General

Thief

Why are NLs easier to fund then DBs?

Just curious, because on my last poll everyone chose NL. Is it because of the katara? Because I already perfected one so I'm not sure if that makes a difference. Also, at what funds does a NL beat a DB and at what funds does a DB beat a NL?

P.S: Sorry I'm new to NL but why do people go for C-Ilbis and Balanced Fury instead of just using Hwabis, it's only 3 attack right? And Hwabis are 2m while C-Ilbi are like 80m o.o

June 23, 2015

21 Comments • Newest first

xmaplelegend

[quote=aeswag]Okay well that's good then. So basically, hits per second is what it comes down too because DB will win in that but only if it's either the same damage or high near-capping to capping damage.

I've played both classes (DB in GMS and NL in LunaMS) and I've found that they both have different bossing abilities that really help them.

DBs have the puppet they can put up, which is very helpful in bosses that can be forced to focus on that like Gollux. They also have Asura, which is helpful until you cap because it can get a good amount of burst damage out while letting you focus on staying alive in bosses like Magnus. Sadly, I'm not that strong in GMS so I haven't been able to test the puppet on most end-game bosses yet but it should work for a majority, though idk how much that really helps in bosses besides Gollux.

NLs on the other hand have the mark, which helps kill mobs in Gollux. They also have Showdown, giving the extra EXP and Drop Rate (sadly I think KMS removed this in the recent patches). And Frailty Curse helps a ton against most bosses like all of cRA, Cygnus, Magnus, basically anything that moves.

(I know that wasn't part of your question but I thought it might help you decide which to go with)[/quote]

No Showdown bonus exp/drop rate is still there, just nerfed down

So it went from 30% --> 10%. If you use the hyper, it will become 20% bonus exp/drop. So basically it got cutted in half.

Reply June 28, 2015
ZzXxskyxXzZ

@Buster1651: I use c-ilbies, but I bought the beyblade stars cause it seems like you have faster attack speed.

Reply June 24, 2015
Buster1651

@ZzXxskyxXzZ: I dont want em though, I also see it as a waste of nx considering all the beautiful non nx stars like White Gold, Crystal Ilbis, Steelys, Furies

Reply June 24, 2015
ZzXxskyxXzZ

[quote=Buster1651]Looks. Hwabis are so uglyyy. I cant use em. I wanna throw those beautiful blue stars or those epic looking furies.[/quote]

Shoulda bought the perm NX throwing stars when they came out a while ago.

Reply June 24, 2015
Buster1651

[quote=minticecream12]P.S: Sorry I'm new to NL but why do people go for C-Ilbis and Balanced Fury instead of just using Hwabis, it's only 3 attack right? And Hwabis are 2m while C-Ilbi are like 80m o.o[/quote]
Looks. Hwabis are so uglyyy. I cant use em. I wanna throw those beautiful blue stars or those epic looking furies.

Reply June 24, 2015
Rogue

Yeah Night Lords are a lot easier to fund until you cap, I just switched back to one.

Reply June 23, 2015
minticecream12

[quote=Iamshorttt]@aeswag puppet works wonders in cvellum.

@minticecream12 I find that solution quite ironical since digging ur history and seeing your dagger, makes me think you are no where near capping. not even close, so its about a class that you can play for months without bore. and at ultimate end game DBs are stronger, but NLs make much more money.[/quote]

I see okay, well I guess I'll stick to a Night Lord since I can fund myself easier and once I EVENTUALLY key word eventually get strong enough, I'll switch to DB.

Reply June 23, 2015
Iamshorttt

@aeswag puppet works wonders in cvellum.

@minticecream12 I find that solution quite ironical since digging ur history and seeing your dagger, makes me think you are no where near capping. not even close, so its about a class that you can play for months without bore. and at ultimate end game DBs are stronger, but NLs make much more money.

Reply June 23, 2015
Klytta

@minticecream12: It depends on many factors. If your "good" gear or primary source of range is from armors and %luk then NL would be the better choice. However if you have godly weapons, then DB could be stronger than a NL. Weapons are the biggest factor in overall damage. So bridging that gap of damage between NL and DB and then surpassing it would depend on them.

Reply June 23, 2015
minticecream12

[quote=Klytta]Tons of reasons why NL is easier to fund. So I'll give one example. In early to middle game funding for bosses %Boss is the most useful stat around. With passive pdr only needed in a slight amount. NL has passive %boss. And with leafre codex and so on the pdr you need at the point is easy to obtain. This basically allows for less % boss on your weapons to almost none, while still getting that serious %boss boost. Later on however, and with a ton of money, the %boss can be achieved on a DB allowing them to then move on to end game bosses. At this point the passive %pdr a db gets becomes significant. But up until that huge level of funding it doesn't have the major value that a NLs %boss does. Also %damage on skills is a big factor and range increases from buffs and so on. DB use to get basically no range from buffing. Now it gets a alright ish amount of range from buffing. But nothing compared to many other classes. You get things like stance and such. But as far as huge range increases go. DB gets very little from buffing up. It's a extremely good class when it's end game. But you have to force the damage on it with funding then all the perks it has become big factors.[/quote]

So according to others, do you think it would be best to be a NL until I cap with QT then switch to a DB? (I find them both really fun so damage is the deciding factor.)

Reply June 23, 2015
Grim

[quote=minticecream12]Correct ^[/quote]

Okay well that's good then. So basically, hits per second is what it comes down too because DB will win in that but only if it's either the same damage or high near-capping to capping damage.

I've played both classes (DB in GMS and NL in LunaMS) and I've found that they both have different bossing abilities that really help them.

DBs have the puppet they can put up, which is very helpful in bosses that can be forced to focus on that like Gollux. They also have Asura, which is helpful until you cap because it can get a good amount of burst damage out while letting you focus on staying alive in bosses like Magnus. Sadly, I'm not that strong in GMS so I haven't been able to test the puppet on most end-game bosses yet but it should work for a majority, though idk how much that really helps in bosses besides Gollux.

NLs on the other hand have the mark, which helps kill mobs in Gollux. They also have Showdown, giving the extra EXP and Drop Rate (sadly I think KMS removed this in the recent patches). And Frailty Curse helps a ton against most bosses like all of cRA, Cygnus, Magnus, basically anything that moves.

(I know that wasn't part of your question but I thought it might help you decide which to go with)

Reply June 23, 2015
DirtyMouth

[quote=Iamshorttt]80m isnt at all alot, its like the value of 1 gollux scroll.[/quote]

geez.

Reply June 23, 2015
Klytta

Tons of reasons why NL is easier to fund. So I'll give one example. In early to middle game funding for bosses %Boss is the most useful stat around. With passive pdr only needed in a slight amount. NL has passive %boss. And with leafre codex and so on the pdr you need at the point is easy to obtain. This basically allows for less % boss on your weapons to almost none, while still getting that serious %boss boost. Later on however, and with a ton of money, the %boss can be achieved on a DB allowing them to then move on to end game bosses. At this point the passive %pdr a db gets becomes significant. But up until that huge level of funding it doesn't have the major value that a NLs %boss does. Also %damage on skills is a big factor and range increases from buffs and so on. DB use to get basically no range from buffing. Now it gets a alright ish amount of range from buffing. But nothing compared to many other classes. You get things like stance and such. But as far as huge range increases go. DB gets very little from buffing up. It's a extremely good class when it's end game. But you have to force the damage on it with funding then all the perks it has become big factors.

Reply June 23, 2015 - edited
Iamshorttt

[quote=DirtyMouth]omg... "80m isn't that much mesos"

that's like so much for me. =([/quote]

80m isnt at all alot, its like the value of 1 gollux scroll.

Reply June 23, 2015 - edited
Grim

[quote=minticecream12]My katara is a tranposed Japanese Katara that is 15%'d 12 stars.[/quote]

Did you get the extra star before you transposed it?

Reply June 23, 2015 - edited
DirtyMouth

omg... "80m isn't that much mesos"

that's like so much for me. =(

Reply June 23, 2015 - edited
minticecream12

My katara is a tranposed Japanese Katara that is 15%'d 12 stars.

Reply June 23, 2015 - edited
Grim

Well any extra attack is always good and people have money to spend (80m isn't that much mesos). And I don't know for sure but because NL has 10 lines of damage while DB has 14 lines of damage on the bossing skill DB would beat NL in end game for damage but until then NL would be stronger since their skill has a way higher % per line then Phantom Blow.

Also, what's your Katara? To make a perfect one you need a Japanese Katara thats average -> above average, scroll it with +9 -> +10 att scrolls, enhance it once, transpose it to SW Katara , and then enhance it to 12 -> 15 stars. (Lower number is if you're poor or average and higher one is if you can afford to dump billions upon billions into it)

Reply June 23, 2015 - edited