General

Marksman

Training with Pierce

I just recently hit 4th job and put one point into pierce. I've never used a skill you need to charge up so I was wondering how people use it to train. Do you fully charge it or spam it?

July 16, 2013

19 Comments • Newest first

iVege

[quote=Hwang1]Are you sure it's only a second? I thought it was 1 second charge time+300ms delay? That's why you can't shoot it infinitely fast either, because of the delay. But yeah Dragon's Breath is probably better for pinning either way, it can be fun to watch all of the numbers that Pierce spamming can make though.
I could be wrong about the delay, but I remember reading something about Pierce's delay time.[/quote]

No, you're right. Pierce has a delay, but it shoots the moment you release the key. It shoots at the beginning of the first frame, so it takes 0 milliseconds to shoot. The delay prevents you from doing anything else for 390 milliseconds, though. Shooting in succession at an infinite rate is a different matter altogether.

Reply July 18, 2013
McAwesomesauce

@Ecyz: ya cudnt even bet me with the whole glorious commonwelth so ill duck ur kips if ya please
for the union jack

Reply July 17, 2013
Ecyz

@McAwesomesauce : rite then ya paisley slop of tom tit five bong it is
bless the uk

Reply July 17, 2013
McAwesomesauce

@Ecyz: ay u barmy blinkered chav ow bout u meet me in tha pub at five bongs and ill do such a bodge job of crustin ur draggon that ul av flog marks on ur bollocks

Reply July 17, 2013
Ecyz

[quote=McAwesomesauce]@Ecyz: oi ye blimey wanker dis aint concern u none
ill overcook ur shepherd pie an be in me cot in time to watch me bbc on the telly[/quote]
m8 u say one more lickey bird about the beeb I'll chuff the gravy

Reply July 17, 2013
McAwesomesauce

@Ecyz: oi ye blimey wanker dis aint concern u none
ill overcook ur shepherd pie an be in me cot in time to watch me bbc on the telly

Reply July 17, 2013
Ecyz

[quote=McAwesomesauce]@iVege: lol u bloody yanks are always so violet
pow pow john wayne cheesboiga LOL
ill bonk u rite in the chutney
swer on big ben[/quote]
u getn cheeky w/ me m8
ill nock u in th gabber rite proper

Reply July 17, 2013
destruct1

If your first fully charged shot doesn't kill the mob, don't charge it again, you're going to get overrun by them.

Reply July 17, 2013
iVege

[quote=Hwang1]Fully charge it for the best damage output. Charge Pierce before you actually encounter the mobs.
There is some situations where I spam Pierce, especially if your Elite Puppet is at a low level. Pierce sucks for pinning because it takes 1.3 seconds to shoot, mobs can just walk up to you and overrun you pretty easily. So sometimes I just spam Pierce (it shoots very fast when you don't charge it) and it pins mobs pretty well. Once you have Elite Puppet to a sufficient level, pinning mobs isn't really an issue so you won't need to use the spamming feature of Pierce.[/quote]

It only takes a second to shoot.

Dragon's Breath is better than spammed Pieced at pinning, and is probably stronger, too. Though, in some situations, Pierce is the only skill you have that's fast enough to knock back enemies before they touch you... since it takes 0 seconds to shoot if you tap it.

I know you can't tap and release that quickly, but theoretically, Dragon's Breath takes an infinitely longer time to shoot, lul.

Reply July 17, 2013 - edited
LimusocoBobo

The maps that I train in are relatively small. And my MM has very high Speed & Jump. So, I rarely need double jump which is why I don't mind cruising around with a charged Pierce, enjoying the angelic whir coming from the beams of light on my crossbow, until I happen upon a group of mobs and then finally release it. Man, I'm going to miss that when it's changed. We'll be just like all other classes then >.<

P.S. On mobs that it cannot OHKO, don't waste it on groups of monsters that are fewer than 3.

Reply July 16, 2013 - edited
FaTaLP3NGU1N

When training, I see how much of a charge I need to kill the mobs in one shot, then I usually only charge to slightly more than that.
You probably should charge while walking up towards a mob, rather than when you encounter one. But don't start charging when you're in an area with no mobs or you're too far away from the next cluster - use double jump to get closer before you start charging. This may put you in the risk of running into the mob before you release, but don't be afraid of a little touch damage.
Oh and, don't forget to jumpshoot with Pierce.

Reply July 16, 2013 - edited
McAwesomesauce

@iVege: lol u bloody yanks are always so violet
pow pow john wayne cheesboiga LOL
ill bonk u rite in the chutney
swer on big ben

Reply July 16, 2013 - edited
iVege

[quote=McAwesomesauce]oi m8 wat i say about ur sass
bring all ur bloody m8s ill reck dem to
swear on the crown
god save the queen[/quote]

Bring it on.

Reply July 16, 2013 - edited
McAwesomesauce

@iVege: oi m8 wat i say about ur sass
bring all ur bloody m8s ill reck dem to
swear on the crown
god save the queen

Reply July 16, 2013 - edited
iVege

[quote=McAwesomesauce]How is the damage getting nerfed?
Current GMS Pierce: 260% * 6 = 1560%
KMS Pierce [b]w/ Additional Bolt[/b]: 350% * 5 = 1750%[/quote]

You answered your own question.

If Additional Bolt was required for KMS Pierce > GMS Pierce, I would've said so. "In most cases" refers to capping, not lack of Additional Bolt.

cheeky bastard... [url=http://www.basilmarket.com/forum/2694304/1/#44295156]:>[/url]

Reply July 16, 2013 - edited
McAwesomesauce

[quote=iVege]Charge will be removed in the future and delay will be increased, so you will become less flexible with Pierce. The damage and number of hits is also getting nerfed, but the lengthened delay is shorter than our delay + charge currently. This means fewer mess-ups, jump-attack on tap instead of release (I think this applies to most skills), skill keydown holdable, and a stronger attack (in most cases), but less damage output potential and casting time flexibility.[/quote]

How is the damage getting nerfed?
Current GMS Pierce: 260% * 6 = 1560%
KMS Pierce w/ Additional Bolt: 350% * 5 = 1750%

Reply July 16, 2013 - edited
pamcakes

Thanks for the answers.

Reply July 16, 2013 - edited
bleachedguy

Definitely fully charge it. But once the charge is removed, its spammable with more of a delay.

Reply July 16, 2013 - edited
iVege

Fully charge it for the best damage output, but release immediately upon 100% charge.

I'm assuming you aren't planning on capping, but if you do, reducing the charge = reduced 'delay' for better output.

Charge will be removed in the future and delay will be increased, so you will become less flexible with Pierce. The damage and number of hits is also getting nerfed, but the lengthened delay is shorter than our delay + charge currently. This means fewer mess-ups, jump-attack on tap instead of release (I think this applies to most skills), skill keydown holdable, and a stronger attack (in most cases), but less damage output potential and casting time flexibility.

Reply July 16, 2013 - edited