General

Buccaneer

The wanna-be-dbz bucc redesign Lets make buccs broken

4th job change
Buccaneer Blast
Unleashes a powerful energy blast. Can only be used when energy is fully charged. Allows you to charge additional energy as passive effect. Number of Attacks: 4.>
**Charge your energy for up to 4 seconds. Release at any time. Upon charging for 4 seconds, skill activates as a key-down skill. Number of attacks:5. **

Dragon Strike
Summons a sleeping dragon from the depths of the ground damage multiple monsters. Number of Attacks: 2, Max Enemies Hit: 6 Active Skill. >
**Summons an angered dragon from the depths of the ground to damage multiple monsters. Number of attacks: 12. Max enemies Hit: 12 Damaged % greatly increased (Cooldown of 15 seconds)
Animation changed to mimic Vellum's attack in which he quickly jumps a wide range.**

Octopunch- removed
New Skill- demolition
**Deliver consecutive attacks to a monster by attacking it at blinding speed.
Level 30: MP Cost: 50, Number of Attacks: 9, Damage: 540%, Crit chance when attacking- +30%**

3rd job change
energy charge color change from red to yellow. applies slightly yellow hue on character.

Hyper skill- lv 170 (screw the old one)
**Time stop.
Binds all on-screen monsters for 10 seconds. Cooldowns on all skills besides time leap and Time stop removed for 30 seconds.
Cooldown- 180 seconds.**

Stoner thoughts

April 15, 2015

5 Comments • Newest first

Tricks122

[quote=KamikazeDes]I'm telling you, just make Super Transform work like Shadow Partner.[/quote]

Yeah, because it's not like that's the staple of another class and completely butchers us as a concept.

Returning us to the original Buccaneer skills with some tweaks wouldn't be bad. Although it would probably have to involve changing the way iframes function, a different damage cap for different skills(Which is a great way to make every class viable in terms of damage) and some other changes(Such as how dying gives us a rather harsh penalty with cool-downs, Time Leap being somewhat useless, etc).

t's difficult, but possible, to bring back Super Transformation as well; just make it a rather short duration with a high damage cap(Which would also help us at bosses with lives and with ways to 'control' damage, such as Damage Reflect/Immunity). The cool-down should be adjusted as well, but it really just has to be balanced in a way that doesn't gimp us, unlike the original states did.

This revamp is silly, doesn't stick to the whole "Saiyan" aspect and just doesn't seem practical for any class. But hey, at least it's only vaguely worse than what Nexon has done with Buccaneers, so there's that.

Reply April 15, 2015
KamikazeDes

I'm telling you, just make Super Transform work like Shadow Partner.

Reply April 15, 2015
razormana

[quote=Shini]Well dude, he did say "stoner thoughts" afterall LOL.[/quote]

It also says wannabe DBZ, tbh if he wanted it to be like DBZ it would be 1min of screaming into a microphone to get you charged then another min just charging the blast.

Reply April 15, 2015
Shini

[quote=AnthonysWill]I believe this is a nerf due to losing out on 40% minimum/maximum critical damage from Power of Unity stacks.
Demolition is either extremely weak, or extremely strong if it has the same attack delay as Octopunch. The original Demolition is outdated because of its ridiculous attack delay (I think Demolition's attack delay was originally 3100ms or 2700ms. Right now Octopunch is at 900ms, a drastic difference)
You killed Dragon Strike with the cooldown of 15 seconds.
You also killed Buccaneer Blast since 4 seconds is wasted charging it up, and it can only be used when your energy is fully charged.
This makes Buccaneers into one of the worse mobbing classes in the game.[/quote]

Well dude, he did say "stoner thoughts" afterall LOL.

Reply April 15, 2015
AnthonysWill

I believe this is a nerf due to losing out on 40% minimum/maximum critical damage from Power of Unity stacks.
Demolition is either extremely weak, or extremely strong if it has the same attack delay as Octopunch. The original Demolition is outdated because of its ridiculous attack delay (I think Demolition's attack delay was originally 3100ms or 2700ms. Right now Octopunch is at 900ms, a drastic difference)
You killed Dragon Strike with the cooldown of 15 seconds.
You also killed Buccaneer Blast since 4 seconds is wasted charging it up, and it can only be used when your energy is fully charged.
This makes Buccaneers into one of the worse mobbing classes in the game.

Reply April 15, 2015 - edited