General

A Potentially Good Guide to Potential Items

If you'd like to see the prettied up version of the guide, go to [url=http://www.basilmarket.com/show/guide/345]this page[/url]. It has pictures and a nicer table of contents.

I've seen a lot of threads on Basil asking about potential: what it is, how to get it, what the difference between different types is... I want to help everyone out and let you know exactly what potential is, and how you can benefit from it.

[header]What the Heck is Potential?[/header]
Potential is a way to get items that are far more powerful than their regular counterparts. An item with potential has extra stats listed on the bottom on the item description; these stats are in addition to the regular stats. Because the bonus stats are added to the original, the chance for incredibly powerful items is much higher than if you just scrolled the equip.

[header]Getting Potential Gear[/header]
There are two main ways to get a potential item. The first and most common way is to hunt monsters and collect any equips that may drop. If you're lucky, those equips will have potential, which you can then reveal with a magnifying glass (more on that in a bit). You can tell if an equip has potential because the item in your inventory will have a pink border around it, and there will also be a message in your chatbox saying "You have obtained an item with hidden potential."

Now, that's great for hunting items, but what if you have an equip that's already awesomely scrolled? Here's where the second method comes in: potential scrolls. Potential scrolls are special drops from any monster in the game [i](except monsters in New Leaf City and Singapore/Malaysia)[/i]. There are two types of scroll: a regular Potential Scroll, and an Advanced Potential Scroll. The only difference between the two is that the chance of success for the regular is 70%, and the chance for the Advanced is 90%. All you have to do is use the scroll on one of your equips - if it succeeds, your item now has hidden potential! Be careful, though - if the scroll fails, your item [b]automatically blows up.[/b] That's not a percent chance of blowing up... if it fails, it booms. End of story. So don't use the scrolls on items you don't want to lose.

[header]Revealing Your Potential[/header]
So, you've got an equip with hidden potential... Now what? You've got to reveal what the bonus stats are before you can use them. This is very easy to do. Head on over to any potion shop. Near the bottom of their selection, you will notice you can purchase magnifying glasses, with types ranging from basic to advanced. Each type determines how high a level of an equip you can reveal potential for.

Example: Let's say you've got a level 40 glove with potential. You can't use a basic magnifying glass, because those only work on items level 30 or below. An Average one will do, though.

To use a magnifying glass, double click it (it will be in your use inventory). Once you do so, you will be transferred to your equip inventory. Just click the item you want to reveal, and you've got a fully revealed potential item!

[header]Tiers of Potential[/header]
There are some potential items that are better than others. Depending on the level requirement of the equip in question, and how lucky you are, you can end up with a whole range of stat bonuses. First, let me explain the difference between the categories of potential items.

The most common and therefore weakest type of potential is Rare. Items that are rare usually have stats like +3 STR, +1% INT, +40 Weapon Defense, and other stranger things, like a 10% chance to feel happy for ten seconds after being hit by an enemy. While you can sometimes get lucky and get Weapon Attack +6 for your three bonus stats, most of the time it's mostly useless bonuses.

The next level up is Epic rank. Items that are Epic are usually pretty good. Percent bonuses are more common in this rank than in Rare, and non-percent bonuses are usually higher, too. All in all, Epic items are much better than Rare.

The third and final type of rank is Unique. If you manage to get a Unique item, you're very lucky. Unique contains the most percent bonuses, sometimes giving things like +9% LUK three times, making a maximum percent bonus from any one equip a whopping 27%. Unique rank also presents the opportunity to get very rare bonuses, such as 30% extra damage to bosses. The real gems of Unique items, though, are the Decent skills that you can unlock. I'll be talking more about those later.

Now, any equip can become rare, epic, or unique. However, depending on the level of the equip, you might still get cruddy stats, even if you do reach unique. Here are the tiers for quality of potential. They are the same as the level ranges for job advancements:

[b]Tier 1: Items lvl 1-30[/b]
Poor potential stats

[b]Tier 2: Items lvl 31-70[/b]
Okay potential stats

[b]Tier 3: Items lvl 71-120[/b]
Good potential stats

[b]Tier 4: Items lvl 121+[/b]
Best potential stats

The reason certain levels are better than others are because of a maximum value that stats can reach. For example, in the lowest level range (tier 1), the highest percent stat bonus you can get is 3%; for for tier 2, the max is 6%. The third tier can reach 9%, and the best tier can get 12%. (Don't get too excited about tier 4, though... at the time this guide was written, the only 121+ items are elemental staves and VIP Alien weapons.)

The tiers only affect percent stat bonuses. So where do the other bonuses come in? Potential items can have great bonus abilities, such as +30% damage when attacking bosses; similarly, they can have weird effects, such as a 10% chance to feel happy for 10 seconds when taking damage. So if you're looking for a specific ability (recovering MP every 4 seconds, for example), how do you know if an item could possibly get the desired effect?

Well, I always used to think that all items in the same tier had the same chances of getting the same effects. Another BasilMarket user, fraaple, was kind enough to point out to me that this is NOT the case. Special effects are not affected by tier, but by [b]rank[/b] and [b]item level[/b].

For example, say you were looking for a weapon with the +30% damage to bosses effect. The rank requirement for that effect is unique, and the level requirement is 50. So you'd need to get at least a level 50 weapon up to unique rank before you even had a chance to get that effect.

For a list of effects and their requirements, please check Appendix B: List of Potential Bonus Effect Requirements.

[header]Decent Skills[/header]
Some of the most sought after potential effects are those of the Decent skills. There are four Decent skills in game so far: Decent Mystic Door, Decent Sharp Eyes, Decent Hyper Body, and Decent Haste. In order to obtain these skills, you have to be [i]really[/i] lucky. Decent skills are tied to equips, so you can only use the skills if you are wearing the equip with the Decent skill potential. (Well, okay, there are ways to circumvent that, but I'm not going to detail those methods here, on the off chance they are considered a bug exploit.) Once you are wearing the correct equip, you will be able to use these skills on yourself, [b]regardless of class.[/b] That means if you are a thief, and you find an equip with Decent Hyper Body, you will be able to cast Hyper Body on yourself. It's freaking awesome.

The Decent skills can only be found on certain equips. Decent Mystic Door can only be found on hats/helmets, Decent Sharp Eyes can only be found on gloves, Decent Hyper Body can only be found on bottoms, and Decent Haste can only be found on shoes. In addition, you can only get Decent skills on equips that are [b]level 70 or higher,[/b] with the exception of Decent Sharp Eyes, which can only be found on [b]lvl 120 gloves[/b] (Reverse/Timeless gloves).

The power of the self buffs is not as strong as the maxed regular version of these skills, but they are still pretty good. Here's a summary of what the skills give (Only the sharp eyes data is still not 100% accurate; other skill data provided by OrionTempest):

[b]Decent Mystic Door[/b]
Creates a portal from the map you're in to the nearest town, and back. Portal works ONLY for you. Portal lasts 120 seconds.
Cost: 120 MP, 2 Magic Rocks (regular Mystic Door uses only one rock)

[b]Decent Sharp Eyes[/b]
Increases (or grants) critical damage for yourself. Critical rate increased by 10%; critical damage 30%. Lasts 200 seconds.
Cost: 37 MP

[b]Decent Hyper Body[/b]
Raises your max HP and MP by 40%. Lasts 240 seconds.
Cost: 80 MP

[b]Decent Haste[/b]
Increases your speed by 20 and your jump by 10. Lasts 200 seconds.
Cost: 50 MP

[header]What's the Difference Between 2-line and 3-line Potentials?[/header]
One has two stat bonuses, and one has three stat bonuses. That's really the only difference.

This question is asked very often because many people notice that items with three lines of potential are usually more expensive than items with two lines, which leads people to believe that there must be something special about the 3-line stuff. But really, it's a matter of the ability to get great bonuses. Let's say you get really lucky and get a unique item with 9% STR on all stat bonuses. Would you rather have a 2-line item or a 3-line item? The 2-line would get you 18% STR total, but the 3-line would get you 27%... seems like an easy decision.

[header]Miracle Cubes[/header]
Ah yes. Here is the reason Nexon released potential items in the first place: Miracle Cubes. Miracle Cubes are special items that can be bought in the cash shop for 1,200 NX. When used, they reset an item's potential, so that it reverts back to having hidden potential. After using a cube, you can use another magnifying glass on the equip, and you will have another chance at getting better stats, or possibly a raise in rank to epic or even unique.

Here's an example: Let's say you've got some level 100 pants (bottoms) that you found on the floor. It had hidden potential, so you use a magnifying glass to reveal the bonus stats. It turns out to be a Rare item, with bonus stats of +50 MP and +90 W. Defense, and +30 HP. Eh, it's not bad for a free item, but you think you could get lucky with these pants. You buy a cube in the cash shop, use it on the pants, and suddenly you have Unique pants with Decent Hyper Body, 9% STR, and 9% DEX! (Okay, so this is a ridiculous example, but it gets the point across.)

Another good thing about cubes: Let's say you cube an item and it becomes epic. That item will never again be rare, even if you cube it again. It will from now on always be epic... unless you cube it until is turns into a unique item. In other words, whatever rank the cube gets after cubing, it will [i]always[/i] be at least that rank, but it [i]could[/i] upgrade.

The one downside to cubes is that it [b]cannot change the number of potential lines your item has.[/b] If you find an equip that has 2-lines, it will ALWAYS have 2-lines, no matter how many times you cube it. Now, that could be a good thing or a bad thing; if you have a unique item with three lines, you can cube away until you get the stats you want, and it will always have three lines. However, if you used a potential scroll on your end game weapon at it only turned out to be 2-line, you can't increase the number of lines, ever. That's a risk you'll have to take.

(A side note about Miracle Cubes: each time you use one, you will get one fragment of a cube. If you collect 5 or 10 fragments, you can turn them in to the Maple GM for a regular or advanced potential scroll, respectively.)

[header]What's the Difference Between Potential Scrolls and Enhancement Scrolls?[/header]

This is another somewhat common question. Though potential scrolls and enhancement scrolls were both released at the same time, they are completely different item upgrading systems.

Enhancement scrolls basically act as positive chaos scrolls; that is, when you use it on an item, it could raise (and only raise) any stat on that item. In fact, enhancement scrolls sometimes even add random stats to your equip! You can use enhancement scrolls on any equip, regardless of whether it has potential or not, as long it has [b]0 slots[/b]. You can't use enhancement scrolls on items with more than 0 slots. (This means if you've hammered your item, the hammered slots must be used, otherwise you can't scroll the item.)

There are two kinds of Enhancement scroll: regular and advanced. I'm not sure about this, as I've never found any, but I believe enhancement scrolls can be found from most monsters, and also gachapon. Advanced scrolls can ONLY be found from Chaos Zakum and Chaos Horntail.

Enhancement scrolls have a variable success rate, depending on how many times an item has been enhanced before. For regular enhancement scrolls, the success rate begins at 80%. If you used a scroll on an item, and it passed, that item would get one star above its name, signifying that it's been enhanced once. If you use another scroll the same item, the success rate will be 70%. If it passes, the item will have two stars. You can continue scrolling an item forever, as the lowest success rate an enhancement scroll can have is 10%. Be careful, though; just like potential scrolls, if the scroll fails, your item will blow up, 100% of the time.

I know this doesn't really have to do with potential, but I felt I needed to put this in anyway, since a lot of people sometimes get confused as to what the difference is.
[header=conclusion]Conclusion[/header]

So now you know what potential is, and how to use it to your benefit. Only one thing remains for you to do... Go out and get some potential items! You never know what sort of goodies you can find. Good luck, and happy Mapling!

[url=http://maplestory.nexon.net/News/News.aspx?boardNo=100&contentNo=008I6&pageIndex=5]Maplestory Webpage Describing Potential Items[/url]

[header=appendix1]Appendix A: List of Potential Bonuses for Equipments[/header]
Information in this section is credited to Russisch.

[b]Hats[/b]
Decent Mystic Door
+STAT (% or number)
Chance of showing an Emotion when hit
Accuracy (% or number)
Avoidability (% or number)
W.DEF (% or number)
M.DEF (% or number)
Chance of recovering HP/MP
Ignore monster's attack/damage

[b]Face accessory[/b]
STAT %
Accuracy
Avoidability
W.DEF (% or number)
M.DEF (% or number)
Recover HP/MP per second
Max HP/MP

[b]Eye accessory[/b]
STAT %
Accuracy
Avoidability
W.DEF (% or number)
M.DEF (% or number)
Max HP/MP

[b]Tops/Bottoms/Overalls[/b]
Decent Hyper Body ([i]BOTTOMS ONLY[/i])
STAT (% or number)
Chance of Invincibility when hit
Chance of recovering HP/MP
W.DEF (% or number)
M.DEF (% or number)
Avoidablility (% or number)
Accuracy (% or number)
Max HP/MP

[b]Shoes[/b]
Decent Haste
STAT (% or number)
W.DEF (% or number)
M.DEF (% or number)
Avoidability (% or number)
Accuracy (% or number)
Chance of avoiding damage
Max HP/MP

[b]Gloves[/b]
Decent Sharp Eyes
STAT %
W.DEF (% or number)
M.DEF (% or number)
Avoidability (% or number)
Accuracy (% or number)
Chance of recovering HP/MP when attacking
Max HP/MP

[b]Cape[/b]
STAT (% or number)
W.DEF (% or number)
M. DEF (% or number)
Chance of avoiding damage
Max HP/MP

[b]Earrings[/b]
STAT (% or number)
W.DEF (% or number)
M.DEF (% or number)
Avoidability (% or number)
Accuracy (% or number)
Max HP/MP

[b]Belt and Rings[/b]
STAT (% or number)
W.DEF (% or number)
M.DEF (% or number)
Avoidability (% or number)
Accuracy (% or number)
Max HP/MP

[b]Weapons[/b]
STAT (% or number)
W.ATT (% or number)
M.ATT (% or number)
Total damage %
Ignore monster's W.DEF/M.DEF at a certain percentage
20%~30% bonus damage when attacking a boss monster
Chance to recover HP/MP
Max HP/MP
Critical rate increase
Chance to freeze/poison/seal/slow/blind monster

This is a general list of bonuses. For a more complete and specific list, you'll have to search on the internet. I know there's one out there, but first of all I can't post it because the website is banned, and second I don't want to make this guide even more enormous than it already is.

[header]Appendix B: List of Potential Bonus Effect Requirements[/header]
Information in this section is credited to fraaple.

[b]Rare[/b]
Poison (10% chance, level/5 level) - requires level 10
Stun (5% chance, level > 30: job adv range - 1 level, level < 31: 1 level) - requires level 10
Slow (10% chance, level > 30: job adv range - 1 level, level < 31: 1 level) - requires level 10
Darkness (10% chance, level < 200: (level + 40)/50 level, level = 200: 10 level(sic)) - requires level 10
Freeze (5% chance, level > 30: job adv range - 1 level, level < 31: 1 level) - requires level 10
Seal (5% chance, level > 30: job adv range - 1 level, level < 31: 1 level) - requires level 10
Ignore defense (15%) - requires level 30

[b]Epic[/b]
Ignore defense (15%) - requires level 50
Decrease status effect time (2 seconds) - requires level 50
Increase hp and mp recovery (level > 30: level/2 - 15, level < 31: 5) - requires level 30
Reduce mp consumption (15) - requires level 50
Restore mp (20) - requires level 50
Increase meso (job adv range*5 + 5) - requires level 30
Increase drop rate (job adv range*5 + 5) - requires level 30

[b]Unique[/b]
Ignore defense (30%) - requires level 50
Increase boss damage % (20) - requires level 50
Increase boss damage % (30) - requires level 50
Ignore damage % (5% chance, 20% damage) - requires level 20
Ignore damage % (5% chance, 40% damage) - requires level 40
Increase all skill levels (1) - requires level 30
Increase all skill levels (2) - requires level 70
Decent Mystic Door - requires level 70
Decent Hyper Body - requires level 70
Auto-steal (1% chance) - requires level 20
Auto-steal (2% chance) - requires level 40
Decent Sharp Eyes - requires level 120
Decent Haste - requires level 70
Reduce mp consumption (floor((level + 40)/50)*10) - requires level 50
Restore mp (40) - requires level 50
Increase meso (job adv range*10 + 10) - requires level 30
Increase drop rate (job adv range*10 + 10) - requires level 30

[header]Appendix C: Frequently Asked Questions[/header]

[b]Do I have to use a potential scroll on an item that's clean/unenhanced?[/b]
No. You can use potential scrolls on pretty much any item. Potential scrolls DO NOT use up any slots.

[b]Which monsters drop potential scrolls the most?[/b]
As far as I know, all monsters drop potential scrolls the same amount. However, only non-NLC/Singapore monsters drop them. That means if you're in NLC, you might find a potential scroll from the Jr. Yetis or Jr. Wraiths since they are originally from Victoria/Ossyria, but no other monster there drops them. There are no monsters in Singapore that drops potential scrolls.

[b]Wait... If Decent Hyper Body is only on bottoms, mages and pirates are screwed! That's not fair![/b]
Well, that's mostly true. However, if you think you really need Hyper Body, you can still get Stirgeman Pants which are level 70 or over, or you can make a pair of android bottoms.

[b]I know you said in the guide that you can't turn a 2-line item into a 3-line, but I keep hearing people say you can. So, what's the truth?[/b]
YOU CANNOT TURN A 2-LINE TO A 3-LINE. End of story. I can't understand how this ridiculous myth is still in circulation, but it's completely false. Once you have an item with x lines, you will always have x lines. It cannot change.

[b]I got an item with a critical rate bonus that's higher than the max percent for the rank! Am I rich?[/b]
Unfortunately, no. Critical rate max values are usually higher than regular stats percentage.

[b]Can you get potential items from PQ rewards?[/b]
I always thought the answer here is no, but in fact the answer is YES. I have seen with my own eyes someone getting a potential Lord Pirate Hat. (My brother got it, and watched him get it.) So if you're lucky, you can get a potential Altaire Earrings, Broken Glasses, or any other PQ reward.

[b]What about Maker? Can Maker'd items be potential?[/b]
Unfortunately no. The only way to get a Maker item with potential is to use a potential scroll on it.

[b]Can I buy potential item in the MTS?[/b]
No, you cannot. Potential items (as well as enhanced items) cannot be bought or sold in the MTS.

October 14, 2010

49 Comments • Newest first

raicouri

omg u finally made all this stuff make sense! i had no idea what ppl were talkin about when they'ure like S> 3 lined w/e

Reply February 7, 2011
marksnicks

[quote=clims]The only 121+ are
- Reverse Equips
- All VIP items[/quote]
Reverse are level 120
And Elemental staves/wands are above 120 also
As stated in the guide

Reply January 31, 2011
darkspawn980

[quote=niksterg]Updated guide with item level bonuses, and put Decent skills in their own section.

@PlayThatMelody: Could you explain a little more? I'm not sure I understood you. What do you mean by there being 5 ranks? In my guide, I use "rank" to mean Rare, Epic, or Unique; "tier" to mean the item's level bracket (0-30, 31-70, 71-120, 121-200); and "level" to mean the equip's required level to wear.

Also, I'm trying to explain the bonuses a little better. This last update adds a little info, but it definitely needs some work, since it's actually a somewhat complex topic (lots of material to cover).

Thanks for your input![/quote]

i am not sure if it has been stated, but thse tiers are only for % stats, and %allstats is (iirc right now) one rank below (ex, a unique item would have either 9% Str or 6%all on it's first line, and then 6% str or 3%all on the second or third line, assumming no special lines)

also, critical% increase has 3 ranks that don't change, no matter the level of the weapon, it's 4% for rare, 8% for epic, and 9% for unique under normal circumstances, doesn't matter if the weapon is level 30 or level 127

as for special lines 2 and 3, i am pretty sure you have noticed, but they can be one of three when dealing with effects, i'll use an epic reverse glove item as an example, line 2 might be:
3%Str/4%crit, the most common one (not sure what %allstat looks on this one)
6% str/8%crit/3%all stat (uncommon, it holds the same value as the first lineaka epic value)
9%str/9%crit/6%all stat/ Decent SE (VERY rare, it's a higher rank that the first line)

all that comes to mind right now.

EDIT: oh yea, bonus to stats in + form (+ 8 w.attk) depend on the level of the item, if i remember correctly, it's Level rounded up, or you can say it increases 1 point every 20 levels (a level 100 item would give +10 w.attk, so would a level 90) and for the secondary lines at rare level, it's half of that (a 127 spear would give +14 w.attk on the first line, then +7, again, on normal lines)

Reply January 22, 2011 - edited
andrewtsia

1st tier potentials include levels 0-31

Reply January 22, 2011 - edited
IVIoogle

I'm not sure but I think that the BB patch made overalls be able to get HB Decent.

Ill test it out myself before I can say so for sure.

Reply January 19, 2011 - edited
niksterg

Updated guide with item level bonuses, and put Decent skills in their own section.

@PlayThatMelody: Could you explain a little more? I'm not sure I understood you. What do you mean by there being 5 ranks? In my guide, I use "rank" to mean Rare, Epic, or Unique; "tier" to mean the item's level bracket (0-30, 31-70, 71-120, 121-200); and "level" to mean the equip's required level to wear.

Also, I'm trying to explain the bonuses a little better. This last update adds a little info, but it definitely needs some work, since it's actually a somewhat complex topic (lots of material to cover).

Thanks for your input!

Reply January 15, 2011 - edited
PlayThatMelody

The guide is pretty straightforward but could really work on explaining line bonuses. Secondly, there are technically 5 ranks, not only 3. Because there are 5 levels of bonuses, the difference between 2 and 3 lines makes less of a difference than how the guide explains it to be. It would also help to explain the "rare" 6% myth into the guide and how it works.

Reply January 14, 2011 - edited
DrHye

@niksterg: Yeah I know the tier thing, but unless I missed something, the guide didn't have any mention of that? I might have just overlooked it, but I didn't see any distinctions.

Reply January 7, 2011 - edited
niksterg

@DrHye: I don't think it matters what level the item is as far of quality of potential stats, other than determining tier. A level 80 item has the same chance of getting good stats as a level 120 one.
Also, thanks for the heads up about the site I posted. Honestly, I don't think the thread would be locked, because it's been pretty helpful, but I took it out anyways to be safe.

@TypicalHeros: I don't know the exact price, but in my experience, items that have not been revealed actually sell for less than their revealed counterparts. I think the reason behind this is that there's no way to tell if the item has brand new potential (and therefore has a chance of being 3-line) or if the owner just used a miracle cube to hide the fact that it's 2-line.

@S1lv3rw1nd: No difference, other than the chance of failure.

Reply January 7, 2011 - edited
tips1660

thanks for this amazing guide

Reply January 7, 2011 - edited
RobCorso

I believe you made an error; it is not that crit rate can be higher (it is based on the job of the item in unique), and 4% in rare (i forgot the epic % crit rate boost)

Reply January 7, 2011 - edited
DrHye

Can't you only get certain potential stats depending on the level of the item? I heard that from someone on basil.
You shouldn't refer to it with a site that's not allowed to be linked to, either. There's a reason mrbasil doesn't let us link to that site on the bottom of your guide (before the FAQ), and this thread could be locked simply because of that.

It's your choice if you want to keep it there, but I really advise not leaving it.

Reply January 7, 2011 - edited
niksterg

Guide on thread updated to be the same as the one on the guide page! Hopefully more people will see it now.

To answer some of the more recent questions:

@1l1k3bac0n: Yes, as soon as you use the magnifying glass, the potential is listed on the bottom. But don't forget, you can change the potential by using a miracle cube and another magnifying glass!

@ItzDaKidBilly: Your item will always stay the same quality level. If you get an epic item, that item will always be [i]at least[/i] epic - though there's still a chance it could turn unique!

@chillyprince: The item has already been enhanced twice. If you look on the description for an advanced scroll, you can see that if the item has been enhanced twice, it will say it has an 80% success rate.

@xBillaay:YES. An item can never change how many lines it has. I have never seen any proof that it can change, so until I do, I'm sticking with that.

Reply January 7, 2011 - edited
chillyprince

been waiting for a guide like this
i got a question tho:
lets say i wanna enhance my end game weapon with an equip enhancement scroll, i use 2 equip enhancement scrolls so the success rate now is 60%
i go and use [b]Advanced[/b] enhancement scroll on it, would the success rate of the Advanced one be affected by the ones i already used?

Reply January 6, 2011 - edited
KronosShift

Great guide but you might want to add that hb is only for pants MD is only for hat SE is only for lvl 120 gloves. So som1 dosent cube a unique top thinking they can get 30% boss dmg and SE. (Although unique top would be nice)

Reply December 30, 2010 - edited
yodelman

do you know where the % for the % bonuses are taken from? i can't figure it out.
for example i have a 3% str neos bottom that doesn't add any other str. when i wear this neos it gives me 21 str. it makes no sense because my base str is 620ish and my total str is 814. 600 x .03 = 18 and 800 x .03 = 24. for some reason the % is coming from 700 str because 700 x .03 = 21. does any1 know why?

Reply December 30, 2010 - edited
4mLs

Uh, i must definately sound like a noob but,
I have a blue bazura and underneath the stats there are +10 INT and +5 LUK.
How do i get those stats to be applied?

Reply December 25, 2010 - edited
breax

k lets say i got a unique item with 3 lines and one of the skills being a decent skill. but it has bad stats on the other remaining lines. Well if i re-cube the item again will i lose the decent skill on the unique item?

Reply December 24, 2010 - edited
Genisyys

[quote=jian1zazn]wait.. i dont get this.. okay so i got a giles cape . i potential'd it and got 2 - lines then i cubed it and got 2 lines also . My question is that if i re-cube it , can the cape become 3 lines?[/quote]

No. It will always have the same number of lines no matter how many times you cube it.

Reply December 20, 2010 - edited
ConfusedSoul

Singapore/Malaysia/Masteria are included in the potential gear system. I found a set of potential earrings at Stormbreakers. However, they don't have 10x equipment droprate.

Reply November 26, 2010 - edited
PlayThatMelody

This guide is completely missing the explanation on line ranks. Also, for the 3 line/2 line section, it's commonly more like 15% and 21%.

Reply November 15, 2010 - edited
ulti25

[quote=niksterg]
The one downside to cubes is that it [b]cannot change the number of potential lines your item has[/quote]

Just nitpicking, but that's worded wrong - it would be quite a downside if a three-lined potential degraded to two-lines.
Nice guide though.

@Cocoab0ii

The highest you'll ever get in the rat's mouth potential will be 3%, in other words, one of the absolute best potential stats you could get for the rat mouth for your class specifically would be +3% STR, +3% STR, +3% STR (if three-lined and extremely lucky); even if it's unique it will never go past 3%.

@mehappyhappy

No, the only class that can wear thief pants are thieves, period. That's why Stirgeman pants (the only -common- pants that are high leveled enough to get the HB potential) are so expensive. When you equip an equip with Decent HB, iirc you automatically get it in the first tab (pre-first job) of your skills, with the point put in already, somewhat like the mount skill.

Reply November 15, 2010 - edited
Cocoab0ii

So would it be a good idea to keep cubing my rat mouth? Im only asking cuz its level 25 and you had mentioned that the lower the level the less chance u have of getting good stats.

Reply November 10, 2010 - edited
darkcl12

Can white mouse kit and MoN be potentialed?

Reply October 21, 2010 - edited
niksterg

@lilwebbie1: As long as the item is the correct type (bottoms for HB, shoes for Haste, etc) and the at least level 70, you should be able to get the Decent skill.

@LEGENDairy: I used the [ IMG ] tag (without spaces, obviously). Note that the images you link to MUST be on imageshack.

Note to everyone else: I will be updating the guide page later with specific effects you can get from certain items (+%STAT, 10%chance to feel ___ for 10 seconds, +30% damage to bosses, etc.) along with a few other minor fixes I've thought of making. I've got class right now, but expect it to be updated in the next two hours.

UPDATE: The main guide page is now updated! I added the bonuses and an FAQ section. Check it out!

Also, @LimusocoBobo: I see that you're a sheriff, so maybe you can help me out. I want to get the guide stickied on the main guides webpage... How would I go about doing this? I already sent in a suggestion report to Mr. Basil, and obviously it's up in guide form. What else do I need to do? Thanks for any help you can offer!

And again, thanks to all who are submitting feedback!

Reply October 20, 2010 - edited
LEGENDairy

I see what you did with the title

Great guide anyway. May I ask as to how you link images?

Reply October 20, 2010 - edited
lilwebbie1

1 question are there specific items that can only get those skills or are there others?

Reply October 20, 2010 - edited
LimusocoBobo

@Russich: Thanks for posting your thread here. That was the one I ALWAYS used when potential first came out. If the TS merged that data from your thread into this one, then, as I earlier said, this guide would become much better.

@BBD: It doesn't look messy. Look at Russisch's thread. Besides, I don't really care about how pretty a thread is. As long as it has useful info, I'll go and read the thread for what I need!

Reply October 20, 2010 - edited
niksterg

@Jayisbeter: That's extremely hard to believe. I'd like to see a screenshot, if possible. Like I've said before, unless I see proof, I will not be changing the information in the guide.

@Russisch: I kinda remember reading that guide back when Potential came out. I hope you don't mind me making this guide too much; I think it's a little easier to understand. Also, we've got more data on how the Potential system works, so my guide is probably more accurate. If you'd like, I can post a link to your thread.

Reply October 17, 2010 - edited
BBD

[quote=evanblader]mystic doors?
mind if you tell what the skills equip comes from?[/quote]

I can tell you did not read the guide
He clearly layed it out in the guide.

[quote=niksterg]A special note about unique items in bracket three: This is where you can obtain Decent skills. There are four Decent skills in game so far: Decent Mystic Door, Decent Sharp Eyes, Decent Hyper Body, and Decent Haste. In order to obtain these skills, you have to be [i]really[/i] lucky. Decent skills are tied to equips, so you can only use the skills if you are wearing the equip with the Decent skill potential. Once you are wearing the correct equip, you will be able to use these skills on yourself, [b]regardless of class.[/b] That means if you are a thief, and you find an equip with Decent Hyper Body, you will be able to cast Hyper Body on yourself. It's freaking awesome.

The Decent skills can only be found on certain equips. Decent Mystic Door can only be found on hats/helmets, Decent Sharp Eyes can only be found on gloves, Decent Hyper Body can only be found on bottoms, and Decent Haste can only be found on shoes. In addition, you can only get Decent skills on equips that are [b]level 70 or higher,[/b] with the exception of Decent Sharp Eyes, which can only be found on [b]lvl 120 gloves[/b] (Reverse/Timeless gloves).

The power of the self buffs are not as strong as the maxed regular version of these skills, but they are still pretty good. Here's a summary of what the skills give (might not be 100% accurate, still researching for correct data):

[b]Decent Mystic Door[/b]
Creates a portal from the map you're in to the nearest town, and back. Portal works ONLY for you. Portal lasts 120 seconds.
Cost: 53 MP, 2 Magic Rocks (regular Mystic Door uses only one rock)

[b]Decent Sharp Eyes[/b]
Increases (or grants) critical damage for yourself. Critical rate increased by 10%; critical damage 30%. Lasts 200 seconds.
Cost: 37 MP

[b]Decent Hyper Body[/b]
Raises your max HP and MP by 40%. Lasts 200 seconds.
Cost: 40 MP

[b]Decent Haste[/b]
Increases your speed by 20 and your jump by 10. Lasts 100 seconds.
Cost: 15 MP[/quote]
_________________________________________________________________________________
@Super333 You [b]can't[/b] get Hyper body on overalls
Just go to SP.net and read all the stats each item will get and it says [b]PANTS[/b]
_________________________________________________________________________________
[quote=LimusocoBobo]Yeah it's a good guide now but it'd be a great guide if you actually include all of the possibilities of potential on each type of equip...
for example:

Hat -> lvl70-120 -> STR 3%, STR+2, DEX 2%, DEX +2, +40 avoid, ...etc
Hat -> lvl120+ -> STR 3%, STR 6%, STR 9%, All stat 6% etc
Glove -> lvl50-70 ... etc

get it? List every possible stat bonus. Then this guide will definitely be stickied.[/quote]
... won't that look messy,

basilmarket is someone unable to do "spoilers" and if you want to know what each item can give there is SP.net...

oh wait basilmarket swear filter
well if you know what SP.net is then the whole list is on [i]/showthread.php?t=30540[/i]

Reply October 16, 2010 - edited
kop

[quote=niksterg]@Zayus: I answered that a little earlier. I've never seen any items turn from 2-line to 3-line, so for now I'm sticking to what's in the guide. If I ever see evidence to the contrary, I'll change it.[/quote]

How are you going to get proof though? The chance of turning from a 2-line to a 3-line is like magnifying a potential item (fresh drop) that becomes Unique.

Reply October 16, 2010 - edited
aznkd96

wow that would be kinda annoying to read if you put all possible potentials...... very long page lol

Reply October 16, 2010 - edited
LimusocoBobo

Yeah it's a good guide now but it'd be a great guide if you actually include all of the possibilities of potential on each type of equip...
for example:

Hat -> lvl70-120 -> STR 3%, STR+2, DEX 2%, DEX +2, +40 avoid, ...etc
Hat -> lvl120+ -> STR 3%, STR 6%, STR 9%, All stat 6% etc
Glove -> lvl50-70 ... etc

get it? List every possible stat bonus. Then this guide will definitely be stickied.

Reply October 15, 2010 - edited
fraapple

I got from nothing to epic.
Rare to Unique is possible but very unlikely.

Statistically I calculated that... (sorry if it's inaccurate, it's my personal cubing results + friends + basil):
Chance of 3 lines on an equipment: 20~33%
Rare to Epic: 2~5%
Epic to Unique: 0.5~2%

Reply October 14, 2010 - edited
Raiden

@niksterg: no, I actually found them in the ice chamber under big ben. It's either from the Jr. Yetis, or the electrophant.

But i see your point.

Reply October 14, 2010 - edited
Valtorec

love the title

Reply October 14, 2010 - edited
niksterg

@Zayus: I answered that a little earlier. I've never seen any items turn from 2-line to 3-line, so for now I'm sticking to what's in the guide. If I ever see evidence to the contrary, I'll change it.

@superelf: IIRC, when you equip an overall while wearing pants, the pants slot turns red, as you mentioned. However, the pants are not unequipped... the stats are just not applied. But since you are technically still wearing the pants, you should be able to use HB. At least, that's the theory.

Reply October 14, 2010 - edited
niksterg

[quote=Zayus]" It turns out to be a Rare item, with bonus stats of +50 MP and +90 W. Defense, and +30 HP. Eh, it's not bad for a free item, but you think you could get lucky with these pants. You buy a cube in the cash shop, use it on the pants, and suddenly you have Unique pants"

I'm pretty sure you can't go from rare to unique. so this example just needs another cube lol.[/quote]

Actually you can. It doesn't happen very often, maybe 1 time in 500, but it's possible. Besides, that's why I put the disclaimer of "ridiculous example" on there, lol.

Reply October 14, 2010 - edited
niksterg

@guydudeasian: As far as I know, you can use potential scrolls on items that have been enhanced.

@xpulsenoint: I thought about that too. I don't see why SE can only be on level 120 gloves, but I've never seen any lower level ones with SE.

Reply October 14, 2010 - edited
niksterg

@gmharri: That's interesting info. I'm not going to put it in the guide, though... I'm worried talking about primary and secondary stats, and where they appear on the item description, is just going to confuse people, especially newer people who don't really understand how the stat system in MS works anyway. Thanks for the input, though.

@Raiden: Assuming you're talking about Jr. Wraiths, no, that doesn't count as a NLC monster, because they are originally from Victoria Island (the Kerning subway, specifically). So you were pretty lucky to find a potential scroll from pretty much the only monster in NLC that drops them!

Reply October 14, 2010 - edited
Raiden

I found a potential scroll from yr. yetis in NLC... does that count?

Reply October 14, 2010 - edited
niksterg

@alqannas: Yes, there are 121+ items, it's in the guide. The only ones that exist at this point in time are elemental staves, and VIP Alien weapons.

@asdfbo: I have never seen any 2-line turn into 3-line, and I've seen lots of people substantiating that claim. Plus the items I've cubed myself with 2-lines have never turned into 3-lines. If I ever get a SS proving that this can happen, I will be glad to update my guide; until then, I'll leave it as is.

@FireDreamsz: A [i]121+[/i] item can give 12% STR, yes. But there are not very many 121+ items out there.

@guydudeasian: Potential scrolls work on any equip, whether they are clean or not.

Reply October 14, 2010 - edited
gmharri

[quote=asdfbo]Items that are 2 lined can go to 3 lined. Same goes for vise-versa. I would like some proof that it isn't possible for a two lined potential to become three.

Edit: I'm not sure if a 3 lined item can become a 2 lined, but I know for a fact a 2 lined potential can become three.[/quote]

And the rest of maple knows for a fact your wrong, I'm sure after over 500 cubes, I would of seen this at least once.

Also if TS wants to add it, potential bonus's are meant to be as follows...

0-30 = Tier 1
31-70 = Tier 2
71-120 = Tier 3
121-200 = Tier 4

Rare-
Single Stat Primary- (Tier)

Epic-
Single Stat Primary- (Tier*2)
Single Stat Secondary- (Tier)
All Stat Primary- (Tier)

Unique-
Single Stat Primary- (Tier*3)
Single Stat Secondary- (Tier*2)
All Stat Primary- (Tier*2)
All Stat Secondary- (Tier)

Although this can be off on rare occasions as the formulae for potentials, can cause the [i]third[/i] line to act as a Primary, instead of a Secondary.

EDIT:
Decent HB lasts for 240 seconds.

@Above, 121+ can, therefore, only VIP/Ele Wand/Staff 5/6/7/8 currently.

Reply October 14, 2010 - edited
asdfbo

Items that are 2 lined can go to 3 lined. Same goes for vise-versa. I would like some proof that it isn't possible for a two lined potential to become three.

Edit: I'm not sure if a 3 lined item can become a 2 lined, but I know for a fact a 2 lined potential can become three.

Reply October 14, 2010 - edited
niksterg

[quote=kruimel0]Decent skills max out at level 1, and are in the Beginner's Skill Book. I know by heart that Decent HB adds 40% HP/MP and that Decent Mystic Door sets up a door for yourself for 120 seconds for 2 magic rocks.

@TS: Some thing you could note: all the Decent Skills are solo use only.[/quote]

I can add the skill powers, I suppose. I don't know them offhand, though. I'll have to research that a bit. I'll update the guide later with what I find out.

Thanks to everyone who gave feedback, and keep it coming! I want to make this guide the best I can.

Reply October 14, 2010 - edited
aznkd96

great guide, interesting stuff on the tiers. Do you or anyone else know what lvl Decent Skills are?( not lvl requirements, but for Hyper Body would it be 1~20? the skill power i mean)

Reply October 14, 2010 - edited
niksterg

[quote=Illyasviel]not to be picky, level 70 pants can't get 9% maybe you should change that, at least not 9% in 1 line.

Also for your tiers, just a suggestion but, you should put in job advancement ranges...

Tier 1 = 1st job advancement range 1-30
Tier 2 = 2nd job advancement range 31-70
Tier 3 = 3rd job advancement range 71-120
Tier 4 = 4th job advancement range 121+

If you would like, i could send you a list of all possible stats to get on each line. For example for a stat like str, the formula for the %str is
Rare = (Tier/jobadv range) * 1
Epic = (Tier/jobadv range) * 2
Unique = (Tier/jobadv range) *3

so a level 90 unique pants would be in the 3rd job advancement range
at rare: 3 * 1 = 3 %
at epic: 3 * 2 = 6%
at unique: 3 * 3 = 9%[/quote]

Woops, you're right... I was thinking about the Neos bottoms when I wrote this, I'm not sure why I put level 70 pants... O_o Thanks for the catch, I'll change that.

I do have the tiers listed, though I didn't make the connection to job advancements. I suppose I can add a sentence in there to clarify that.

Reply October 14, 2010 - edited
AznKirby

Very nice guide.

Reply October 14, 2010 - edited
ILikeCandyXD

Thanks for the guide!
Im sure itll help clear up some things for people

Reply October 14, 2010 - edited