Training with Pierce
I just recently hit 4th job and put one point into pierce. I've never used a skill you need to charge up so I was wondering how people use it to train. Do you fully charge it or spam it?
July 16, 2013
19 Comments • Newest first
[quote=Hwang1]Are you sure it's only a second? I thought it was 1 second charge time+300ms delay? That's why you can't shoot it infinitely fast either, because of the delay. But yeah Dragon's Breath is probably better for pinning either way, it can be fun to watch all of the numbers that Pierce spamming can make though.
I could be wrong about the delay, but I remember reading something about Pierce's delay time.[/quote]
No, you're right. Pierce has a delay, but it shoots the moment you release the key. It shoots at the beginning of the first frame, so it takes 0 milliseconds to shoot. The delay prevents you from doing anything else for 390 milliseconds, though. Shooting in succession at an infinite rate is a different matter altogether.
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[quote=McAwesomesauce]@iVege: lol u bloody yanks are always so violet
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If your first fully charged shot doesn't kill the mob, don't charge it again, you're going to get overrun by them.
[quote=Hwang1]Fully charge it for the best damage output. Charge Pierce before you actually encounter the mobs.
There is some situations where I spam Pierce, especially if your Elite Puppet is at a low level. Pierce sucks for pinning because it takes 1.3 seconds to shoot, mobs can just walk up to you and overrun you pretty easily. So sometimes I just spam Pierce (it shoots very fast when you don't charge it) and it pins mobs pretty well. Once you have Elite Puppet to a sufficient level, pinning mobs isn't really an issue so you won't need to use the spamming feature of Pierce.[/quote]
It only takes a second to shoot.
Dragon's Breath is better than spammed Pieced at pinning, and is probably stronger, too. Though, in some situations, Pierce is the only skill you have that's fast enough to knock back enemies before they touch you... since it takes 0 seconds to shoot if you tap it.
I know you can't tap and release that quickly, but theoretically, Dragon's Breath takes an infinitely longer time to shoot, lul.
The maps that I train in are relatively small. And my MM has very high Speed & Jump. So, I rarely need double jump which is why I don't mind cruising around with a charged Pierce, enjoying the angelic whir coming from the beams of light on my crossbow, until I happen upon a group of mobs and then finally release it. Man, I'm going to miss that when it's changed. We'll be just like all other classes then >.<
P.S. On mobs that it cannot OHKO, don't waste it on groups of monsters that are fewer than 3.
When training, I see how much of a charge I need to kill the mobs in one shot, then I usually only charge to slightly more than that.
You probably should charge while walking up towards a mob, rather than when you encounter one. But don't start charging when you're in an area with no mobs or you're too far away from the next cluster - use double jump to get closer before you start charging. This may put you in the risk of running into the mob before you release, but don't be afraid of a little touch damage.
Oh and, don't forget to jumpshoot with Pierce.
@iVege: lol u bloody yanks are always so violet
pow pow john wayne cheesboiga LOL
ill bonk u rite in the chutney
swer on big ben
[quote=McAwesomesauce]oi m8 wat i say about ur sass
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@iVege: oi m8 wat i say about ur sass
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swear on the crown
god save the queen
[quote=McAwesomesauce]How is the damage getting nerfed?
Current GMS Pierce: 260% * 6 = 1560%
KMS Pierce [b]w/ Additional Bolt[/b]: 350% * 5 = 1750%[/quote]
You answered your own question.
If Additional Bolt was required for KMS Pierce > GMS Pierce, I would've said so. "In most cases" refers to capping, not lack of Additional Bolt.
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[quote=iVege]Charge will be removed in the future and delay will be increased, so you will become less flexible with Pierce. The damage and number of hits is also getting nerfed, but the lengthened delay is shorter than our delay + charge currently. This means fewer mess-ups, jump-attack on tap instead of release (I think this applies to most skills), skill keydown holdable, and a stronger attack (in most cases), but less damage output potential and casting time flexibility.[/quote]
How is the damage getting nerfed?
Current GMS Pierce: 260% * 6 = 1560%
KMS Pierce w/ Additional Bolt: 350% * 5 = 1750%
Thanks for the answers.
Definitely fully charge it. But once the charge is removed, its spammable with more of a delay.
Fully charge it for the best damage output, but release immediately upon 100% charge.
I'm assuming you aren't planning on capping, but if you do, reducing the charge = reduced 'delay' for better output.
Charge will be removed in the future and delay will be increased, so you will become less flexible with Pierce. The damage and number of hits is also getting nerfed, but the lengthened delay is shorter than our delay + charge currently. This means fewer mess-ups, jump-attack on tap instead of release (I think this applies to most skills), skill keydown holdable, and a stronger attack (in most cases), but less damage output potential and casting time flexibility.