General

Corsair

Can anyone give me some feedback about Corsairs

Ive been reading here and there, but I still haven't figured out what are the changes in the Corsair skills. Before revamp and after revamp.
I am also curious on how easy is it to actually hit the damage cap with Rapid Fire?
I have around 6b funding, and no dex % (Since I am a shadower)
How could my money be distributed most wisely?

Thanks for your input.

July 18, 2012

5 Comments • Newest first

OmGwDfBbQ

Ahhh i see..
Well looks like I will try them out, and once I hit 120 I will decide on whether to continue or quit. Thanks guys!

Reply July 19, 2012
marcilleeest

Look at Jett's skills. Corsairs will have almost identical skills as them.
Revamped sairs new skill, Eight Legs Easton = Jett's skill, Suborbital Bombardier ... for 1 example.
It feels like Nexon made a Jett, using Corsair's revamped skills but changed the animation to it.

Reply July 19, 2012
sleepyheadXIII

[quote=OmGwDfBbQ]So what are the replacements for the skills that are being taken away?
Sorry for the total noob questions.[/quote]
At the moment not taken account summons for 1v1;
300% damage cannon
20atk from boat
20 atk from lvl110 bullets (22 if have lvl130 ones)
20% damage increase from bullseye
15% damage increase from pirate's revenge
45% critical

Post revamp;
330% damage rapid fire
70% damage final attack that activates 100% of the time.
60 attack from hollow bullet point and adv crew
20% damage increase from continual aiming( it's bullseye just a different name since instead of being a passive to homing it's a new skill)
15% damage increase from pirate's revenge
10% damage increase from pirate style
55% critical.
Also crew has a chance of either giving %hp, 10% more critical rate, or more critical damage.

Reply July 19, 2012
OmGwDfBbQ

So what are the replacements for the skills that are being taken away?
Sorry for the total noob questions.

Reply July 19, 2012
marcilleeest

Battleship along with it's skills are being taken away (though, battleship will be a mount).
Our ability to freeze, burn, and stun at 3rd job is being taking away. Our Octo gets replaced by a weaker skill.
These are just the cons after revamp.

Right now, I've never seen a sair hit max dmg with rapid fire(most part is cus we keep it at lvl 1 and use cannon instead), having 40k range, not even close.
After revamp, you should be able to hit dmg cap much more easier since our main 1v1 move is now rapid fire instead of cannon.

If you have 6b funding, you shouldn't be having trouble finding %dex equips. So spend it on +6% dex equips.

Anymore questions?

Reply July 18, 2012 - edited