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Mage

Should I recube my gloves for decent Si?

Hi there,

So I've been wondering about this for a long time, but I actually have the means of going about it now. The gloves in question are currently 21% int empress gloves and have been phenomenally helpful when used in dojo, but they pretty much just sit there looking pretty anytime outside of that. Add the fact that it seems like it's much harder to get an item to legendary now, and you can probably see my temptation. I guess my question to you is if it's possible to calculate the overall increase in DPS with SI, and whether it'd be worth it to forgo that 21% int (which constitutes about a 50k decrease in my range) for that extra attack speed. Keep in mind that I'm mostly concerned about dojo.

I've included a poll to keep it interesting. Thanks in advance for your answers!

April 21, 2014

9 Comments • Newest first

headphones

If the loss of 50k range doesn't change which rank gloves you get, then you should recube.

Reply April 22, 2014
Green4EVER

[quote=DemoDango]I know you do, man, but it takes time and effort (and cubes, often) to reach that point.[/quote]

Point being Critical Rate is still very significant even if you already have a relatively low amount of it.

Reply April 22, 2014
DemoDango

@Green4EVER: I know you do, man, but it takes time and effort (and cubes, often) to reach that point.

Reply April 22, 2014
Green4EVER

[quote=DemoDango]I meant getting a top-line SI and 2nd/3rd line of SE. Is that not possible? I coulda sworn I'd seen it before.
Also, the crit damage increase on SE is more effective on classes who have higher default crit rates. It's simple math. Until an F/P gains an equivalent spamming crit rate to an I/L, SE grants a higher %DPS change on the I/L than on the F/P.[/quote]

Oh, yeah, that's possible.

I depend on Critical Rate to cap 100% of the time. If you're not going to rely on Inner Ability, F/Ps really need everything they can get to boost their Critical Rate up. 10% makes a world of difference.

Reply April 22, 2014
DemoDango

@Green4EVER: I meant getting a top-line SI and 2nd/3rd line of SE. Is that not possible? I coulda sworn I'd seen it before.
Also, the crit damage increase on SE is more effective on classes who have higher default crit rates. It's simple math. Until an F/P gains an equivalent spamming crit rate to an I/L, SE grants a higher %DPS change on the I/L than on the F/P.

Reply April 22, 2014 - edited
Green4EVER

[quote=DemoDango] If they hit legendary you might be able to score SE in the same roll, which would be awesome.[/quote]
I think you have the two decent skills mixed up. SE is at Unique, SI is at Legendary.
[quote=DemoDango]Try to get SI and at least one INT line, then. SE doesn't help F/Ps as much as it does I/Ls, unless you already have massive crit from other lines/links/etc.[/quote]
SE is just as helpful on F/P as it is on I/L. F/Ps have lower critical rate than I/Ls so anything you can find to bump that up is a tremendous help.

Reply April 21, 2014 - edited
DemoDango

Try to get SI and at least one INT line, then. SE doesn't help F/Ps as much as it does I/Ls, unless you already have massive crit from other lines/links/etc.

Reply April 21, 2014 - edited
MedicineMan

@DemoDango
This is actually on my fire poison mage, and the gloves are already legendary. If I recube over the existing potential, it would take off about 50k from my clean range of about 650k or so. Honestly, I wasn't really planning on doing anything until I saw [url=http://www.basilmarket.com/forum/2809529/0/How_difficult_is_it_toget_dSI.html]this[/url] thread. I guess I just wanted to get the opinions of those of you who had SI gloves and whether it provides a sufficient enough damage increase to warrant cubing over one of my favorite items.

Thanks for the quick response!

Reply April 21, 2014 - edited
DemoDango

Assuming that this is on your I/L, I would say recube for SI. If they hit legendary you might be able to score SE in the same roll, which would be awesome.

What is that 50k out of?

Reply April 21, 2014 - edited