1000 ms or so. Cannoneers take advantage of this to reduce the 3000+ ms cast time of nautilus down to the act of mount cancelling so that it's a viable attack to use for farming and for defending your maps. You just need to switch jobs to buccaneer or corsair as close to level 100 as possible so that you spend less meso on the job switch, and on skill books that you would have used had you done this at a much higher level. It makes the most sense to do this at 100 since you're already in the map that lets you job switch due to advancing to 4th job. I did this at level 210 though and even after spending a fair amount on all of my books and the switch itself (which is ~425m for the first time at that level if i remember correctly) it was worth getting the mounts. I farmed a lot more leaves and honor medals because i used it at the end of an evo spawn, and it makes the class more difficult to use too which is rare in this game.

Reply June 23, 2014 - edited
marksnicks

[quote=Takeback3r]If you're replacing anchor every time it goes away before it's close to maxed then you're not understanding the point of anchor at low levels. It is not a summon, it is a "rush". Treat it as such. It does not boost DPS significantly at all.

I have no idea what you're talking about with this "duration change" stuff. Militia is still 60 seconds at max. Even at max, you're probably going to experience down time because people react to the message that it expired, not to the timer they have in their head that goes off seconds before it is gone. 32 seconds is even less time. Not enough time for placing it on a far away platform to be beneficial to you due to traveling cutting down on exp gain. Militia has more DPS than anchor in general, and anchor doesn't help anywhere near as much as militia when training unless you ohko or 2hko, and at that point the traveling time is even higher because anchor lasts 1/3rd of the time. Unless you just place anchor from where you're standing every time it expires, but that's not optimal placement either because the spawn points that anchor hits would be irregular.

Cannoneers DO NOT need "the deeps" when training. We already have top tier mobility and bazooka+cannon jump is the best training method in the game especially at HoH. (in HoH i can defend my map from literally any class, including lumi and NLs) What cannoneers need at lower levels of training is coverage. Coverage they don't get until militia can be placed for long periods of time. Coverage that mount cancel nautilus helps a lot with because it's their only skill that hits outside the relatively slow horizontal hitbox that literally all of their other skills have. Coverage that your and FIC's build won't deliver.

Completely irrelevant to skill builds. Not everyone trains to 200 in 4 days. Not everyone trains to 100 or even 60 in 4 days. Not everyone has the best common sense when they're noobs and needs a helping hand to be optimal. Even when you DO know how to train to 200 in 4 days, actually knowing this class can cut that time frame down even shorter. 200 in 4 days is a general range for any class. Cannoneers train A LOT faster than 99% of classes (especially if you know how to do a skill build).

Of course if you don't want or don't know how to help a skill build you can just leave...you already know i'm going to tear apart your bad ideas if you post any. [/quote]

Ill trust you because I know you helped me a lot before and clearly my info is out of date. And can you explain the mount cancel thing?

Reply June 23, 2014 - edited
Business

[quote=WTHisDex1]You could just not listen to this scrub and build however the hell you want because you can get 100-200 in 4 days if you play enough, use 2x, and find parties when you reach 165+[/quote]

That's bs.
You can only powerlevel if you have gear & HS & 2x, and the main thing people lack is gear. Also, experienced players don't even need skill builds because they can think for theirselves, so skill builds are mostly meant for 'noobs', and they cant get to 200 in a few days..

Reply June 20, 2014 - edited
Takeback3r

[quote=marksnicks]I feel that anchor should be maxed before militia becuase of the duration change. Militia already lasts 1.5minutes and thats long enough to place and forget, but 6 seconds on anchor means you are replacing it quite often dropping your damage output, we need the deeps[/quote]

If you're replacing anchor every time it goes away before it's close to maxed then you're not understanding the point of anchor at low levels. It is not a summon, it is a "rush". Treat it as such. It does not boost DPS significantly at all.

I have no idea what you're talking about with this "duration change" stuff. Militia is still 60 seconds at max. Even at max, you're probably going to experience down time because people react to the message that it expired, not to the timer they have in their head that goes off seconds before it is gone. 32 seconds is even less time. Not enough time for placing it on a far away platform to be beneficial to you due to traveling cutting down on exp gain. Militia has more DPS than anchor in general, and anchor doesn't help anywhere near as much as militia when training unless you ohko or 2hko, and at that point the traveling time is even higher because anchor lasts 1/3rd of the time. Unless you just place anchor from where you're standing every time it expires, but that's not optimal placement either because the spawn points that anchor hits would be irregular.

Cannoneers DO NOT need "the deeps" when training. We already have top tier mobility and bazooka+cannon jump is the best training method in the game especially at HoH. (in HoH i can defend my map from literally any class, including lumi and NLs) What cannoneers need at lower levels of training is coverage. Coverage they don't get until militia can be placed for long periods of time. Coverage that mount cancel nautilus helps a lot with because it's their only skill that hits outside the relatively slow horizontal hitbox that literally all of their other skills have. Coverage that your and FIC's build won't deliver.

[quote=WTHisDex1]You could just not listen to this scrub and build however the hell you want because you can get 100-200 in 4 days if you play enough, use 2x, and find parties when you reach 165+[/quote]

Completely irrelevant to skill builds. Not everyone trains to 200 in 4 days. Not everyone trains to 100 or even 60 in 4 days. Not everyone has the best common sense when they're noobs and needs a helping hand to be optimal. Even when you DO know how to train to 200 in 4 days, actually knowing this class can cut that time frame down even shorter. 200 in 4 days is a general range for any class. Cannoneers train A LOT faster than 99% of classes (especially if you know how to do a skill build).

Of course if you don't want or don't know how to help a skill build you can just leave...you already know i'm going to tear apart your bad ideas if you post any.

Reply June 20, 2014 - edited
WTHisDex1

[quote=marksnicks]So from what you guys are saying the skill order I have is not TOO far off?
Are there any other glaring mistakes that need to be updated? Like removal/changing of skills?
I know I need to look at and update the Numbers for skills such as their %damage and description.
Thanks again for the help.
@Takeback3r I feel that anchor should be maxed before militia becuase of the duration change. Militia already lasts 1.5minutes and thats long enough to place and forget, but 6 seconds on anchor means you are replacing it quite often dropping your damage output, we need the deeps[/quote]

You could just not listen to this scrub and build however the hell you want because you can get 100-200 in 4 days if you play enough, use 2x, and find parties when you reach 165+

Reply June 20, 2014 - edited
marksnicks

So from what you guys are saying the skill order I have is not TOO far off?
Are there any other glaring mistakes that need to be updated? Like removal/changing of skills?
I know I need to look at and update the Numbers for skills such as their %damage and description.
Thanks again for the help.
@Takeback3r I feel that anchor should be maxed before militia becuase of the duration change. Militia already lasts 1.5minutes and thats long enough to place and forget, but 6 seconds on anchor means you are replacing it quite often dropping your damage output, we need the deeps

Reply June 20, 2014 - edited
Takeback3r

[quote=FreeIcecream]I did fix the 3rd job before, but looks like it didn't save

@Takeback3r If you got any tips on how to improve it, feel free to share it
Some input from other people is always nice, and both me and the TS could help our guides with it.[/quote]

2nd: Don't do pirate training before critical fire. Critical fire should not be last. It should be before monkey magic but probably after barrel bomb. Probably after max mastery you'd want bomb -> critical -> MM/PT -> PT/MM.

3rd: Cannon spike, roulette, and wave should NOT be prioritized the way you have it. Also i don't think you get 4 points of SP at level 70. It should be 1 spike, jump, and reinforced -> max jump -> max reinf -> max roulette -> max wave -> max counter -> max dice -> 19 spike -> whatever else. Early dice used to be the standard, but since we have U&I coming next week whose systems result in A LOT more exp than the 1.3x dice adds, it's not as necessary.

4th: 100 should be 1 bazooka/barrage/overload and 1 nautilus. There is no reason not to use job switch at 100 to become a bucc/sair, take their mount, and switch back in order to cancel the lag on nautilus in order to farm and/or kill faster. Militia should be maxed before anchor, with 1 point in anchor for it's pull effect which is better than barrel bomb because it has the same range as bazooka, is faster, and i'm pretty sure it hits more mobs. The rest is opinion. I think maxing stance is far better than maxing MMM.

Reply June 19, 2014 - edited
FreeIcecream

I did fix the 3rd job before, but looks like it didn't save

@Takeback3r If you got any tips on how to improve it, feel free to share it
Some input from other people is always nice, and both me and the TS could help our guides with it.

Reply June 19, 2014 - edited
Takeback3r

[quote=FreeIcecream]I've made a Cannoneer guide for the EMS forums, comments on the builds are in dutch, but the skillnames are in english.
The version you got it behind the spoiler at the bottom.
[url=http://forum.nexoneu.com/showthread.php?985749-Post-RED-part-1-Cannoneer-Skill-gids]http://forum.nexoneu.com/showthread.php?985749-Post-RED-part-1-Cannoneer-Skill-gids[/url][/quote]

Justifications being in dutch doesn't help anyone here. We don't read dutch.

Your third job build is a mess and your fourth job build is just bad.

Reply June 19, 2014 - edited
FreeIcecream

[quote=shino4]The current skill guide still works imo.[/quote]

That guide is from when Cannoneers were released, they got a few new skills and skill effects which would make updating the guide quite worth it.

Reply June 19, 2014 - edited
shino4

The current skill guide still works imo.

Reply June 19, 2014 - edited
FreeIcecream

I've made a Cannoneer guide for the EMS forums, comments on the builds are in dutch, but the skillnames are in english.
The version you got it behind the spoiler at the bottom.
[url=http://forum.nexoneu.com/showthread.php?985749-Post-RED-part-1-Cannoneer-Skill-gids]http://forum.nexoneu.com/showthread.php?985749-Post-RED-part-1-Cannoneer-Skill-gids[/url]

Reply June 18, 2014 - edited