Angel Ray now hits 8 times
[url=http://orangemushroom.wordpress.com/2013/06/18/kmst-ver-1-2-490-thief-and-pirate-reorganizations/#more-7206]http://orangemushroom.wordpress.com/2013/06/18/kmst-ver-1-2-490-thief-and-pirate-reorganizations/#more-7206[/url]
How do you guys feel about this? I like how it's a 1v1 skill now.
June 18, 2013
58 Comments • Newest first
@xProHeal: Still can't. lol.
[quote=JustAnotherUser]I'm dying to try it but I can't log in. Ohh the pain...[/quote]
Cya whenever you get in.
I don't really like how AR looks/fires now it's weird
But big bang kinda owns now
AR when you need to heal gen+BB for training
You don't even need heal now wonder hwy we still have it
I'm dying to try it but I can't log in. Ohh the pain...
I still call it GenBang
Still need to try it out
been away for like 1 year, gonna go back to maple again
[quote=LordAschEX]I like GeneBang.
Anyways this is exciting though. We can buff with in VoA now too, which means we can pretty much just run around with it on all the time.[/quote]
I agree with GeneBang
Catchy, and easy to remember.
Also, the Unleashed patch showed me just how much Bishops are important in the new Golems map.
People NEEDED my shield skill, like air to breathe.
[quote=JustAnotherUser]Shining ray and Heaven's door I guess. Don't see why'd you need something other than the new Big bang + Genesis (How should we call it anyways? GeneBang? BigGene?BeeGee? Big Bang + Genesis always seemed too long for me).[/quote]
I like GeneBang.
Anyways this is exciting though. We can buff with in VoA now too, which means we can pretty much just run around with it on all the time.
[quote=UNfazed]@JustAnotherUser: Herp I just read the patch notes it turns to single target 8 hits only while vengenace of angel is toggled.[/quote]
Yup, but I believe BigBang is stronger than Angel Ray without VoA.
@JustAnotherUser: Herp I just read the patch notes it turns to single target 8 hits only while vengenace of angel is toggled.
[quote=UNfazed]I like it, but do we get a separate mobbing skill other than Big Bang + Genesis?[/quote]
Shining ray and Heaven's door I guess. Don't see why'd you need something other than the new Big bang + Genesis (How should we call it anyways? GeneBang? BigGene?BeeGee? Big Bang + Genesis always seemed too long for me).
I like it, but do we get a separate mobbing skill other than Big Bang + Genesis?
[quote=xProHeal]I don't know if I really like this when thinking about it. One on hand it's nice, but on the other it's kinda a slap in the face when the recent update made us more party oriented it seemed.[/quote]
I would assume this is one of those things where it exists solely for the purpose of defending yourself if you really have to =P
I don't know if I really like this when thinking about it. One on hand it's nice, but on the other it's kinda a slap in the face when the recent update made us more party oriented it seemed.
I LOVE IT! <3
wow, NOW I feel like a bosser!
[quote=CaptCookie]This includes VoA's 20% damage added to Angel Ray(for right now), assuming that it is the same as KMS's version. In the GMS patch, it just says 20% damage so I'm unsure.
Right now: 395% x 5 (and x6 for mobs) = 1975% (1 mob) or 11,850% (6 mobs total) + 50 M.Att +20% DEF ignore, no buffing
RED: 365% x 8 = 2920% (1 mob) +50 M.Att +20% DEF ignore, but can buff and heal 50% HP (according to M.ATT)
Angel Ray will stop being a mobbing skill but Big Bang + Genesis combo will definitely make up the losses.
Right now: </3
RED: Genesis first: 4860% to 12 monsters + Big Bang 375% x 4 times x 6 monsters = 6360% (1 mob) or 13,860% (6 mobs total), 40% defense reduction(10% 4 times) for 15 secs, spammable for 45 secs until Genesis can be used again, has an AOE, and can be used while jumping.
Don't forget the new magic damage formula! [/quote]
might I ask what is the new magic damage formula?
OP I say, this is better than some other explorer 1 vs 1.
that is sooo op
If that critical damage glitch doesn't get fixed, holy crap at 8 lines Angel ray.
Hm...I almost broke out in tears when I saw VoA was now an Enrage skill, but all the mathcraft in this thread has dried my eyes somewhat. Big Bang looks somewhat weak in the videos, though. Guess we'll just have to wait and see until RED comes to KMS proper and people who actually do damage get their hands on the changes.
@WeatherProof: yes but when you toggle off VoA you lose an entire line,the casting speed, and the 50 matk buff.
just to mob you need to turn off VoA use big bang or heavens door, then recast it
@WeatherProof Is BB spammable now with AA on (serious question.. to lazy to look up though I'm guessing no)? Regardless, AR being a mob skill without it on is still good. I rather would use BB to get that ignore up and then spam AR with AA on. That's just how I think it should be used by just reading skills. My opinion may change once it hits GMS though.
@OrionTempest: That's nice.
[quote=Deadly1337]we lose vengeance of angels 20% boost to angel ray. so we lose 100% from our 5 lines, but gain back over 1100% in 3 lines but it becomes 1v1
so..mobbing wise...we suck again[/quote]
Why would we suck at mobbing? Not only do we have the new big bang, but avenging angel is a toggle skill, and if you want to mob, just turn it off. o_O
@JustAnotherUser: Yeah, they added an Elemental DEF Ignore to Insight, and changed Empathy's +Quest EXP to +Buff Duration this KMST.
@OrionTempest: Oh so it's from insight? I thought it was being added to VoA or something, that makes sense I got my jimmies all rustled from not reading properly and started babbling a lot. Tends to happen to me a lot.
[quote=Deadly1337]we lose vengeance of angels 20% boost to angel ray. so we lose 100% from our 5 lines, but gain back over 1100% in 3 lines but it becomes 1v1
so..mobbing wise...we suck again[/quote]
The 20% damage boost from VoA is neither additive nor multiplicative with AR's base damage of 375%. Those kind of "reinforce" hyper skills work like % total damage, which means it's additive with boss damage and other %total damage skills like arcane aim.
See this for more detail: http://www.southperry.net/showthread.php?t=65562&title=Defense Ignore Formula & Reinforce Hyper Skills
In a nutshell, the 20% damage boost for AR is neither (375% + 20% = 395% per hit) or (375% x 1.2 = 450% per hit). And the more boss damage or % total damage you have, the less impact the 20% boost from VoA is.
Anyways, I don't see why we stole enrage from heroes, but meh. Looks like we got a pretty big 1v1 damage boost F3.
Hehe, I will really like this
[quote=JustAnotherUser]BB spam is nealy as strong as current Angel ray+AA on the top of having a much bette range. Also Angel ray went from 2190% (438% x5) to 2920% (365% x8). Keep in mind that Avenging Angel's damage boost was additive with boss damage and total damage(and I think Arcane Aim too? not too sure about that) so it really wasn't a flat 20% damage at all.
Along with Adv Blessing's 10% boss killer, Blessing ensemble's damage boost and the fact that we now ignore elemental resistance; this is HUGE. I can't even restrain myself from spamming in this thread.[/quote]
Except it's not a complete elemental resistance ignore, they just added a small amount onto Insight so it's not completely useless. I'm going to guess around 30% or so from Lv100 Insight?
I didn't enjoy not being able to heal/re-buff without turning the MagnaAngemon buff off first, so this is great news. I still don't like the new AR animation as much though. Can't wait to see what 5th job looks like.
[quote=Deadly1337]we lose vengeance of angels 20% boost to angel ray. so we lose 100% from our 5 lines, but gain back over 1100% in 3 lines but it becomes 1v1
so..mobbing wise...we suck again[/quote]
BB spam is nealy as strong as current Angel ray+AA on the top of having a much bette range. Also Angel ray went from 2190% (438% x5) to 2920% (365% x8). Keep in mind that Avenging Angel's damage boost was additive with boss damage and total damage(and I think Arcane Aim too? not too sure about that) so it really wasn't a flat 20% damage at all.
Along with Adv Blessing's 10% boss killer, Blessing ensemble's damage boost and the fact that we now ignore elemental resistance; this is HUGE. I can't even restrain myself from spamming in this thread.
@JustAnotherUser: I bet you do.
[quote=WeatherProof]It says we lose the damage boost. I'm not exactly sure what this entails from the MATT, PDR and %Damage we get.
Regardless I think this update is awesome. 8 hits is so many, and ontop of that we can buff now with it on? Sweet.[/quote]
we lose vengeance of angels 20% boost to angel ray. so we lose 100% from our 5 lines, but gain back over 1100% in 3 lines but it becomes 1v1
so..mobbing wise...we suck again
YES I love that its a 1v1! For some reason I've always liked having a move for mobbing and a move for bossing, rather than just one move for both.
@BlueBocks: I like where this is going.
It says we lose the damage boost. I'm not exactly sure what this entails from the MATT, PDR and %Damage we get.
Regardless I think this update is awesome. 8 hits is so many, and ontop of that we can buff now with it on? Sweet.
[quote=JustAnotherUser]JESUS.WHAT. WE IGNORE ELEMENTAL RESISTANCE NOW?
Okay, now I feel a little spoiled. This is too good, someone hold me.[/quote]
I'll do more than that.
[quote=Deadly1337]"insight has received an additional effect of ignoring a certain percentage of monsters' elemental resistance."
uhh WOW? so bishops can now have some elemental reset % LOL
edit:we lose ALOT of damage on angel ray for mobbing[like 400% total] but angel ray+VoA for bossing makes us one of the highest hitting classes out of non nova classes[jesus like 375%*8 +we can buff with VoA active +it still has the healing effect[albeit reduced][/quote]
JESUS.WHAT. WE IGNORE ELEMENTAL RESISTANCE NOW?
Okay, now I feel a little spoiled. This is too good, someone hold me.
"insight has received an additional effect of ignoring a certain percentage of monsters' elemental resistance."
uhh WOW? so bishops can now have some elemental reset % LOL
edit:we lose ALOT of damage on angel ray for mobbing[like 400% total] but angel ray+VoA for bossing makes us one of the highest hitting classes out of non nova classes[jesus like 375%*8 +we can buff with VoA active +it still has the healing effect[albeit reduced]
This is... I'll have fun with this. I'm very content with the change, however, I'm still going to miss the animation.
@BlueBocks: Oh ok Thanks
@IsGamer: Don't feel bad. It's still a good guide for people who are new to the class.
@BlueBocks: Hmm, wow, you're not the first person that has liked it, i must then edit it according to the most actual updates so i can make it a good one.
Sadly, it was never stickied
[quote=IsGamer]@BlueBocks: Hohoho, i think my guide can help! It has helped with tons of comeback people, trust me, anyone here can agree if they saw it.
Here is it: http://www.basilmarket.com/forum/2613548/0/IsGamer_ClericPriestBishop_Guide.html[/quote]
Thanks for the guide. I'll be sure to like it.
@BlueBocks: Hohoho, i think my guide can help! It has helped with tons of comeback people, trust me, anyone here can agree if they saw it.
Here is it: http://www.basilmarket.com/forum/2613548/0/IsGamer_ClericPriestBishop_Guide.html
@IsGamer: I'm sorry. I'm having a difficult time understanding all of this.
@BlueBocks: I know that fact, i didn't misunderstood.
@IsGamer: Wat. No. I've played for a long time then quit a couple months back. I just came back like a day ago.
@BlueBocks: Hmm, i couldn't really explain to someone that has played for just one day.
Oh well, i was just telling something funny and sort of out of topic, just said that for making positiveness.
[quote=IsGamer]... I am being for real, update yourself to the recent and future patches and you will understand better what i am talking about.[/quote]
I have. I still don't see much of a difference. Probably because I've only been playing for one day since coming back. Want to explain to me instead?