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What did you expect from the Thief/Pirate revamp?

Title Says it

November 27, 2011

22 Comments • Newest first

motoconcho

i hope they at least give us the new skills mastery books like quad throw and stuffs, i bet thosE skills and mastery books will be hella expensive xD

Reply November 27, 2011
orangeking11

I expected things would happen way beyond peoples' expectations. That happened. xD

Reply November 27, 2011
xlGunShotlx

[quote=Bidami]No it looks like a step forward, the revamp gave shads a skill that can rush monsters.[/quote]

Its small distance, and I rather go through. We lost some mobility now... we can't reach those crazy platforms.

Reply November 27, 2011
motoconcho

ohh well but at least i feel in love with one of those new skills " Purge Area" i loved it's animation and everythin bout it! can't wait for it

Reply November 27, 2011
trglve

For shadowers, i didn't expect removal of BoT or assaulter. A rush move like warriors is like the other guy said, not shadower-like. I expected new skills. Seems like they have less skills now, and existing skills just got an animation makeover that isn't even really that good. If I was to make the revamp, I would give shadowers a new skill that can vac the mesos dropped and you can place it wherever, or target certain monsters, or maybe place some kind of meso explode target system (similar to the homing beacon corsairs have but instead of a parrot, stick something similar to the charm of the undead thing on zombie mushrooms) then use a skill that makes all the mesos dropped fly and stick to that targeted monster so that it can be super exploded. This is for mobile bosses like Von Leon, or just training because personally I find it annoying having useless scattered coins all over the map. Anyone think that'd be a good skill?

Reply November 27, 2011
MrTouchnGo

[quote=megaxtreme]I would expect to see people complaining due to the skill removal, and [b]"uniqueness"[/b][/quote]

Consider your expectations fulfilled. Look one post above yours.

Reply November 27, 2011
MrTouchnGo

[quote=DrHye]MrTouchnGo: Getting FJ was weird enough lol, but not like a crazy thing. I hate to say this, but shadowers really are becoming dual blades. Our playing style is gonna be just way too different if we get this revamp.

And I almost lol'd at that smoke screen. What good is it if even WE can't see anything?

@Bidami: I don't see shadowers as a rushing kind of class. Another basiler described it well in another thread. A rushing skill seems more fitting for a "strong" class like warriors. We're shadowers. We have smoke screen, shadow shifter, boomerang step, and all the other skills that make us "ninja-ish." Getting flash jump and shadower partner was enough - it leveled the playing field more. But all these changes are ridiculous and are NOT what shadowers should be. This is a role-playing game, and I liked playing the role of a ninja/thief. If that's taken away from my main, I really will probably quit altogether if I don't like it.

What's worse is that buccaneer was my back-up class if I ever wanted to change. But their revamp looks even worse now. [/quote]

I'm a bit hesitant towards the Dual Blade statement, but I can't deny that many classes are becoming similar. I'll just copy/pasta what I said from another thread:

Getting Rush is nice, yes, but it also changes the playing style of a Shadower - instead of just attacking the monsters where they are, we're now better off rushing them like warriors.

There's a difference between [i]need[/i] and [i]want[/i]. Some people [i]wanted[/i] a Rush skill, and we got it, but we didn't [i]need[/i] it, which is what pisses me off so much. Nexon's throwing skills at us to cover weaknesses [i]that are the whole point of the class system[/i] - where one class is weak, another is supposed to be strong.

That's why we bring Warriors to rush for us at bosses. That's why we bring NLs and Archers for DPS. That's why we bring Shadowers for survivability. Every class has its strengths and weaknesses, and Nexon's changing this perfectly good system so every class has no weaknesses. They're making every class a carbon copy of each other with very few differences.

[quote=MyMagePwns]i'm not a shadower, but i fell in love with them as soon as i found out about them like 4.5 years ago played them whenever i could in [b]P[/b]izza [b]S[/b]lices and tried making one in gms, but always got too bored at 2nd job to get to the AWESOME 3rd job.[/quote]

Rush is unnecessary on a Shadower. People need to realize that classes are [i]supposed[/i] to have weaknesses, and rebalancing them [b]does not[/b] mean giving every class other classes' skills. @_@

Edit: Also, what's with Karma's icon being the same as Rage's? Can Nexon not even put the effort into differentiating similar skills from different classes?

Reply November 27, 2011 - edited
MyMagePwns

http://orangemushroom.wordpress.com/2011/11/24/kmst-ver-1-2-409-thief-and-pirate-reorganization/#more-1700

Reply November 27, 2011 - edited
MyMagePwns

[quote=MrTouchnGo]Good God, you're not a Shadower (or are you?) and you understand us. +50 respect[/quote]

i'm not a shadower, but i fell in love with them as soon as i found out about them like 4.5 years ago played them whenever i could in [b]P[/b]izza [b]S[/b]lices and tried making one in gms, but always got too bored at 2nd job to get to the AWESOME 3rd job.

Reply November 27, 2011 - edited
DrHye

@MrTouchnGo: Getting FJ was weird enough lol, but not like a crazy thing. I hate to say this, but shadowers really are becoming dual blades. Our playing style is gonna be just way too different if we get this revamp.

And I almost lol'd at that smoke screen. What good is it if even WE can't see anything?

@Bidami: I don't see shadowers as a rushing kind of class. Another basiler described it well in another thread. A rushing skill seems more fitting for a "strong" class like warriors. We're shadowers. We have smoke screen, shadow shifter, boomerang step, and all the other skills that make us "ninja-ish." Getting flash jump and shadower partner was enough - it leveled the playing field more. But all these changes are ridiculous and are NOT what shadowers should be. This is a role-playing game, and I liked playing the role of a ninja/thief. If that's taken away from my main, I really will probably quit altogether if I don't like it.

What's worse is that buccaneer was my back-up class if I ever wanted to change. But their revamp looks even worse now.

Reply November 27, 2011 - edited
motoconcho

i got lots of good ideas for nl's revamp and im pretty sure that u guys would like what im thinkin but, as i have no voice on nexon korea and stuffs, they will release the revamp officially and wi'll keep thet stupid talisman skill, i mean the idea of a talisman is cool , but i didn't like the animation cuz it looks so much like the new "avenger" .. im ok with quad throw, and im kinda scared cuz of the new animation of tt and quad throw, i mean they look awfull, like c'mon nexon, are u serious?

Reply November 27, 2011 - edited
MrTouchnGo

[quote=MyMagePwns]imo they dont need it, shads seemed like the class to move themselves around the monsters, rather than push monsters around. imo they shouldve gotten a skill like assaulter but for mobbing. and maybe a skill to teleport to the nearest monster and backstab it or something. that seems very shadower-like.[/quote]

Good God, you're not a Shadower (or are you?) and you understand us. +50 respect

Reply November 27, 2011 - edited
sleepyheadXIII

Some damage increase, stance on boat, and making our summons better.
Now we are just cannoneers it seems in playing style and inferior BMs when comes to bossing.

Reply November 27, 2011 - edited
MrTouchnGo

[quote=DrHye]Not the removal of assaulter
Not the removal of band of thieves
Not swirly animations for meso explosion
Not a rush move
Not a collection of animations that don't match each other at all

I'll try the revamp, but it looks like a step backwards for shadowers in some cases[/quote]

Not a crappy animation for Smokescreen that doesn't allow players to see

I expected something that would accentuate the playing style of Shadowers. Instead, we get two of four of our signature skills deleted (yeah, I know I've repeated that a lot) and we've now joined the group of classes that have FJ, Rush, excellent mobbing, and an ultimate.

Reply November 27, 2011 - edited
MyMagePwns

[quote=Bidami]No it looks like a step forward, the revamp gave shads a skill that can rush monsters.[/quote]

imo they dont need it, shads seemed like the class to move themselves around the monsters, rather than push monsters around. imo they shouldve gotten a skill like assaulter but for mobbing. and maybe a skill to teleport to the nearest monster and backstab it or something. that seems very shadower-like.

Reply November 27, 2011 - edited
Nolen

I want to see a cool update like what Archers and Mages and Warriors got. I thought Nexon could afford good ideas.

Reply November 27, 2011 - edited
MyMagePwns

for sins, i expected everything they got. it was a perfect revamp imo.

for dits, i expected assaulter to be buffed massively, smoother chaining skills (like boomerang step that can cancel into assaulter), a much better 1v1 skill (which they got), and a buffed band of thieves for a 4th job passive or something. DEFINITELY would not have expected nor wanted boomerang step to have no cooldown. love what they did with assaulter though. just think they need less spammability.

for sairs, i expected pretty much what they got, except i also expected a quick mob skill a lot like what mercedes has.

for buccs, no idea what to expect, but i think what they did was the worst possibility. EDIT: i think they just needed faster skills and extra damage, they are already a great class in terms of fun and gameplay.

EDIT:

i love quad throw, i think they should move lucky 7 to 2nd job though and add a single hit attack for 1st job. maybe a very fast single star attack with like 200% damage. this way your main attack throws an extra star each time you job advance. OH OR THEY COULD MAKE A PASSIVE EACH JOB THAT ADDS DAMAGE AND AN EXTRA STAR, GOING FROM 2 STARS AT 1ST JOB TO 5 STARS AT 4th! similar to battlemages, but non-mob, and a passive instead of an active. that'd be great

Reply November 27, 2011 - edited
Extractor

To not receive a nerf. The lack of alchemist + drain upsets me. But I guess I can live it since we no longer will need summoning rocks. And I can use Vampire (despite most people finding it useless, if you're using SP + have a decent range then when you use it on a fair amount of monsters like 4+ you'll get all your hp back in a single attack lol) so I guess that makes me not mind losing drain. Plus the skill is getting a slight buff.

oh and to not receive quad throw. how uncreative can they get looooooool. they should have just buffed triple throw to make it as good as quad throw will be.

will be interesting to see avenger gone since it became good after BB but I don't mind since a new skill or two will replace it

Reply November 27, 2011 - edited
xkairyushin

we did?

TS: less kids complaining that the skills suck -_-

Reply November 27, 2011 - edited
Kaze500

not what they gave us

Reply November 27, 2011 - edited
DrHye

Not the removal of assaulter
Not the removal of band of thieves
Not swirly animations for meso explosion
Not a rush move
Not a collection of animations that don't match each other at all

I'll try the revamp, but it looks like a step backwards for shadowers in some cases

Reply November 27, 2011 - edited
MeerCats

Jokingly Quadthrow and an ultimate. Sadly we got both.

Reply November 27, 2011 - edited