Possible formula change proposal
Hey everyone, hope you are all having a great weekend so far.
I know that Maple has gone through alot of changes over the past years. As we all have seen, Nexon implemented numerous changes, some of which changed some formula mechanics in the game. For the players that have played Maplestory before big bang, the accuracy mechanic was heavily talked about and thought upon as it determined the practicality of grinding against monsters that yields better exp at the cost of running the chance of missing your attacks. After big bang, the original accuracy mechanic was thrown out in favor of hitting the monsters accurately depending on the player's level. In this, it made the new formula for accuracy neglected. This may sound a bit arbitrary and dumb, but I propose that Nexon should revamp the accuracy formula in the game so it helps provide damage AND hit/miss stability (add whatever tweaking is necessary) so the accuracy formula can be taken into account towards the players, while benefiting them in great ways. Regardless if you agree/disagree, I thank all of you for reading this through.
14 Comments • Newest first
@ thephily341 will have to agree on that to a large extent :
@dartz321: It's not that rewarding. LHC monsters are obliterated by higher level characters.
=] glad to see the vast majority of you agree with this
Yup I agree and they really need to boost some of lesser crowded maps with about say hmm.. 10~15% exp boost overall cause its always the same maps, Scarecrow > Jesters > Aliens> LHC > HoH... like I see other maps that's really ok to train but everyone I ask says all the same things... its BORING really when you train at the same map for like 10 levels.. give it some more dynamic boost! At least they did the monster park Extreme and Evolution Link to have more open maps
Definitely. Systems in a game that actually give a challenge give a game flavor.
Also they should make classes more distinct instead of just throwing damage into a class to make it different. Like before, you might choose a warrior over an archer to be stronger, but an archer would miss less. Or a thief for mobility and jump-attacking. Now every new class has flash jump and max speed... Basically balancing classes in ways other than just damage...I mean they even restructured what was meant to be a full support class, bishops, to have the same tier damage as everyone else Not hating, I love my bishes
@ relsom worth a shot at least =]
Already sent a ticket to nexon with this proposal hopefully they will look at it?
Hope nexon can implement this in some shape or form in their future patches
[quote=dartz321]They did. It's called LHC and Future Henesys.[/quote]
LHC? Yep still 1hit
SH? With hypers yep
MapleStory needs better training mechanics in general.
1 hitting every monster is no fun, so why not have powerful monsters, that give more exp, and more drops?
As a Bowman with capped accuracy, I approve this message.
What is the current use of accuracy then? My corsair still have a first job skill that adds accuracy to the stats map.
They should also add in "Hands" again, really came in handy went obtain higher attack/stats items with the old crafting system before ardentmill was introduced.
I really think accuracy should be how it was pre big bang and make secondary stats useful again. Pre big bang, I could hit monsters 10-20 levels above me with ease cause of me adding high on secondary stats
I like the idea of having accuracy playing a factor in your game play, but I don't know how people would react when they can't hit things that are under their level